13L G40 Gamerman01 (allies) vs Last Jack (axis +6)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 artillery and 3 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 1 infantry moved from Hunan to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
                1 tactical_bomber moved from 20 Sea Zone to Yunnan
                1 fighter moved from 20 Sea Zone to Yunnan
                4 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
                2 bombers moved from Kwangsi to Szechwan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 fighter moved from Kiangsi to Yunnan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 2 bombers, 6 fighters and 4 tactical_bombers
                    Chinese defend with 5 infantry
                        Japanese roll dice for 2 bombers, 6 fighters and 4 tactical_bombers in Szechwan, round 1 :  6/12 hits
                        Chinese roll dice for 5 infantry in Szechwan, round 1 :  2/5 hits
                        5 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Szechwan
                    Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5
                    Casualties for Japanese: 2 fighters
                    Casualties for Chinese: 5 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers
                    Chinese defend with 5 infantry
                        Japanese roll dice for 2 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 1 :  7/14 hits
                        Chinese roll dice for 5 infantry in Yunnan, round 1 :  1/5 hits
                        1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 20 Sea Zone
                2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
                2 bombers, 4 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery moved from Kwangsi to Hunan
                1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery moved from 20 Sea Zone to Kiangsi
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 transports moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                1 harbour placed in Hainan
                1 infantry placed in Japan
                2 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 armour, 1 artillery, 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers
        Korea : 4 infantry
        Kiangsi : 1 artillery and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Siam : 2 infantry
        Manchuria : 1 aaGun and 6 infantry
        Hainan : 1 harbour
        Yunnan : 1 flag, 2 artilleries and 2 infantry
        Suiyuyan : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Hunan : 1 flag, 2 artilleries and 3 infantry
        Hopei : 1 flag, 1 artillery and 3 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
        20 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 32 / 42
        Americans : 52 / 52
        Chinese : 6 / 15
        British : 27 / 33
        UK_Pacific : 17 / 17
        Italians : 11 / 16
        ANZAC : 10 / 10
        French : 10 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • Played 3 turns and started to look at this, but I need a break…
    Maybe tonight or tomorrow instead


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 cruiser moved from 51 Sea Zone to 63 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
                1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Wake Island to Western United States
                1 infantry moved from Southeast Mexico to Central America
                1 mech_infantry moved from Central United States to Southeast Mexico
                1 aaGun moved from Eastern United States to Central United States
                1 submarine moved from 23 Sea Zone to 31 Sea Zone
                1 destroyer moved from 23 Sea Zone to 26 Sea Zone
                1 fighter moved from Wake Island to Guam
                1 bomber moved from Eastern United States to Wake Island
                1 infantry moved from Central United States to Southeast Mexico

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 infantry placed in Eastern United States
                Americans undo move 1.
                1 carrier placed in 101 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Non Combat Move - Chinese
                1 fighter and 2 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - British
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Burma: 1 fighter
                EDIT: Removing units owned by Chinese from Szechwan: 1 fighter
                EDIT: Adding units owned by Chinese to Sikang: 7 infantry
                EDIT: Removing units owned by Chinese from Szechwan: 7 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Tobruk to Tunisia
                      British take Libya from Italians

    Combat - British

    Non Combat Move - British
                1 infantry moved from Shan State to Burma
                1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
                1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 aaGun moved from Egypt to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 aaGun moved from 79 Sea Zone to West India
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 artillery moved from Tobruk to Alexandria
                1 artillery moved from Alexandria to Egypt
                1 fighter moved from Egypt to 79 Sea Zone
                1 tactical_bomber moved from Egypt to 79 Sea Zone
                2 aaGuns and 1 fighter moved from United Kingdom to Scotland
                4 infantry moved from United Kingdom to Scotland
                1 bomber moved from Quebec to Scotland

    Place Units - British
                1 infantry placed in Union of South Africa
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 battleship moved from 96 Sea Zone to 97 Sea Zone
                2 cruisers moved from 96 Sea Zone to 97 Sea Zone
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
                1 fighter moved from Northern Italy to Greece
                1 infantry moved from Bulgaria to Greece
                1 bomber and 1 fighter moved from 97 Sea Zone to Greece
                1 artillery and 3 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British

    Combat - Italians
                Battle in Syria
                Battle in Greece
                    Italians attack with 1 bomber, 2 fighters and 3 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Greece, round 1 :  2/2 hits
                        Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Greece, round 1 :  3/6 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  0/4 hits
                        4 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Syria from French, taking Greece from Neutral_Allies with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 4 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Albania: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Albania: 1 bomber
                EDIT: Turning off Edit Mode
                1 bomber could not land in Greece and was removed
                2 fighters moved from Greece to Southern Italy
                1 armour and 1 infantry moved from Bulgaria to Romania
                2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
                1 aaGun moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
                EDIT: Turning off Edit Mode
                2 artilleries placed in Southern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 artillery and 3 infantry
        Kenya : 1 flag
        Malta : 1 flag
        Syria : 1 flag, 2 infantry
        Romania : 2 aaGuns, 1 armour, 2 artilleries and 3 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Greece : 1 flag, 3 infantry
        99 Sea Zone : 1 transport
        97 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 32 / 42
        Americans : 52 / 52
        Chinese : 6 / 6
        British : 29 / 30
        UK_Pacific : 17 / 17
        Italians : 14 / 19
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • I had to edit my noncombat bomber move. For some reason I couldn’t move it from Greece.


  • Wow, if I had a dollar for every time I saw my Greece go 0/4…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from Queensland to Sumatra
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                2 infantry moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to Scotland
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 destroyer moved from 78 Sea Zone to 39 Sea Zone

    Turn Complete - French


  • Cancel ANZ fighters to Sum


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to United Kingdom
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                1 fighter and 1 tactical_bomber moved from France to United Kingdom
                2 tactical_bombers moved from Western Germany to United Kingdom


  • intercept?


  • Heck no, too many Germans

    3:1


  • I didn’t think so but felt obligated to ask.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to United Kingdom
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                1 fighter and 1 tactical_bomber moved from France to United Kingdom
                2 tactical_bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 9 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  3/7 hits
                    1 bomber and 2 tactical_bombers killed by AA guns
                    Bombing raid in United Kingdom rolls: 4,5 and causes: 6 damage to unit: harbour
                    Bombing raid in United Kingdom rolls: 3,6 and causes: 9 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 15 damage total.  Damaged units is as follows: harbour = 6, factory_major = 9
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 tactical_bomber moved from United Kingdom to 112 Sea Zone
                2 bombers moved from United Kingdom to Holland Belgium
                1 tactical_bomber moved from United Kingdom to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 aaGun moved from Western Germany to Holland Belgium
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 artillery moved from Southern France to France
                1 mech_infantry moved from Southern France to Yugoslavia
                5 armour, 10 artilleries and 3 infantry moved from Germany to Poland
                2 armour moved from Western Germany to Poland
                1 mech_infantry moved from Holland Belgium to Germany

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 fighter placed in Western Germany
                3 infantry placed in France
                9 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 2 mech_infantrys
        Romania : 3 armour, 2 artilleries and 13 infantry
        Poland : 3 aaGuns, 7 armour, 13 artilleries and 16 infantry
        Germany : 1 factory_major, 9 infantry and 1 mech_infantry
        Holland Belgium : 1 aaGun, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber
        112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        Bulgaria : 1 flag
        Yugoslavia : 1 flag, 1 mech_infantry
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 32 / 42
        Americans : 52 / 52
        Chinese : 6 / 6
        British : 29 / 30
        UK_Pacific : 17 / 17
        Italians : 14 / 19
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Ouch


  • @Last:

    I didn’t think so but felt obligated to ask.

    It’s ok - I wasn’t poking fun for asking
    Always give your opponent a chance to make the wrong decision!


  • Oh, that’s right.  Triple A doesn’t do split SBR’s right.  You had very bad luck with the AA so we won’t worry about it

    It let you pick which bombers you would lose, right?  Because it shouldn’t roll all the AA together.  Each facility shoots only at the planes it’s facing.

    In other words, if the IC AA hits twice, you have to lose 2 strat bombers because there are no tac bombers.

    The error in Triple A gives a big advantage to the attacker because he gets to choose which air is hit by the AA before allocating to targets.  Right?

    What I’m saying is, in the future you should roll SBR on the forum, and make sure your opponents do the same.
    Do you understand what I’m trying to explain?


  • @Gamerman01:

    What I’m saying is, in the future you should roll SBR on the forum, and make sure your opponents do the same.

    Clarification:
    This is only necessary when you have bombers attacking more than one facility.

Suggested Topics

  • 36
  • 95
  • 97
  • 70
  • 168
  • 71
  • 107
  • 273
Axis & Allies Boardgaming Custom Painted Miniatures

16

Online

17.8k

Users

40.5k

Topics

1.8m

Posts