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Chaos in the Balkans:
Hungary and Romania are at war, Germany has annexed Austria, Yugoslavia suffered an unfortunate die role and has been forced to disintegrate into a Pro-Fascist Croatian state and a smaller Serbia. Italy managed to seize Albania without loss, and Czechoslovakia is reinforcing its border with the Nazis.
The UK has pledged to declare war on any power invading Greece.
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Swedish Disaster:
The Swedes attempted to peacefully take over Norway to prevent any major nations from entering Scandinavia, but the plan backfired. Not only did another unfortunate die role cause the Norwegians to resist, but the German and British players were offended by the assault, and Germany turned a blind eye to a British force that liberated the Norwegians and devastated Sweden’s hopes of a powerful, neutral, United Scandinavian state.
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Spain in Flames:
The civil war rages on in Spain, just as a deadly naval encounter ended in mutual annihilation for the Nationalists and Republicans. The free world does not want a Fascist Spain, and the U.S. Player has sent generous air aid to the Republicans. With Franco’s Army of Africa having headed for the mainland, I, as France, took advantage and seized their Moroccan colony. Unfortunately, I earned a -1 diplomacy points for this “aggressive” act.
1914 air combat tweaks
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Some ideas:
As I’ve suggested before, a fighter that scores a kill is promoted to an Ace (rolls @3).
Air combat lasts a maximum of 3 rounds, perhaps only 2. Aircraft had very limited fuel capacities.
If, at the end of this time, both sides have fighters remaining then no side gets air supremacy. All planes must land with their ground units, and cannot strafe.
Fighters can pull out of dogfights after any round of combat, attackers choosing first. Planes simply land with their own troops. They cannot fire in the ground combat, but can be taken as casualties.
Only rolls of 1 actually destroy an enemy aircraft. Rolls of 2 (or 3 from Aces) only “force down” the rival fighter, which must land as per pulling out of a fight.
If there is any dispute over which plane shot down an enemy fighter and gets the promotion, a “kill” takes precedence over a “down”. Otherwise, if the owning players cannot agree, then nobody gets the credit.
Multiple mixed fighters should roll individual dice in combat; its handy to have a few dice of different colours to facilitate this.