@crockett36 7e0bc1f8-ccf1-413f-a782-f9f8cd0dc5dc-image.png
13L G40 2e Entek (axis) vs Void No Bid No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Malaya to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to MalayaPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 bomber placed in Queensland
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 2 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 2 mech_infantrys moved from Baltic States to Smolensk
Germans take Belarus from Russians
Germans take Smolensk from Russians
2 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Smolensk
4 infantry moved from Novgorod to Belarus
2 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 armour moved from Bryansk to Samara
Germans take Tambov from Russians
Germans take Samara from Russians
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 3 bombers, 1 fighter and 2 submarines
British defend with 2 destroyers
Germans roll dice for 2 submarines in 104 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 3 bombers and 1 fighter in 104 Sea Zone, round 1 : 1/4 hits
British roll dice for 2 destroyers in 104 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 bombers and 1 fighter in 104 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 3 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 16
Casualties for British: 2 destroyers
Battle in Vologda
Germans attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 fighter and 2 infantry
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Vologda, round 1 : 0/4 hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 1 : 1/3 hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 2 armour and 1 artillery in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Germans roll dice for 2 armour in Vologda, round 3 : 2/2 hits
Russians roll dice for 1 fighter in Vologda, round 3 : 0/1 hits
1 fighter owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 fighter and 2 infantryNon Combat Move - Germans
1 mech_infantry moved from Baltic States to Smolensk
1 aaGun and 5 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from Poland to Eastern Poland
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
3 bombers moved from 104 Sea Zone to Western Germany
2 tactical_bombers moved from Western Germany to Southern Italy
1 aaGun moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to DenmarkPlace Units - Germans
1 artillery, 1 bomber and 3 infantry placed in Western Germany
1 destroyer and 1 transport placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 1 harbour and 3 infantry
Germany : 1 factory_major
Denmark : 1 aaGun, 1 artillery and 4 infantry
Holland Belgium : 1 aaGun
Southern Italy : 2 tactical_bombers
Belarus : 1 flag, 4 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 6 armour and 2 artilleries
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 artilleries
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag, 1 aaGun and 5 infantry
Vologda : 1 flag, 2 armour
Volgograd : 1 flag, 2 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 armour
Smolensk : 1 flag, 3 armour and 3 mech_infantrys
Samara : 1 flag, 2 armour
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
104 Sea Zone : 2 submarines
Bulgaria : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 61 / 81
Russians : 17 / 29
Japanese : 32 / 36
Americans : 52 / 72
Chinese : 10 / 9
British : 30 / 26
UK_Pacific : 19 / 18
Italians : 19 / 24
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
1 tactical_bomber moved from Russia to Samara
1 armour and 1 mech_infantry moved from Iraq to Egypt
British take Trans-Jordan from ItaliansCombat - Russians
Battle in Samara
Russians attack with 6 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians win, taking Samara from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 mech_infantry moved from Iraq to EgyptPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Anhwe to Hopei
2 armour and 1 mech_infantry moved from Kiangsu to Hopei
2 bombers moved from Kwangsi to Szechwan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 26 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Hopei, round 1 : 1/4 hits
Chinese roll dice for 3 infantry in Hopei, round 1 : 0/3 hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 armour and 1 mech_infantry in Hopei, round 3 : 3/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 1 : 3/6 hits
ANZAC roll dice for 2 infantry in Celebes, round 1 : 0/2 hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 bombers in Szechwan, round 1 : 2/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 1 : 0/2 hits
1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Hawaiian Islands
Battle in French Indo ChinaNon Combat Move - Japanese
2 bombers moved from Szechwan to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
1 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Kwangsi : 1 airfield, 2 bombers, 3 fighters, 1 harbour and 2 tactical_bombers
Korea : 1 aaGun and 7 infantry
Kiangsu : 3 armour, 1 factory_minor and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Hunan : 1 flag
Hopei : 1 flag, 2 armour
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 artillery and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
36 Sea Zone : 1 destroyer and 1 transport
23 Sea Zone : 1 destroyer
26 Sea Zone : 1 flag, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
22 Sea Zone : 1 destroyer
19 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 60 / 81
Russians : 18 / 23
Japanese : 40 / 45
Americans : 51 / 72
Chinese : 8 / 9
British : 31 / 26
UK_Pacific : 19 / 18
Italians : 18 / 24
ANZAC : 14 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 2 submarines
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Americans win, taking 26 Sea Zone from Japanese with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 35
Casualties for Japanese: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Units damaged: 1 battleship owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Japanese and Americans reach a stalemate
. Battle score for attacker is -43
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Battle in Philippines
Battle in Celebes
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to France
1 artillery, 1 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 armour and 5 mech_infantrys moved from Yunnan to Kwangsi
2 fighters moved from Malaya to Kwangsi
1 tactical_bomber moved from Malaya to KwangsiCombat - British
Battle in Alexandria
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 2 bombers, 3 fighters, 1 harbour and 2 tactical_bombers
British win with 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 2 bombers, 3 fighters and 2 tactical_bombers
Casualties for British: 1 armour, 2 fighters and 5 mech_infantrys
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.Non Combat Move - British
1 tactical_bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Quebec to United Kingdom
1 bomber moved from France to United Kingdom
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to EgyptPlace Units - British
1 carrier and 1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Yunnan: 1 armour and 3 mech_infantrys
EDIT: Removing units owned by British from India: 1 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Units Change Ownership
Some Units in Yunnan change ownership: 1 armour and 3 mech_infantrys
Some Units in India change ownership: 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 bomber moved from Southern Italy to 81 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Libya to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 1 : 1/3 hits
British roll dice for 1 artillery in Alexandria, round 1 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Ukraine to Rostov
1 aaGun and 1 artillery moved from Southern France to Normandy Bordeaux
1 aaGun and 1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery and 1 mech_infantry
Normandy Bordeaux : 2 aaGuns and 1 artillery
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun and 1 infantry
Tunisia : 1 flag
Romania : 1 armour and 1 mech_infantry
Northern Italy : 1 armour, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Rostov : 1 infantry
95 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag, 1 bomber
92 Sea Zone : 2 destroyers
Yugoslavia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 60 / 81
Russians : 18 / 23
Japanese : 33 / 45
Americans : 56 / 76
Chinese : 10 / 18
British : 31 / 38
UK_Pacific : 19 / 19
Italians : 18 / 23
ANZAC : 14 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from Malaya to 36 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine; Americans loiter and taunt with
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 36 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
3 fighters moved from 36 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
2 submarines moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to PhilippinesPlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Vologda to Russia
3 armour and 3 mech_infantrys moved from Smolensk to Russia
6 armour and 2 artilleries moved from Bryansk to Russia
3 mech_infantrys moved from Ukraine to Russia
2 armour moved from Volgograd to Russia
4 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 13 armour, 2 artilleries, 4 bombers and 6 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 5 armour, 4 artilleries, 1 factory_major, 9 infantry, 5 mech_infantrys and 1 tactical_bomber
AA guns fire in Russia : 1/4 hits
1 bomber owned by the Germans lost in Russia
Germans roll dice for 13 armour, 2 artilleries, 3 bombers and 6 mech_infantrys in Russia, round 1 : 11/24 hits
Russians roll dice for 2 aaGuns, 5 armour, 4 artilleries, 9 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 7/24 hits
9 infantry owned by the Russians , 1 artillery owned by the Germans , 6 mech_infantrys owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 13 armour, 1 artillery and 3 bombers in Russia, round 2 : 12/17 hits
Russians roll dice for 5 armour, 4 artilleries, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 10/15 hits
3 armour owned by the Russians , 9 armour owned by the Germans , 4 artilleries owned by the Russians , 5 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans roll dice for 4 armour and 3 bombers in Russia, round 3 : 3/7 hits
Russians roll dice for 2 armour and 1 tactical_bomber in Russia, round 3 : 2/3 hits
1 tactical_bomber owned by the Russians , 2 armour owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour and 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 11 armour, 2 artilleries, 1 bomber and 6 mech_infantrys
Casualties for Russians: 2 aaGuns, 5 armour, 4 artilleries, 9 infantry, 5 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
5 infantry moved from Western Ukraine to Bryansk
3 bombers moved from Russia to Bryansk
4 infantry moved from Belarus to Smolensk
1 aaGun moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Novgorod to Vologda
1 armour moved from Caucasus to Volgograd
2 artilleries moved from Eastern Poland to Slovakia HungaryPlace Units - Germans
1 submarine placed in 105 Sea Zone
2 infantry placed in Normandy Bordeaux
1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber placed in Western Germany
3 armour placed in VolgogradTurn Complete - Germans
Germans collect 63 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Germany : 1 factory_major
Denmark : 1 aaGun, 1 artillery and 4 infantry
Holland Belgium : 3 infantry
Southern Italy : 2 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 bombers and 5 infantry
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 2 armour and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 aaGun
Vologda : 1 flag, 3 mech_infantrys
Volgograd : 1 flag, 4 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag, 4 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Bulgaria : 1 flag
Finland : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 63 / 111
Russians : 15 / 0
Japanese : 33 / 45
Americans : 56 / 76
Chinese : 10 / 18
British : 31 / 38
UK_Pacific : 19 / 19
Italians : 18 / 23
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - Russians
12 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Samara to Tambov
Russians take Tambov from GermansCombat - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
2 aaGuns moved from Amur to ManchuriaTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from Kiangsu to Anhwe
2 armour moved from Hopei to Kweichow
2 armour moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 destroyer moved from 22 Sea Zone to 19 Sea Zone
1 destroyer moved from 23 Sea Zone to 21 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 destroyers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 destroyers and 1 transport in 19 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Kweichow
Japanese attack with 2 armour
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour in Kweichow, round 1 : 1/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 1/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Kweichow
Chinese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Anhwe, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Hunan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
Japanese roll dice for 2 armour in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry
AA guns fire in Manchuria : 0/6 hits
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 1 : 5/8 hits
Chinese roll dice for 2 aaGuns and 12 infantry in Manchuria, round 1 : 4/12 hits
3 infantry owned by the Russians , 2 infantry owned by the Japanese , 2 fighters owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
Chinese win with 9 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 2 fighters and 2 infantry
Casualties for Russians: 2 aaGuns and 3 infantry
3 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese retreatedNon Combat Move - Japanese
1 fighter moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 tactical_bombers moved from Manchuria to Shantung
1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from French Indo China to KwangsiPlace Units - Japanese
1 fighter placed in Japan
2 armour and 1 mech_infantry placed in Kiangsu
1 destroyer and 1 transport placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5,6,3,6
Japanese collect 29 PUs (4 lost to blockades); end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 2 tactical_bombers
Kwangsi : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Korea : 1 aaGun and 7 infantry
Kiangsu : 2 armour, 1 factory_minor and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 infantry
Suiyuyan : 1 flag, 1 infantry
Hunan : 1 flag, 1 armour
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 armour and 1 infantry
Kwangtung : 1 flag, 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
French Indo China : 1 flag
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer and 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 62 / 111
Russians : 16 / 0
Japanese : 33 / 35
Americans : 56 / 76
Chinese : 10 / 18
British : 31 / 38
UK_Pacific : 19 / 19
Italians : 18 / 23
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 92 Sea Zone
3 infantry and 3 mech_infantrys moved from 92 Sea Zone to Algeria
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 fighters, 1 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Queensland to Kwangsi
1 artillery, 1 carrier, 1 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to KwangsiCombat - Americans
Battle in Kwangsi
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Kwangsi from Japanese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 92 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports
Italians defend with 2 destroyers
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Battle in Hawaiian Islands
Americans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in AlgeriaNon Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Kwangsi to Yunnan
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 artilleries and 2 infantry placed in KweichowTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 3 destroyers, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
1 artillery, 2 infantry and 1 tactical_bomber moved from Egypt to Alexandria
2 bombers moved from United Kingdom to Southern France
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to AnhweCombat - British
Battle in Alexandria
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 mech_infantry
British win, taking Alexandria from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in Anhwe
British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
retreated to Anhwe
Japanese win with 1 armour remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 7,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.Non Combat Move - British
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Union of South Africa to Rhodesia
1 tactical_bomber moved from Alexandria to Egypt
3 mech_infantrys moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
1 submarine moved from 39 Sea Zone to 36 Sea Zone
3 infantry moved from Malaya to Shan State
2 bombers moved from Southern France to United Kingdom
1 tactical_bomber moved from Anhwe to YunnanPlace Units - British
3 destroyers placed in 98 Sea Zone
British undo move 1.
2 destroyers placed in 81 Sea Zone
1 tactical_bomber placed in Quebec
1 destroyer placed in 106 Sea Zone
1 infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 17 PUs;
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 1 infantry moved from France to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
2 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Romania to Northern Italy
1 bomber moved from Greece to Southern Italy
1 infantry moved from Rostov to Caucasus
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea ZonePlace Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 aaGun
Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Northern Italy : 1 armour, 1 factory_major, 3 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Caucasus : 1 infantry
95 Sea Zone : 1 battleship, 1 destroyer and 2 transports
94 Sea Zone : 1 cruiser
93 Sea Zone : 1 flag, 1 destroyer
Greece : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 62 / 111
Russians : 16 / 0
Japanese : 25 / 35
Americans : 58 / 83
Chinese : 12 / 19
British : 32 / 37
UK_Pacific : 24 / 30
Italians : 16 / 16
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 21 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 bomber moved from Philippines to 19 Sea Zone
2 fighters moved from Philippines to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
ANZAC attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 19 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 bomber moved from 19 Sea Zone to Philippines
2 fighters moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Queensland to Philippines
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French





