No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Kweichow to Hunan
1 fighter moved from Shensi to Hunan
2 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 3 armour
Chinese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 3 armour
Casualties for Chinese: 1 artillery and 3 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Hopei
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 2 artilleries, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Siam to Shan State
UK_Pacific take Shan State from Japanese
1 armour and 5 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from Malaya to Yunnan
Combat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
British win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Yunnan
British attack with 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to Malaya
3 infantry moved from Persia to Iraq
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 destroyers moved from 106 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Trans-Jordan to Egypt
Place Units - British
1 bomber placed in Quebec
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 26 PUs (4 lost to blockades); end with 26 PUs total
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
UK_Pacific collect 18 PUs (1 lost to blockades); end with 18 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys
I’ll be back on Monday to take my turn. Have a great weekend!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Romania to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 2 armour
Russians defend with 2 infantry
Italians roll dice for 2 armour in Belarus, round 1 : 1/2 hits
Russians roll dice for 2 infantry in Belarus, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians roll dice for 1 armour in Belarus, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour
Non Combat Move - Italians
1 armour moved from Algeria to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea Zone
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag, 1 infantry
Normandy Bordeaux : 1 aaGun
Algeria : 1 flag
Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 artillery and 1 infantry
Northern Italy : 1 aaGun, 1 armour, 1 factory_major, 1 infantry and 1 mech_infantry
Libya : 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
Ukraine : 1 infantry
95 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 52 / 64
Russians : 26 / 29
Japanese : 32 / 36
Americans : 52 / 72
Chinese : 10 / 9
British : 30 / 26
UK_Pacific : 19 / 18
Italians : 19 / 24
ANZAC : 17 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Malaya to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Malaya
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 bomber placed in Queensland
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 2 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Baltic States to Smolensk
Germans take Belarus from Russians
Germans take Smolensk from Russians
2 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Smolensk
4 infantry moved from Novgorod to Belarus
2 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 armour moved from Bryansk to Samara
Germans take Tambov from Russians
Germans take Samara from Russians
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 3 bombers, 1 fighter and 2 submarines
British defend with 2 destroyers
Germans roll dice for 2 submarines in 104 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 3 bombers and 1 fighter in 104 Sea Zone, round 1 : 1/4 hits
British roll dice for 2 destroyers in 104 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 bombers and 1 fighter in 104 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 3 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 16
Casualties for British: 2 destroyers
Battle in Vologda
Germans attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 fighter and 2 infantry
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Vologda, round 1 : 0/4 hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 1 : 1/3 hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 2 armour and 1 artillery in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Germans roll dice for 2 armour in Vologda, round 3 : 2/2 hits
Russians roll dice for 1 fighter in Vologda, round 3 : 0/1 hits
1 fighter owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 fighter and 2 infantry
Non Combat Move - Germans
1 mech_infantry moved from Baltic States to Smolensk
1 aaGun and 5 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from Poland to Eastern Poland
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
3 bombers moved from 104 Sea Zone to Western Germany
2 tactical_bombers moved from Western Germany to Southern Italy
1 aaGun moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Denmark
Place Units - Germans
1 artillery, 1 bomber and 3 infantry placed in Western Germany
1 destroyer and 1 transport placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 1 harbour and 3 infantry
Germany : 1 factory_major
Denmark : 1 aaGun, 1 artillery and 4 infantry
Holland Belgium : 1 aaGun
Southern Italy : 2 tactical_bombers
Belarus : 1 flag, 4 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 6 armour and 2 artilleries
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 artilleries
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag, 1 aaGun and 5 infantry
Vologda : 1 flag, 2 armour
Volgograd : 1 flag, 2 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 armour
Smolensk : 1 flag, 3 armour and 3 mech_infantrys
Samara : 1 flag, 2 armour
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
104 Sea Zone : 2 submarines
Bulgaria : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 61 / 81
Russians : 17 / 29
Japanese : 32 / 36
Americans : 52 / 72
Chinese : 10 / 9
British : 30 / 26
UK_Pacific : 19 / 18
Italians : 19 / 24
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
1 tactical_bomber moved from Russia to Samara
1 armour and 1 mech_infantry moved from Iraq to Egypt
British take Trans-Jordan from Italians
Combat - Russians
Battle in Samara
Russians attack with 6 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians win, taking Samara from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 mech_infantry moved from Iraq to Egypt
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Anhwe to Hopei
2 armour and 1 mech_infantry moved from Kiangsu to Hopei
2 bombers moved from Kwangsi to Szechwan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 26 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Hopei, round 1 : 1/4 hits
Chinese roll dice for 3 infantry in Hopei, round 1 : 0/3 hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 armour and 1 mech_infantry in Hopei, round 3 : 3/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 1 : 3/6 hits
ANZAC roll dice for 2 infantry in Celebes, round 1 : 0/2 hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 bombers in Szechwan, round 1 : 2/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 1 : 0/2 hits
1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Hawaiian Islands
Battle in French Indo China
Non Combat Move - Japanese
2 bombers moved from Szechwan to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
Place Units - Japanese
3 armour placed in Kiangsu
1 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Kwangsi : 1 airfield, 2 bombers, 3 fighters, 1 harbour and 2 tactical_bombers
Korea : 1 aaGun and 7 infantry
Kiangsu : 3 armour, 1 factory_minor and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Hunan : 1 flag
Hopei : 1 flag, 2 armour
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 artillery and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
36 Sea Zone : 1 destroyer and 1 transport
23 Sea Zone : 1 destroyer
26 Sea Zone : 1 flag, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
22 Sea Zone : 1 destroyer
19 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 60 / 81
Russians : 18 / 23
Japanese : 40 / 45
Americans : 51 / 72
Chinese : 8 / 9
British : 31 / 26
UK_Pacific : 19 / 18
Italians : 18 / 24
ANZAC : 14 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 2 submarines
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Americans win, taking 26 Sea Zone from Japanese with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 35
Casualties for Japanese: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Units damaged: 1 battleship owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Japanese and Americans reach a stalemate
. Battle score for attacker is -43
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Battle in Philippines
Battle in Celebes
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 artillery placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
1 artillery, 1 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 armour and 5 mech_infantrys moved from Yunnan to Kwangsi
2 fighters moved from Malaya to Kwangsi
1 tactical_bomber moved from Malaya to Kwangsi
Combat - British
Battle in Alexandria
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 2 bombers, 3 fighters, 1 harbour and 2 tactical_bombers
British win with 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 2 bombers, 3 fighters and 2 tactical_bombers
Casualties for British: 1 armour, 2 fighters and 5 mech_infantrys
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Non Combat Move - British
1 tactical_bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Quebec to United Kingdom
1 bomber moved from France to United Kingdom
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
Place Units - British
1 carrier and 1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Yunnan: 1 armour and 3 mech_infantrys
EDIT: Removing units owned by British from India: 1 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Units Change Ownership
Some Units in Yunnan change ownership: 1 armour and 3 mech_infantrys
Some Units in India change ownership: 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 bomber moved from Southern Italy to 81 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Libya to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 1 : 1/3 hits
British roll dice for 1 artillery in Alexandria, round 1 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Ukraine to Rostov
1 aaGun and 1 artillery moved from Southern France to Normandy Bordeaux
1 aaGun and 1 infantry moved from Northern Italy to France
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 artillery and 1 mech_infantry
Normandy Bordeaux : 2 aaGuns and 1 artillery
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun and 1 infantry
Tunisia : 1 flag
Romania : 1 armour and 1 mech_infantry
Northern Italy : 1 armour, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Rostov : 1 infantry
95 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag, 1 bomber
92 Sea Zone : 2 destroyers
Yugoslavia : 1 flag
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 60 / 81
Russians : 18 / 23
Japanese : 33 / 45
Americans : 56 / 76
Chinese : 10 / 18
British : 31 / 38
UK_Pacific : 19 / 19
Italians : 18 / 23
ANZAC : 14 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from Malaya to 36 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine; Americans loiter and taunt with
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 36 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
3 fighters moved from 36 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
2 submarines moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to Philippines
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Vologda to Russia
3 armour and 3 mech_infantrys moved from Smolensk to Russia
6 armour and 2 artilleries moved from Bryansk to Russia
3 mech_infantrys moved from Ukraine to Russia
2 armour moved from Volgograd to Russia
4 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 13 armour, 2 artilleries, 4 bombers and 6 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 5 armour, 4 artilleries, 1 factory_major, 9 infantry, 5 mech_infantrys and 1 tactical_bomber
AA guns fire in Russia : 1/4 hits
1 bomber owned by the Germans lost in Russia
Germans roll dice for 13 armour, 2 artilleries, 3 bombers and 6 mech_infantrys in Russia, round 1 : 11/24 hits
Russians roll dice for 2 aaGuns, 5 armour, 4 artilleries, 9 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 7/24 hits
9 infantry owned by the Russians , 1 artillery owned by the Germans , 6 mech_infantrys owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 13 armour, 1 artillery and 3 bombers in Russia, round 2 : 12/17 hits
Russians roll dice for 5 armour, 4 artilleries, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 10/15 hits
3 armour owned by the Russians , 9 armour owned by the Germans , 4 artilleries owned by the Russians , 5 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans roll dice for 4 armour and 3 bombers in Russia, round 3 : 3/7 hits
Russians roll dice for 2 armour and 1 tactical_bomber in Russia, round 3 : 2/3 hits
1 tactical_bomber owned by the Russians , 2 armour owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour and 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 11 armour, 2 artilleries, 1 bomber and 6 mech_infantrys
Casualties for Russians: 2 aaGuns, 5 armour, 4 artilleries, 9 infantry, 5 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
5 infantry moved from Western Ukraine to Bryansk
3 bombers moved from Russia to Bryansk
4 infantry moved from Belarus to Smolensk
1 aaGun moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Novgorod to Vologda
1 armour moved from Caucasus to Volgograd
2 artilleries moved from Eastern Poland to Slovakia Hungary
Place Units - Germans
1 submarine placed in 105 Sea Zone
2 infantry placed in Normandy Bordeaux
1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber placed in Western Germany
3 armour placed in Volgograd
Turn Complete - Germans
Germans collect 63 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Germany : 1 factory_major
Denmark : 1 aaGun, 1 artillery and 4 infantry
Holland Belgium : 3 infantry
Southern Italy : 2 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 bombers and 5 infantry
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 2 armour and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 aaGun
Vologda : 1 flag, 3 mech_infantrys
Volgograd : 1 flag, 4 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag, 4 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Bulgaria : 1 flag
Finland : 1 flag
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 63 / 111
Russians : 15 / 0
Japanese : 33 / 45
Americans : 56 / 76
Chinese : 10 / 18
British : 31 / 38
UK_Pacific : 19 / 19
Italians : 18 / 23
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - Russians
12 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
2 aaGuns moved from Amur to Manchuria
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Kiangsu to Anhwe
2 armour moved from Hopei to Kweichow
2 armour moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 destroyer moved from 22 Sea Zone to 19 Sea Zone
1 destroyer moved from 23 Sea Zone to 21 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 destroyers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 destroyers and 1 transport in 19 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Kweichow
Japanese attack with 2 armour
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour in Kweichow, round 1 : 1/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 1/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Kweichow
Chinese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Anhwe, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Hunan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
Japanese roll dice for 2 armour in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry
AA guns fire in Manchuria : 0/6 hits
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 1 : 5/8 hits
Chinese roll dice for 2 aaGuns and 12 infantry in Manchuria, round 1 : 4/12 hits
3 infantry owned by the Russians , 2 infantry owned by the Japanese , 2 fighters owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
Chinese win with 9 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 2 fighters and 2 infantry
Casualties for Russians: 2 aaGuns and 3 infantry
3 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese retreated
Non Combat Move - Japanese
1 fighter moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 tactical_bombers moved from Manchuria to Shantung
1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from French Indo China to Kwangsi
Place Units - Japanese
1 fighter placed in Japan
2 armour and 1 mech_infantry placed in Kiangsu
1 destroyer and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5,6,3,6
Japanese collect 29 PUs (4 lost to blockades); end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 2 tactical_bombers
Kwangsi : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Korea : 1 aaGun and 7 infantry
Kiangsu : 2 armour, 1 factory_minor and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 infantry
Suiyuyan : 1 flag, 1 infantry
Hunan : 1 flag, 1 armour
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 armour and 1 infantry
Kwangtung : 1 flag, 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
French Indo China : 1 flag
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer and 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 62 / 111
Russians : 16 / 0
Japanese : 33 / 35
Americans : 56 / 76
Chinese : 10 / 18
British : 31 / 38
UK_Pacific : 19 / 19
Italians : 18 / 23
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 92 Sea Zone
3 infantry and 3 mech_infantrys moved from 92 Sea Zone to Algeria
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 fighters, 1 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Queensland to Kwangsi
1 artillery, 1 carrier, 1 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
Combat - Americans
Battle in Kwangsi
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Kwangsi from Japanese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 92 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports
Italians defend with 2 destroyers
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Battle in Hawaiian Islands
Americans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Algeria
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Kwangsi to Yunnan
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 artilleries and 2 infantry placed in Kweichow
Turn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs