13L G40 2e Entek (axis) vs Void No Bid No Tech

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese

    Non Combat Move - Japanese

    Place Units - Japanese
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,1,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,2,1,6,5,1,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,5,5,6,6,5,1,5,6,4,3,5,2,4,2,2,6
                Japanese collect 1 PU (13 lost to blockades); end with 1 PU total

    Territory Summary for Japanese :

    Kiangsu : 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Japan : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry

    Production/PUs Summary :

    Germans : 78 / 147
        Russians : 6 / 0
        Japanese : 14 / 1
        Americans : 61 / 87
        Chinese : 20 / 25
        British : 26 / 0
        UK_Pacific : 24 / 30
        Italians : 16 / 22
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    LOL!  Japan got 1 IPC!

  • '13

    you don’t even need that  :-P

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 3 destroyers, 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 2 artilleries and 1 infantry moved from Korea to 6 Sea Zone
                1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 bomber moved from Manchuria to Japan

    Combat - Americans
                Battle in Japan
                    Americans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
                    Americans captures 1PU while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 26
                    Casualties for Japanese: 2 fighters and 4 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 bomber moved from Japan to Korea
                1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                3 transports moved from 26 Sea Zone to 64 Sea Zone
                4 artilleries moved from Central United States to 101 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 90 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 106 Sea Zone to 90 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 107 Sea Zone to 90 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 artillery, 2 bombers and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 69 PUs; end with 74 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 artilleries and 4 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Shantung to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 4 artilleries and 5 infantry
                    Japanese defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
                    Chinese win, taking Kiangsu from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 7 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
                      British take Persia from Germans

    Combat - British
                Battle in Northwest Persia
                    British attack with 4 armour and 3 mech_infantrys
                    Germans defend with 1 aaGun, 4 armour and 1 tactical_bomber
                    British win, taking Northwest Persia from Germans with 3 armour remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 aaGun, 4 armour and 1 tactical_bomber
                    Casualties for British: 1 armour and 3 mech_infantrys

    Non Combat Move - British
                1 tactical_bomber moved from Eastern United States to Gibraltar
                2 mech_infantrys moved from Kiangsi to Yunnan
                4 infantry moved from Kiangsi to Hunan
                1 tactical_bomber moved from Anhwe to India
                2 armour and 2 mech_infantrys moved from India to Eastern Persia

    Place Units - UK_Pacific
                3 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 3 armour and 3 mech_infantrys

  • '13

    I passed on your japan scramble since you have the vc’s in europe and it was best if they didn’t scramble anyhow

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Trans-Jordan to Iraq
                      Italians take Iraq from British
                1 armour moved from Iraq to Trans-Jordan
                1 battleship and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Greece to Southern Italy
                1 fighter moved from Western Germany to United Kingdom
                1 fighter moved from Southern Italy to United Kingdom

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 armour
        United Kingdom : 2 fighters
        Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Northern Italy : 1 artillery, 1 factory_major, 2 infantry and 3 mech_infantrys
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
        95 Sea Zone : 1 battleship, 1 destroyer and 2 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 76 / 147
        Russians : 6 / 0
        Japanese : 3 / 0
        Americans : 69 / 99
        Chinese : 23 / 29
        British : 26 / 0
        UK_Pacific : 24 / 29
        Italians : 18 / 25
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    @Vold:

    I passed on your japan scramble since you have the vc’s in europe and it was best if they didn’t scramble anyhow

    Yeah, I wouldn’t have scrambled anyways.  Good game!

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 bomber moved from Korea to Burma
                4 submarines moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '13

    good game - flip it and play it again (league game #2?)

  • '20 '19 '18 '17 '16

    Sure want to keep the same bid?

  • '13

    Only fair too :)  I’ll kick it off.

  • '13

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