Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs13L G40 - Mryogen (Axis) vs Hobo (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea ZoneNon Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
3 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
2 aaGuns moved from Queensland to South Australia
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
India : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 1 artillery and 3 infantry
New Guinea : 1 infantry
Philippines : 3 fighters
Hawaiian Islands : 1 fighter
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
35 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 cruiser
54 Sea Zone : 2 submarines
62 Sea Zone : 3 submarines
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 51
Russians : 36 / 44
Japanese : 41 / 42
Americans : 57 / 82
Chinese : 8 / 8
British : 33 / 38
UK_Pacific : 11 / 11
Italians : 13 / 8
ANZAC : 13 / 19
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy BordeauxTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Normandy Bordeaux : 1 fighter
Tunisia : 2 infantry
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 42 / 51
Russians : 36 / 44
Japanese : 41 / 42
Americans : 57 / 82
Chinese : 8 / 8
British : 33 / 38
UK_Pacific : 11 / 11
Italians : 12 / 8
ANZAC : 13 / 19
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - Germans
10 armour, 3 artilleries, 5 infantry and 6 mech_infantrys moved from Belarus to Smolensk
8 infantry moved from Holland Belgium to Normandy Bordeaux
4 armour, 3 artilleries and 5 infantry moved from France to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Ukraine to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 4 armour, 3 artilleries, 13 infantry and 4 mech_infantrys
French defend with 1 fighter; British defend with 2 aaGuns, 1 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 13 infantry; Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 4 armour, 3 artilleries, 13 infantry and 4 mech_infantrys in Normandy Bordeaux, round 1 : 10/24 hits
British roll dice for 2 aaGuns, 1 armour, 3 artilleries, 4 fighters, 14 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 8/23 hits
7 infantry owned by the British , 8 infantry owned by the Germans , 1 infantry owned by the Americans and 2 aaGuns owned by the British lost in Normandy Bordeaux
Germans roll dice for 4 armour, 3 artilleries, 5 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 0/16 hits
British roll dice for 1 armour, 3 artilleries, 4 fighters, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 9/15 hits
5 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 4 armour and 3 artilleries in Normandy Bordeaux, round 3 : 4/7 hits
British roll dice for 1 armour, 3 artilleries, 4 fighters, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 6/15 hits
4 infantry owned by the British , 3 armour owned by the Germans and 3 artilleries owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits
British roll dice for 1 armour, 3 artilleries, 4 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 5/11 hits
1 armour owned by the Germans lost in Normandy Bordeaux
British win with 1 armour, 3 artilleries, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -45
Casualties for Germans: 4 armour, 3 artilleries, 13 infantry and 4 mech_infantrys
Casualties for British: 2 aaGuns and 11 infantry
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 10 armour, 3 artilleries, 5 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 3 artilleries, 5 infantry and 6 mech_infantrys in Smolensk, round 1 : 8/24 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 10 armour, 3 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,1,6
Germans collect 41 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Germany : 1 factory_major
Denmark : 3 aaGuns and 5 infantry
Holland Belgium : 1 aaGun
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Western Ukraine : 1 flag
Smolensk : 1 flag, 10 armour, 3 artilleries, 5 infantry and 6 mech_infantrys
Bulgaria : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 43 / 48
Russians : 35 / 44
Japanese : 41 / 42
Americans : 57 / 82
Chinese : 8 / 8
British : 33 / 38
UK_Pacific : 11 / 11
Italians : 12 / 8
ANZAC : 13 / 19
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 32 times
2 was rolled 51 times
3 was rolled 24 times
4 was rolled 37 times
5 was rolled 22 times
6 was rolled 49 times
Average roll : 3.526
Median : 4.000
Variance : 3.528
Standard Deviation : 1.878
Total rolls : 215Null / Other
1 was rolled 12 times
2 was rolled 16 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 17 times
Average roll : 3.507
Median : 3.000
Variance : 1.397
Standard Deviation : 1.182
Total rolls : 69Germans Combat
1 was rolled 7 times
2 was rolled 19 times
3 was rolled 9 times
4 was rolled 16 times
5 was rolled 8 times
6 was rolled 14 times
Average roll : 3.562
Median : 4.000
Variance : 1.653
Standard Deviation : 1.286
Total rolls : 73British Combat
1 was rolled 12 times
2 was rolled 16 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 17 times
Average roll : 3.507
Median : 3.000
Variance : 1.397
Standard Deviation : 1.182
Total rolls : 69Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
Germans roll dice for 4 armour, 3 artilleries, 5 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 0/16
And thats the game :-P
You win.
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Yeah I had a feeling about the tripleA dice server and I think I’m right. The dicing isn’t truly random and you get strings of numbers a lot. I’ve seen too many strings for it to be coincidence. Battles tend to be lopsided one way or another a lot of the time.
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After I finish some of my current games, I’ll challenge ya to a rematch.
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no problem, just send me a message whenever. I see you got way too many games going on :lol:
and that 0/16 is just wrong. I think marti’s dice engine is flawed tbh.