G40 Alpha +3 AK_Grown (Axis) vs. JeffM & Friend (Allies) No Bid
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
5 artilleries and 13 infantry moved from Hunan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 5 artilleries and 13 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 5 artilleries and 13 infantry in Kweichow, round 1 : 7/18 hits
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 1 : 2/4 hits
3 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 1 : 0/4 hits
Japanese roll dice for 1 fighter in Kiangsi, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits
Japanese roll dice for 1 fighter in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to YunnanPlace Units - Chinese
5 infantry placed in Yunnan
Chinese undo move 1.
3 infantry placed in Kansu
2 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,4,2,4
Chinese collect 6 PUs (1 lost to blockades); end with 6 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Kiangsi : 1 flag, 2 infantry
Yunnan : 1 fighter and 2 infantry
Kweichow : 5 artilleries and 11 infantry
Kansu : 3 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 26 / 0
Russians : 49 / 118
Japanese : 51 / 56
Americans : 56 / 71
Chinese : 7 / 6
British : 31 / 42
UK_Pacific : 10 / 18
Italians : 15 / 14
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :6
Combat Move - British
3 submarines moved from 98 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
2 transports moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Alexandria to 98 Sea Zone
1 mech_infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 bomber moved from Malta to Greece
1 fighter moved from Malta to Cyprus
1 tactical_bomber moved from Cyprus to Germany
2 fighters moved from Poland to Germany
8 infantry moved from United Kingdom to 110 Sea Zone
3 mech_infantrys moved from Yunnan to Kwangtung
2 fighters moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
1 mech_infantry moved from India to Yunnan
12 infantry moved from India to BurmaCombat - British
Battle in Greece
British attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 2 artilleries
British roll dice for 1 battleship and 2 cruisers in Greece, round 1 : 1/3 hits
British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Greece, round 1 : 1/5 hits
Italians roll dice for 2 artilleries in Greece, round 1 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries
Battle in Kwangtung
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 1 harbour and 3 infantry
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 1 : 2/6 hits
Japanese roll dice for 1 armour and 3 infantry in Kwangtung, round 1 : 1/4 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits
Japanese roll dice for 1 armour and 1 infantry in Kwangtung, round 2 : 0/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 3 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
1 aaGun moved from India to Burma
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Greece to CyprusPlace Units - British
3 infantry placed in Egypt
3 fighters and 1 infantry placed in United Kingdom
British undo move 2.
1 fighter placed in 110 Sea Zone
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for British :
Yunnan : 2 aaGuns, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Burma : 1 aaGun and 12 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 aaGun
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 airfield, 1 bomber and 1 fighter
Scotland : 1 airfield
United Kingdom : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Normandy Bordeaux : 8 infantry
Germany : 2 fighters and 1 tactical_bomber
Ethiopia : 1 flag
Greece : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
99 Sea Zone : 1 battleship, 2 cruisers and 2 transports
97 Sea Zone : 1 flag, 3 submarines
Eastern Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 2 destroyers, 1 fighter and 4 transportsProduction/PUs Summary :
Germans : 26 / 0
Russians : 49 / 118
Japanese : 48 / 56
Americans : 56 / 71
Chinese : 7 / 6
British : 33 / 38
UK_Pacific : 13 / 0
Italians : 13 / 14
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.963
Median : 5.000
Variance : 1.192
Standard Deviation : 1.092
Total rolls : 27Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 4 times
Average roll : 4.167
Median : 5.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Italians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :6
Place Units - UK_Pacific
2 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,5,1,2
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
Some Units in India change ownership: 2 infantry and 3 mech_infantrysTerritory Summary for UK_Pacific :
India : 1 factory_major
Kwangtung : 1 harbourProduction/PUs Summary :
Germans : 26 / 0
Russians : 49 / 118
Japanese : 48 / 56
Americans : 56 / 71
Chinese : 7 / 6
British : 33 / 38
UK_Pacific : 13 / 15
Italians : 13 / 14
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 15 times
6 was rolled 7 times
Average roll : 3.907
Median : 5.000
Variance : 1.976
Standard Deviation : 1.406
Total rolls : 43Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.909
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.909
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Italians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :6
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Tunisia to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 artillery
Americans defend with 1 mech_infantry
Americans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 artillery and 2 infantry moved from France to Southern FrancePlace Units - Italians
1 armour and 1 mech_infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,4,3,3
Italians collect 3 PUs (10 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 infantry moved from French Indo China to YunnanPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Siam : 1 flag
Yunnan : 1 infantry
Borneo : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
Northern Territory : 2 artilleries and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
French Indo China : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 transport
62 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 26 / 0
Russians : 49 / 118
Japanese : 44 / 56
Americans : 56 / 71
Chinese : 7 / 6
British : 33 / 38
UK_Pacific : 17 / 15
Italians : 13 / 4
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
99 Sea Zone : 1 cruiser and 1 destroyer
110 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 26 / 0
Russians : 49 / 118
Japanese : 44 / 56
Americans : 56 / 71
Chinese : 7 / 6
British : 33 / 38
UK_Pacific : 17 / 15
Italians : 13 / 4
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :7
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 transport moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Germany
1 cruiser moved from 125 Sea Zone to 113 Sea Zone
1 transport moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
2 artilleries moved from Western Germany to Germany
1 bomber moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
2 fighters moved from Western Germany to Germany
10 armour moved from Western Germany to Germany
1 infantry moved from 113 Sea Zone to Germany
9 infantry moved from Western Germany to GermanyCombat - Germans
Battle in Germany
Germans attack with 10 armour, 2 artilleries, 1 bomber, 3 fighters, 12 infantry and 2 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Russians defend with 3 aaGuns, 1 artillery, 1 factory_minor and 20 infantry
10 armour and 2 artilleries retreated to Western Germany
Russians win with 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter and 12 infantry
Casualties for Russians: 3 aaGuns and 11 infantryNon Combat Move - Germans
2 fighters moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
2 tactical_bombers moved from Germany to Western Germany
1 aaGun moved from Denmark to Western Germany
4 infantry moved from Holland Belgium to Western Germany
3 infantry moved from France to Western Germany
4 transports moved from 125 Sea Zone to 113 Sea Zone
1 carrier moved from 125 Sea Zone to 113 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea ZoneTurn Complete - Germans
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 3 armour, 2 bombers, 5 fighters, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour moved from Romania to Yugoslavia
Russians take Yugoslavia from Italians
1 armour moved from Yugoslavia to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 mech_infantry moved from Slovakia Hungary to Germany
1 artillery and 1 mech_infantry moved from Slovakia Hungary to Germany
3 armour, 2 artilleries, 2 fighters, 2 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Poland to Germany
3 mech_infantrys moved from Ukraine to Eastern Poland
4 mech_infantrys moved from Belarus to Poland
1 armour moved from Novgorod to Finland
Russians take Finland from Germans
2 mech_infantrys moved from Novgorod to Poland
3 mech_infantrys moved from Russia to Belarus
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Novosibirsk to Tsinghai
1 armour moved from Volgograd to Tsinghai
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Olgiy to Kansu
2 infantry moved from Kansu to Tsinghai
3 infantry moved from Kansu to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 3 armour, 2 bombers, 5 fighters, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour moved from Romania to Yugoslavia
Russians take Yugoslavia from Italians
1 armour moved from Yugoslavia to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 mech_infantry moved from Slovakia Hungary to Germany
1 artillery and 1 mech_infantry moved from Slovakia Hungary to Germany
3 armour, 2 artilleries, 2 fighters, 2 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Poland to Germany
3 mech_infantrys moved from Ukraine to Eastern Poland
4 mech_infantrys moved from Belarus to Poland
1 armour moved from Novgorod to Finland
Russians take Finland from Germans
2 mech_infantrys moved from Novgorod to Poland
3 mech_infantrys moved from Russia to Belarus
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Novosibirsk to Tsinghai
1 armour moved from Volgograd to Tsinghai
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Olgiy to Kansu
2 infantry moved from Kansu to Tsinghai
3 infantry moved from Kansu to SuiyuyanCombat - Russians
Battle in Tsinghai
Russians attack with 2 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 2 infantry in Tsinghai, round 1 : 3/4 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Belarus to Eastern PolandPlace Units - Russians
3 fighters placed in Germany
1 submarine placed in 115 Sea Zone
2 bombers placed in Russia
2 fighters placed in Novgorod
3 armour placed in Volgograd
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 60 PUs; end with 60 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 65 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 95 PUsTerritory Summary for Russians :
Shensi : 1 infantry
Suiyuyan : 4 infantry
Kansu : 1 infantry
Tsinghai : 2 armour and 2 infantry
Siberia : 1 infantry
Buryatia : 2 aaGuns and 13 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Greater Southern Germany : 1 flag, 1 armour
Slovakia Hungary : 1 flag
Romania : 1 flag
Poland : 1 flag, 6 mech_infantrys
Germany : 1 flag, 3 armour, 4 artilleries, 1 factory_minor, 5 fighters, 11 infantry, 8 mech_infantrys and 2 tactical_bombers
Tobruk : 1 flag, 1 armour
Albania : 1 flag, 1 armour
Ethiopia : 1 mech_infantry
Belarus : 3 mech_infantrys
Eastern Poland : 1 aaGun and 3 mech_infantrys
Russia : 1 airfield, 2 bombers, 1 factory_major and 5 mech_infantrys
Ukraine : 1 factory_minor
Volgograd : 3 armour and 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Bulgaria : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser and 2 submarines
Yugoslavia : 1 flag
Finland : 1 flag, 1 armourProduction/PUs Summary :
Germans : 20 / 0
Russians : 60 / 95
Japanese : 40 / 56
Americans : 56 / 71
Chinese : 10 / 6
British : 33 / 38
UK_Pacific : 17 / 15
Italians : 9 / 4
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.400
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 3 times
6 was rolled 1 times
Average roll : 2.250
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4 -
That would be game I think?
Let me know if you guys want to flip the board or anything. You guys showed me some moves and buys that I might have to use in our Saturday game.
Nice game fellas.
Thanks for playing a newbie.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :7
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kiangsi
1 fighter moved from Philippines to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Kiangsu to Shantung
2 bombers moved from Kiangsu to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 44 Sea Zone
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 armour and 2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to KwangtungCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 transport; Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese win, taking 43 Sea Zone from Americans with 2 bombers and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Kiangsi
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Japanese
1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
2 bombers moved from 43 Sea Zone to Philippines
1 carrier moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from Caroline Islands to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Shantung to Kiangsu
2 fighters moved from Kiangsu to Philippines
1 tactical_bomber moved from Kiangsu to Philippines
1 tactical_bomber moved from Kiangsu to JapanPlace Units - Japanese
1 fighter, 4 infantry and 1 tactical_bomber placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 8 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to Chile
1 bomber moved from Western United States to Chile
1 infantry moved from Venezuela to Colombia
Americans take Colombia from Neutral_True
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Chile
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 41 Sea Zone to 44 Sea Zone
1 cruiser moved from 41 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
1 bomber moved from India to 44 Sea Zone
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from ANZAC
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 mech_infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 fighter moved from Brazil to Chile
2 bombers moved from Eastern United States to ChileCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 1 : 1/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 : 2/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 bomber, 1 cruiser and 4 fighters
Japanese defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 bomber, 1 cruiser and 4 fighters in 44 Sea Zone, round 1 : 3/6 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the Japanese , 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for Americans: 1 cruiser
Battle in Chile
Americans attack with 1 artillery, 4 bombers, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 4 bombers, 1 fighter and 1 infantry in Chile, round 1 : 3/7 hits
Neutral_True roll dice for 2 infantry in Chile, round 1 : 0/2 hits
2 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 1 artillery, 4 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 infantry moved from Venezuela to Brazil
1 fighter moved from Chile to Brazil
4 bombers moved from Chile to Brazil
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Venezuela
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from 88 Sea Zone to British Guiana
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to France
1 battleship moved from 41 Sea Zone to 37 Sea Zone
2 carriers moved from 41 Sea Zone to 37 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
4 fighters moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from 44 Sea Zone to Malaya
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
3 carriers, 2 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 13 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to Hawaiian Islands
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 fighter moved from France to Normandy BordeauxPlace Units - Americans
2 infantry and 1 mech_infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 armour and 3 infantry placed in Eastern United States
2 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour and 1 harbour
Malaya : 1 bomber and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 bombers, 1 harbour and 2 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 3 carriers, 2 destroyers, 2 fighters and 1 transport
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport
26 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 2 submarines and 2 transports
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Quebec : 2 aaGuns
British Guiana : 1 infantry and 1 mech_infantry
Normandy Bordeaux : 1 fighter
France : 1 infantry
Tunisia : 1 mech_infantry
Holland Belgium : 1 flag, 1 mech_infantry
125 Sea Zone : 1 submarine
Chile : 1 flag, 1 artillery and 1 infantry
65 Sea Zone : 1 transport
106 Sea Zone : 1 flag
89 Sea Zone : 1 transport
93 Sea Zone : 2 submarines
101 Sea Zone : 2 transports
Brazil : 1 flag, 4 bombers, 1 fighter and 1 infantry
Venezuela : 1 flag, 1 infantry and 1 mech_infantry
Colombia : 1 flag, 1 infantry
110 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 1 transport
88 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 13 / 0
Russians : 60 / 95
Japanese : 45 / 45
Americans : 57 / 77
Chinese : 8 / 6
British : 33 / 38
UK_Pacific : 14 / 15
Italians : 8 / 4
ANZAC : 15 / 27
French : 16 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
5 artilleries and 10 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 5 artilleries and 10 infantry
Japanese defend with 3 infantry
Chinese roll dice for 5 artilleries and 10 infantry in Anhwe, round 1 : 4/15 hits
Japanese roll dice for 3 infantry in Anhwe, round 1 : 0/3 hits
3 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 5 artilleries and 10 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
3 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Yunnan : 1 fighter
Suiyuyan : 3 infantry
Hunan : 1 infantry
Szechwan : 3 infantry
Anhwe : 5 artilleries and 11 infantryProduction/PUs Summary :
Germans : 13 / 0
Russians : 60 / 95
Japanese : 43 / 45
Americans : 57 / 77
Chinese : 10 / 16
British : 33 / 38
UK_Pacific : 14 / 15
Italians : 8 / 4
ANZAC : 15 / 27
French : 16 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :7
Combat Move - British
1 fighter moved from Germany to 112 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from Greece to Yugoslavia
1 infantry moved from Greece to Albania
1 artillery moved from Greece to Albania
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Cyprus to Southern France
8 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
2 armour moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
2 fighters moved from Yunnan to Sikang
1 tactical_bomber moved from Yunnan to Sikang -
Scramble orders for 112
-
scramble, sure why not
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :7
Place Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 infantry and 3 mech_infantrysTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 8 / 0
Russians : 60 / 95
Japanese : 43 / 45
Americans : 57 / 77
Chinese : 10 / 16
British : 35 / 41
UK_Pacific : 14 / 11
Italians : 8 / 4
ANZAC : 15 / 27
French : 19 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.150
Median : 3.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 40Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7British Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.222
Median : 3.000
Variance : 0.885
Standard Deviation : 0.941
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,5,3,2
Italians collect 1 PU (7 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 7 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
Japanese roll dice for 2 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 fighter
Siam : 1 flag
Yunnan : 1 infantry
Borneo : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Northern Territory : 1 artillery and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
62 Sea Zone : 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 8 / 0
Russians : 60 / 95
Japanese : 43 / 45
Americans : 57 / 77
Chinese : 10 / 16
British : 35 / 41
UK_Pacific : 14 / 11
Italians : 8 / 2
ANZAC : 15 / 32
French : 19 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :7
Combat Move - French
1 fighter moved from 110 Sea Zone to Northern Italy
4 infantry moved from France to Northern ItalyCombat - French
Battle in Northern Italy
French attack with 1 fighter and 4 infantry
Italians defend with 1 aaGun, 1 factory_major and 3 infantry
AA guns fire in Northern Italy : 1/1 hits
1 fighter owned by the French lost in Northern Italy
French roll dice for 4 infantry in Northern Italy, round 1 : 1/4 hits
Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 1 : 1/3 hits
1 infantry owned by the French and 1 aaGun owned by the Italians lost in Northern Italy
French roll dice for 3 infantry in Northern Italy, round 2 : 2/3 hits
Italians roll dice for 3 infantry in Northern Italy, round 2 : 2/3 hits
2 infantry owned by the French and 2 infantry owned by the Italians lost in Northern Italy
French roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits
1 infantry owned by the French lost in Northern Italy
Italians win with 1 infantry remaining. Battle score for attacker is -11
Casualties for French: 1 fighter and 4 infantry
Casualties for Italians: 1 aaGun and 2 infantryNon Combat Move - French
Turn Complete - French
French collect 19 PUs; end with 19 PUs totalTerritory Summary for French :
Egypt : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor and 1 harbour
France : 1 airfield and 1 factory_minor
99 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 8 / 0
Russians : 60 / 95
Japanese : 43 / 45
Americans : 57 / 77
Chinese : 10 / 16
British : 35 / 41
UK_Pacific : 14 / 11
Italians : 8 / 2
ANZAC : 15 / 32
French : 19 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0