G40 2e captain walker (axis ) vs atease (allies)

  • 23 21 20 19 17 16 15 13

    I moved your French infantry…you won’t see it on the game history because I edited it before I started my turn.


  • Scramble? see game file

  • 23 21 20 19 17 16 15 13

    scramble all available air!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 3 armour and 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Belarus to Novgorod
                1 armour moved from Russia to Belarus
                1 infantry moved from Russia to Bryansk
                2 armour moved from Belarus to Novgorod
                1 artillery moved from Ukraine to Western Ukraine
                2 infantry moved from Volgograd to Kazakhstan
                8 infantry moved from Buryatia to Amur
                1 infantry moved from Buryatia to Amur
                1 mech_infantry moved from Kazakhstan to Timguska
                1 armour moved from Kazakhstan to Timguska
                8 infantry moved from Buryatia to Amur

    Combat - Russians
                Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer, 1 fighter and 1 tactical_bomber
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 1 :  3/3 hits
                        1 submarine owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in 109 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                        Russians roll dice for 1 submarine in 109 Sea Zone, round 1 :  1/1 hits
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians

    Place Units - Russians
                3 infantry placed in Novgorod
                3 armour placed in Russia
                3 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 34 PUs; end with 36 PUs total

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery and 2 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Hopei to Shensi

    Combat - Japanese

    Non Combat Move - Japanese
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                3 mech_infantrys moved from Kiangsu to Hunan
                2 submarines moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 airfield placed in Kwangsi
                1 infantry and 2 mech_infantrys placed in Kiangsu
                1 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 2 artilleries, 2 bombers, 5 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
        Korea : 5 infantry
        Kiangsu : 1 factory_minor, 1 infantry and 2 mech_infantrys
        Kiangsi : 1 artillery and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
        Okinawa : 1 infantry
        Siam : 2 infantry
        Manchuria : 1 aaGun and 4 infantry
        Shensi : 1 flag, 1 artillery and 1 infantry
        Yunnan : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 3 mech_infantrys
        Kansu : 1 flag, 2 infantry
        Hopei : 1 flag
        Szechwan : 1 flag, 1 artillery and 2 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 3 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 34 / 36
        Japanese : 36 / 46
        Americans : 52 / 53
        Chinese : 2 / 11
        British : 31 / 30
        UK_Pacific : 17 / 19
        Italians : 15 / 21
        ANZAC : 14 / 18
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • umm, so sorry, i re-rolled the tech, my game crashed. Would have restarted had I hit a tech.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 battleship and 2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Sikang to Tsinghai

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                3 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                2 artilleries moved from Kenya to Anglo Egyptian Sudan
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 battleship moved from 79 Sea Zone to 39 Sea Zone
                2 fighters, 10 infantry and 1 tactical_bomber moved from Burma to India
                1 battleship and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery and 4 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 artillery and 4 infantry in Iraq, round 1 :  0/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  2/3 hits
                        2 infantry owned by the British lost in Iraq
                        British roll dice for 1 artillery and 2 infantry in Iraq, round 2 :  2/3 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  2/3 hits
                        2 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 artillery in Iraq, round 3 :  0/1 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        British roll dice for 1 artillery in Iraq, round 4 :  0/1 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 4 :  0/1 hits
                        British roll dice for 1 artillery in Iraq, round 5 :  0/1 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 5 :  0/1 hits
                        British roll dice for 1 artillery in Iraq, round 6 :  1/1 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 6 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 4 infantry

    Non Combat Move - British
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                3 aaGuns moved from Burma to India
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch

    Place Units - British
                1 fighter placed in United Kingdom
                1 destroyer placed in 109 Sea Zone
                1 artillery and 2 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
                British collect 29 PUs (4 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                1 aaGun and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Some Units in India change ownership: 1 aaGun and 4 infantry


  • I’ve never seen China in such a bad spot at J3. Stupid game. lol

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Tunisia to Algeria
                1 bomber moved from Southern Italy to Algeria
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                2 infantry moved from Greece to 97 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Algeria, round 1 :  0/3 hits
                        French roll dice for 1 infantry in Algeria, round 1 :  0/1 hits
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Algeria, round 2 :  2/3 hits
                        French roll dice for 1 infantry in Algeria, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Algeria
                    Italians win, taking Algeria from French with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Morocco

    Non Combat Move - Italians
                1 bomber moved from Algeria to Southern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 infantry
        Gibraltar : 1 flag, 1 harbour and 2 infantry
        Morocco : 1 flag, 2 infantry
        Algeria : 1 flag, 1 armour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Tobruk : 1 artillery and 2 infantry
        Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        Greece : 1 flag, 1 armour and 1 infantry
        97 Sea Zone : 1 destroyer and 1 transport
        92 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 34 / 36
        Japanese : 36 / 46
        Americans : 52 / 77
        Chinese : 2 / 4
        British : 33 / 31
        UK_Pacific : 21 / 28
        Italians : 17 / 27
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    When I play allies I usually do a DOW against Japan on UK2. That helps keep China in the game and Uk/Anzac gets their NO money quicker also.


  • I thought of doing it, but your battle in China went so well you had too much units left.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 fighters moved from Western Australia to Sumatra
                1 submarine moved from 62 Sea Zone to 57 Sea Zone
                1 cruiser moved from 54 Sea Zone to 57 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Trans-Jordan to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Trans-Jordan to Egypt

    Non Combat Move - French

    Turn Complete - French

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 submarine moved from 119 Sea Zone to 125 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to France
                1 tactical_bomber moved from Southern Italy to Poland
                2 bombers moved from Gibraltar to Western Germany
                1 carrier, 1 cruiser and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun, 7 armour, 2 artilleries, 9 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                1 aaGun, 3 artilleries and 13 infantry moved from Poland to Eastern Poland
                1 armour, 1 artillery and 2 infantry moved from Romania to Eastern Poland
                1 aaGun, 2 artilleries and 6 infantry moved from Germany to Poland
                1 tactical_bomber moved from Western Germany to Poland
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 aaGun moved from Romania to Eastern Poland

    Place Units - Germans
                1 transport placed in 113 Sea Zone
                2 fighters placed in 110 Sea Zone
                1 artillery, 2 infantry and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 infantry and 1 tactical_bomber
        Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        Romania : 2 infantry
        Poland : 1 aaGun, 2 artilleries, 6 infantry and 2 tactical_bombers
        Germany : 1 artillery, 1 factory_major, 2 infantry and 3 mech_infantrys
        Denmark : 2 infantry
        Southern Italy : 1 fighter
        Karelia : 1 flag, 1 artillery and 7 infantry
        Baltic States : 1 flag, 1 artillery and 1 infantry
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 3 aaGuns, 8 armour, 6 artilleries, 25 infantry and 2 mech_infantrys
        Bessarabia : 1 flag, 1 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 destroyer and 1 transport
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 34 / 36
        Japanese : 36 / 46
        Americans : 52 / 77
        Chinese : 2 / 4
        British : 33 / 31
        UK_Pacific : 21 / 28
        Italians : 17 / 27
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 5 artilleries, 11 infantry, 1 mech_infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
                2 armour moved from Novgorod to Karelia
                1 fighter moved from Novgorod to Karelia
                2 artilleries and 2 infantry moved from Novgorod to Karelia
                1 artillery and 1 infantry moved from Novgorod to Karelia
                1 infantry moved from Kazakhstan to Sikang
                4 infantry moved from Kazakhstan to Tsinghai
                3 infantry moved from Belarus to Novgorod
                1 armour, 2 artilleries and 10 infantry moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Timguska to Samara
                1 armour moved from Russia to Samara
                2 armour moved from Russia to Smolensk
                1 tactical_bomber moved from Bryansk to Russia
                17 infantry moved from Amur to Manchuria
                1 infantry moved from Amur to Buryatia

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 17 infantry
                    Japanese defend with 1 aaGun and 4 infantry
                        Russians roll dice for 17 infantry in Manchuria, round 1 :  3/17 hits
                        Japanese roll dice for 1 aaGun and 4 infantry in Manchuria, round 1 :  1/4 hits
                        1 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
                        Russians roll dice for 16 infantry in Manchuria, round 2 :  2/16 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 15 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 4 infantry
                    Casualties for Russians: 2 infantry
                Battle in Karelia
                    Russians attack with 2 armour, 3 artilleries, 1 fighter and 3 infantry
                    Germans defend with 1 artillery and 7 infantry
                        Russians roll dice for 2 armour, 3 artilleries, 1 fighter and 3 infantry in Karelia, round 1 :  3/9 hits
                        Germans roll dice for 1 artillery and 7 infantry in Karelia, round 1 :  2/8 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
                        Russians roll dice for 2 armour, 3 artilleries, 1 fighter and 1 infantry in Karelia, round 2 :  1/7 hits
                        Germans roll dice for 1 artillery and 4 infantry in Karelia, round 2 :  2/5 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Karelia
                    2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Novgorod
                    Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Karelia to Russia
                2 aaGuns moved from Belarus to Novgorod
                2 aaGuns moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Western Ukraine

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 11 times
                5 was rolled 10 times
                6 was rolled 17 times
            Average roll : 3.794
            Median : 4.000
            Variance : 0.627
            Standard Deviation : 0.792
            Total rolls : 68

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.333
            Median : 5.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.846
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Russians Combat
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 11 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.479
            Standard Deviation : 0.692
            Total rolls : 49

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 bombers moved from Kwangsi to Malaya
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                2 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 artillery and 3 infantry moved from Kiangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 2 infantry moved from Szechwan to Sikang
                1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
                    British defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 37 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 1 :  2/6 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Malaya
                    Japanese attack with 2 artilleries, 2 bombers and 4 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
                        Japanese roll dice for 2 artilleries, 2 bombers and 4 infantry in Malaya, round 1 :  4/8 hits
                        UK_Pacific roll dice for 4 infantry in Malaya, round 1 :  2/4 hits
                        3 infantry owned by the British , 1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 1 :  3/6 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 1 :  1/5 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
                2 bombers moved from Malaya to Kwangsi
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to Japan
                2 mech_infantrys moved from Kiangsu to Jehol
                1 infantry moved from Kiangsu to Anhwe
                3 mech_infantrys moved from Hunan to Shensi

    Place Units - Japanese
                2 destroyers and 1 transport placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 2 bombers, 3 fighters, 1 harbour and 1 tactical_bomber
        Korea : 3 infantry
        Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 4 tactical_bombers
        Jehol : 2 mech_infantrys
        Okinawa : 1 infantry
        Siam : 1 infantry
        Shensi : 1 flag, 1 artillery, 1 infantry and 3 mech_infantrys
        Yunnan : 1 flag, 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 artillery and 2 infantry
        Anhwe : 1 flag, 1 infantry
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 2 artilleries, 1 harbour and 2 infantry
        Kwangtung : 1 flag, 1 artillery, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Amur : 1 flag, 2 infantry
        Timguska : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 submarine
        37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
        35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 3 destroyers and 1 transport
        Novosibirsk : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 31 / 34
        Japanese : 49 / 49
        Americans : 50 / 77
        Chinese : 4 / 4
        British : 33 / 31
        UK_Pacific : 13 / 28
        Italians : 17 / 27
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Suicide attacks? I always forget about them. Good luck.

Suggested Topics

  • 36
  • 9
  • 19
  • 39
  • 186
  • 81
  • 227
  • 173
Axis & Allies Boardgaming Custom Painted Miniatures

59

Online

17.9k

Users

40.7k

Topics

1.8m

Posts