G40 2e captain walker (axis ) vs atease (allies)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 bombers, 3 infantry and 2 transports; Remaining resources: 6 PUs; 0 techTokens;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                6 transports moved from 110 Sea Zone to 102 Sea Zone
                5 bombers moved from United Kingdom to 112 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
                2 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from Volgograd to Russia
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Manchuria to Kansu
                3 bombers moved from Eastern United States to United Kingdom
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone


  • Scramble germany fighters?

  • 23 21 20 19 17 16 15 13

    Scramble all three fighters!
    I’m sorry that I haven’t been around much. I’m a roofing contractor and now that winter is over here I’ve been working a lot of hours.I’ll get caught up on our game some time this weekend.


  • Don’t even worry about it! Even if you play a move every 2-3 days that’s fine in my book!


  • Woh sorry about those extra dice, i hit “none” instead of scramble. That’ll teach me, i had a great first round of dice… on to re-do it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 bombers, 3 infantry and 2 transports; Remaining resources: 6 PUs; 0 techTokens;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                6 transports moved from 110 Sea Zone to 102 Sea Zone
                5 bombers moved from United Kingdom to 112 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
                2 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from Volgograd to Russia
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Manchuria to Kansu
                3 bombers moved from Eastern United States to United Kingdom
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in Holland Belgium
                Battle in 112 Sea Zone
                    Americans attack with 5 bombers, 3 destroyers and 2 submarines
                    Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 2 transports
                        Americans roll dice for 2 submarines in 112 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 5 bombers and 3 destroyers in 112 Sea Zone, round 1 :  4/8 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 2 transports in 112 Sea Zone, round 1 :  3/9 hits
                        1 submarine owned by the Americans , 2 destroyers owned by the Americans , 2 destroyers owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 2 :  1/1 hits
                        1 carrier owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 5 bombers and 1 destroyer in 112 Sea Zone, round 2 :  5/6 hits
                        Germans roll dice for 5 fighters in 112 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans , 1 cruiser owned by the Germans , 2 bombers owned by the Americans and 4 fighters owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 3 bombers in 112 Sea Zone, round 3 :  1/3 hits
                        Germans roll dice for 1 fighter in 112 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
                        1 transport owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 4 :  0/1 hits
                    Americans win, taking Holland Belgium from Germans with 2 bombers and 1 submarine remaining. Battle score for attacker is 48
                    Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 2 transports
                    Casualties for Americans: 3 bombers, 3 destroyers and 1 submarine
                Battle in 19 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                2 bombers moved from 112 Sea Zone to United Kingdom

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                3 artilleries, 3 bombers and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.769
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 39

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.118
            Median : 4.000
            Variance : 1.438
            Standard Deviation : 1.199
            Total rolls : 17

    Americans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.190
            Standard Deviation : 0.436
            Total rolls : 22


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                5 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                4 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Kweichow to Yunnan
                2 infantry moved from Manchuria to Jehol

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 6 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
                        Chinese roll dice for 6 infantry in Kwangsi, round 1 :  0/6 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 1 :  2/3 hits
                        2 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 4 infantry in Kwangsi, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 :  0/3 hits
                        Chinese roll dice for 4 infantry in Kwangsi, round 3 :  0/4 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 :  2/3 hits
                        2 infantry owned by the Chinese lost in Kwangsi
                    2 infantry owned by the Chinese retreated to Yunnan
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -12
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 12 times
                4 was rolled 12 times
                5 was rolled 10 times
                6 was rolled 12 times
            Average roll : 3.710
            Median : 4.000
            Variance : 0.328
            Standard Deviation : 0.573
            Total rolls : 62

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.118
            Median : 4.000
            Variance : 1.438
            Standard Deviation : 1.199
            Total rolls : 17

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 3.500
            Variance : 1.692
            Standard Deviation : 1.301
            Total rolls : 14

    Americans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.190
            Standard Deviation : 0.436
            Total rolls : 22


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from United Kingdom to 110 Sea Zone
                1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 armour moved from 112 Sea Zone to Norway
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Tobruk
                1 artillery moved from Trans-Jordan to Iraq
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                2 mech_infantrys moved from Volgograd to Russia
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 artillery and 1 infantry moved from Volgograd to Caucasus
                2 infantry moved from Siam to French Indo China
                1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from Burma to 38 Sea Zone
                1 artillery moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                      UK_Pacific take 36 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                2 artilleries and 3 infantry moved from Shan State to Yunnan
                2 infantry moved from Burma to Yunnan
                2 artilleries and 3 infantry moved from India to West India
                1 fighter moved from Yunnan to French Indo China
                1 tactical_bomber moved from Hunan to French Indo China

    Combat - British
                Battle in Caucasus
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 1 :  2/3 hits
                        Germans roll dice for 1 infantry in Caucasus, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Norway
                Battle in French Indo China
                    British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
                        British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 1 :  4/6 hits
                        Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 1 :  1/3 hits
                        1 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
                    British win, taking Norway from Germans, taking French Indo China from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from French Indo China to Sikang
                1 tactical_bomber moved from French Indo China to Szechwan
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Algeria

    Place Units - British
                1 transport placed in 110 Sea Zone
                1 artillery and 1 infantry placed in United Kingdom
                1 artillery and 1 infantry placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Iraq
                1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 2 fighters

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 12 times
                3 was rolled 13 times
                4 was rolled 12 times
                5 was rolled 12 times
                6 was rolled 14 times
            Average roll : 3.560
            Median : 4.000
            Variance : 0.068
            Standard Deviation : 0.260
            Total rolls : 75

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.944
            Median : 4.000
            Variance : 1.059
            Standard Deviation : 1.029
            Total rolls : 18

    British Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.556
            Median : 2.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 3.500
            Variance : 1.692
            Standard Deviation : 1.301
            Total rolls : 14

    Americans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.190
            Standard Deviation : 0.436
            Total rolls : 22

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 artilleries and 3 infantry moved from Southern France to France

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,3,3,4,6,3,3,4,5,2,6
                Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 2 artilleries and 3 infantry
        Tunisia : 1 flag, 1 armour
        Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 10 infantry
        Greece : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 50 / 71
        Russians : 25 / 25
        Japanese : 23 / 20
        Americans : 57 / 83
        Chinese : 16 / 24
        British : 37 / 43
        UK_Pacific : 21 / 21
        Italians : 14 / 4
        ANZAC : 17 / 34
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    I’m going to surrender now…the situation is hopeless for the axis.
    Good game!

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