@newenr85 @FranceNeedsMorePower
scrambling
0f85aba6-1aa7-4c1e-8431-89f76c4c4634-image.png
G40 2e captain walker (axis ) vs atease (allies)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 3 infantry and 2 transports; Remaining resources: 6 PUs; 0 techTokens;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
6 transports moved from 110 Sea Zone to 102 Sea Zone
5 bombers moved from United Kingdom to 112 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Volgograd to Russia
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Manchuria to Kansu
3 bombers moved from Eastern United States to United Kingdom
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone -
Scramble germany fighters?
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Scramble all three fighters!
I’m sorry that I haven’t been around much. I’m a roofing contractor and now that winter is over here I’ve been working a lot of hours.I’ll get caught up on our game some time this weekend. -
Don’t even worry about it! Even if you play a move every 2-3 days that’s fine in my book!
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Woh sorry about those extra dice, i hit “none” instead of scramble. That’ll teach me, i had a great first round of dice… on to re-do it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 3 infantry and 2 transports; Remaining resources: 6 PUs; 0 techTokens;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
6 transports moved from 110 Sea Zone to 102 Sea Zone
5 bombers moved from United Kingdom to 112 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Volgograd to Russia
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Manchuria to Kansu
3 bombers moved from Eastern United States to United Kingdom
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Holland Belgium
Battle in 112 Sea Zone
Americans attack with 5 bombers, 3 destroyers and 2 submarines
Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 2 transports
Americans roll dice for 2 submarines in 112 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 5 bombers and 3 destroyers in 112 Sea Zone, round 1 : 4/8 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 2 transports in 112 Sea Zone, round 1 : 3/9 hits
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 2 destroyers owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Germans lost in 112 Sea Zone
Americans roll dice for 5 bombers and 1 destroyer in 112 Sea Zone, round 2 : 5/6 hits
Germans roll dice for 5 fighters in 112 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans , 1 cruiser owned by the Germans , 2 bombers owned by the Americans and 4 fighters owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Germans lost in 112 Sea Zone
Americans roll dice for 3 bombers in 112 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
1 transport owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits
Americans win, taking Holland Belgium from Germans with 2 bombers and 1 submarine remaining. Battle score for attacker is 48
Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 2 transports
Casualties for Americans: 3 bombers, 3 destroyers and 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 bombers moved from 112 Sea Zone to United KingdomPlace Units - Americans
2 transports placed in 101 Sea Zone
3 artilleries, 3 bombers and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.769
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 39Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.118
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.190
Standard Deviation : 0.436
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kwangsi
4 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Manchuria to JeholCombat - Chinese
Battle in Kwangsi
Chinese attack with 6 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Chinese roll dice for 6 infantry in Kwangsi, round 1 : 0/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 1 : 2/3 hits
2 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits
Chinese roll dice for 4 infantry in Kwangsi, round 3 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 2/3 hits
2 infantry owned by the Chinese lost in Kwangsi
2 infantry owned by the Chinese retreated to Yunnan
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.710
Median : 4.000
Variance : 0.328
Standard Deviation : 0.573
Total rolls : 62Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.118
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Chinese Combat
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 3.500
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.190
Standard Deviation : 0.436
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Tobruk
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Volgograd to Russia
1 mech_infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Volgograd to Caucasus
2 infantry moved from Siam to French Indo China
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
UK_Pacific take 36 Sea Zone from Japanese
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 3 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
2 artilleries and 3 infantry moved from India to West India
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Hunan to French Indo ChinaCombat - British
Battle in Caucasus
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Norway
Battle in French Indo China
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 1 : 4/6 hits
Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 1 : 1/3 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
British win, taking Norway from Germans, taking French Indo China from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from French Indo China to Sikang
1 tactical_bomber moved from French Indo China to Szechwan
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
1 artillery and 1 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in EgyptTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 2 fightersDice Statistics:
Total
1 was rolled 12 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 12 times
5 was rolled 12 times
6 was rolled 14 times
Average roll : 3.560
Median : 4.000
Variance : 0.068
Standard Deviation : 0.260
Total rolls : 75Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.944
Median : 4.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.556
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Chinese Combat
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 3.500
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.190
Standard Deviation : 0.436
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 3 infantry moved from Southern France to FrancePlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,3,3,4,6,3,3,4,5,2,6
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 artilleries and 3 infantry
Tunisia : 1 flag, 1 armour
Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 10 infantry
Greece : 1 flag, 1 armourProduction/PUs Summary :
Germans : 50 / 71
Russians : 25 / 25
Japanese : 23 / 20
Americans : 57 / 83
Chinese : 16 / 24
British : 37 / 43
UK_Pacific : 21 / 21
Italians : 14 / 4
ANZAC : 17 / 34
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m going to surrender now…the situation is hopeless for the axis.
Good game!





