edited two planes from russia to volgograd. please use second post
G40 2e captain walker (axis ) vs atease (allies)
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I realize I should have asked you about scrambling that fighter. When looking at odds, scrambling it you almost even odds of winning… still should’ve asked.
If you wouldn’t have scrambled it, please add your fighter back to Philippines, just be honest with yourself.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Libya to AlgeriaPlace Units - Italians
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,2,4,1,4,6,5,3,2
Italians collect 3 PUs (13 lost to blockades); end with 4 PUs totalTerritory Summary for Italians :
Algeria : 1 flag, 1 armour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 armour, 3 artilleries, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 10 infantry
Greece : 1 flag, 1 armourProduction/PUs Summary :
Germans : 48 / 58
Russians : 24 / 24
Japanese : 37 / 38
Americans : 55 / 75
Chinese : 9 / 17
British : 36 / 42
UK_Pacific : 18 / 18
Italians : 16 / 4
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I would have scrambled that fighter. It didn’t help much though…I haven’t had much luck scrambling in my games lately…just end up losing my fighters without them doing any substantial damage.
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Luck comes and goes and seems to come in bunches. You’ll get it back!
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Man that convoy of Italy. Brutal.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Yunnan to Kwangsi
2 bombers moved from Java to Kwangsi
1 bomber moved from Burma to Kwangsi
2 submarines moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from New South Wales to Malaya
1 destroyer and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry moved from Alexandria to TobrukCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 3 bombers and 2 fighters
Japanese defend with 1 airfield, 1 armour, 2 bombers, 1 fighter, 1 harbour and 3 tactical_bombers
ANZAC roll dice for 3 bombers and 2 fighters in Kwangsi, round 1 : 2/5 hits
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers in Kwangsi, round 1 : 5/7 hits
3 bombers owned by the ANZAC , 1 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in Kwangsi
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -39
Casualties for Japanese: 1 armour and 1 tactical_bomber
Casualties for ANZAC: 3 bombers and 2 fighters
Battle in 36 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 artillery moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
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Here’s your luck changing in Kwangsi :) feel free to edit if you want to change your casualty - i figured tank was first, and tactical instead of fighter to finish battle, but up to you. I was supposed to kill more planes. :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
8 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 carrier and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
3 artilleries and 5 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in 125 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 fighters in 125 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 125 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 125 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 112 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers and 2 transports
British defend with 1 destroyer
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 112 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 carrier, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Norway
Germans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Norway, round 1 : 1/4 hits
British roll dice for 1 infantry in Norway, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys
British defend with 1 aaGun, 2 fighters and 3 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys
AA guns fire in Normandy Bordeaux : 0/3 hits
Germans roll dice for 1 armour, 3 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 1 : 3/14 hits
Americans roll dice for 1 aaGun, 1 artillery, 2 fighters, 7 infantry and 3 mech_infantrys in Normandy Bordeaux, round 1 : 3/13 hits
3 infantry owned by the Germans , 2 infantry owned by the Americans and 1 aaGun owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 3 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 6/11 hits
Americans roll dice for 1 artillery, 2 fighters, 5 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/11 hits
3 infantry owned by the British , 1 mech_infantry owned by the Americans , 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 3 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 5/9 hits
Americans roll dice for 1 artillery, 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/5 hits
2 mech_infantrys owned by the Americans , 1 artillery owned by the Americans , 2 fighters owned by the British and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries and 3 fighters remaining. Battle score for attacker is 39
Casualties for Germans: 5 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun, 2 fighters and 3 infantry
Casualties for Americans: 1 artillery, 4 infantry and 3 mech_infantrysNon Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to France
2 artilleries and 2 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
6 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to France
3 infantry moved from Northern Italy to FrancePlace Units - Germans
2 artilleries and 1 infantry placed in France
1 submarine placed in 112 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,4,5,3,5,6,6,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 armour, 3 artilleries, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Poland : 2 infantry
Germany : 1 factory_major
Norway : 1 artillery and 2 infantry
Denmark : 2 infantry
Southern Italy : 2 mech_infantrys
Belarus : 1 flag, 2 aaGuns, 4 artilleries and 11 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 infantry
Rostov : 1 flag, 8 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys
Western Ukraine : 1 flag, 2 aaGuns, 8 artilleries and 22 infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 7 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 63
Russians : 20 / 24
Japanese : 37 / 38
Americans : 53 / 75
Chinese : 9 / 17
British : 33 / 42
UK_Pacific : 18 / 18
Italians : 16 / 4
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Manchuria to Jehol
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Urals to Vologda
1 tactical_bomber moved from Russia to Vologda
1 artillery moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 1 : 1/3 hits
Germans roll dice for 2 infantry in Bryansk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Jehol
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry in Jehol, round 1 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Jehol, round 1 : 0/1 hits
Russians roll dice for 2 infantry in Jehol, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Jehol, round 3 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Vologda, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Bryansk to RussiaPlace Units - Russians
3 infantry placed in Volgograd
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Kwangsi to 42 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Chahar to Jehol
1 fighter moved from Kiangsu to Jehol
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 1 destroyer in 35 Sea Zone, round 1 : 0/2 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 battleship in 35 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Americans and 1 fighter owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 battleship, 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 bombers in 42 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Jehol
Japanese attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Jehol, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 artillery owned by the Japanese lost in Jehol
retreated to Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Jehol to Kiangsu
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from 42 Sea Zone to KwangsiPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 3 artilleries, 2 bombers, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Korea : 1 artillery
Kiangsu : 2 artilleries, 1 factory_minor, 1 fighter and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Okinawa : 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 tactical_bomber
Amur : 1 flag, 1 infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
36 Sea Zone : 1 flag, 1 destroyer and 1 transport
6 Sea Zone : 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 56 / 63
Russians : 21 / 23
Japanese : 37 / 37
Americans : 53 / 75
Chinese : 10 / 17
British : 33 / 42
UK_Pacific : 17 / 18
Italians : 16 / 4
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Shit i’m sorry i clicked the wrong button - skipped posting US’s turn. Sorry man!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsDice Statistics:
Total
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 16 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 16 times
Average roll : 3.595
Median : 3.000
Variance : 0.712
Standard Deviation : 0.844
Total rolls : 74Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.520
Median : 3.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25Japanese Combat
1 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 4.429
Median : 4.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.520
Median : 3.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Trans-Jordan
1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi
3 artilleries moved from Burma to Shan State
3 infantry moved from Malaya to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
3 infantry moved from India to Burma
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea ZoneCombat - British
Battle in Siam
Battle in Shan State
British attack with 3 artilleries and 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 artilleries and 3 infantry in Shan State, round 1 : 1/6 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Siam from Japanese, taking Shan State from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 3 artilleries, 2 bombers, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
British roll dice for 1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Kwangsi, round 1 : 3/13 hits
Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Kwangsi, round 1 : 5/12 hits
5 infantry owned by the British and 3 infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 5/8 hits
Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers in Kwangsi, round 2 : 3/9 hits
2 infantry owned by the British , 2 tactical_bombers owned by the Japanese , 1 artillery owned by the British and 3 artilleries owned by the Japanese lost in Kwangsi
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/5 hits
Japanese roll dice for 2 bombers and 2 fighters in Kwangsi, round 3 : 0/4 hits
2 bombers owned by the Japanese lost in Kwangsi
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Kwangsi, round 4 : 2/5 hits
Japanese roll dice for 2 fighters in Kwangsi, round 4 : 0/2 hits
2 fighters owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 62
Casualties for Japanese: 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Casualties for British: 1 artillery and 7 infantryNon Combat Move - British
1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Yunnan
4 aaGuns moved from Burma to Yunnan
1 aaGun, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Egypt
1 carrier placed in 110 Sea Zone
1 fighter placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantryDice Statistics:
Total
1 was rolled 24 times
2 was rolled 15 times
3 was rolled 31 times
4 was rolled 19 times
5 was rolled 22 times
6 was rolled 28 times
Average roll : 3.604
Median : 3.000
Variance : 1.239
Standard Deviation : 1.113
Total rolls : 139Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.520
Median : 3.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 11 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.943
Median : 4.000
Variance : 1.735
Standard Deviation : 1.317
Total rolls : 35Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.459
Median : 4.000
Variance : 0.639
Standard Deviation : 0.799
Total rolls : 37Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.520
Median : 3.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Algeria to Tunisia
1 bomber moved from Southern Italy to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour and 1 bomber
British defend with 1 armour
Italians roll dice for 1 armour and 1 bomber in Tunisia, round 1 : 1/2 hits
British roll dice for 1 armour in Tunisia, round 1 : 0/1 hits
1 armour owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
2 artilleries and 3 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,5,2,4,2,4,5,5,5,6,4
Italians collect 9 PUs (6 lost to blockades); end with 10 PUs totalTerritory Summary for Italians :
Algeria : 1 flag
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Tunisia : 1 flag, 1 armour
Northern Italy : 2 aaGuns, 1 armour, 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 10 infantry
Greece : 1 flag, 1 armourProduction/PUs Summary :
Germans : 54 / 63
Russians : 21 / 23
Japanese : 30 / 37
Americans : 55 / 77
Chinese : 15 / 22
British : 34 / 40
UK_Pacific : 19 / 20
Italians : 15 / 10
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 7 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from Malaya to Kazakhstan
2 infantry moved from Tobruk to LibyaNon Combat Move - ANZAC
2 infantry moved from 37 Sea Zone to SiamPlace Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United KingdomTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 60 PUs;
Germans buy 6 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
2 bombers moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
2 artilleries and 1 infantry moved from France to Normandy Bordeaux
4 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries, 2 bombers, 5 fighters and 5 infantry
British defend with 1 aaGun, 6 infantry and 1 mech_infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
AA guns fire in Normandy Bordeaux : 0/3 hits
Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters and 5 infantry in Normandy Bordeaux, round 1 : 7/15 hits
Americans roll dice for 1 aaGun, 1 artillery, 8 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/10 hits
4 infantry owned by the British , 1 infantry owned by the Germans , 2 infantry owned by the Americans and 1 aaGun owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters and 4 infantry in Normandy Bordeaux, round 2 : 6/14 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/4 hits
2 infantry owned by the British , 1 artillery owned by the Americans , 3 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 artilleries, 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 4 infantry
Casualties for British: 1 aaGun, 6 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 bombers moved from Normandy Bordeaux to Western Germany
3 infantry moved from Western Germany to France
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 aaGuns, 8 artilleries and 22 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 4 artilleries and 11 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 armour moved from Ukraine to Bryansk
7 armour moved from Novgorod to Bryansk
2 infantry moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 artillery and 2 infantry moved from 112 Sea Zone to Western GermanyPlace Units - Germans
3 infantry placed in France
1 armour placed in Western Germany
2 armour and 1 infantry placed in Ukraine
3 armour placed in Novgorod
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,1,4,3,5,2,5,3,1,1,3
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Germany : 1 factory_major and 4 infantry
Denmark : 2 infantry
Southern Italy : 2 mech_infantrys
Belarus : 1 flag, 1 artillery
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 4 aaGuns, 8 armour, 13 artilleries and 35 infantry
Rostov : 1 flag, 7 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 2 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 1 mech_infantry and 3 tactical_bombers
Caucasus : 1 flag, 1 infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 71
Russians : 19 / 23
Japanese : 30 / 37
Americans : 53 / 77
Chinese : 15 / 22
British : 34 / 40
UK_Pacific : 19 / 20
Italians : 15 / 10
ANZAC : 17 / 34
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Yenisey to Timguska
2 infantry moved from Buryatia to Amur
4 infantry moved from Manchuria to Korea
5 infantry moved from Volgograd to Samara
1 infantry moved from Jehol to Manchuria
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
1 tactical_bomber moved from Russia to Archangel
1 artillery moved from Vologda to RussiaCombat - Russians
Battle in Archangel
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
retreated to Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 artillery
Russians roll dice for 4 infantry in Korea, round 1 : 0/4 hits
Japanese roll dice for 1 artillery in Korea, round 1 : 0/1 hits
Russians roll dice for 4 infantry in Korea, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Amur, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Manchuria to Amur
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Archangel to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 25 PUs totalProduction/PUs Summary :
Germans : 58 / 71
Russians : 23 / 25
Japanese : 26 / 37
Americans : 53 / 77
Chinese : 15 / 22
British : 34 / 40
UK_Pacific : 19 / 20
Italians : 15 / 10
ANZAC : 17 / 34
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.053
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Japanese Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
Could you please use this one, i edited 2 infantries from Moscow to Vologda. Thank you





