@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsArathorn (Axis) vs M-A (Allies) E1940
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TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round :9
Purchase Units - Italians
Italians buy 8 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Southern France
1 artillery moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from British
4 artilleries moved from France to Southern France
1 mech_infantry moved from France to Southern France
1 mech_infantry moved from Northern Italy to Southern France
1 armour and 3 mech_infantrys moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Caucasus to KazakhstanCombat - Italians
Battle in Rostov
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 4 artilleries, 1 fighter and 2 mech_infantrys
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
Italians win, taking Southern France from Americans with 4 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Americans: 2 artilleries and 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
3 armour moved from Persia to Caucasus
3 armour moved from Iraq to CaucasusPlace Units - Italians
1 submarine placed in 81 Sea Zone
2 infantry placed in Egypt
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 41 PUs (2 lost to blockades); end with 41 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round :10
Purchase Units - Germans
Germans buy 4 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
5 armour moved from Novgorod to Archangel
16 artilleries and 31 infantry moved from Belarus to Smolensk
1 armour moved from Karelia to Archangel
3 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from France to Eastern Poland
1 bomber moved from France to Bessarabia
1 artillery moved from France to Holland Belgium
5 infantry moved from France to Holland Belgium
2 artilleries and 2 infantry moved from France to Holland BelgiumCombat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 armour
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Eastern Poland
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Eastern Poland from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 6 armour
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 6 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 artilleries and 7 infantry
British defend with 1 airfield and 3 infantry
Germans win, taking Holland Belgium from British with 3 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for British: 3 infantry
Battle in Smolensk
Germans attack with 16 artilleries and 31 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 16 artilleries and 31 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Belarus to Smolensk
1 bomber moved from Bessarabia to Novgorod
3 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from France to Holland Belgium
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
1 infantry moved from Germany to Western Germany
7 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from Eastern Poland to Baltic States
2 artilleries and 8 infantry moved from Denmark to Western Germany
4 infantry moved from Norway to 113 Sea Zone
4 infantry moved from 113 Sea Zone to GermanyPlace Units - Germans
4 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round :10
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
3 armour moved from Volgograd to Russia
2 mech_infantrys moved from Tambov to Russia
1 artillery and 12 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery and 12 infantry
Italians defend with 1 artillery and 2 infantry
Russians win, taking Kazakhstan from Italians with 1 artillery and 9 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Russians
Place Units - Russians
1 armour and 8 infantry placed in Russia
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 18 PUs total
Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round :10
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
5 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 submarines and 5 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
6 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 3 submarines and 6 transports moved from 92 Sea Zone to 95 Sea Zone
6 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
3 bombers moved from Algeria to Southern Italy
1 tactical_bomber moved from Algeria to Tobruk
1 artillery moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 2 transports moved from 71 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Nigeria
1 destroyer moved from 87 Sea Zone to 92 Sea Zone
6 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 2 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 transport moved from 109 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in Southern Italy
Americans attack with 6 artilleries, 3 bombers and 5 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
AA guns fire in Southern Italy : 0/3 hits
Americans roll dice for 6 artilleries, 3 bombers and 5 infantry in Southern Italy, round 1 : 2/14 hits
Italians roll dice for 2 aaGuns, 1 fighter and 11 infantry in Southern Italy, round 1 : 3/12 hits
2 aaGuns owned by the Italians and 3 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 6 artilleries, 3 bombers and 2 infantry in Southern Italy, round 2 : 3/11 hits
Italians roll dice for 1 fighter and 11 infantry in Southern Italy, round 2 : 6/12 hits
4 artilleries owned by the Americans , 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 artilleries and 3 bombers in Southern Italy, round 3 : 1/5 hits
Italians roll dice for 1 fighter and 8 infantry in Southern Italy, round 3 : 5/9 hits
2 artilleries owned by the Americans , 3 bombers owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 1 fighter and 7 infantry remaining. Battle score for attacker is -53
Casualties for Italians: 2 aaGuns and 4 infantry
Casualties for Americans: 6 artilleries, 3 bombers and 5 infantry
Battle in NigeriaNon Combat Move - Americans
6 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery, 5 bombers and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 43 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 68 PUs -
Story of this game for Italy. I had 93% chance to take italy, but you destroyed me and i only killed 4/11 infantries. Taranto had around 85% and you lost 1 boat!
It was my only chance at capturing a victory city to keep the game going. I concede, well done sir. You certainly showed me a few tricks. Rematch - me as axis?
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I am glad you could see a few new things.
I can rematch you. Do you really want to be Axis or do you want to do the Allies again?
I just love playing the Axis. But I’ll play the Allies if you want to.
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Alright go with Axis. I’m still learning about the finer points of the game - and if Taranto goes well we’ll have a very different game!
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G40 instead of europe?
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Yes, let’s do G40.
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as youre axis, start one whenever.
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Yes, I’ll get the game ready.





