I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?13L G40 - Mryogen (Axis) vs ShrimpBoatChef (Allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - Russians
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
5 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Kazakhstan to Samara
Russians take Samara from Germans
4 infantry moved from Kazakhstan to Novosibirsk
3 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 4 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 4 infantry in Volgograd, round 1 : 0/4 hits
Italians roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
Russians roll dice for 4 infantry in Volgograd, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Italians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Novosibirsk
Russians attack with 9 infantry
Germans defend with 1 armour
Russians roll dice for 9 infantry in Novosibirsk, round 1 : 3/9 hits
Germans roll dice for 1 armour in Novosibirsk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Tsinghai to Novosibirsk
1 aaGun moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Tsinghai to KazakhstanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese repair 12 damage on 12 factory_majors; Remaining resources: 14 PUs; 0 SuicideAttackTokens;
Japanese buy 4 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
1 bomber moved from Japan to Shantung
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Sikang
1 bomber moved from Kiangsu to Kansu
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 armour, 4 artilleries, 2 battleships, 3 carriers, 4 destroyers, 3 fighters, 5 infantry, 3 tactical_bombers and 5 transports moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to Egypt
4 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers moved from 81 Sea Zone to EgyptCombat - Japanese
Battle in Sikang
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Sikang, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 81 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 81 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 81 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Japanese attack with 1 armour, 4 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 6 armour, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Japanese roll dice for 1 armour, 4 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in Egypt, round 1 : 6/16 hits
British roll dice for 6 armour, 2 fighters and 7 infantry in Egypt, round 1 : 8/15 hits
5 infantry owned by the British , 1 infantry owned by the French , 5 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Egypt
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers in Egypt, round 2 : 5/8 hits
British roll dice for 6 armour, 2 fighters and 1 infantry in Egypt, round 2 : 2/9 hits
1 infantry owned by the French , 4 armour owned by the British , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Egypt
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Egypt, round 3 : 3/6 hits
British roll dice for 2 armour and 2 fighters in Egypt, round 3 : 2/4 hits
2 armour owned by the British , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Egypt
Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Egypt, round 4 : 2/4 hits
British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Egypt
Japanese win, taking Egypt from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 6 armour, 2 fighters and 5 infantry
Battle in Shantung
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 armour
Japanese roll dice for 1 bomber and 2 infantry in Shantung, round 1 : 1/3 hits
Chinese roll dice for 1 armour in Shantung, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Kansu
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 3 infantry
Chinese defend with 1 artillery
Japanese roll dice for 3 infantry in Szechwan, round 1 : 1/3 hits
Chinese roll dice for 1 artillery in Szechwan, round 1 : 0/1 hits
1 artillery owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 bomber moved from Shantung to Japan
1 fighter moved from Egypt to 81 Sea Zone
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 bomber moved from Kansu to ShensiPlace Units - Japanese
3 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,2
Japanese collect 18 PUs (9 lost to blockades); end with 20 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 infantry
Kiangsu : 1 aaGun, 1 factory_minor and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 13 infantry
Shensi : 1 flag, 1 bomber
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry
Kansu : 1 flag, 2 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 3 infantry
Chahar : 1 flag
Sikang : 1 flag, 3 infantry
Anhwe : 1 flag, 1 infantry
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
Egypt : 1 flag, 1 armour, 1 factory_minor and 1 harbour
81 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 59 / 83
Russians : 16 / 0
Japanese : 27 / 20
Americans : 59 / 84
Chinese : 8 / 22
British : 31 / 36
UK_Pacific : 23 / 28
Italians : 16 / 20
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 1 bomber, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 2 fighters moved from Korea to Japan
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
2 fighters and 1 tactical_bomber moved from Jehol to Kiangsu
1 bomber moved from Korea to Kiangsu
1 fighter moved from 17 Sea Zone to Kiangsu
1 tactical_bomber moved from 17 Sea Zone to Kiangsu
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from 22 Sea Zone to Marianas
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Libya -
interceptor?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 1 bomber, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 2 fighters moved from Korea to Japan
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
2 fighters and 1 tactical_bomber moved from Jehol to Kiangsu
1 bomber moved from Korea to Kiangsu
1 fighter moved from 17 Sea Zone to Kiangsu
1 tactical_bomber moved from 17 Sea Zone to Kiangsu
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from 22 Sea Zone to Marianas
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to LibyaCombat - Americans
Americans creates battle in territory 41 Sea Zone
Americans creates battle in territory 20 Sea Zone
Battle in Libya
Americans attack with 1 armour and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in Libya, round 1 : 1/2 hits
Italians roll dice for 1 artillery in Libya, round 1 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Libya
Americans win, taking 41 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in Marianas
Battle in Kiangsu
Americans attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
AA guns fire in Kiangsu : 1/3 hits
1 fighter owned by the Americans lost in Kiangsu
Americans roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsu, round 1 : 2/7 hits
Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 1 : 0/3 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kiangsu
Americans roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsu, round 2 : 3/7 hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 2/2 hits
1 mech_infantry owned by the Americans , 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Marianas from Japanese with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
AA guns fire in Japan : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber and 2 fighters moved from Japan to Korea
2 armour moved from Korea to Jehol
1 artillery moved from Korea to Manchuria
1 bomber moved from Kiangsu to Korea
2 fighters and 2 tactical_bombers moved from Kiangsu to Kiangsi
1 carrier, 1 cruiser and 1 destroyer moved from 17 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 bomber moved from Western United States to Korea
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 102 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to Morocco
2 infantry moved from Morocco to Algeria
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
2 tactical_bombers moved from Morocco to Algeria
1 battleship and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 armour, 2 artilleries and 2 infantry placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Korea
1 bomber placed in Western United States
2 transports placed in 10 Sea Zone
2 armour and 2 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Jehol to Shantung
1 fighter moved from Kwangsi to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shantung, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Shantung to Jehol
2 infantry moved from Kwangsi to Yunnan
2 artilleries moved from Kwangsi to YunnanPlace Units - Chinese
4 infantry placed in Jehol
2 infantry placed in Yunnan
1 infantry placed in Hunan
Chinese undo move 3.
Chinese undo move 2.
2 infantry placed in Kiangsi
1 infantry placed in Yunnan
Chinese undo move 1.
3 infantry placed in Jehol
1 infantry placed in Kiangsu
Chinese undo move 4.
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 armour, 1 bomber and 1 fighter moved from Syria to Egypt
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 armour moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangtung to Szechwan
1 armour moved from Yunnan to Szechwan
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to EgyptCombat - British
Battle in Egypt
British attack with 2 armour, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
British roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in Egypt, round 1 : 3/5 hits
Japanese roll dice for 1 armour in Egypt, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Egypt
British win, taking Egypt from Japanese with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Szechwan
British attack with 3 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Szechwan, round 1 : 1/5 hits
Japanese roll dice for 3 infantry in Szechwan, round 1 : 1/3 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Szechwan
British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 armour owned by the British and 2 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for British: 2 armourNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
2 artilleries and 1 infantry moved from Kwangtung to Kiangsi
5 artilleries and 5 infantry moved from Burma to Yunnan
2 armour and 1 mech_infantry moved from India to Yunnan
1 aaGun and 17 infantry moved from India to West India
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 aaGun moved from Kwangtung to Kiangsi
2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
4 fighters moved from Morocco to Libya
1 aaGun and 1 fighter moved from Scotland to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Egypt to Libya
1 fighter moved from Egypt to Alexandria
1 armour and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_AlliesPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 1 mech_infantry placed in Kwangtung
UK_Pacific undo move 1.
1 artillery, 1 infantry and 1 tactical_bomber placed in Kwangtung
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in Kwangtung change ownership: 1 artillery, 1 infantry and 1 tactical_bomber -
It is a race now. Can you take the Victory cities in Europe before I liberate Russia start taking down your capitals? Or do you surrender?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 infantry moved from Tambov to Rostov
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to TobrukPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 4 aaGuns, 5 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Tunisia : 1 flag
Tobruk : 1 fighter
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 6 infantry
Rostov : 1 infantry
Bessarabia : 1 flag
Tambov : 1 flagProduction/PUs Summary :
Germans : 59 / 83
Russians : 16 / 0
Japanese : 18 / 20
Americans : 60 / 85
Chinese : 15 / 15
British : 35 / 40
UK_Pacific : 23 / 28
Italians : 15 / 15
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Yep should be a interesting finish.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 36 Sea Zone
ANZAC take 37 Sea Zone from Japanese
2 infantry moved from 36 Sea Zone to Hainan
1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
1 bomber and 1 fighter moved from Philippines to Paulau IslandCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Paulau Island, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in HainanNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from Paulau Island to 34 Sea Zone
1 bomber moved from Paulau Island to Philippines
1 fighter moved from Kwangsi to 34 Sea Zone
1 fighter moved from Kwangsi to West India
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 tactical_bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 3 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Russia to Volgograd
2 fighters, 1 infantry and 2 tactical_bombers moved from Caucasus to Volgograd
1 infantry moved from Smolensk to Russia
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
3 armour moved from Finland to Norway
3 armour moved from Ukraine to Romania
9 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Vologda to Urals
Germans take Urals from RussiansCombat - Germans
Battle in Volgograd
Germans attack with 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 4 infantry
Germans win, taking Volgograd from Russians with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
4 bombers moved from Western Germany to Southern Italy
7 artilleries and 4 infantry moved from France to Northern ItalyPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Russia
2 artilleries, 3 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 10 artilleries, 3 bombers, 1 factory_major, 1 harbour and 9 infantry
Romania : 3 armour
Germany : 2 artilleries and 1 factory_major
Norway : 6 armour and 2 infantry
Denmark : 1 aaGun and 13 infantry
Northern Italy : 7 artilleries and 4 infantry
Southern Italy : 4 bombers and 9 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Urals : 1 flag, 1 infantry
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 2 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 6 armour and 3 mech_infantrys
Smolensk : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag, 3 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 63 / 88
Russians : 12 / 0
Japanese : 18 / 20
Americans : 60 / 85
Chinese : 15 / 15
British : 35 / 40
UK_Pacific : 23 / 28
Italians : 15 / 15
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - Russians
4 infantry moved from Novosibirsk to Kansu
2 infantry moved from Novosibirsk to Kansu
2 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Samara to Tambov
Russians take Tambov from Italians
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
1 submarine moved from 109 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Tsinghai
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Tsinghai, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians roll dice for 6 infantry in Kansu, round 1 : 0/6 hits
Japanese roll dice for 2 infantry in Kansu, round 1 : 2/2 hits
2 infantry owned by the Russians lost in Kansu
Russians roll dice for 4 infantry in Kansu, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Novosibirsk to Kansu
1 aaGun moved from Novosibirsk to Tsinghai
1 submarine moved from 114 Sea Zone to 113 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese repair 9 damage on 9 factory_majors; Remaining resources: 11 PUs; 0 SuicideAttackTokens;
Japanese buy 3 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 bomber moved from Shensi to Szechwan
1 bomber moved from Japan to Sikang
1 fighter moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 81 Sea Zone to EgyptCombat - Japanese
Battle in Egypt
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 2 armour, 1 factory_minor and 1 harbour
Japanese roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 1 : 1/2 hits
British roll dice for 2 armour in Egypt, round 1 : 2/2 hits
1 armour owned by the British , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Egypt
British win with 1 armour remaining. Battle score for attacker is -15
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 armour
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 1 : 2/2 hits
Chinese roll dice for 1 armour in Szechwan, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Szechwan
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armourNon Combat Move - Japanese
1 bomber moved from Szechwan to Sikang
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Anhwe to HopeiPlace Units - Japanese
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,3,5,6,3,6
Japanese collect 7 PUs (9 lost to blockades); end with 9 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 16 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hopei : 1 flag, 1 infantry
Sikang : 1 flag, 2 bombers and 3 infantry
Anhwe : 1 flag
80 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transportsProduction/PUs Summary :
Germans : 62 / 88
Russians : 14 / 0
Japanese : 16 / 9
Americans : 60 / 85
Chinese : 17 / 15
British : 35 / 40
UK_Pacific : 23 / 28
Italians : 14 / 15
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
air raid @ Japan - 3 bombers plus 2-3 planes. You have one. Intercept?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 3 artilleries, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers and 2 fighters moved from Korea to Japan
1 tactical_bomber moved from 22 Sea Zone to Japan
1 armour moved from Jehol to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour and 1 infantry moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Formosa
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa -
no intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 3 artilleries, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers and 2 fighters moved from Korea to Japan
1 tactical_bomber moved from 22 Sea Zone to Japan
1 armour moved from Jehol to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour and 1 infantry moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Formosa
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Battle in Formosa
Battle in Okinawa
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
AA guns fire in Japan : 0/4 hits
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Japan rolls: 3,7,5 and causes: 13 damage to unit: factory_major
Bombing raid in Japan causes 18 damage total. Damaged units is as follows: airfield = 5, factory_major = 13
Cleaning up after air battlesNon Combat Move - Americans
3 bombers and 2 fighters moved from Japan to Korea
1 tactical_bomber moved from Japan to 6 Sea Zone
1 carrier and 1 cruiser moved from 22 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsi to Korea
1 fighter moved from Kiangsi to 6 Sea Zone
2 tactical_bombers moved from Kiangsi to 6 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 armour and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 armour, 2 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
2 tactical_bombers moved from Algeria to Greece
1 armour moved from Algeria to Libya
2 infantry moved from Algeria to Tunisia
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from Morocco to Algeria
1 armour and 2 artilleries moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Korea
1 armour moved from Algeria to Tunisia
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 cruiser and 2 transports placed in 101 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 armour and 1 artillery placed in Korea
1 airfield placed in MoroccoTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
1 fighter moved from Jehol to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Kweichow
2 artilleries and 2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
3 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Shantung to Kiangsu
2 infantry moved from Jehol to ChaharPlace Units - Chinese
2 artilleries and 1 infantry placed in Hopei
1 artillery placed in Kweichow
Chinese undo move 2.
Chinese undo move 1.
3 artilleries and 1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs





