I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?13L G40 - Mryogen (Axis) vs ShrimpBoatChef (Allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 artilleries and 6 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
8 armour and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
3 artilleries and 10 infantry moved from Baltic States to Belarus
6 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 bomber moved from Tobruk to 81 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 3 armour, 3 artilleries and 16 infantry
Russians defend with 2 infantry
Germans roll dice for 3 armour, 3 artilleries and 16 infantry in Belarus, round 1 : 10/22 hits
Russians roll dice for 2 infantry in Belarus, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 3 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 8 armour and 8 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 8 armour and 8 mech_infantrys in Western Ukraine, round 1 : 7/16 hits
Russians roll dice for 2 infantry in Western Ukraine, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 8 armour and 6 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from Tobruk to Western Germany
1 bomber moved from Tobruk to Western Germany
1 bomber moved from Tobruk to Western Germany
1 bomber moved from 81 Sea Zone to Libya
1 tactical_bomber moved from Bessarabia to Western Germany
1 tactical_bomber moved from Bessarabia to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to DenmarkPlace Units - Germans
3 infantry placed in Western Germany
3 armour placed in Novgorod
3 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 4 tactical_bombers
Germany : 3 armour, 1 factory_major and 3 mech_infantrys
Denmark : 3 aaGuns and 6 infantry
Holland Belgium : 2 aaGuns, 2 artilleries and 5 infantry
Libya : 1 bomber
Belarus : 1 flag, 3 armour, 3 artilleries and 15 infantry
Karelia : 1 flag
Baltic States : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 3 armour and 3 mech_infantrys
Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 6 infantry
Western Ukraine : 1 flag, 8 armour and 6 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 52 / 62
Russians : 26 / 37
Japanese : 38 / 43
Americans : 52 / 77
Chinese : 5 / 12
British : 31 / 33
UK_Pacific : 21 / 20
Italians : 16 / 21
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.143
Median : 3.000
Variance : 0.976
Standard Deviation : 0.988
Total rolls : 42Germans Combat
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.263
Median : 3.000
Variance : 0.973
Standard Deviation : 0.986
Total rolls : 38Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
6 infantry moved from Vologda to Samara
2 infantry moved from Volgograd to Tambov
1 infantry moved from Smolensk to Russia
2 aaGuns and 18 infantry moved from Yenisey to Timguska
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Samara
1 submarine moved from 114 Sea Zone to 113 Sea ZonePlace Units - Russians
2 armour, 1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kwangtung to French Indo China
1 bomber moved from Kwangsi to French Indo China
1 bomber moved from Kwangsi to French Indo China
1 infantry moved from Shensi to Kweichow
1 artillery and 1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
6 infantry moved from Suiyuyan to Kansu
4 infantry moved from Chahar to Suiyuyan
1 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 armour, 4 artilleries, 2 battleships, 2 cruisers, 4 destroyers, 1 fighter, 5 infantry, 2 submarines, 1 tactical_bomber and 5 transports moved from 37 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
4 artilleries and 5 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Kwangsi to French Indo China
5 fighters and 5 tactical_bombers moved from Kwangsi to Kweichow
1 tactical_bomber moved from 41 Sea Zone to 38 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 bomber moved from Japan to Kweichow
1 bomber moved from Japan to KweichowCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports
French defend with 1 destroyer
Japanese roll dice for 2 submarines in 41 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 5 transports in 41 Sea Zone, round 1 : 3/8 hits
French roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Sumatra
Japanese attack with 1 armour, 4 artilleries and 5 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 4 artilleries and 5 infantry in Sumatra, round 1 : 3/10 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 1 : 0/2 hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 2 armour, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers in Kweichow, round 1 : 9/15 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 38 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 fighter and 2 tactical_bombers in 38 Sea Zone, round 1 : 3/3 hits
British roll dice for 1 destroyer in 38 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 38 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in French Indo China
Japanese attack with 1 armour and 3 bombers
British defend with 1 armour
Japanese roll dice for 1 armour and 3 bombers in French Indo China, round 1 : 3/4 hits
UK_Pacific roll dice for 1 armour in French Indo China, round 1 : 0/1 hits
1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour and 3 bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
2 bombers, 5 fighters and 5 tactical_bombers moved from Kweichow to Kansu
3 bombers moved from French Indo China to Kansu
1 fighter moved from 38 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 38 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
1 bomber and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsu : 1 aaGun, 3 armour and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Shensi : 1 flag
Suiyuyan : 1 flag, 4 infantry
Kweichow : 1 flag, 2 armour and 1 infantry
Hunan : 1 flag
Kansu : 1 flag, 5 bombers, 5 fighters, 6 infantry and 5 tactical_bombers
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery and 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 armour
Sumatra : 1 flag, 1 armour, 4 artilleries and 5 infantry
41 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 5 transports
37 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 51 / 62
Russians : 27 / 32
Japanese : 46 / 47
Americans : 52 / 77
Chinese : 3 / 12
British : 31 / 33
UK_Pacific : 15 / 20
Italians : 16 / 21
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.434
Median : 3.000
Variance : 1.596
Standard Deviation : 1.263
Total rolls : 53Japanese Combat
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.244
Median : 3.000
Variance : 1.523
Standard Deviation : 1.234
Total rolls : 45ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1French Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 5 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 armour, 2 artilleries and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 battleships and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone -
scramble? Kamikaze? SZ 6
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No scramble, 3 kamikaze’s on destroyer and 3 on the cruiser.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 5 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 armour, 2 artilleries and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 battleships and 1 cruiser moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,4,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,3,6
Battle in Morocco
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 battleships and 1 cruiser in Morocco, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Korea
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 battleship and 1 carrier moved from 26 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
3 bombers moved from Eastern United States to Midway
1 fighter moved from Hawaiian Islands to Midway
1 armour, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Eastern United States to GibraltarPlace Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 fighter, 4 infantry and 1 tactical_bomber placed in Eastern United States
Americans undo move 3.
1 fighter and 3 infantry placed in Eastern United States
2 infantry and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
6 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 armour and 1 infantry
Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 1 : 0/7 hits
Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 1 : 1/3 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits
Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 2 : 2/3 hits
2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits
Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 0/3 hits
Japanese roll dice for 2 armour in Kweichow, round 4 : 2/2 hits
2 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 2 armour remaining. Battle score for attacker is -15
Casualties for Japanese: 1 infantry
Casualties for Chinese: 6 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 armour, 2 fighters and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 armour, 1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Burma to Kweichow
1 fighter moved from Yunnan to French Indo China
1 fighter moved from Yunnan to Kweichow
1 armour moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in Kweichow
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 armour
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/5 hits
Japanese roll dice for 2 armour in Kweichow, round 1 : 1/2 hits
1 infantry owned by the British and 2 armour owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for British: 1 infantry
Battle in Algeria
Battle in French Indo China
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 1 : 1/3 hits
Japanese roll dice for 1 armour in French Indo China, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in French Indo China
British win, taking Algeria from Italians, taking French Indo China from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from French Indo China to India
1 fighter moved from Kweichow to India
1 tactical_bomber moved from Kweichow to Yunnan
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 aaGun and 12 infantry moved from Burma to India
1 infantry moved from Eastern Persia to West India
1 armour moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
2 armour moved from Union of South Africa to Belgian CongoPlace Units - British
1 armour and 1 fighter placed in Union of South Africa
1 fighter and 1 transport placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 29 PUs (3 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
2 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 98 Sea Zone to 95 Sea Zone
2 destroyers, 1 submarine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from France to Southern France
5 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 92 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 fighter moved from Bulgaria to Southern Italy
1 artillery moved from Tunisia to Libya
4 aaGuns moved from France to Southern FrancePlace Units - Italians
3 infantry placed in Northern Italy
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Southern France : 1 flag, 4 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Syria : 1 flag, 2 infantry
France : 2 artilleries
Tunisia : 1 flag
Northern Italy : 1 factory_major and 3 infantry
Libya : 1 artillery
Southern Italy : 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Bessarabia : 1 flag
Ukraine : 2 infantry
95 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 51 / 62
Russians : 27 / 32
Japanese : 38 / 47
Americans : 58 / 83
Chinese : 6 / 11
British : 32 / 34
UK_Pacific : 17 / 17
Italians : 14 / 20
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Burma to India
2 fighters moved from New Zealand to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 7 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 2 infantry moved from South Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
1 fighter moved from Queensland to Philippines
1 fighter moved from New South Wales to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
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system is back up. let’s game.
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pushing game to top of stack - u r up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour and 8 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 armour, 3 artilleries and 12 infantry moved from Belarus to Bryansk
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 artilleries and 5 infantry moved from Ukraine to Bryansk
8 armour and 6 mech_infantrys moved from Western Ukraine to Bryansk
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
2 infantry moved from Finland to NorwayCombat - Germans
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Archangel, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Archangel, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 3 infantry in Archangel, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys in Bryansk, round 1 : 15/48 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Libya to Southern Italy
3 bombers moved from Western Germany to Southern Italy
2 fighters and 4 tactical_bombers moved from Western Germany to NovgorodPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 12 infantry
Germany : 1 factory_major
Norway : 2 infantry
Denmark : 3 aaGuns and 7 infantry
Holland Belgium : 2 aaGuns and 8 infantry
Southern Italy : 4 bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys
Rostov : 1 flag, 1 infantry
Archangel : 1 flag, 3 infantry
Eastern Poland : 1 flag, 3 armour and 3 mech_infantrys
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 4 tactical_bombers
Smolensk : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 68
Russians : 22 / 32
Japanese : 35 / 47
Americans : 58 / 83
Chinese : 6 / 11
British : 32 / 34
UK_Pacific : 20 / 17
Italians : 14 / 20
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 16 times
6 was rolled 11 times
Average roll : 3.621
Median : 4.000
Variance : 0.585
Standard Deviation : 0.765
Total rolls : 66Germans Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.500
Median : 4.000
Variance : 0.271
Standard Deviation : 0.521
Total rolls : 60Russians Combat
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.833
Median : 5.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6 -
Edit mode because upon retreat, it moved my pieces to wrong country. Fixed and gaming on. Now…what will you do? I think I know your original strategy, will you carry it out at the cost it entails?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
4 armour, 7 artilleries, 2 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 4 armour, 7 artilleries, 2 fighters, 38 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys
Russians roll dice for 4 armour, 7 artilleries, 2 fighters, 38 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 1 : 16/54 hits
Germans roll dice for 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys in Bryansk, round 1 : 12/48 hits
12 infantry owned by the Russians and 16 infantry owned by the Germans lost in Bryansk
Russians roll dice for 4 armour, 7 artilleries, 2 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 10/42 hits
Germans roll dice for 17 armour, 5 artilleries, 1 infantry and 9 mech_infantrys in Bryansk, round 2 : 15/32 hits
15 infantry owned by the Russians , 1 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 4 armour, 7 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 7/27 hits
Germans roll dice for 17 armour and 5 artilleries in Bryansk, round 3 : 11/22 hits
11 infantry owned by the Russians , 2 armour owned by the Germans and 5 artilleries owned by the Germans lost in Bryansk
4 armour owned by the Russians , 2 mech_infantrys owned by the Russians and 7 artilleries owned by the Russians retreated to Tambov
Germans win with 15 armour remaining. Battle score for attacker is 5
Casualties for Germans: 2 armour, 5 artilleries, 17 infantry and 9 mech_infantrys
Casualties for Russians: 38 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
7 infantry moved from Samara to Russia
1 infantry moved from Caucasus to Volgograd
2 aaGuns and 18 infantry moved from Timguska to NovosibirskPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 2 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 2 mech_infantrys
EDIT: Removing units owned by Russians from Tambov: 4 armour
EDIT: Adding units owned by Russians to Russia: 4 armour
EDIT: Removing units owned by Russians from Tambov: 7 artilleries
EDIT: Adding units owned by Russians to Russia: 7 artilleries
EDIT: Turning off Edit Mode
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers and 1 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
5 bombers, 5 fighters and 5 tactical_bombers moved from Kansu to Russia
3 armour moved from Kiangsu to Kweichow
1 bomber moved from Japan to Kweichow
1 armour, 4 artilleries and 5 infantry moved from Sumatra to 41 Sea Zone
1 cruiser moved from 41 Sea Zone to 78 Sea Zone
1 cruiser moved from 41 Sea Zone to 78 Sea Zone
1 armour, 4 artilleries, 2 battleships, 3 carriers, 4 destroyers, 3 fighters, 5 infantry, 2 submarines, 3 tactical_bombers and 5 transports moved from 41 Sea Zone to 78 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 3 armour and 1 bomber
British defend with 1 armour and 1 artillery
Japanese roll dice for 3 armour and 1 bomber in Kweichow, round 1 : 3/4 hits
Chinese roll dice for 1 armour and 1 artillery in Kweichow, round 1 : 0/2 hits
1 armour owned by the British and 1 artillery owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 armour and 1 bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Battle in Russia
Japanese attack with 5 bombers, 5 fighters and 5 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 9 artilleries, 1 factory_major, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
AA guns fire in Russia : 3/12 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Russia
Japanese roll dice for 5 bombers, 3 fighters and 4 tactical_bombers in Russia, round 1 : 8/12 hits
Russians roll dice for 4 aaGuns, 4 armour, 9 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 15/33 hits
4 infantry owned by the Russians , 5 bombers owned by the Japanese , 4 tactical_bombers owned by the Japanese , 3 fighters owned by the Japanese and 4 aaGuns owned by the Russians lost in Russia
Russians win with 4 armour, 9 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -133
Casualties for Japanese: 5 bombers, 5 fighters and 5 tactical_bombers
Casualties for Russians: 4 aaGuns and 4 infantryNon Combat Move - Japanese
4 infantry moved from Suiyuyan to Kansu
1 bomber moved from Kweichow to KansuPlace Units - Japanese
3 armour placed in Kiangsu
2 bombers and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Japanese collect 36 PUs (2 lost to blockades); end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 3 armour and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 armour
Kansu : 1 flag, 1 bomber and 10 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
Kazakhstan : 1 flag, 1 artillery
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
78 Sea Zone : 1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 5 infantry, 2 submarines, 3 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 55 / 68
Russians : 22 / 23
Japanese : 38 / 38
Americans : 58 / 83
Chinese : 4 / 11
British : 32 / 34
UK_Pacific : 20 / 17
Italians : 14 / 20
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.015
Median : 3.000
Variance : 1.391
Standard Deviation : 1.179
Total rolls : 65Null / Other
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.125
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Russians Combat
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.044
Median : 3.000
Variance : 0.841
Standard Deviation : 0.917
Total rolls : 45Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Interceptors? Bombing Raid see post below:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 3 armour, 1 factory_minor, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 battleships, 1 cruiser, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Jehol
Chinese take Jehol from Japanese
3 bombers moved from Midway to Japan
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 cruiser, 1 destroyer and 1 transport moved from 6 Sea Zone to 25 Sea Zone





