@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
13L G40 - Mryogen (Axis) vs ShrimpBoatChef (Allies +8)
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pushing game to top of stack - u r up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour and 8 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 armour, 3 artilleries and 12 infantry moved from Belarus to Bryansk
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 artilleries and 5 infantry moved from Ukraine to Bryansk
8 armour and 6 mech_infantrys moved from Western Ukraine to Bryansk
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
2 infantry moved from Finland to NorwayCombat - Germans
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Archangel, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Archangel, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 3 infantry in Archangel, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys in Bryansk, round 1 : 15/48 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Libya to Southern Italy
3 bombers moved from Western Germany to Southern Italy
2 fighters and 4 tactical_bombers moved from Western Germany to NovgorodPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 12 infantry
Germany : 1 factory_major
Norway : 2 infantry
Denmark : 3 aaGuns and 7 infantry
Holland Belgium : 2 aaGuns and 8 infantry
Southern Italy : 4 bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys
Rostov : 1 flag, 1 infantry
Archangel : 1 flag, 3 infantry
Eastern Poland : 1 flag, 3 armour and 3 mech_infantrys
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 4 tactical_bombers
Smolensk : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 68
Russians : 22 / 32
Japanese : 35 / 47
Americans : 58 / 83
Chinese : 6 / 11
British : 32 / 34
UK_Pacific : 20 / 17
Italians : 14 / 20
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 16 times
6 was rolled 11 times
Average roll : 3.621
Median : 4.000
Variance : 0.585
Standard Deviation : 0.765
Total rolls : 66Germans Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.500
Median : 4.000
Variance : 0.271
Standard Deviation : 0.521
Total rolls : 60Russians Combat
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.833
Median : 5.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6 -
Edit mode because upon retreat, it moved my pieces to wrong country. Fixed and gaming on. Now…what will you do? I think I know your original strategy, will you carry it out at the cost it entails?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
4 armour, 7 artilleries, 2 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 4 armour, 7 artilleries, 2 fighters, 38 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys
Russians roll dice for 4 armour, 7 artilleries, 2 fighters, 38 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 1 : 16/54 hits
Germans roll dice for 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys in Bryansk, round 1 : 12/48 hits
12 infantry owned by the Russians and 16 infantry owned by the Germans lost in Bryansk
Russians roll dice for 4 armour, 7 artilleries, 2 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 10/42 hits
Germans roll dice for 17 armour, 5 artilleries, 1 infantry and 9 mech_infantrys in Bryansk, round 2 : 15/32 hits
15 infantry owned by the Russians , 1 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 4 armour, 7 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 7/27 hits
Germans roll dice for 17 armour and 5 artilleries in Bryansk, round 3 : 11/22 hits
11 infantry owned by the Russians , 2 armour owned by the Germans and 5 artilleries owned by the Germans lost in Bryansk
4 armour owned by the Russians , 2 mech_infantrys owned by the Russians and 7 artilleries owned by the Russians retreated to Tambov
Germans win with 15 armour remaining. Battle score for attacker is 5
Casualties for Germans: 2 armour, 5 artilleries, 17 infantry and 9 mech_infantrys
Casualties for Russians: 38 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
7 infantry moved from Samara to Russia
1 infantry moved from Caucasus to Volgograd
2 aaGuns and 18 infantry moved from Timguska to NovosibirskPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 2 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 2 mech_infantrys
EDIT: Removing units owned by Russians from Tambov: 4 armour
EDIT: Adding units owned by Russians to Russia: 4 armour
EDIT: Removing units owned by Russians from Tambov: 7 artilleries
EDIT: Adding units owned by Russians to Russia: 7 artilleries
EDIT: Turning off Edit Mode
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers and 1 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
5 bombers, 5 fighters and 5 tactical_bombers moved from Kansu to Russia
3 armour moved from Kiangsu to Kweichow
1 bomber moved from Japan to Kweichow
1 armour, 4 artilleries and 5 infantry moved from Sumatra to 41 Sea Zone
1 cruiser moved from 41 Sea Zone to 78 Sea Zone
1 cruiser moved from 41 Sea Zone to 78 Sea Zone
1 armour, 4 artilleries, 2 battleships, 3 carriers, 4 destroyers, 3 fighters, 5 infantry, 2 submarines, 3 tactical_bombers and 5 transports moved from 41 Sea Zone to 78 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 3 armour and 1 bomber
British defend with 1 armour and 1 artillery
Japanese roll dice for 3 armour and 1 bomber in Kweichow, round 1 : 3/4 hits
Chinese roll dice for 1 armour and 1 artillery in Kweichow, round 1 : 0/2 hits
1 armour owned by the British and 1 artillery owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 armour and 1 bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Battle in Russia
Japanese attack with 5 bombers, 5 fighters and 5 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 9 artilleries, 1 factory_major, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
AA guns fire in Russia : 3/12 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Russia
Japanese roll dice for 5 bombers, 3 fighters and 4 tactical_bombers in Russia, round 1 : 8/12 hits
Russians roll dice for 4 aaGuns, 4 armour, 9 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 15/33 hits
4 infantry owned by the Russians , 5 bombers owned by the Japanese , 4 tactical_bombers owned by the Japanese , 3 fighters owned by the Japanese and 4 aaGuns owned by the Russians lost in Russia
Russians win with 4 armour, 9 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -133
Casualties for Japanese: 5 bombers, 5 fighters and 5 tactical_bombers
Casualties for Russians: 4 aaGuns and 4 infantryNon Combat Move - Japanese
4 infantry moved from Suiyuyan to Kansu
1 bomber moved from Kweichow to KansuPlace Units - Japanese
3 armour placed in Kiangsu
2 bombers and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Japanese collect 36 PUs (2 lost to blockades); end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 3 armour and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 armour
Kansu : 1 flag, 1 bomber and 10 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
Kazakhstan : 1 flag, 1 artillery
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
78 Sea Zone : 1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 5 infantry, 2 submarines, 3 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 55 / 68
Russians : 22 / 23
Japanese : 38 / 38
Americans : 58 / 83
Chinese : 4 / 11
British : 32 / 34
UK_Pacific : 20 / 17
Italians : 14 / 20
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.015
Median : 3.000
Variance : 1.391
Standard Deviation : 1.179
Total rolls : 65Null / Other
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.125
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Russians Combat
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.044
Median : 3.000
Variance : 0.841
Standard Deviation : 0.917
Total rolls : 45Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Interceptors? Bombing Raid see post below:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 3 armour, 1 factory_minor, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 battleships, 1 cruiser, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Jehol
Chinese take Jehol from Japanese
3 bombers moved from Midway to Japan
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 cruiser, 1 destroyer and 1 transport moved from 6 Sea Zone to 25 Sea Zone -
interceptors @ Japan?
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Yea the 3 of them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 3 armour, 1 factory_minor, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 battleships, 1 cruiser, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Jehol
Chinese take Jehol from Japanese
3 bombers moved from Midway to Japan
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 cruiser, 1 destroyer and 1 transport moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Shantung
Battle in Denmark
Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 3 aaGuns and 7 infantry
Americans roll dice for 2 battleships and 1 cruiser in Denmark, round 1 : 2/3 hits
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Denmark, round 1 : 1/5 hits
Germans roll dice for 3 aaGuns and 7 infantry in Denmark, round 1 : 2/7 hits
3 aaGuns owned by the Germans and 2 infantry owned by the Americans lost in Denmark
Americans roll dice for 2 artilleries and 1 mech_infantry in Denmark, round 2 : 0/3 hits
Germans roll dice for 7 infantry in Denmark, round 2 : 3/7 hits
1 mech_infantry owned by the Americans and 2 artilleries owned by the Americans lost in Denmark
Germans win, taking 35 Sea Zone from Japanese, taking Shantung from Japanese with 7 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 aaGuns
Casualties for Americans: 2 artilleries, 2 infantry and 1 mech_infantry
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Japanese launches 3 interceptors out of Japan
Defenders Fire, : 0/3 hits
Attackers Fire, : 2/7 hits
2 fighters owned by the Japanese lost in Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
AA guns fire in Japan : 0/4 hits
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Japan rolls: 5,3,7 and causes: 15 damage to unit: factory_major
Bombing raid in Japan causes 18 damage total. Damaged units is as follows: airfield = 3, factory_major = 15
Cleaning up after air battlesNon Combat Move - Americans
3 bombers, 3 fighters and 1 tactical_bomber moved from Japan to Korea
1 battleship and 2 carriers moved from 7 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Western United States to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Gibraltar to Morocco
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter, 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 factory_minor placed in Korea
2 submarines and 1 transport placed in 10 Sea Zone
1 armour placed in Western United States
2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
1 tactical_bomber placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 3 artilleries, 1 fighter and 1 infantry
Japanese defend with 3 armour
Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kweichow, round 1 : 2/5 hits
Japanese roll dice for 3 armour in Kweichow, round 1 : 3/3 hits
2 artilleries owned by the Chinese , 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 3 armour
Casualties for Chinese: 2 artilleries and 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 armour, 1 artillery, 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Egypt to Syria
2 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Syria
British attack with 2 armour
Italians defend with 2 infantry
British roll dice for 2 armour in Syria, round 1 : 2/2 hits
Italians roll dice for 2 infantry in Syria, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 armour remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Normandy BordeauxNon Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 carrier and 1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
1 battleship and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Scotland to United Kingdom
1 aaGun and 1 fighter moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Belgian Congo to Egypt
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from West India to India
1 armour and 1 tactical_bomber moved from Yunnan to India
1 artillery moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
1 battleship moved from 39 Sea Zone to 36 Sea ZonePlace Units - British
1 armour and 1 artillery placed in United Kingdom
1 factory_minor placed in Egypt
1 bomber placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour, 2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour, 2 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 4 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Libya to Tunisia
1 fighter moved from Southern Italy to Tunisia
1 fighter moved from Southern Italy to Tunisia
1 fighter moved from Southern France to Tunisia
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
6 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Ukraine to RostovCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 6 infantry
British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 1 : 3/8 hits
British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 3 fighters
British defend with 2 infantry
Italians roll dice for 1 artillery and 3 fighters in Tunisia, round 1 : 2/4 hits
British roll dice for 2 infantry in Tunisia, round 1 : 0/2 hits
2 infantry owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in GibraltarNon Combat Move - Italians
3 fighters moved from Tunisia to Libya
1 artillery moved from Southern Italy to Northern Italy
4 aaGuns moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 4 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 artillery
Northern Italy : 6 artilleries, 1 factory_major and 5 infantry
Libya : 3 fighters
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Rostov : 2 infantry
Bessarabia : 1 flag
92 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 53 / 68
Russians : 22 / 23
Japanese : 28 / 38
Americans : 58 / 83
Chinese : 11 / 17
British : 33 / 41
UK_Pacific : 23 / 28
Italians : 15 / 20
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to Korea
1 fighter moved from Philippines to Kwangsi
1 cruiser moved from 7 Sea Zone to 19 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Queensland to Philippines
1 aaGun, 1 armour, 1 artillery, 1 fighter and 4 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 1 bomber placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from Egypt to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
15 armour moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
2 fighters and 4 tactical_bombers moved from Novgorod to Russia
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Southern Italy to Russia
3 bombers moved from Southern Italy to RussiaCombat - Germans
Battle in Russia
Germans attack with 18 armour, 4 bombers, 2 fighters and 4 tactical_bombers
Russians defend with 1 airfield, 4 armour, 9 artilleries, 1 factory_major, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans roll dice for 18 armour, 4 bombers, 2 fighters and 4 tactical_bombers in Russia, round 1 : 16/28 hits
Russians roll dice for 4 armour, 9 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 12/29 hits
11 infantry owned by the Russians , 12 armour owned by the Germans , 3 artilleries owned by the Russians and 2 mech_infantrys owned by the Russians lost in Russia
Germans roll dice for 6 armour, 4 bombers, 2 fighters and 4 tactical_bombers in Russia, round 2 : 10/16 hits
Russians roll dice for 4 armour, 6 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 2 : 4/13 hits
4 armour owned by the Russians , 4 armour owned by the Germans and 6 artilleries owned by the Russians lost in Russia
Germans roll dice for 2 armour, 4 bombers, 2 fighters and 4 tactical_bombers in Russia, round 3 : 7/12 hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Russia, round 3 : 3/3 hits
1 tactical_bomber owned by the Russians , 2 tactical_bombers owned by the Germans , 1 armour owned by the Germans and 2 fighters owned by the Russians lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 17 armour and 2 tactical_bombers
Casualties for Russians: 4 armour, 9 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
3 armour moved from Novgorod to Finland
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun and 6 infantry moved from Western Germany to Denmark
2 aaGuns and 8 infantry moved from Holland Belgium to Western Germany
4 bombers, 2 fighters and 2 tactical_bombers moved from Russia to BryanskPlace Units - Germans
3 infantry placed in France
3 armour placed in Ukraine
3 armour placed in Novgorod
4 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour and 16 infantry
Germany : 1 factory_major
Norway : 2 infantry
Denmark : 1 aaGun and 13 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 armour, 4 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Rostov : 1 flag
Archangel : 1 flag, 3 infantry
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 armour and 1 factory_minor
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 3 armourProduction/PUs Summary :
Germans : 58 / 102
Russians : 17 / 0
Japanese : 28 / 38
Americans : 58 / 83
Chinese : 11 / 17
British : 33 / 41
UK_Pacific : 23 / 28
Italians : 15 / 20
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - Russians
8 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
10 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Smolensk to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in Kazakhstan
Russians attack with 11 infantry
Japanese defend with 1 artillery
Russians roll dice for 11 infantry in Kazakhstan, round 1 : 1/11 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 10 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Novosibirsk to Tsinghai
1 aaGun moved from Novosibirsk to Kazakhstan
1 submarine moved from 113 Sea Zone to 114 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese repair 18 damage on 3 airfields and 15 factory_majors; Remaining resources: 20 PUs; 0 SuicideAttackTokens;
Japanese buy 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 cruiser moved from 78 Sea Zone to 80 Sea Zone
1 cruiser moved from 78 Sea Zone to 80 Sea Zone
1 armour, 4 artilleries, 2 battleships, 3 carriers, 4 destroyers, 3 fighters, 5 infantry, 2 submarines, 3 tactical_bombers and 5 transports moved from 78 Sea Zone to 80 Sea Zone
2 bombers and 1 fighter moved from Japan to 19 Sea Zone
1 mech_infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
3 armour moved from Kiangsu to Shantung
1 bomber moved from Kansu to Shantung
10 infantry moved from Kansu to ShensiCombat - Japanese
Battle in Shantung
Japanese attack with 3 armour and 1 bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour and 1 bomber in Shantung, round 1 : 4/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 1 : 2/2 hits
1 artillery owned by the Americans , 2 armour owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 armour
Casualties for Americans: 1 artillery and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 2 bombers and 1 fighter
ANZAC defend with 1 cruiser; Americans defend with 1 transport
Japanese roll dice for 2 bombers and 1 fighter in 19 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 cruiser and 1 transport in 19 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Japanese , 1 cruiser owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 bomber moved from 19 Sea Zone to Japan
1 bomber moved from Shantung to KiangsuPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,3
Japanese collect 24 PUs (5 lost to blockades); end with 26 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 armour
Kiangsu : 1 aaGun, 1 bomber, 1 factory_minor and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 12 infantry
Shensi : 1 flag, 10 infantry
Suiyuyan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
80 Sea Zone : 1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 5 infantry, 2 submarines, 3 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 57 / 102
Russians : 19 / 0
Japanese : 29 / 26
Americans : 58 / 83
Chinese : 9 / 17
British : 33 / 41
UK_Pacific : 23 / 28
Italians : 15 / 20
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 bomber, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Korea to Japan
1 armour moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to Shantung
1 fighter and 1 tactical_bomber moved from Korea to Shantung
2 fighters moved from Korea to Japan
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 armour and 2 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from Morocco to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Amur to Shantung -
interceptor @ Japan?





