hmm, vichy was activated on F2? per the rules this shud only apply F1…
8f4c9f83-f52c-4238-b92f-dd00f2d93e37-image.png
so i’m confused about this. @Adam514 does triplea have it wrong?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 5 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 armour, 2 artilleries and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 battleships and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
scramble? Kamikaze? SZ 6
No scramble, 3 kamikaze’s on destroyer and 3 on the cruiser.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 5 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 armour, 2 artilleries and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 battleships and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,4,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,3,6
Battle in Morocco
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 battleships and 1 cruiser in Morocco, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Korea
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 battleship and 1 carrier moved from 26 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
3 bombers moved from Eastern United States to Midway
1 fighter moved from Hawaiian Islands to Midway
1 armour, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Eastern United States to Gibraltar
Place Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 fighter, 4 infantry and 1 tactical_bomber placed in Eastern United States
Americans undo move 3.
1 fighter and 3 infantry placed in Eastern United States
2 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
6 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 armour and 1 infantry
Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 1 : 0/7 hits
Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 1 : 1/3 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits
Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 2 : 2/3 hits
2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits
Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 0/3 hits
Japanese roll dice for 2 armour in Kweichow, round 4 : 2/2 hits
2 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 2 armour remaining. Battle score for attacker is -15
Casualties for Japanese: 1 infantry
Casualties for Chinese: 6 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 armour, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 armour, 1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Burma to Kweichow
1 fighter moved from Yunnan to French Indo China
1 fighter moved from Yunnan to Kweichow
1 armour moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in Kweichow
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 armour
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/5 hits
Japanese roll dice for 2 armour in Kweichow, round 1 : 1/2 hits
1 infantry owned by the British and 2 armour owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for British: 1 infantry
Battle in Algeria
Battle in French Indo China
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 1 : 1/3 hits
Japanese roll dice for 1 armour in French Indo China, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in French Indo China
British win, taking Algeria from Italians, taking French Indo China from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from French Indo China to India
1 fighter moved from Kweichow to India
1 tactical_bomber moved from Kweichow to Yunnan
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 aaGun and 12 infantry moved from Burma to India
1 infantry moved from Eastern Persia to West India
1 armour moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
Place Units - British
1 armour and 1 fighter placed in Union of South Africa
1 fighter and 1 transport placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 29 PUs (3 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 98 Sea Zone to 95 Sea Zone
2 destroyers, 1 submarine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from France to Southern France
5 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 92 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 fighter moved from Bulgaria to Southern Italy
1 artillery moved from Tunisia to Libya
4 aaGuns moved from France to Southern France
Place Units - Italians
3 infantry placed in Northern Italy
2 artilleries and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for Italians :
Southern France : 1 flag, 4 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Syria : 1 flag, 2 infantry
France : 2 artilleries
Tunisia : 1 flag
Northern Italy : 1 factory_major and 3 infantry
Libya : 1 artillery
Southern Italy : 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Bessarabia : 1 flag
Ukraine : 2 infantry
95 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 51 / 62
Russians : 27 / 32
Japanese : 38 / 47
Americans : 58 / 83
Chinese : 6 / 11
British : 32 / 34
UK_Pacific : 17 / 17
Italians : 14 / 20
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Burma to India
2 fighters moved from New Zealand to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 7 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 2 infantry moved from South Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
1 fighter moved from Queensland to Philippines
1 fighter moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
system is back up. let’s game.
pushing game to top of stack - u r up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 armour, 3 artilleries and 12 infantry moved from Belarus to Bryansk
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 artilleries and 5 infantry moved from Ukraine to Bryansk
8 armour and 6 mech_infantrys moved from Western Ukraine to Bryansk
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
2 infantry moved from Finland to Norway
Combat - Germans
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Archangel, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Archangel, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 3 infantry in Archangel, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys in Bryansk, round 1 : 15/48 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Libya to Southern Italy
3 bombers moved from Western Germany to Southern Italy
2 fighters and 4 tactical_bombers moved from Western Germany to Novgorod
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
8 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 12 infantry
Germany : 1 factory_major
Norway : 2 infantry
Denmark : 3 aaGuns and 7 infantry
Holland Belgium : 2 aaGuns and 8 infantry
Southern Italy : 4 bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys
Rostov : 1 flag, 1 infantry
Archangel : 1 flag, 3 infantry
Eastern Poland : 1 flag, 3 armour and 3 mech_infantrys
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 4 tactical_bombers
Smolensk : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 56 / 68
Russians : 22 / 32
Japanese : 35 / 47
Americans : 58 / 83
Chinese : 6 / 11
British : 32 / 34
UK_Pacific : 20 / 17
Italians : 14 / 20
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 16 times
6 was rolled 11 times
Average roll : 3.621
Median : 4.000
Variance : 0.585
Standard Deviation : 0.765
Total rolls : 66
Germans Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.500
Median : 4.000
Variance : 0.271
Standard Deviation : 0.521
Total rolls : 60
Russians Combat
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.833
Median : 5.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Edit mode because upon retreat, it moved my pieces to wrong country. Fixed and gaming on. Now…what will you do? I think I know your original strategy, will you carry it out at the cost it entails?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
4 armour, 7 artilleries, 2 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 4 armour, 7 artilleries, 2 fighters, 38 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys
Russians roll dice for 4 armour, 7 artilleries, 2 fighters, 38 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 1 : 16/54 hits
Germans roll dice for 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys in Bryansk, round 1 : 12/48 hits
12 infantry owned by the Russians and 16 infantry owned by the Germans lost in Bryansk
Russians roll dice for 4 armour, 7 artilleries, 2 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 10/42 hits
Germans roll dice for 17 armour, 5 artilleries, 1 infantry and 9 mech_infantrys in Bryansk, round 2 : 15/32 hits
15 infantry owned by the Russians , 1 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 4 armour, 7 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 7/27 hits
Germans roll dice for 17 armour and 5 artilleries in Bryansk, round 3 : 11/22 hits
11 infantry owned by the Russians , 2 armour owned by the Germans and 5 artilleries owned by the Germans lost in Bryansk
4 armour owned by the Russians , 2 mech_infantrys owned by the Russians and 7 artilleries owned by the Russians retreated to Tambov
Germans win with 15 armour remaining. Battle score for attacker is 5
Casualties for Germans: 2 armour, 5 artilleries, 17 infantry and 9 mech_infantrys
Casualties for Russians: 38 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
7 infantry moved from Samara to Russia
1 infantry moved from Caucasus to Volgograd
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 2 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 2 mech_infantrys
EDIT: Removing units owned by Russians from Tambov: 4 armour
EDIT: Adding units owned by Russians to Russia: 4 armour
EDIT: Removing units owned by Russians from Tambov: 7 artilleries
EDIT: Adding units owned by Russians to Russia: 7 artilleries
EDIT: Turning off Edit Mode
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers and 1 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
5 bombers, 5 fighters and 5 tactical_bombers moved from Kansu to Russia
3 armour moved from Kiangsu to Kweichow
1 bomber moved from Japan to Kweichow
1 armour, 4 artilleries and 5 infantry moved from Sumatra to 41 Sea Zone
1 cruiser moved from 41 Sea Zone to 78 Sea Zone
1 cruiser moved from 41 Sea Zone to 78 Sea Zone
1 armour, 4 artilleries, 2 battleships, 3 carriers, 4 destroyers, 3 fighters, 5 infantry, 2 submarines, 3 tactical_bombers and 5 transports moved from 41 Sea Zone to 78 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 3 armour and 1 bomber
British defend with 1 armour and 1 artillery
Japanese roll dice for 3 armour and 1 bomber in Kweichow, round 1 : 3/4 hits
Chinese roll dice for 1 armour and 1 artillery in Kweichow, round 1 : 0/2 hits
1 armour owned by the British and 1 artillery owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 armour and 1 bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Battle in Russia
Japanese attack with 5 bombers, 5 fighters and 5 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 9 artilleries, 1 factory_major, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
AA guns fire in Russia : 3/12 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Russia
Japanese roll dice for 5 bombers, 3 fighters and 4 tactical_bombers in Russia, round 1 : 8/12 hits
Russians roll dice for 4 aaGuns, 4 armour, 9 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 15/33 hits
4 infantry owned by the Russians , 5 bombers owned by the Japanese , 4 tactical_bombers owned by the Japanese , 3 fighters owned by the Japanese and 4 aaGuns owned by the Russians lost in Russia
Russians win with 4 armour, 9 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -133
Casualties for Japanese: 5 bombers, 5 fighters and 5 tactical_bombers
Casualties for Russians: 4 aaGuns and 4 infantry
Non Combat Move - Japanese
4 infantry moved from Suiyuyan to Kansu
1 bomber moved from Kweichow to Kansu
Place Units - Japanese
3 armour placed in Kiangsu
2 bombers and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Japanese collect 36 PUs (2 lost to blockades); end with 38 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 3 armour and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 armour
Kansu : 1 flag, 1 bomber and 10 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
Kazakhstan : 1 flag, 1 artillery
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
78 Sea Zone : 1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 5 infantry, 2 submarines, 3 tactical_bombers and 5 transports
Production/PUs Summary :
Germans : 55 / 68
Russians : 22 / 23
Japanese : 38 / 38
Americans : 58 / 83
Chinese : 4 / 11
British : 32 / 34
UK_Pacific : 20 / 17
Italians : 14 / 20
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.015
Median : 3.000
Variance : 1.391
Standard Deviation : 1.179
Total rolls : 65
Null / Other
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.125
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Russians Combat
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.044
Median : 3.000
Variance : 0.841
Standard Deviation : 0.917
Total rolls : 45
Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Interceptors? Bombing Raid see post below:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 3 armour, 1 factory_minor, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 battleships, 1 cruiser, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Jehol
Chinese take Jehol from Japanese
3 bombers moved from Midway to Japan
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 cruiser, 1 destroyer and 1 transport moved from 6 Sea Zone to 25 Sea Zone
interceptors @ Japan?
Yea the 3 of them.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 3 armour, 1 factory_minor, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 battleships, 1 cruiser, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Jehol
Chinese take Jehol from Japanese
3 bombers moved from Midway to Japan
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 cruiser, 1 destroyer and 1 transport moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Shantung
Battle in Denmark
Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 3 aaGuns and 7 infantry
Americans roll dice for 2 battleships and 1 cruiser in Denmark, round 1 : 2/3 hits
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Denmark, round 1 : 1/5 hits
Germans roll dice for 3 aaGuns and 7 infantry in Denmark, round 1 : 2/7 hits
3 aaGuns owned by the Germans and 2 infantry owned by the Americans lost in Denmark
Americans roll dice for 2 artilleries and 1 mech_infantry in Denmark, round 2 : 0/3 hits
Germans roll dice for 7 infantry in Denmark, round 2 : 3/7 hits
1 mech_infantry owned by the Americans and 2 artilleries owned by the Americans lost in Denmark
Germans win, taking 35 Sea Zone from Japanese, taking Shantung from Japanese with 7 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 aaGuns
Casualties for Americans: 2 artilleries, 2 infantry and 1 mech_infantry
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Japanese launches 3 interceptors out of Japan
Defenders Fire, : 0/3 hits
Attackers Fire, : 2/7 hits
2 fighters owned by the Japanese lost in Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
AA guns fire in Japan : 0/4 hits
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Japan rolls: 5,3,7 and causes: 15 damage to unit: factory_major
Bombing raid in Japan causes 18 damage total. Damaged units is as follows: airfield = 3, factory_major = 15
Cleaning up after air battles
Non Combat Move - Americans
3 bombers, 3 fighters and 1 tactical_bomber moved from Japan to Korea
1 battleship and 2 carriers moved from 7 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Western United States to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Gibraltar to Morocco
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter, 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
Place Units - Americans
1 factory_minor placed in Korea
2 submarines and 1 transport placed in 10 Sea Zone
1 armour placed in Western United States
2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
1 tactical_bomber placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs