I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?13L G40 - Mryogen (Axis) vs ShrimpBoatChef (Allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Libya to Northern Italy
2 armour and 1 mech_infantry moved from Yunnan to Shensi
Chinese take Shensi from Japanese
1 armour moved from Egypt to Tobruk
1 fighter moved from Alexandria to Tobruk
2 fighters moved from Libya to Tobruk
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Greece
1 infantry moved from Greece to Bulgaria
British take Bulgaria from GermansCombat - British
Battle in Tobruk
British attack with 1 armour and 3 fighters
Italians defend with 1 fighter
British roll dice for 1 armour and 3 fighters in Tobruk, round 1 : 3/4 hits
Italians roll dice for 1 fighter in Tobruk, round 1 : 0/1 hits
1 fighter owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.Non Combat Move - British
1 bomber moved from Northern Italy to Greece
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
3 fighters moved from Tobruk to Greece
2 fighters moved from United Kingdom to 91 Sea Zone
2 fighters moved from United Kingdom to Morocco
1 fighter moved from Libya to Morocco
1 fighter moved from Libya to Greece
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun and 17 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Yunnan to Eastern Persia
1 aaGun, 5 artilleries and 5 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Kwangtung to Szechwan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 aaGun, 2 artilleries and 1 infantry moved from Kiangsi to Hunan
1 battleship and 1 cruiser moved from 39 Sea Zone to 36 Sea ZonePlace Units - British
1 factory_minor placed in Greece
1 armour placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,6,4,2,5,6,6,3,2,6,1
British collect 35 PUs (2 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
3 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 3 armour and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from Rostov to CaucasusCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 3 transports
Italians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for British: 1 transport
Casualties for Americans: 3 transportsNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 4 aaGuns, 5 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 1 airfield, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 9 infantry
Bessarabia : 1 flag
Caucasus : 1 infantryProduction/PUs Summary :
Germans : 61 / 88
Russians : 14 / 0
Japanese : 9 / 9
Americans : 63 / 88
Chinese : 22 / 27
British : 37 / 40
UK_Pacific : 23 / 28
Italians : 12 / 12
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Philippines to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA guns fire in Caroline Islands : 0/3 hits
ANZAC roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Caroline Islands, round 1 : 3/7 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
1 bomber moved from Caroline Islands to Marianas
2 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier moved from 34 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from New South Wales to New Guinea
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from West India to Eastern Persia
1 infantry moved from Shan State to YunnanPlace Units - ANZAC
1 battleship and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
1 cruiser moved from 92 Sea Zone to 91 Sea ZoneTurn Complete - French
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Going to need scramble and OOL for sea zone 92.
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file
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 artilleries, 2 factory_minors and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
3 infantry moved from Yugoslavia to Romania
4 bombers moved from Southern Italy to 92 Sea Zone
3 bombers moved from Western Germany to 92 Sea Zone
3 armour moved from Ukraine to Romania
2 artilleries moved from Germany to Slovakia Hungary
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Volgograd to Northwest Persia
1 armour moved from Kazakhstan to Volgograd
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Russia to Vologda
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Tambov
2 armour moved from Russia to Tambov
2 fighters and 2 tactical_bombers moved from Russia to Vologda
2 infantry moved from Karelia to Finland -
scramble 3 UK Fighters. 1/2 hits to big ships, then sink US carrier, then cruisers, then fighters, then sink battleship/s.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 bombers, 2 factory_minors and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Tambov
1 armour moved from Russia to Tambov
3 armour moved from Ukraine to Romania
3 infantry moved from Yugoslavia to Romania
2 artilleries moved from Germany to Slovakia Hungary
1 infantry moved from Belarus to Eastern Poland
2 infantry moved from Karelia to Finland
3 bombers moved from Western Germany to 92 Sea Zone
4 bombers moved from Southern Italy to 92 Sea Zone
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Russia to VologdaCombat - Germans
Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone
Battle in Tambov
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Tambov, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Vologda, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 7 bombers
British defend with 1 battleship, 1 cruiser and 3 fighters; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports
Germans roll dice for 7 bombers in 92 Sea Zone, round 1 : 6/7 hits
Units damaged: 1 battleship owned by the Americans and 1 battleship owned by the British
Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 5 fighters and 3 transports in 92 Sea Zone, round 1 : 7/10 hits
1 cruiser owned by the British , 7 bombers owned by the Germans , 1 carrier owned by the Americans and 1 cruiser owned by the Americans lost in 92 Sea Zone
Americans win with 2 battleships, 5 fighters and 3 transports remaining. Battle score for attacker is -44
Casualties for Germans: 7 bombers
Casualties for British: 1 cruiser
Casualties for Americans: 1 carrier and 1 cruiser
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
2 fighters owned by the Americans forced to land in MoroccoNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Vologda to Slovakia HungaryPlace Units - Germans
1 factory_minor placed in Caucasus
1 factory_minor placed in Romania
3 armour placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag, 1 infantry
Kazakhstan : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries, 2 fighters and 2 tactical_bombers
Western Germany : 2 aaGuns, 1 airfield, 10 artilleries, 3 bombers, 1 factory_major, 1 harbour and 9 infantry
Romania : 6 armour, 1 factory_minor and 3 infantry
Germany : 1 factory_major
Norway : 6 armour and 2 infantry
Denmark : 1 aaGun and 13 infantry
Northern Italy : 7 artilleries and 4 infantry
Southern Italy : 9 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Urals : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag, 1 armour
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 armour
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor
Smolensk : 1 flag
Samara : 1 flag
Northwest Persia : 1 flag, 7 armour and 3 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 67 / 92
Russians : 8 / 0
Japanese : 9 / 9
Americans : 63 / 88
Chinese : 22 / 27
British : 37 / 40
UK_Pacific : 23 / 28
Italians : 12 / 12
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - Russians
4 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Tsinghai to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 6 infantry
Germans defend with 1 armour
Russians roll dice for 6 infantry in Novosibirsk, round 1 : 1/6 hits
Germans roll dice for 1 armour in Novosibirsk, round 1 : 0/1 hits
1 armour owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 aaGun moved from Kansu to NovosibirskTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 9 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 bombers and 3 infantry moved from Sikang to Kazakhstan
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports moved from 80 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Kazakhstan
Japanese attack with 2 bombers and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kazakhstan to Southern Italy
1 bomber moved from Kazakhstan to Southern ItalyTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,5,4,4,2,1,5,1,3,1,3,1,5,2,3,1,5
Japanese collect 2 PUs (8 lost to blockades); end with 11 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 16 infantry
Sikang : 1 flag
Kazakhstan : 1 flag, 2 infantry
39 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports
Southern Italy : 2 bombersProduction/PUs Summary :
Germans : 65 / 92
Russians : 9 / 0
Japanese : 10 / 11
Americans : 63 / 88
Chinese : 22 / 27
British : 37 / 40
UK_Pacific : 23 / 28
Italians : 12 / 12
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour moved from Kweichow to Sikang
Chinese take Sikang from Japanese
1 armour and 1 infantry moved from Formosa to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
2 armour moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
5 armour and 5 infantry moved from 6 Sea Zone to Japan
3 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
4 bombers moved from Korea to Japan
1 fighter moved from Korea to Manchuria
2 fighters moved from Korea to Japan
1 fighter moved from Manchuria to 6 Sea Zone
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Greece to Yugoslavia
Americans take Yugoslavia from GermansCombat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in Japan
Americans attack with 5 armour, 4 bombers, 3 fighters, 5 infantry and 3 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 16 infantry
AA guns fire in Japan : 1/9 hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 1 battleship and 2 cruisers in Japan, round 1 : 3/3 hits
Americans roll dice for 5 armour, 4 bombers, 2 fighters, 5 infantry and 3 tactical_bombers in Japan, round 1 : 9/19 hits
Japanese roll dice for 3 aaGuns, 1 armour, 1 fighter and 16 infantry in Japan, round 1 : 5/18 hits
9 infantry owned by the Japanese , 3 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Japan
Americans roll dice for 5 armour, 4 bombers, 2 fighters and 3 tactical_bombers in Japan, round 2 : 7/14 hits
Japanese roll dice for 1 armour, 1 fighter and 7 infantry in Japan, round 2 : 4/9 hits
7 infantry owned by the Japanese and 4 armour owned by the Americans lost in Japan
Americans roll dice for 1 armour, 4 bombers, 2 fighters and 3 tactical_bombers in Japan, round 3 : 5/10 hits
Japanese roll dice for 1 armour and 1 fighter in Japan, round 3 : 1/2 hits
1 fighter owned by the Americans , 1 armour owned by the Japanese and 1 fighter owned by the Japanese lost in Japan
Americans captures 11PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking 22 Sea Zone from Japanese, taking Japan from Japanese with 1 armour, 4 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 3 aaGuns, 1 armour, 1 fighter and 16 infantry
Casualties for Americans: 4 armour, 2 fighters and 5 infantryNon Combat Move - Americans
4 bombers moved from Japan to Chahar
1 fighter and 3 tactical_bombers moved from Japan to Korea
1 armour moved from Jehol to Suiyuyan
1 armour moved from Suiyuyan to Novosibirsk
1 artillery moved from Jehol to Chahar
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
4 submarines moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 armour, 2 infantry and 2 tactical_bombers moved from Greece to Bulgaria
3 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 94 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 96 Sea Zone to 99 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 99 Sea Zone to Greece
1 armour moved from Libya to Alexandria
3 infantry moved from Tunisia to Libya
3 infantry moved from Algeria to Tunisia
1 armour and 1 artillery moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Morocco to Gibraltar
2 fighters moved from Morocco to GibraltarPlace Units - Americans
2 destroyers and 4 transports placed in 101 Sea Zone
2 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Eastern United States
1 bomber placed in KoreaTurn Complete - Americans
Americans collect 73 PUs; end with 84 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 3 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Tsinghai
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Hopei to ChaharPlace Units - Chinese
3 artilleries and 5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
Was that our 1st game?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 1 airfield, 3 armour and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
2 armour and 1 mech_infantry moved from Shensi to Kazakhstan
1 tactical_bomber moved from Szechwan to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Kazakhstan, round 1 : 1/2 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 1 : 3/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 aaGun, 1 armour, 17 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 tactical_bomber moved from Kazakhstan to Persia
1 aaGun, 5 artilleries and 5 infantry moved from Szechwan to Sikang
1 aaGun, 2 artilleries and 1 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Tobruk to Egypt
1 aaGun, 2 artilleries and 3 infantry moved from Algeria to Tunisia
1 armour, 3 fighters and 5 infantry moved from Greece to Bulgaria
1 fighter moved from Greece to BulgariaPlace Units - British
1 airfield placed in Gibraltar
3 armour placed in Egypt
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 armour and 1 fighter
EDIT: Adding units owned by British to Eastern Persia: 3 armour
EDIT: Adding units owned by British to Persia: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 mech_infantry placed in India
1 factory_minor placed in West IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,3,4,3,2,5,5,5,3,4,6
UK_Pacific collect 20 PUs (3 lost to blockades); end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 fighter and 1 mech_infantry -
Hello Mr Yogen, yes, first game I think. Also, I was unable to place my factory in Persia…is it a glitch by game? Or unallowed? I ask, because i was already in possession of territory, etc.
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Yea the game is won. Re-match?
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sure. switch sides? Same bid?
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Okay for my +8 I will take a british destroyer in sea zone 91.





