13L G40 - Mryogen (Axis) vs ShrimpBoatChef (Allies +8)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Szechwan to Kweichow
                1 fighter and 3 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 1 :  1/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 1 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 1 :  2/5 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 1 :  0/2 hits
                        2 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British buy 2 armour and 1 carrier; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 armour moved from Kenya to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Tanganyika Territory to Belgian Congo
                2 armour moved from Union of South Africa to Belgian Congo
                1 armour moved from Burma to French Indo China
                2 fighters moved from India to French Indo China

    Combat - British
                Battle in Belgian Congo
                    British attack with 2 armour and 3 infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 armour and 3 infantry in Belgian Congo, round 1 :  3/5 hits
                        Italians roll dice for 1 infantry in Belgian Congo, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in French Indo China
                    British attack with 1 armour and 2 fighters
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 2 fighters in French Indo China, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 artilleries and 2 infantry moved from Burma to Yunnan
                2 fighters moved from French Indo China to Yunnan
                1 armour moved from India to Yunnan
                2 aaGuns, 1 artillery, 9 infantry and 1 tactical_bomber moved from India to Burma
                1 aaGun moved from Burma to Yunnan
                1 destroyer moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from West India to India
                1 infantry moved from Union of South Africa to Rhodesia
                2 infantry moved from Ethiopia to 76 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 infantry moved from Persia to Eastern Persia

    Place Units - British
                1 carrier placed in 109 Sea Zone
                2 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,5,2
                British collect 28 PUs (3 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                2 armour, 1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,6,5,2,4,1,2,1,6,2,3,1,2,2,5,2,1,5,3,3,6,4,4
                UK_Pacific collect 20 PUs (1 lost to blockades); end with 20 PUs total
                Some Units in India change ownership: 2 armour, 1 artillery and 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour moved from Bessarabia to Ukraine
                1 fighter moved from Romania to Ukraine
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from French
                1 battleship moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                1 infantry moved from 98 Sea Zone to Syria

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 1 armour and 1 fighter
                    Russians defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 armour and 1 fighter in Ukraine, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Ukraine, round 1 :  0/1 hits
                        Italians roll dice for 1 armour and 1 fighter in Ukraine, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
                    Italians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Syria

    Non Combat Move - Italians
                1 infantry moved from Romania to Bessarabia
                1 infantry moved from Romania to Bessarabia
                1 fighter moved from Ukraine to Bulgaria
                1 fighter moved from Tunisia to Southern Italy
                1 fighter moved from Tunisia to Southern Italy
                1 artillery moved from Algeria to Tunisia
                1 artillery moved from Normandy Bordeaux to France
                1 artillery moved from Normandy Bordeaux to France
                1 infantry moved from Normandy Bordeaux to France
                1 aaGun moved from Southern France to France
                1 aaGun moved from Southern France to France
                1 aaGun moved from Northern Italy to France
                1 aaGun moved from Northern Italy to France

    Place Units - Italians
                2 artilleries and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Morocco : 1 flag, 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 2 infantry
        France : 4 aaGuns, 2 artilleries and 1 infantry
        Tunisia : 1 flag, 1 artillery
        Northern Italy : 2 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Bessarabia : 1 flag, 2 infantry
        Bulgaria : 1 fighter
        97 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        98 Sea Zone : 1 battleship, 1 cruiser and 1 transport

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 32 / 37
        Japanese : 38 / 43
        Americans : 52 / 77
        Chinese : 5 / 12
        British : 31 / 33
        UK_Pacific : 21 / 20
        Italians : 16 / 21
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Russians Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Siam to Shan State
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,2,5,5,2,3,1,3,6,1,2,5,1,1,3,2,6,5,5,2,5,3,3
                ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 artilleries and 6 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                8 armour and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Belarus
                3 artilleries and 10 infantry moved from Baltic States to Belarus
                6 infantry moved from Novgorod to Belarus
                1 infantry moved from Karelia to Finland
                1 infantry moved from Karelia to Finland
                1 bomber moved from Tobruk to 81 Sea Zone

    Combat - Germans
                Battle in Belarus
                    Germans attack with 3 armour, 3 artilleries and 16 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 3 armour, 3 artilleries and 16 infantry in Belarus, round 1 :  10/22 hits
                        Russians roll dice for 2 infantry in Belarus, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 3 armour, 3 artilleries and 15 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 8 armour and 8 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 8 armour and 8 mech_infantrys in Western Ukraine, round 1 :  7/16 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 1 :  2/2 hits
                        2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 8 armour and 6 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in 81 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Germans
                1 bomber moved from Tobruk to Western Germany
                1 bomber moved from Tobruk to Western Germany
                1 bomber moved from Tobruk to Western Germany
                1 bomber moved from 81 Sea Zone to Libya
                1 tactical_bomber moved from Bessarabia to Western Germany
                1 tactical_bomber moved from Bessarabia to Western Germany
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to Denmark
                3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Western Germany to Denmark

    Place Units - Germans
                3 infantry placed in Western Germany
                3 armour placed in Novgorod
                3 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 4 tactical_bombers
        Germany : 3 armour, 1 factory_major and 3 mech_infantrys
        Denmark : 3 aaGuns and 6 infantry
        Holland Belgium : 2 aaGuns, 2 artilleries and 5 infantry
        Libya : 1 bomber
        Belarus : 1 flag, 3 armour, 3 artilleries and 15 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 3 armour and 3 mech_infantrys
        Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 6 infantry
        Western Ukraine : 1 flag, 8 armour and 6 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 26 / 37
        Japanese : 38 / 43
        Americans : 52 / 77
        Chinese : 5 / 12
        British : 31 / 33
        UK_Pacific : 21 / 20
        Italians : 16 / 21
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 8 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.976
            Standard Deviation : 0.988
            Total rolls : 42

    Germans Combat
                1 was rolled 11 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.263
            Median : 3.000
            Variance : 0.973
            Standard Deviation : 0.986
            Total rolls : 38

    Russians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Vologda to Archangel
                2 fighters and 1 tactical_bomber moved from Russia to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 1 :  1/5 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Archangel to Russia
                6 infantry moved from Vologda to Samara
                2 infantry moved from Volgograd to Tambov
                1 infantry moved from Smolensk to Russia
                2 aaGuns and 18 infantry moved from Yenisey to Timguska
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Volgograd to Samara
                1 submarine moved from 114 Sea Zone to 113 Sea Zone

    Place Units - Russians
                2 armour, 1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 bomber and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 armour moved from Kiangsu to Kweichow
                1 armour moved from Kiangsu to Kweichow
                1 armour moved from Kwangtung to French Indo China
                1 bomber moved from Kwangsi to French Indo China
                1 bomber moved from Kwangsi to French Indo China
                1 infantry moved from Shensi to Kweichow
                1 artillery and 1 mech_infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                6 infantry moved from Suiyuyan to Kansu
                4 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to 38 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
                1 carrier moved from 37 Sea Zone to 41 Sea Zone
                1 carrier moved from 37 Sea Zone to 41 Sea Zone
                1 carrier moved from 37 Sea Zone to 41 Sea Zone
                1 armour, 4 artilleries, 2 battleships, 2 cruisers, 4 destroyers, 1 fighter, 5 infantry, 2 submarines, 1 tactical_bomber and 5 transports moved from 37 Sea Zone to 41 Sea Zone
                1 armour moved from 41 Sea Zone to Sumatra
                4 artilleries and 5 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from Kwangsi to French Indo China
                5 fighters and 5 tactical_bombers moved from Kwangsi to Kweichow
                1 tactical_bomber moved from 41 Sea Zone to 38 Sea Zone
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 bomber moved from Japan to Kweichow
                1 bomber moved from Japan to Kweichow

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports
                    French defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 41 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 5 transports in 41 Sea Zone, round 1 :  3/8 hits
                        French roll dice for 1 destroyer in 41 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the French lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Sumatra
                    Japanese attack with 1 armour, 4 artilleries and 5 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 4 artilleries and 5 infantry in Sumatra, round 1 :  3/10 hits
                        UK_Pacific roll dice for 2 infantry in Sumatra, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Kweichow
                    Japanese attack with 2 armour, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 armour, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers in Kweichow, round 1 :  9/15 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  0/2 hits
                        1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 armour, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in 38 Sea Zone
                    Japanese attack with 1 fighter and 2 tactical_bombers
                    British defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 38 Sea Zone, round 1 :  3/3 hits
                        British roll dice for 1 destroyer in 38 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 38 Sea Zone
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in French Indo China
                    Japanese attack with 1 armour and 3 bombers
                    British defend with 1 armour
                        Japanese roll dice for 1 armour and 3 bombers in French Indo China, round 1 :  3/4 hits
                        UK_Pacific roll dice for 1 armour in French Indo China, round 1 :  0/1 hits
                        1 armour owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 armour and 3 bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Japanese
                2 bombers, 5 fighters and 5 tactical_bombers moved from Kweichow to Kansu
                3 bombers moved from French Indo China to Kansu
                1 fighter moved from 38 Sea Zone to 41 Sea Zone
                2 tactical_bombers moved from 38 Sea Zone to 41 Sea Zone
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 bomber and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 47 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Korea : 1 infantry
        Kiangsu : 1 aaGun, 3 armour and 1 factory_minor
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
        Shensi : 1 flag
        Suiyuyan : 1 flag, 4 infantry
        Kweichow : 1 flag, 2 armour and 1 infantry
        Hunan : 1 flag
        Kansu : 1 flag, 5 bombers, 5 fighters, 6 infantry and 5 tactical_bombers
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 artillery and 1 mech_infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag, 1 armour
        Sumatra : 1 flag, 1 armour, 4 artilleries and 5 infantry
        41 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 5 transports
        37 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 27 / 32
        Japanese : 46 / 47
        Americans : 52 / 77
        Chinese : 3 / 12
        British : 31 / 33
        UK_Pacific : 15 / 20
        Italians : 16 / 21
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 4 times
                3 was rolled 15 times
                4 was rolled 10 times
                5 was rolled 10 times
                6 was rolled 5 times
            Average roll : 3.434
            Median : 3.000
            Variance : 1.596
            Standard Deviation : 1.263
            Total rolls : 53

    Japanese Combat
                1 was rolled 9 times
                2 was rolled 4 times
                3 was rolled 13 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 3.244
            Median : 3.000
            Variance : 1.523
            Standard Deviation : 1.234
            Total rolls : 45

    ANZAC Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    French Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 fighter, 5 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Guam to 6 Sea Zone
                1 armour, 2 artilleries and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 battleships and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone


  • scramble? Kamikaze? SZ 6


  • No scramble, 3 kamikaze’s on destroyer and 3 on the cruiser.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 fighter, 5 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Guam to 6 Sea Zone
                1 armour, 2 artilleries and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 battleships and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3,4,4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3,3,6
                Battle in Morocco
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 2 battleships and 1 cruiser in Morocco, round 1 :  1/3 hits
                        Italians roll dice for 1 infantry in Morocco, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Korea
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Korea, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans win, taking Korea from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 battleship and 1 carrier moved from 26 Sea Zone to 7 Sea Zone
                1 carrier moved from 10 Sea Zone to 7 Sea Zone
                1 fighter moved from 6 Sea Zone to Amur
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
                3 bombers moved from Eastern United States to Midway
                1 fighter moved from Hawaiian Islands to Midway
                1 armour, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 armour moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from Eastern United States to Gibraltar

    Place Units - Americans
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 fighter, 4 infantry and 1 tactical_bomber placed in Eastern United States
                Americans undo move 3.
                1 fighter and 3 infantry placed in Eastern United States
                2 infantry and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                6 infantry moved from Yunnan to Kweichow
                1 fighter moved from Burma to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 2 armour and 1 infantry
                        Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 1 :  0/7 hits
                        Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 1 :  1/3 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 :  0/6 hits
                        Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 2 :  2/3 hits
                        2 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 :  1/4 hits
                        Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 3 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 :  0/3 hits
                        Japanese roll dice for 2 armour in Kweichow, round 4 :  2/2 hits
                        2 infantry owned by the Chinese lost in Kweichow
                    retreated to Kweichow
                    Japanese win with 2 armour remaining. Battle score for attacker is -15
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 6 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                3 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 1 armour, 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Algeria
                1 armour, 1 artillery and 1 infantry moved from Yunnan to Kweichow
                1 artillery and 1 infantry moved from Yunnan to French Indo China
                1 tactical_bomber moved from Burma to Kweichow
                1 fighter moved from Yunnan to French Indo China
                1 fighter moved from Yunnan to Kweichow
                1 armour moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians

    Combat - British
                Battle in Kweichow
                    British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 armour
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 1 :  2/5 hits
                        Japanese roll dice for 2 armour in Kweichow, round 1 :  1/2 hits
                        1 infantry owned by the British and 2 armour owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 armour
                    Casualties for British: 1 infantry
                Battle in Algeria
                Battle in French Indo China
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 1 :  1/3 hits
                        Japanese roll dice for 1 armour in French Indo China, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in French Indo China
                    British win, taking Algeria from Italians, taking French Indo China from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from French Indo China to India
                1 fighter moved from Kweichow to India
                1 tactical_bomber moved from Kweichow to Yunnan
                1 armour moved from India to Yunnan
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 aaGun and 12 infantry moved from Burma to India
                1 infantry moved from Eastern Persia to West India
                1 armour moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                2 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 armour and 1 fighter placed in Union of South Africa
                1 fighter and 1 transport placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
                British collect 29 PUs (3 lost to blockades); end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                2 artilleries and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 artilleries and 4 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 2 artilleries and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 battleship, 1 cruiser and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                2 destroyers, 1 submarine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                2 infantry moved from Bessarabia to Ukraine
                1 infantry moved from France to Southern France
                5 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 92 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 92 Sea Zone to Southern France
                1 artillery moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy
                1 fighter moved from Bulgaria to Southern Italy
                1 artillery moved from Tunisia to Libya
                4 aaGuns moved from France to Southern France

    Place Units - Italians
                3 infantry placed in Northern Italy
                2 artilleries and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 4 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
        Syria : 1 flag, 2 infantry
        France : 2 artilleries
        Tunisia : 1 flag
        Northern Italy : 1 factory_major and 3 infantry
        Libya : 1 artillery
        Southern Italy : 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Bessarabia : 1 flag
        Ukraine : 2 infantry
        95 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 27 / 32
        Japanese : 38 / 47
        Americans : 58 / 83
        Chinese : 6 / 11
        British : 32 / 34
        UK_Pacific : 17 / 17
        Italians : 14 / 20
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Burma to India
                2 fighters moved from New Zealand to Hawaiian Islands
                1 cruiser moved from 26 Sea Zone to 7 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 artillery and 2 infantry moved from South Australia to New South Wales
                1 aaGun moved from South Australia to New South Wales
                1 fighter moved from Queensland to Philippines
                1 fighter moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French


  • system is back up. let’s game.


  • pushing game to top of stack - u r up


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                2 armour, 3 artilleries and 12 infantry moved from Belarus to Bryansk
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                2 artilleries and 5 infantry moved from Ukraine to Bryansk
                8 armour and 6 mech_infantrys moved from Western Ukraine to Bryansk
                3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
                3 armour moved from Novgorod to Bryansk
                2 infantry moved from Finland to Norway

    Combat - Germans
                Battle in Archangel
                    Germans attack with 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 3 infantry in Archangel, round 1 :  1/3 hits
                        Russians roll dice for 2 infantry in Archangel, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Archangel
                        Germans roll dice for 3 infantry in Archangel, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 3 infantry in Archangel, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        Germans roll dice for 3 infantry in Archangel, round 4 :  2/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Germans attack with 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys in Bryansk, round 1 :  15/48 hits
                        Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                1 artillery moved from Holland Belgium to Western Germany
                1 artillery moved from Holland Belgium to Western Germany
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Libya to Southern Italy
                3 bombers moved from Western Germany to Southern Italy
                2 fighters and 4 tactical_bombers moved from Western Germany to Novgorod

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                8 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 12 infantry
        Germany : 1 factory_major
        Norway : 2 infantry
        Denmark : 3 aaGuns and 7 infantry
        Holland Belgium : 2 aaGuns and 8 infantry
        Southern Italy : 4 bombers
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 17 armour, 5 artilleries, 17 infantry and 9 mech_infantrys
        Rostov : 1 flag, 1 infantry
        Archangel : 1 flag, 3 infantry
        Eastern Poland : 1 flag, 3 armour and 3 mech_infantrys
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 4 tactical_bombers
        Smolensk : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 56 / 68
        Russians : 22 / 32
        Japanese : 35 / 47
        Americans : 58 / 83
        Chinese : 6 / 11
        British : 32 / 34
        UK_Pacific : 20 / 17
        Italians : 14 / 20
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 11 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 16 times
                6 was rolled 11 times
            Average roll : 3.621
            Median : 4.000
            Variance : 0.585
            Standard Deviation : 0.765
            Total rolls : 66

    Germans Combat
                1 was rolled 11 times
                2 was rolled 11 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 12 times
                6 was rolled 10 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.271
            Standard Deviation : 0.521
            Total rolls : 60

    Russians Combat
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 4.833
            Median : 5.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

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