I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?13L G40 - Mryogen (Axis) vs ShrimpBoatChef (Allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 5 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Yugoslavia to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 armour moved from Bulgaria to Eastern Poland
2 artilleries moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 submarines moved from 91 Sea Zone to 104 Sea Zone
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
2 infantry moved from Poland to Eastern Poland
3 artilleries and 10 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 bomber moved from Southern Italy to 114 Sea Zone
1 bomber moved from Southern Italy to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in 111 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 1 : 4/6 hits
British roll dice for 1 destroyer in 111 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 : 3/3 hits
French roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 1 : 0/2 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 0/1 hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 2/2 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 artilleries remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in 114 Sea Zone
Germans attack with 2 bombers and 1 cruiser
Russians defend with 1 cruiser
Germans roll dice for 2 bombers and 1 cruiser in 114 Sea Zone, round 1 : 2/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers and 1 cruiser remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
1 bomber moved from 114 Sea Zone to Western Germany
1 bomber moved from 114 Sea Zone to Western Germany
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Romania to Poland
1 tactical_bomber moved from Romania to Poland
1 tactical_bomber moved from Northern Italy to Poland
4 infantry moved from Bulgaria to Romania
2 artilleries and 2 infantry moved from Yugoslavia to Romania
6 armour and 4 mech_infantrys moved from France to Germany
1 infantry moved from Norway to Finland
1 infantry moved from Norway to FinlandPlace Units - Germans
5 armour and 5 mech_infantrys placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
Romania : 2 artilleries and 6 infantry
Poland : 3 tactical_bombers
Germany : 11 armour, 1 factory_major and 9 mech_infantrys
Denmark : 3 aaGuns and 2 infantry
Holland Belgium : 1 artillery and 2 infantry
Karelia : 1 flag, 7 infantry
Baltic States : 1 flag, 3 artilleries and 10 infantry
Eastern Poland : 1 flag, 3 armour and 6 infantry
Bulgaria : 1 flag
114 Sea Zone : 1 cruiser and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 44 / 49
Russians : 34 / 37
Japanese : 29 / 39
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.179
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28Germans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.050
Median : 3.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20French Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Western Ukraine to Eastern Poland
4 infantry moved from Belarus to Eastern Poland
1 armour moved from Bryansk to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Russia to Eastern Poland
1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 2 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 3 armour and 6 infantry
Russians roll dice for 2 armour, 2 fighters, 7 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 4/12 hits
Germans roll dice for 3 armour and 6 infantry in Eastern Poland, round 1 : 4/9 hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/8 hits
Germans roll dice for 3 armour and 2 infantry in Eastern Poland, round 2 : 2/5 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 4/6 hits
Germans roll dice for 2 armour in Eastern Poland, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour and 6 infantry
Casualties for Russians: 7 infantry
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 114 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 114 Sea Zone
1 transport owned by the Germans lost in 114 Sea Zone
Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transportNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 aaGuns, 1 artillery and 6 infantry moved from Archangel to Smolensk
2 infantry moved from Belarus to Smolensk
8 infantry moved from Novgorod to Archangel
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Turkmenistan to Volgograd
1 infantry moved from Rostov to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bryansk
1 submarine moved from 111 Sea Zone to 109 Sea ZonePlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
8 infantry placed in Russia
Russians undo move 1.
Russians undo move 1.
1 armour, 1 artillery and 8 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Hunan to Kweichow
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in Kweichow
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 36 Sea Zone to Kwangsi
2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
6 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Shantung
4 infantry moved from Manchuria to Jehol
5 fighters and 5 tactical_bombers moved from Kwangsi to HunanPlace Units - Japanese
3 armour placed in Kiangsu
1 bomber and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 aaGun
Kwangsi : 1 armour, 4 artilleries, 2 bombers and 9 infantry
Korea : 1 infantry
Kiangsu : 3 armour and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 4 infantry
Siam : 2 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Kweichow : 1 flag, 2 artilleries and 3 infantry
Hunan : 1 flag, 5 fighters and 5 tactical_bombers
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 6 infantry
Anhwe : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 43 / 49
Russians : 35 / 40
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 15
British : 28 / 35
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 4 times
Average roll : 4.500
Median : 6.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 3 times
Average roll : 4.200
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Chinese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 artillery moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Eastern United States
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 bomber placed in Eastern United States
1 armour and 1 artillery placed in Central United States
1 carrier and 1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
2 infantry moved from Szechwan to Kweichow
2 artilleries moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 2 artilleries and 3 infantry
Chinese roll dice for 2 artilleries and 5 infantry in Kweichow, round 1 : 2/7 hits
Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 1 : 1/5 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 1/6 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 3 : 2/4 hits
Japanese roll dice for 2 artilleries in Kweichow, round 3 : 2/2 hits
2 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Chinese: 5 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Malta to Alexandria
1 artillery and 1 infantry moved from Egypt to Alexandria
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to EthiopiaCombat - British
Battle in Ethiopia
Battle in Alexandria
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 armour, 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 1 : 3/4 hits
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Alexandria, round 1 : 1/4 hits
1 infantry owned by the British , 1 artillery owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Alexandria, round 2 : 2/3 hits
Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits
1 armour owned by the Italians lost in Alexandria
British win, taking Ethiopia from Italians, taking Alexandria from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 1 infantry
Casualties for Italians: 2 armour, 1 artillery and 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Eastern Persia to West India
1 infantry moved from Shan State to Burma
1 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Tanganyika Territory
1 fighter moved from Union of South Africa to Egypt
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
2 fighters moved from United Kingdom to Scotland
1 armour moved from India to Burma
1 artillery moved from India to Burma
2 infantry moved from India to BurmaPlace Units - British
2 fighters placed in United Kingdom
2 armour and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,5,6
British collect 28 PUs (1 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 armour and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 1 armour and 5 infantry -
game would not allow me to move my brits in northern canada onto transport, so will be editing this move.
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I don’t think you can ‘edit’ add new land troops onto a transport. So I guess we can add a inf. and art. to where ever the transport goes, and remove the old ones.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 battleship; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Tunisia to Algeria
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Romania to Bessarabia
1 fighter moved from Southern Italy to Algeria
1 fighter moved from Southern Italy to Algeria
1 fighter moved from Southern Italy to BessarabiaCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 4 infantry
ANZAC defend with 2 infantry; British defend with 2 fighters, 1 harbour and 1 tactical_bomber
Italians roll dice for 1 cruiser in Egypt, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Egypt, round 1 : 1/6 hits
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 1 : 2/5 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 1/4 hits
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 2/4 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery and 1 bomber in Egypt, round 3 : 2/2 hits
British roll dice for 2 fighters and 1 tactical_bomber in Egypt, round 3 : 3/3 hits
1 tactical_bomber owned by the British , 1 artillery owned by the Italians , 1 fighter owned by the British and 1 bomber owned by the Italians lost in Egypt
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for ANZAC: 2 infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 artillery, 1 bomber and 4 infantry
Battle in Bessarabia
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Bessarabia, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 2 fighters and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Algeria, round 1 : 2/4 hits
French roll dice for 2 infantry in Algeria, round 1 : 0/2 hits
2 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
2 fighters moved from Algeria to Tunisia
1 fighter moved from Bessarabia to Romania
2 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux
2 aaGuns moved from Northern Italy to Southern France
2 aaGuns moved from Southern Italy to Northern Italy
2 infantry moved from Bulgaria to RomaniaPlace Units - Italians
1 battleship placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Normandy Bordeaux : 2 artilleries and 1 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 2 fighters
Romania : 1 fighter and 2 infantry
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Bessarabia : 1 flag, 1 armour
97 Sea Zone : 1 battleship, 1 destroyer and 1 transport
98 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 43 / 49
Russians : 35 / 40
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 13
British : 28 / 28
UK_Pacific : 25 / 25
Italians : 17 / 23
ANZAC : 10 / 10
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.622
Median : 4.000
Variance : 0.472
Standard Deviation : 0.687
Total rolls : 37French Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Russians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Italians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.476
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 fighter and 1 infantry moved from Shan State to SiamCombat - ANZAC
Battle in Siam
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Siam, round 1 : 1/2 hits
Japanese roll dice for 2 infantry in Siam, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Siam
ANZAC roll dice for 1 fighter and 1 infantry in Siam, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter and 1 infantry in Siam, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
ANZAC win, taking Siam from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Siam to Burma
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
11 armour and 9 mech_infantrys moved from Germany to Eastern Poland
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
3 tactical_bombers moved from Poland to Ukraine
2 bombers moved from Western Germany to Egypt
2 bombers moved from Western Germany to AlexandriaCombat - Germans
Battle in Egypt
Germans attack with 2 bombers
British defend with 1 fighter and 1 harbour
Germans roll dice for 2 bombers in Egypt, round 1 : 2/2 hits
British roll dice for 1 fighter in Egypt, round 1 : 0/1 hits
1 fighter owned by the British lost in Egypt
Germans win with 2 bombers remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Eastern Poland
Germans attack with 11 armour and 9 mech_infantrys
Russians defend with 2 armour
Germans roll dice for 11 armour and 9 mech_infantrys in Eastern Poland, round 1 : 8/20 hits
Russians roll dice for 2 armour in Eastern Poland, round 1 : 1/2 hits
2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 11 armour and 8 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 armour
Battle in Alexandria
Germans attack with 2 bombers
British defend with 1 artillery
Germans roll dice for 2 bombers in Alexandria, round 1 : 1/2 hits
British roll dice for 1 artillery in Alexandria, round 1 : 0/1 hits
1 artillery owned by the British lost in Alexandria
Germans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Ukraine
Germans attack with 3 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 tactical_bombers in Ukraine, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Ukraine
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Alexandria to Tobruk
2 bombers moved from Egypt to Tobruk
2 tactical_bombers moved from Ukraine to Bessarabia
2 artilleries and 6 infantry moved from Romania to Bessarabia
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to KareliaPlace Units - Germans
6 infantry placed in Western Germany
3 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Germany : 3 armour, 1 factory_major and 3 mech_infantrys
Denmark : 3 aaGuns and 3 infantry
Holland Belgium : 2 aaGuns, 2 artilleries and 3 infantry
Tobruk : 4 bombers
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag, 3 artilleries and 10 infantry
Eastern Poland : 1 flag, 11 armour and 8 mech_infantrys
Bessarabia : 2 artilleries, 6 infantry and 2 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 46 / 57
Russians : 32 / 40
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 7 / 13
British : 28 / 28
UK_Pacific : 25 / 25
Italians : 17 / 23
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.156
Median : 3.000
Variance : 0.516
Standard Deviation : 0.718
Total rolls : 32Germans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27Russians Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Volgograd to Russia
2 aaGuns, 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns, 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Bryansk
8 infantry moved from Archangel to Vologda
2 aaGuns and 18 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 armour and 2 bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Hopei to Kweichow
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 armour, 4 artilleries, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 5 infantry, 3 tactical_bombers and 5 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
4 artilleries and 5 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to 44 Sea Zone
3 infantry moved from Kwangsi to Yunnan
1 bomber moved from Japan to Kweichow
1 fighter moved from Hunan to Kweichow
1 tactical_bomber moved from Hunan to Kweichow
4 fighters and 4 tactical_bombers moved from Hunan to Yunnan
6 infantry moved from Chahar to Suiyuyan
4 infantry moved from Jehol to ChaharCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 5 transports
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 5 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Battle in Kwangtung
Japanese attack with 2 armour
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 armour in Kwangtung, round 1 : 1/2 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 2 armour in Kwangtung, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Kwangtung
Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 1 : 1/5 hits
Chinese roll dice for 2 artilleries in Kweichow, round 1 : 0/2 hits
1 artillery owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 4/5 hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 artilleries
Battle in Yunnan
Japanese attack with 4 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 1 : 6/11 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from Kweichow to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 bomber moved from 44 Sea Zone to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
1 aaGun moved from Shantung to KiangsuPlace Units - Japanese
1 armour and 2 bombers placed in Japan
2 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kwangsi : 3 bombers, 5 fighters and 5 tactical_bombers
Korea : 1 infantry
Kiangsu : 1 aaGun, 2 armour and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 infantry
Suiyuyan : 1 flag, 6 infantry
Kweichow : 1 flag, 1 armour
Hunan : 1 flag
Kansu : 1 flag, 1 artillery and 1 mech_infantry
Hopei : 1 flag
Chahar : 1 flag, 4 infantry
Anhwe : 1 flag
Malaya : 1 flag, 1 armour, 4 artilleries, 1 harbour and 5 infantry
Kwangtung : 1 flag, 1 armour and 1 harbour
French Indo China : 1 flag, 1 infantry
37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 46 / 57
Russians : 32 / 37
Japanese : 42 / 43
Americans : 52 / 52
Chinese : 3 / 13
British : 28 / 28
UK_Pacific : 19 / 25
Italians : 17 / 23
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.324
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 37Japanese Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.148
Median : 3.000
Variance : 0.654
Standard Deviation : 0.809
Total rolls : 27British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to Eastern United States
1 armour and 1 artillery moved from Central United States to Eastern United StatesPlace Units - Americans
1 tactical_bomber and 2 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 fighter and 3 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 1 : 1/3 hits
Japanese roll dice for 1 armour in Kweichow, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 1 : 2/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 2 armour and 1 carrier; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Tanganyika Territory to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Burma to French Indo China
2 fighters moved from India to French Indo ChinaCombat - British
Battle in Belgian Congo
British attack with 2 armour and 3 infantry
Italians defend with 1 infantry
British roll dice for 2 armour and 3 infantry in Belgian Congo, round 1 : 3/5 hits
Italians roll dice for 1 infantry in Belgian Congo, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 1 armour and 2 fighters
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 fighters in French Indo China, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 artilleries and 2 infantry moved from Burma to Yunnan
2 fighters moved from French Indo China to Yunnan
1 armour moved from India to Yunnan
2 aaGuns, 1 artillery, 9 infantry and 1 tactical_bomber moved from India to Burma
1 aaGun moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from West India to India
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Persia to Eastern PersiaPlace Units - British
1 carrier placed in 109 Sea Zone
2 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,5,2
British collect 28 PUs (3 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
2 armour, 1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,6,5,2,4,1,2,1,6,2,3,1,2,2,5,2,1,5,3,3,6,4,4
UK_Pacific collect 20 PUs (1 lost to blockades); end with 20 PUs total
Some Units in India change ownership: 2 armour, 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Bessarabia to Ukraine
1 fighter moved from Romania to Ukraine
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to SyriaCombat - Italians
Battle in Ukraine
Italians attack with 1 armour and 1 fighter
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour and 1 fighter in Ukraine, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in SyriaNon Combat Move - Italians
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 fighter moved from Ukraine to Bulgaria
1 fighter moved from Tunisia to Southern Italy
1 fighter moved from Tunisia to Southern Italy
1 artillery moved from Algeria to Tunisia
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Southern France to France
1 aaGun moved from Southern France to France
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to FrancePlace Units - Italians
2 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Morocco : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 2 infantry
France : 4 aaGuns, 2 artilleries and 1 infantry
Tunisia : 1 flag, 1 artillery
Northern Italy : 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Bessarabia : 1 flag, 2 infantry
Bulgaria : 1 fighter
97 Sea Zone : 2 destroyers, 1 submarine and 1 transport
98 Sea Zone : 1 battleship, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 46 / 57
Russians : 32 / 37
Japanese : 38 / 43
Americans : 52 / 77
Chinese : 5 / 12
British : 31 / 33
UK_Pacific : 21 / 20
Italians : 16 / 21
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Russians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Siam to Shan State
1 destroyer moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,2,5,5,2,3,1,3,6,1,2,5,1,1,3,2,6,5,5,2,5,3,3
ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneTurn Complete - French





