@donutgold no scram
Screenshot (25).png
if you look in the top left corner there is the option to save to forum under the file tab
Going to need scramble and OOL for sea zone 92.
file
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 artilleries, 2 factory_minors and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
3 infantry moved from Yugoslavia to Romania
4 bombers moved from Southern Italy to 92 Sea Zone
3 bombers moved from Western Germany to 92 Sea Zone
3 armour moved from Ukraine to Romania
2 artilleries moved from Germany to Slovakia Hungary
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Volgograd to Northwest Persia
1 armour moved from Kazakhstan to Volgograd
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Russia to Vologda
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Tambov
2 armour moved from Russia to Tambov
2 fighters and 2 tactical_bombers moved from Russia to Vologda
2 infantry moved from Karelia to Finland
scramble 3 UK Fighters. 1/2 hits to big ships, then sink US carrier, then cruisers, then fighters, then sink battleship/s.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 bombers, 2 factory_minors and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Tambov
1 armour moved from Russia to Tambov
3 armour moved from Ukraine to Romania
3 infantry moved from Yugoslavia to Romania
2 artilleries moved from Germany to Slovakia Hungary
1 infantry moved from Belarus to Eastern Poland
2 infantry moved from Karelia to Finland
3 bombers moved from Western Germany to 92 Sea Zone
4 bombers moved from Southern Italy to 92 Sea Zone
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Russia to Vologda
Combat - Germans
Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone
Battle in Tambov
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Tambov, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Vologda, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 7 bombers
British defend with 1 battleship, 1 cruiser and 3 fighters; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports
Germans roll dice for 7 bombers in 92 Sea Zone, round 1 : 6/7 hits
Units damaged: 1 battleship owned by the Americans and 1 battleship owned by the British
Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 5 fighters and 3 transports in 92 Sea Zone, round 1 : 7/10 hits
1 cruiser owned by the British , 7 bombers owned by the Germans , 1 carrier owned by the Americans and 1 cruiser owned by the Americans lost in 92 Sea Zone
Americans win with 2 battleships, 5 fighters and 3 transports remaining. Battle score for attacker is -44
Casualties for Germans: 7 bombers
Casualties for British: 1 cruiser
Casualties for Americans: 1 carrier and 1 cruiser
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
2 fighters owned by the Americans forced to land in Morocco
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Vologda to Slovakia Hungary
Place Units - Germans
1 factory_minor placed in Caucasus
1 factory_minor placed in Romania
3 armour placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag, 1 infantry
Kazakhstan : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries, 2 fighters and 2 tactical_bombers
Western Germany : 2 aaGuns, 1 airfield, 10 artilleries, 3 bombers, 1 factory_major, 1 harbour and 9 infantry
Romania : 6 armour, 1 factory_minor and 3 infantry
Germany : 1 factory_major
Norway : 6 armour and 2 infantry
Denmark : 1 aaGun and 13 infantry
Northern Italy : 7 artilleries and 4 infantry
Southern Italy : 9 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Urals : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag, 1 armour
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 armour
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor
Smolensk : 1 flag
Samara : 1 flag
Northwest Persia : 1 flag, 7 armour and 3 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 67 / 92
Russians : 8 / 0
Japanese : 9 / 9
Americans : 63 / 88
Chinese : 22 / 27
British : 37 / 40
UK_Pacific : 23 / 28
Italians : 12 / 12
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - Russians
4 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Tsinghai to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 6 infantry
Germans defend with 1 armour
Russians roll dice for 6 infantry in Novosibirsk, round 1 : 1/6 hits
Germans roll dice for 1 armour in Novosibirsk, round 1 : 0/1 hits
1 armour owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 aaGun moved from Kansu to Novosibirsk
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 9 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 bombers and 3 infantry moved from Sikang to Kazakhstan
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports moved from 80 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 2 bombers and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kazakhstan to Southern Italy
1 bomber moved from Kazakhstan to Southern Italy
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,5,4,4,2,1,5,1,3,1,3,1,5,2,3,1,5
Japanese collect 2 PUs (8 lost to blockades); end with 11 PUs total
Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 16 infantry
Sikang : 1 flag
Kazakhstan : 1 flag, 2 infantry
39 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports
Southern Italy : 2 bombers
Production/PUs Summary :
Germans : 65 / 92
Russians : 9 / 0
Japanese : 10 / 11
Americans : 63 / 88
Chinese : 22 / 27
British : 37 / 40
UK_Pacific : 23 / 28
Italians : 12 / 12
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 armour moved from Kweichow to Sikang
Chinese take Sikang from Japanese
1 armour and 1 infantry moved from Formosa to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
2 armour moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
5 armour and 5 infantry moved from 6 Sea Zone to Japan
3 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
4 bombers moved from Korea to Japan
1 fighter moved from Korea to Manchuria
2 fighters moved from Korea to Japan
1 fighter moved from Manchuria to 6 Sea Zone
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Greece to Yugoslavia
Americans take Yugoslavia from Germans
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in Japan
Americans attack with 5 armour, 4 bombers, 3 fighters, 5 infantry and 3 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 16 infantry
AA guns fire in Japan : 1/9 hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 1 battleship and 2 cruisers in Japan, round 1 : 3/3 hits
Americans roll dice for 5 armour, 4 bombers, 2 fighters, 5 infantry and 3 tactical_bombers in Japan, round 1 : 9/19 hits
Japanese roll dice for 3 aaGuns, 1 armour, 1 fighter and 16 infantry in Japan, round 1 : 5/18 hits
9 infantry owned by the Japanese , 3 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Japan
Americans roll dice for 5 armour, 4 bombers, 2 fighters and 3 tactical_bombers in Japan, round 2 : 7/14 hits
Japanese roll dice for 1 armour, 1 fighter and 7 infantry in Japan, round 2 : 4/9 hits
7 infantry owned by the Japanese and 4 armour owned by the Americans lost in Japan
Americans roll dice for 1 armour, 4 bombers, 2 fighters and 3 tactical_bombers in Japan, round 3 : 5/10 hits
Japanese roll dice for 1 armour and 1 fighter in Japan, round 3 : 1/2 hits
1 fighter owned by the Americans , 1 armour owned by the Japanese and 1 fighter owned by the Japanese lost in Japan
Americans captures 11PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking 22 Sea Zone from Japanese, taking Japan from Japanese with 1 armour, 4 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 3 aaGuns, 1 armour, 1 fighter and 16 infantry
Casualties for Americans: 4 armour, 2 fighters and 5 infantry
Non Combat Move - Americans
4 bombers moved from Japan to Chahar
1 fighter and 3 tactical_bombers moved from Japan to Korea
1 armour moved from Jehol to Suiyuyan
1 armour moved from Suiyuyan to Novosibirsk
1 artillery moved from Jehol to Chahar
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
4 submarines moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 armour, 2 infantry and 2 tactical_bombers moved from Greece to Bulgaria
3 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 94 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 96 Sea Zone to 99 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 99 Sea Zone to Greece
1 armour moved from Libya to Alexandria
3 infantry moved from Tunisia to Libya
3 infantry moved from Algeria to Tunisia
1 armour and 1 artillery moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Morocco to Gibraltar
2 fighters moved from Morocco to Gibraltar
Place Units - Americans
2 destroyers and 4 transports placed in 101 Sea Zone
2 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Eastern United States
1 bomber placed in Korea
Turn Complete - Americans
Americans collect 73 PUs; end with 84 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 3 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Tsinghai
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Hopei to Chahar
Place Units - Chinese
3 artilleries and 5 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Was that our 1st game?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 1 airfield, 3 armour and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
2 armour and 1 mech_infantry moved from Shensi to Kazakhstan
1 tactical_bomber moved from Szechwan to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Kazakhstan, round 1 : 1/2 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 1 : 3/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 aaGun, 1 armour, 17 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 tactical_bomber moved from Kazakhstan to Persia
1 aaGun, 5 artilleries and 5 infantry moved from Szechwan to Sikang
1 aaGun, 2 artilleries and 1 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Tobruk to Egypt
1 aaGun, 2 artilleries and 3 infantry moved from Algeria to Tunisia
1 armour, 3 fighters and 5 infantry moved from Greece to Bulgaria
1 fighter moved from Greece to Bulgaria
Place Units - British
1 airfield placed in Gibraltar
3 armour placed in Egypt
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 armour and 1 fighter
EDIT: Adding units owned by British to Eastern Persia: 3 armour
EDIT: Adding units owned by British to Persia: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 mech_infantry placed in India
1 factory_minor placed in West India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,3,4,3,2,5,5,5,3,4,6
UK_Pacific collect 20 PUs (3 lost to blockades); end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 fighter and 1 mech_infantry
Hello Mr Yogen, yes, first game I think. Also, I was unable to place my factory in Persia…is it a glitch by game? Or unallowed? I ask, because i was already in possession of territory, etc.
Yea the game is won. Re-match?
sure. switch sides? Same bid?
Okay for my +8 I will take a british destroyer in sea zone 91.