Yeah we’re not starting with less than 8. We’ll get them
13L G40 - Mryogen (Axis) vs ShrimpBoatChef (Allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - Russians
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
5 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Kazakhstan to Samara
Russians take Samara from Germans
4 infantry moved from Kazakhstan to Novosibirsk
3 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 4 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 4 infantry in Volgograd, round 1 : 0/4 hits
Italians roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
Russians roll dice for 4 infantry in Volgograd, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Italians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Novosibirsk
Russians attack with 9 infantry
Germans defend with 1 armour
Russians roll dice for 9 infantry in Novosibirsk, round 1 : 3/9 hits
Germans roll dice for 1 armour in Novosibirsk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Tsinghai to Novosibirsk
1 aaGun moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Tsinghai to KazakhstanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese repair 12 damage on 12 factory_majors; Remaining resources: 14 PUs; 0 SuicideAttackTokens;
Japanese buy 4 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
1 bomber moved from Japan to Shantung
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Sikang
1 bomber moved from Kiangsu to Kansu
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 armour, 4 artilleries, 2 battleships, 3 carriers, 4 destroyers, 3 fighters, 5 infantry, 3 tactical_bombers and 5 transports moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to Egypt
4 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers moved from 81 Sea Zone to EgyptCombat - Japanese
Battle in Sikang
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Sikang, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 81 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 81 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 81 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Japanese attack with 1 armour, 4 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 6 armour, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Japanese roll dice for 1 armour, 4 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in Egypt, round 1 : 6/16 hits
British roll dice for 6 armour, 2 fighters and 7 infantry in Egypt, round 1 : 8/15 hits
5 infantry owned by the British , 1 infantry owned by the French , 5 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Egypt
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers in Egypt, round 2 : 5/8 hits
British roll dice for 6 armour, 2 fighters and 1 infantry in Egypt, round 2 : 2/9 hits
1 infantry owned by the French , 4 armour owned by the British , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Egypt
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Egypt, round 3 : 3/6 hits
British roll dice for 2 armour and 2 fighters in Egypt, round 3 : 2/4 hits
2 armour owned by the British , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Egypt
Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Egypt, round 4 : 2/4 hits
British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Egypt
Japanese win, taking Egypt from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 6 armour, 2 fighters and 5 infantry
Battle in Shantung
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 armour
Japanese roll dice for 1 bomber and 2 infantry in Shantung, round 1 : 1/3 hits
Chinese roll dice for 1 armour in Shantung, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Kansu
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 3 infantry
Chinese defend with 1 artillery
Japanese roll dice for 3 infantry in Szechwan, round 1 : 1/3 hits
Chinese roll dice for 1 artillery in Szechwan, round 1 : 0/1 hits
1 artillery owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 bomber moved from Shantung to Japan
1 fighter moved from Egypt to 81 Sea Zone
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 bomber moved from Kansu to ShensiPlace Units - Japanese
3 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,2
Japanese collect 18 PUs (9 lost to blockades); end with 20 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 infantry
Kiangsu : 1 aaGun, 1 factory_minor and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 13 infantry
Shensi : 1 flag, 1 bomber
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry
Kansu : 1 flag, 2 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 3 infantry
Chahar : 1 flag
Sikang : 1 flag, 3 infantry
Anhwe : 1 flag, 1 infantry
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
Egypt : 1 flag, 1 armour, 1 factory_minor and 1 harbour
81 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 59 / 83
Russians : 16 / 0
Japanese : 27 / 20
Americans : 59 / 84
Chinese : 8 / 22
British : 31 / 36
UK_Pacific : 23 / 28
Italians : 16 / 20
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 1 bomber, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 2 fighters moved from Korea to Japan
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
2 fighters and 1 tactical_bomber moved from Jehol to Kiangsu
1 bomber moved from Korea to Kiangsu
1 fighter moved from 17 Sea Zone to Kiangsu
1 tactical_bomber moved from 17 Sea Zone to Kiangsu
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from 22 Sea Zone to Marianas
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Libya -
interceptor?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 1 bomber, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 2 fighters moved from Korea to Japan
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
2 fighters and 1 tactical_bomber moved from Jehol to Kiangsu
1 bomber moved from Korea to Kiangsu
1 fighter moved from 17 Sea Zone to Kiangsu
1 tactical_bomber moved from 17 Sea Zone to Kiangsu
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from 22 Sea Zone to Marianas
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to LibyaCombat - Americans
Americans creates battle in territory 41 Sea Zone
Americans creates battle in territory 20 Sea Zone
Battle in Libya
Americans attack with 1 armour and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in Libya, round 1 : 1/2 hits
Italians roll dice for 1 artillery in Libya, round 1 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Libya
Americans win, taking 41 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in Marianas
Battle in Kiangsu
Americans attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
AA guns fire in Kiangsu : 1/3 hits
1 fighter owned by the Americans lost in Kiangsu
Americans roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsu, round 1 : 2/7 hits
Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 1 : 0/3 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kiangsu
Americans roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsu, round 2 : 3/7 hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 2/2 hits
1 mech_infantry owned by the Americans , 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Marianas from Japanese with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
AA guns fire in Japan : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber and 2 fighters moved from Japan to Korea
2 armour moved from Korea to Jehol
1 artillery moved from Korea to Manchuria
1 bomber moved from Kiangsu to Korea
2 fighters and 2 tactical_bombers moved from Kiangsu to Kiangsi
1 carrier, 1 cruiser and 1 destroyer moved from 17 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 bomber moved from Western United States to Korea
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 102 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to Morocco
2 infantry moved from Morocco to Algeria
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
2 tactical_bombers moved from Morocco to Algeria
1 battleship and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 armour, 2 artilleries and 2 infantry placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Korea
1 bomber placed in Western United States
2 transports placed in 10 Sea Zone
2 armour and 2 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Jehol to Shantung
1 fighter moved from Kwangsi to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shantung, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Shantung to Jehol
2 infantry moved from Kwangsi to Yunnan
2 artilleries moved from Kwangsi to YunnanPlace Units - Chinese
4 infantry placed in Jehol
2 infantry placed in Yunnan
1 infantry placed in Hunan
Chinese undo move 3.
Chinese undo move 2.
2 infantry placed in Kiangsi
1 infantry placed in Yunnan
Chinese undo move 1.
3 infantry placed in Jehol
1 infantry placed in Kiangsu
Chinese undo move 4.
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 armour, 1 bomber and 1 fighter moved from Syria to Egypt
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 armour moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangtung to Szechwan
1 armour moved from Yunnan to Szechwan
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to EgyptCombat - British
Battle in Egypt
British attack with 2 armour, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
British roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in Egypt, round 1 : 3/5 hits
Japanese roll dice for 1 armour in Egypt, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Egypt
British win, taking Egypt from Japanese with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Szechwan
British attack with 3 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Szechwan, round 1 : 1/5 hits
Japanese roll dice for 3 infantry in Szechwan, round 1 : 1/3 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Szechwan
British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 armour owned by the British and 2 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for British: 2 armourNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
2 artilleries and 1 infantry moved from Kwangtung to Kiangsi
5 artilleries and 5 infantry moved from Burma to Yunnan
2 armour and 1 mech_infantry moved from India to Yunnan
1 aaGun and 17 infantry moved from India to West India
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 aaGun moved from Kwangtung to Kiangsi
2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
4 fighters moved from Morocco to Libya
1 aaGun and 1 fighter moved from Scotland to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Egypt to Libya
1 fighter moved from Egypt to Alexandria
1 armour and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_AlliesPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 1 mech_infantry placed in Kwangtung
UK_Pacific undo move 1.
1 artillery, 1 infantry and 1 tactical_bomber placed in Kwangtung
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in Kwangtung change ownership: 1 artillery, 1 infantry and 1 tactical_bomber -
It is a race now. Can you take the Victory cities in Europe before I liberate Russia start taking down your capitals? Or do you surrender?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 infantry moved from Tambov to Rostov
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to TobrukPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 4 aaGuns, 5 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Tunisia : 1 flag
Tobruk : 1 fighter
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 6 infantry
Rostov : 1 infantry
Bessarabia : 1 flag
Tambov : 1 flagProduction/PUs Summary :
Germans : 59 / 83
Russians : 16 / 0
Japanese : 18 / 20
Americans : 60 / 85
Chinese : 15 / 15
British : 35 / 40
UK_Pacific : 23 / 28
Italians : 15 / 15
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Yep should be a interesting finish.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 36 Sea Zone
ANZAC take 37 Sea Zone from Japanese
2 infantry moved from 36 Sea Zone to Hainan
1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
1 bomber and 1 fighter moved from Philippines to Paulau IslandCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Paulau Island, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in HainanNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from Paulau Island to 34 Sea Zone
1 bomber moved from Paulau Island to Philippines
1 fighter moved from Kwangsi to 34 Sea Zone
1 fighter moved from Kwangsi to West India
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 tactical_bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 3 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Russia to Volgograd
2 fighters, 1 infantry and 2 tactical_bombers moved from Caucasus to Volgograd
1 infantry moved from Smolensk to Russia
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
3 armour moved from Finland to Norway
3 armour moved from Ukraine to Romania
9 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Vologda to Urals
Germans take Urals from RussiansCombat - Germans
Battle in Volgograd
Germans attack with 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 4 infantry
Germans win, taking Volgograd from Russians with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
4 bombers moved from Western Germany to Southern Italy
7 artilleries and 4 infantry moved from France to Northern ItalyPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Russia
2 artilleries, 3 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 10 artilleries, 3 bombers, 1 factory_major, 1 harbour and 9 infantry
Romania : 3 armour
Germany : 2 artilleries and 1 factory_major
Norway : 6 armour and 2 infantry
Denmark : 1 aaGun and 13 infantry
Northern Italy : 7 artilleries and 4 infantry
Southern Italy : 4 bombers and 9 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Urals : 1 flag, 1 infantry
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 2 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 6 armour and 3 mech_infantrys
Smolensk : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag, 3 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 63 / 88
Russians : 12 / 0
Japanese : 18 / 20
Americans : 60 / 85
Chinese : 15 / 15
British : 35 / 40
UK_Pacific : 23 / 28
Italians : 15 / 15
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - Russians
4 infantry moved from Novosibirsk to Kansu
2 infantry moved from Novosibirsk to Kansu
2 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Samara to Tambov
Russians take Tambov from Italians
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
1 submarine moved from 109 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Tsinghai
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Tsinghai, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians roll dice for 6 infantry in Kansu, round 1 : 0/6 hits
Japanese roll dice for 2 infantry in Kansu, round 1 : 2/2 hits
2 infantry owned by the Russians lost in Kansu
Russians roll dice for 4 infantry in Kansu, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Novosibirsk to Kansu
1 aaGun moved from Novosibirsk to Tsinghai
1 submarine moved from 114 Sea Zone to 113 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese repair 9 damage on 9 factory_majors; Remaining resources: 11 PUs; 0 SuicideAttackTokens;
Japanese buy 3 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 bomber moved from Shensi to Szechwan
1 bomber moved from Japan to Sikang
1 fighter moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 81 Sea Zone to EgyptCombat - Japanese
Battle in Egypt
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 2 armour, 1 factory_minor and 1 harbour
Japanese roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 1 : 1/2 hits
British roll dice for 2 armour in Egypt, round 1 : 2/2 hits
1 armour owned by the British , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Egypt
British win with 1 armour remaining. Battle score for attacker is -15
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 armour
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 1 : 2/2 hits
Chinese roll dice for 1 armour in Szechwan, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Szechwan
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armourNon Combat Move - Japanese
1 bomber moved from Szechwan to Sikang
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Anhwe to HopeiPlace Units - Japanese
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,3,5,6,3,6
Japanese collect 7 PUs (9 lost to blockades); end with 9 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 16 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hopei : 1 flag, 1 infantry
Sikang : 1 flag, 2 bombers and 3 infantry
Anhwe : 1 flag
80 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transportsProduction/PUs Summary :
Germans : 62 / 88
Russians : 14 / 0
Japanese : 16 / 9
Americans : 60 / 85
Chinese : 17 / 15
British : 35 / 40
UK_Pacific : 23 / 28
Italians : 14 / 15
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
air raid @ Japan - 3 bombers plus 2-3 planes. You have one. Intercept?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 3 artilleries, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers and 2 fighters moved from Korea to Japan
1 tactical_bomber moved from 22 Sea Zone to Japan
1 armour moved from Jehol to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour and 1 infantry moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Formosa
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa -
no intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 3 artilleries, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers and 2 fighters moved from Korea to Japan
1 tactical_bomber moved from 22 Sea Zone to Japan
1 armour moved from Jehol to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour and 1 infantry moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Formosa
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Battle in Formosa
Battle in Okinawa
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
AA guns fire in Japan : 0/4 hits
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Japan rolls: 3,7,5 and causes: 13 damage to unit: factory_major
Bombing raid in Japan causes 18 damage total. Damaged units is as follows: airfield = 5, factory_major = 13
Cleaning up after air battlesNon Combat Move - Americans
3 bombers and 2 fighters moved from Japan to Korea
1 tactical_bomber moved from Japan to 6 Sea Zone
1 carrier and 1 cruiser moved from 22 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsi to Korea
1 fighter moved from Kiangsi to 6 Sea Zone
2 tactical_bombers moved from Kiangsi to 6 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 armour and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 armour, 2 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
2 tactical_bombers moved from Algeria to Greece
1 armour moved from Algeria to Libya
2 infantry moved from Algeria to Tunisia
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from Morocco to Algeria
1 armour and 2 artilleries moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Korea
1 armour moved from Algeria to Tunisia
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 cruiser and 2 transports placed in 101 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 armour and 1 artillery placed in Korea
1 airfield placed in MoroccoTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
1 fighter moved from Jehol to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Kweichow
2 artilleries and 2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
3 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Shantung to Kiangsu
2 infantry moved from Jehol to ChaharPlace Units - Chinese
2 artilleries and 1 infantry placed in Hopei
1 artillery placed in Kweichow
Chinese undo move 2.
Chinese undo move 1.
3 artilleries and 1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs