I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?13L G40 - Mryogen (Axis) vs ShrimpBoatChef (Allies +8)
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interceptors @ Japan?
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Yea the 3 of them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 3 armour, 1 factory_minor, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 battleships, 1 cruiser, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Jehol
Chinese take Jehol from Japanese
3 bombers moved from Midway to Japan
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 cruiser, 1 destroyer and 1 transport moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Shantung
Battle in Denmark
Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 3 aaGuns and 7 infantry
Americans roll dice for 2 battleships and 1 cruiser in Denmark, round 1 : 2/3 hits
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Denmark, round 1 : 1/5 hits
Germans roll dice for 3 aaGuns and 7 infantry in Denmark, round 1 : 2/7 hits
3 aaGuns owned by the Germans and 2 infantry owned by the Americans lost in Denmark
Americans roll dice for 2 artilleries and 1 mech_infantry in Denmark, round 2 : 0/3 hits
Germans roll dice for 7 infantry in Denmark, round 2 : 3/7 hits
1 mech_infantry owned by the Americans and 2 artilleries owned by the Americans lost in Denmark
Germans win, taking 35 Sea Zone from Japanese, taking Shantung from Japanese with 7 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 aaGuns
Casualties for Americans: 2 artilleries, 2 infantry and 1 mech_infantry
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Japanese launches 3 interceptors out of Japan
Defenders Fire, : 0/3 hits
Attackers Fire, : 2/7 hits
2 fighters owned by the Japanese lost in Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
AA guns fire in Japan : 0/4 hits
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Japan rolls: 5,3,7 and causes: 15 damage to unit: factory_major
Bombing raid in Japan causes 18 damage total. Damaged units is as follows: airfield = 3, factory_major = 15
Cleaning up after air battlesNon Combat Move - Americans
3 bombers, 3 fighters and 1 tactical_bomber moved from Japan to Korea
1 battleship and 2 carriers moved from 7 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Western United States to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Gibraltar to Morocco
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter, 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 factory_minor placed in Korea
2 submarines and 1 transport placed in 10 Sea Zone
1 armour placed in Western United States
2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
1 tactical_bomber placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 3 artilleries, 1 fighter and 1 infantry
Japanese defend with 3 armour
Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kweichow, round 1 : 2/5 hits
Japanese roll dice for 3 armour in Kweichow, round 1 : 3/3 hits
2 artilleries owned by the Chinese , 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 3 armour
Casualties for Chinese: 2 artilleries and 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 armour, 1 artillery, 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Egypt to Syria
2 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Syria
British attack with 2 armour
Italians defend with 2 infantry
British roll dice for 2 armour in Syria, round 1 : 2/2 hits
Italians roll dice for 2 infantry in Syria, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 armour remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Normandy BordeauxNon Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 carrier and 1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
1 battleship and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Scotland to United Kingdom
1 aaGun and 1 fighter moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Belgian Congo to Egypt
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from West India to India
1 armour and 1 tactical_bomber moved from Yunnan to India
1 artillery moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
1 battleship moved from 39 Sea Zone to 36 Sea ZonePlace Units - British
1 armour and 1 artillery placed in United Kingdom
1 factory_minor placed in Egypt
1 bomber placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour, 2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour, 2 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 4 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Libya to Tunisia
1 fighter moved from Southern Italy to Tunisia
1 fighter moved from Southern Italy to Tunisia
1 fighter moved from Southern France to Tunisia
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
6 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Ukraine to RostovCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 6 infantry
British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 1 : 3/8 hits
British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 3 fighters
British defend with 2 infantry
Italians roll dice for 1 artillery and 3 fighters in Tunisia, round 1 : 2/4 hits
British roll dice for 2 infantry in Tunisia, round 1 : 0/2 hits
2 infantry owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in GibraltarNon Combat Move - Italians
3 fighters moved from Tunisia to Libya
1 artillery moved from Southern Italy to Northern Italy
4 aaGuns moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 4 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 artillery
Northern Italy : 6 artilleries, 1 factory_major and 5 infantry
Libya : 3 fighters
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Rostov : 2 infantry
Bessarabia : 1 flag
92 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 53 / 68
Russians : 22 / 23
Japanese : 28 / 38
Americans : 58 / 83
Chinese : 11 / 17
British : 33 / 41
UK_Pacific : 23 / 28
Italians : 15 / 20
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to Korea
1 fighter moved from Philippines to Kwangsi
1 cruiser moved from 7 Sea Zone to 19 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Queensland to Philippines
1 aaGun, 1 armour, 1 artillery, 1 fighter and 4 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 1 bomber placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from Egypt to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
15 armour moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
2 fighters and 4 tactical_bombers moved from Novgorod to Russia
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Southern Italy to Russia
3 bombers moved from Southern Italy to RussiaCombat - Germans
Battle in Russia
Germans attack with 18 armour, 4 bombers, 2 fighters and 4 tactical_bombers
Russians defend with 1 airfield, 4 armour, 9 artilleries, 1 factory_major, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans roll dice for 18 armour, 4 bombers, 2 fighters and 4 tactical_bombers in Russia, round 1 : 16/28 hits
Russians roll dice for 4 armour, 9 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 12/29 hits
11 infantry owned by the Russians , 12 armour owned by the Germans , 3 artilleries owned by the Russians and 2 mech_infantrys owned by the Russians lost in Russia
Germans roll dice for 6 armour, 4 bombers, 2 fighters and 4 tactical_bombers in Russia, round 2 : 10/16 hits
Russians roll dice for 4 armour, 6 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 2 : 4/13 hits
4 armour owned by the Russians , 4 armour owned by the Germans and 6 artilleries owned by the Russians lost in Russia
Germans roll dice for 2 armour, 4 bombers, 2 fighters and 4 tactical_bombers in Russia, round 3 : 7/12 hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Russia, round 3 : 3/3 hits
1 tactical_bomber owned by the Russians , 2 tactical_bombers owned by the Germans , 1 armour owned by the Germans and 2 fighters owned by the Russians lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 17 armour and 2 tactical_bombers
Casualties for Russians: 4 armour, 9 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
3 armour moved from Novgorod to Finland
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun and 6 infantry moved from Western Germany to Denmark
2 aaGuns and 8 infantry moved from Holland Belgium to Western Germany
4 bombers, 2 fighters and 2 tactical_bombers moved from Russia to BryanskPlace Units - Germans
3 infantry placed in France
3 armour placed in Ukraine
3 armour placed in Novgorod
4 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour and 16 infantry
Germany : 1 factory_major
Norway : 2 infantry
Denmark : 1 aaGun and 13 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 armour, 4 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Rostov : 1 flag
Archangel : 1 flag, 3 infantry
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 armour and 1 factory_minor
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 3 armourProduction/PUs Summary :
Germans : 58 / 102
Russians : 17 / 0
Japanese : 28 / 38
Americans : 58 / 83
Chinese : 11 / 17
British : 33 / 41
UK_Pacific : 23 / 28
Italians : 15 / 20
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - Russians
8 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
10 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Smolensk to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in Kazakhstan
Russians attack with 11 infantry
Japanese defend with 1 artillery
Russians roll dice for 11 infantry in Kazakhstan, round 1 : 1/11 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 10 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Novosibirsk to Tsinghai
1 aaGun moved from Novosibirsk to Kazakhstan
1 submarine moved from 113 Sea Zone to 114 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese repair 18 damage on 3 airfields and 15 factory_majors; Remaining resources: 20 PUs; 0 SuicideAttackTokens;
Japanese buy 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 cruiser moved from 78 Sea Zone to 80 Sea Zone
1 cruiser moved from 78 Sea Zone to 80 Sea Zone
1 armour, 4 artilleries, 2 battleships, 3 carriers, 4 destroyers, 3 fighters, 5 infantry, 2 submarines, 3 tactical_bombers and 5 transports moved from 78 Sea Zone to 80 Sea Zone
2 bombers and 1 fighter moved from Japan to 19 Sea Zone
1 mech_infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
3 armour moved from Kiangsu to Shantung
1 bomber moved from Kansu to Shantung
10 infantry moved from Kansu to ShensiCombat - Japanese
Battle in Shantung
Japanese attack with 3 armour and 1 bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour and 1 bomber in Shantung, round 1 : 4/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 1 : 2/2 hits
1 artillery owned by the Americans , 2 armour owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 armour
Casualties for Americans: 1 artillery and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 2 bombers and 1 fighter
ANZAC defend with 1 cruiser; Americans defend with 1 transport
Japanese roll dice for 2 bombers and 1 fighter in 19 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 cruiser and 1 transport in 19 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Japanese , 1 cruiser owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 bomber moved from 19 Sea Zone to Japan
1 bomber moved from Shantung to KiangsuPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,3
Japanese collect 24 PUs (5 lost to blockades); end with 26 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 armour
Kiangsu : 1 aaGun, 1 bomber, 1 factory_minor and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 12 infantry
Shensi : 1 flag, 10 infantry
Suiyuyan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
80 Sea Zone : 1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 5 infantry, 2 submarines, 3 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 57 / 102
Russians : 19 / 0
Japanese : 29 / 26
Americans : 58 / 83
Chinese : 9 / 17
British : 33 / 41
UK_Pacific : 23 / 28
Italians : 15 / 20
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 bomber, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Korea to Japan
1 armour moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to Shantung
1 fighter and 1 tactical_bomber moved from Korea to Shantung
2 fighters moved from Korea to Japan
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 armour and 2 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from Morocco to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Amur to Shantung -
interceptor @ Japan?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 bomber, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Korea to Japan
1 armour moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to Shantung
1 fighter and 1 tactical_bomber moved from Korea to Shantung
2 fighters moved from Korea to Japan
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 armour and 2 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from Morocco to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Amur to ShantungAirborne Attack Move - Americans
Combat - Americans
Battle in Iwo Jima
Battle in Shantung
Americans attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Shantung, round 1 : 3/4 hits
Japanese roll dice for 1 armour in Shantung, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Shantung
Americans win, taking Iwo Jima from Japanese, taking Shantung from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Gibraltar
Americans attack with 3 armour, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
Italians defend with 1 harbour and 4 infantry
Americans roll dice for 3 armour, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Gibraltar, round 1 : 5/14 hits
Italians roll dice for 4 infantry in Gibraltar, round 1 : 1/4 hits
1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Italians: 4 infantry
Casualties for Americans: 1 infantry
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
AA guns fire in Japan : 0/3 hits
Bombing raid in Japan rolls: 8,6,6 and causes: 20 damage to unit: factory_major
Bombing raid in Japan causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Americans
3 bombers and 2 fighters moved from Japan to Korea
2 fighters and 1 tactical_bomber moved from Shantung to Jehol
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 carrier moved from 25 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 battleship and 1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 17 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 tactical_bombers moved from Gibraltar to Morocco
2 battleships, 1 cruiser and 3 transports moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea ZonePlace Units - Americans
2 armour and 1 artillery placed in Korea
1 bomber placed in Western United States
2 transports placed in 101 Sea Zone
2 armour, 2 infantry and 1 tactical_bomber placed in Eastern United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 1 : 3/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Kwangsi
2 artilleries moved from Yunnan to KwangsiPlace Units - Chinese
3 infantry placed in Jehol
2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from United Kingdom to 92 Sea Zone
1 fighter moved from Scotland to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer and 4 fighters
Italians defend with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 fighters in 92 Sea Zone, round 1 : 1/7 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 92 Sea Zone, round 1 : 0/4 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 5/7 hits
Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 92 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the Italians , 1 battleship owned by the Italians , 1 submarine owned by the Italians , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
British win with 1 battleship, 1 cruiser and 4 fighters remaining. Battle score for attacker is 60
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transportsNon Combat Move - British
4 fighters moved from 92 Sea Zone to Morocco
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
2 artilleries moved from United Kingdom to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 carrier and 2 fighters moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
1 armour and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Syria to Egypt
1 armour moved from Belgian Congo to Egypt
1 bomber moved from Union of South Africa to Syria
1 fighter moved from India to Syria
1 armour moved from Egypt to Syria
1 aaGun, 2 artilleries and 1 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from India to Kwangtung
3 armour moved from India to Yunnan
5 artilleries moved from India to Burma
5 infantry moved from India to Burma
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from United Kingdom to ScotlandPlace Units - British
1 destroyer placed in 81 Sea Zone
1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 armour and 1 fighter placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,3,3,3,6,1,6,5,6,6,5,4,1,4,6,1,6,5,4,6,2,2,4
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 factory_minor placed in Kwangtung
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 infantry moved from Rostov to Volgograd
Italians take Volgograd from RussiansCombat - Italians
Non Combat Move - Italians
3 fighters moved from Libya to Southern Italy
1 artillery moved from Tunisia to Libya
4 aaGuns, 2 artilleries and 5 infantry moved from Normandy Bordeaux to Southern France
3 artilleries and 2 infantry moved from Northern Italy to Southern France
3 artilleries and 3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 4 aaGuns, 5 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Tunisia : 1 flag
Northern Italy : 1 factory_major
Libya : 1 artillery
Southern Italy : 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 1 infantryProduction/PUs Summary :
Germans : 57 / 102
Russians : 16 / 0
Japanese : 23 / 26
Americans : 59 / 84
Chinese : 14 / 22
British : 33 / 36
UK_Pacific : 23 / 28
Italians : 18 / 20
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to Philippines
2 fighters moved from Philippines to Korea
1 fighter moved from India to Kwangsi
1 bomber moved from New South Wales to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 armour moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
1 fighter moved from Scotland to United Kingdom
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 6 armour, 10 artilleries and 8 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Belarus
3 armour moved from Ukraine to Caucasus
3 armour and 3 mech_infantrys moved from Bryansk to Caucasus
4 bombers, 2 fighters and 2 tactical_bombers moved from Bryansk to Belarus
3 armour moved from Finland to Norway
3 armour moved from Novgorod to FinlandCombat - Germans
Battle in Belarus
Germans attack with 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Belarus to Caucasus
4 bombers moved from Belarus to Western Germany
3 infantry moved from France to Northern Italy
9 infantry moved from Western Germany to Northern Italy
4 artilleries and 4 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Russia
3 infantry placed in Novgorod
3 artilleries placed in France
5 artilleries and 5 infantry placed in Western Germany
2 artilleries placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor and 4 infantry
Western Germany : 2 aaGuns, 1 airfield, 8 artilleries, 4 bombers, 1 factory_major, 1 harbour and 8 infantry
Germany : 2 artilleries and 1 factory_major
Norway : 3 armour and 2 infantry
Denmark : 1 aaGun and 13 infantry
Northern Italy : 12 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 armour
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 6 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
Smolensk : 1 flag, 1 infantry
Samara : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 3 armourProduction/PUs Summary :
Germans : 61 / 83
Russians : 12 / 0
Japanese : 19 / 26
Americans : 59 / 84
Chinese : 14 / 22
British : 33 / 36
UK_Pacific : 23 / 28
Italians : 18 / 20
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





