Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs13L G40 - Mryogen (Axis) vs ShrimpBoatChef (Allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 36 Sea Zone
ANZAC take 37 Sea Zone from Japanese
2 infantry moved from 36 Sea Zone to Hainan
1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
1 bomber and 1 fighter moved from Philippines to Paulau IslandCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Paulau Island, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in HainanNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from Paulau Island to 34 Sea Zone
1 bomber moved from Paulau Island to Philippines
1 fighter moved from Kwangsi to 34 Sea Zone
1 fighter moved from Kwangsi to West India
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 tactical_bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 3 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Russia to Volgograd
2 fighters, 1 infantry and 2 tactical_bombers moved from Caucasus to Volgograd
1 infantry moved from Smolensk to Russia
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
3 armour moved from Finland to Norway
3 armour moved from Ukraine to Romania
9 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Vologda to Urals
Germans take Urals from RussiansCombat - Germans
Battle in Volgograd
Germans attack with 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 4 infantry
Germans win, taking Volgograd from Russians with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
4 bombers moved from Western Germany to Southern Italy
7 artilleries and 4 infantry moved from France to Northern ItalyPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Russia
2 artilleries, 3 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 10 artilleries, 3 bombers, 1 factory_major, 1 harbour and 9 infantry
Romania : 3 armour
Germany : 2 artilleries and 1 factory_major
Norway : 6 armour and 2 infantry
Denmark : 1 aaGun and 13 infantry
Northern Italy : 7 artilleries and 4 infantry
Southern Italy : 4 bombers and 9 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Urals : 1 flag, 1 infantry
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 2 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 6 armour and 3 mech_infantrys
Smolensk : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag, 3 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 63 / 88
Russians : 12 / 0
Japanese : 18 / 20
Americans : 60 / 85
Chinese : 15 / 15
British : 35 / 40
UK_Pacific : 23 / 28
Italians : 15 / 15
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - Russians
4 infantry moved from Novosibirsk to Kansu
2 infantry moved from Novosibirsk to Kansu
2 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Samara to Tambov
Russians take Tambov from Italians
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
1 submarine moved from 109 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Tsinghai
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Tsinghai, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians roll dice for 6 infantry in Kansu, round 1 : 0/6 hits
Japanese roll dice for 2 infantry in Kansu, round 1 : 2/2 hits
2 infantry owned by the Russians lost in Kansu
Russians roll dice for 4 infantry in Kansu, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Novosibirsk to Kansu
1 aaGun moved from Novosibirsk to Tsinghai
1 submarine moved from 114 Sea Zone to 113 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese repair 9 damage on 9 factory_majors; Remaining resources: 11 PUs; 0 SuicideAttackTokens;
Japanese buy 3 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 bomber moved from Shensi to Szechwan
1 bomber moved from Japan to Sikang
1 fighter moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 81 Sea Zone to EgyptCombat - Japanese
Battle in Egypt
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 2 armour, 1 factory_minor and 1 harbour
Japanese roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 1 : 1/2 hits
British roll dice for 2 armour in Egypt, round 1 : 2/2 hits
1 armour owned by the British , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Egypt
British win with 1 armour remaining. Battle score for attacker is -15
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 armour
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 1 : 2/2 hits
Chinese roll dice for 1 armour in Szechwan, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Szechwan
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armourNon Combat Move - Japanese
1 bomber moved from Szechwan to Sikang
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Anhwe to HopeiPlace Units - Japanese
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,3,5,6,3,6
Japanese collect 7 PUs (9 lost to blockades); end with 9 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 16 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hopei : 1 flag, 1 infantry
Sikang : 1 flag, 2 bombers and 3 infantry
Anhwe : 1 flag
80 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transportsProduction/PUs Summary :
Germans : 62 / 88
Russians : 14 / 0
Japanese : 16 / 9
Americans : 60 / 85
Chinese : 17 / 15
British : 35 / 40
UK_Pacific : 23 / 28
Italians : 14 / 15
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
air raid @ Japan - 3 bombers plus 2-3 planes. You have one. Intercept?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 3 artilleries, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers and 2 fighters moved from Korea to Japan
1 tactical_bomber moved from 22 Sea Zone to Japan
1 armour moved from Jehol to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour and 1 infantry moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Formosa
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa -
no intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 3 artilleries, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers and 2 fighters moved from Korea to Japan
1 tactical_bomber moved from 22 Sea Zone to Japan
1 armour moved from Jehol to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour and 1 infantry moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Formosa
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Battle in Formosa
Battle in Okinawa
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
AA guns fire in Japan : 0/4 hits
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Japan rolls: 3,7,5 and causes: 13 damage to unit: factory_major
Bombing raid in Japan causes 18 damage total. Damaged units is as follows: airfield = 5, factory_major = 13
Cleaning up after air battlesNon Combat Move - Americans
3 bombers and 2 fighters moved from Japan to Korea
1 tactical_bomber moved from Japan to 6 Sea Zone
1 carrier and 1 cruiser moved from 22 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsi to Korea
1 fighter moved from Kiangsi to 6 Sea Zone
2 tactical_bombers moved from Kiangsi to 6 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 armour and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 armour, 2 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
2 tactical_bombers moved from Algeria to Greece
1 armour moved from Algeria to Libya
2 infantry moved from Algeria to Tunisia
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from Morocco to Algeria
1 armour and 2 artilleries moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Korea
1 armour moved from Algeria to Tunisia
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 cruiser and 2 transports placed in 101 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 armour and 1 artillery placed in Korea
1 airfield placed in MoroccoTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
1 fighter moved from Jehol to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Kweichow
2 artilleries and 2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
3 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Shantung to Kiangsu
2 infantry moved from Jehol to ChaharPlace Units - Chinese
2 artilleries and 1 infantry placed in Hopei
1 artillery placed in Kweichow
Chinese undo move 2.
Chinese undo move 1.
3 artilleries and 1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Libya to Northern Italy
2 armour and 1 mech_infantry moved from Yunnan to Shensi
Chinese take Shensi from Japanese
1 armour moved from Egypt to Tobruk
1 fighter moved from Alexandria to Tobruk
2 fighters moved from Libya to Tobruk
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Greece
1 infantry moved from Greece to Bulgaria
British take Bulgaria from GermansCombat - British
Battle in Tobruk
British attack with 1 armour and 3 fighters
Italians defend with 1 fighter
British roll dice for 1 armour and 3 fighters in Tobruk, round 1 : 3/4 hits
Italians roll dice for 1 fighter in Tobruk, round 1 : 0/1 hits
1 fighter owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.Non Combat Move - British
1 bomber moved from Northern Italy to Greece
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
3 fighters moved from Tobruk to Greece
2 fighters moved from United Kingdom to 91 Sea Zone
2 fighters moved from United Kingdom to Morocco
1 fighter moved from Libya to Morocco
1 fighter moved from Libya to Greece
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun and 17 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Yunnan to Eastern Persia
1 aaGun, 5 artilleries and 5 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Kwangtung to Szechwan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 aaGun, 2 artilleries and 1 infantry moved from Kiangsi to Hunan
1 battleship and 1 cruiser moved from 39 Sea Zone to 36 Sea ZonePlace Units - British
1 factory_minor placed in Greece
1 armour placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,6,4,2,5,6,6,3,2,6,1
British collect 35 PUs (2 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
3 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 3 armour and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from Rostov to CaucasusCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 3 transports
Italians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for British: 1 transport
Casualties for Americans: 3 transportsNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 4 aaGuns, 5 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 1 airfield, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 9 infantry
Bessarabia : 1 flag
Caucasus : 1 infantryProduction/PUs Summary :
Germans : 61 / 88
Russians : 14 / 0
Japanese : 9 / 9
Americans : 63 / 88
Chinese : 22 / 27
British : 37 / 40
UK_Pacific : 23 / 28
Italians : 12 / 12
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Philippines to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA guns fire in Caroline Islands : 0/3 hits
ANZAC roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Caroline Islands, round 1 : 3/7 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
1 bomber moved from Caroline Islands to Marianas
2 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier moved from 34 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from New South Wales to New Guinea
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from West India to Eastern Persia
1 infantry moved from Shan State to YunnanPlace Units - ANZAC
1 battleship and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
1 cruiser moved from 92 Sea Zone to 91 Sea ZoneTurn Complete - French
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Going to need scramble and OOL for sea zone 92.
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file
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 artilleries, 2 factory_minors and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
3 infantry moved from Yugoslavia to Romania
4 bombers moved from Southern Italy to 92 Sea Zone
3 bombers moved from Western Germany to 92 Sea Zone
3 armour moved from Ukraine to Romania
2 artilleries moved from Germany to Slovakia Hungary
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Volgograd to Northwest Persia
1 armour moved from Kazakhstan to Volgograd
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Russia to Vologda
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Tambov
2 armour moved from Russia to Tambov
2 fighters and 2 tactical_bombers moved from Russia to Vologda
2 infantry moved from Karelia to Finland -
scramble 3 UK Fighters. 1/2 hits to big ships, then sink US carrier, then cruisers, then fighters, then sink battleship/s.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 bombers, 2 factory_minors and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Tambov
1 armour moved from Russia to Tambov
3 armour moved from Ukraine to Romania
3 infantry moved from Yugoslavia to Romania
2 artilleries moved from Germany to Slovakia Hungary
1 infantry moved from Belarus to Eastern Poland
2 infantry moved from Karelia to Finland
3 bombers moved from Western Germany to 92 Sea Zone
4 bombers moved from Southern Italy to 92 Sea Zone
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Russia to VologdaCombat - Germans
Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone
Battle in Tambov
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Tambov, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Vologda, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 7 bombers
British defend with 1 battleship, 1 cruiser and 3 fighters; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports
Germans roll dice for 7 bombers in 92 Sea Zone, round 1 : 6/7 hits
Units damaged: 1 battleship owned by the Americans and 1 battleship owned by the British
Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 5 fighters and 3 transports in 92 Sea Zone, round 1 : 7/10 hits
1 cruiser owned by the British , 7 bombers owned by the Germans , 1 carrier owned by the Americans and 1 cruiser owned by the Americans lost in 92 Sea Zone
Americans win with 2 battleships, 5 fighters and 3 transports remaining. Battle score for attacker is -44
Casualties for Germans: 7 bombers
Casualties for British: 1 cruiser
Casualties for Americans: 1 carrier and 1 cruiser
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
2 fighters owned by the Americans forced to land in MoroccoNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Vologda to Slovakia HungaryPlace Units - Germans
1 factory_minor placed in Caucasus
1 factory_minor placed in Romania
3 armour placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag, 1 infantry
Kazakhstan : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries, 2 fighters and 2 tactical_bombers
Western Germany : 2 aaGuns, 1 airfield, 10 artilleries, 3 bombers, 1 factory_major, 1 harbour and 9 infantry
Romania : 6 armour, 1 factory_minor and 3 infantry
Germany : 1 factory_major
Norway : 6 armour and 2 infantry
Denmark : 1 aaGun and 13 infantry
Northern Italy : 7 artilleries and 4 infantry
Southern Italy : 9 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Urals : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag, 1 armour
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 armour
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor
Smolensk : 1 flag
Samara : 1 flag
Northwest Persia : 1 flag, 7 armour and 3 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 67 / 92
Russians : 8 / 0
Japanese : 9 / 9
Americans : 63 / 88
Chinese : 22 / 27
British : 37 / 40
UK_Pacific : 23 / 28
Italians : 12 / 12
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - Russians
4 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Tsinghai to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 6 infantry
Germans defend with 1 armour
Russians roll dice for 6 infantry in Novosibirsk, round 1 : 1/6 hits
Germans roll dice for 1 armour in Novosibirsk, round 1 : 0/1 hits
1 armour owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 aaGun moved from Kansu to NovosibirskTurn Complete - Russians