@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
13L G40 Mryogen (Axis) vs Tcnance +9 (Allies)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Iraq : 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 61
Russians : 33 / 41
Japanese : 41 / 41
Americans : 54 / 84
Chinese : 6 / 12
British : 33 / 38
UK_Pacific : 17 / 22
Italians : 15 / 16
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
2 artilleries and 6 infantry moved from Western Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Poland to Belarus
4 armour, 3 artilleries and 6 infantry moved from Baltic States to Novgorod
4 armour and 4 mech_infantrys moved from Baltic States to Belarus
1 bomber moved from Western Germany to Karelia
1 bomber moved from Poland to Karelia
1 bomber moved from Western Germany to Karelia
1 bomber moved from Western Germany to Finland
1 bomber moved from Western Germany to Finland
1 bomber moved from Western Germany to Finland
1 fighter moved from Romania to Rostov
1 fighter moved from Poland to Finland
1 fighter moved from Poland to Finland
1 fighter moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Holland Belgium to Southern Italy
3 armour and 3 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Belarus
Germans attack with 6 armour and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour and 6 mech_infantrys in Belarus, round 1 : 2/12 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 3 bombers and 2 fighters
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 bombers and 2 fighters in Finland, round 1 : 4/5 hits
Russians roll dice for 1 artillery and 2 infantry in Finland, round 1 : 2/3 hits
2 infantry owned by the Russians , 1 artillery owned by the Russians and 2 fighters owned by the Germans lost in Finland
Germans win with 3 bombers remaining. Battle score for attacker is -10
Casualties for Germans: 2 fighters
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 2 armour, 2 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Bryansk, round 1 : 3/10 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 3 bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 bombers in Karelia, round 1 : 3/3 hits
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 bomber owned by the Germans and 1 artillery owned by the Russians lost in Karelia
Germans win with 2 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 bomber
Casualties for Russians: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 4 armour, 3 artilleries and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 4 armour, 3 artilleries and 6 infantry in Novgorod, round 1 : 6/13 hits
Russians roll dice for 4 infantry in Novgorod, round 1 : 0/4 hits
4 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Rostov
Germans attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in Rostov, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Finland to Western Germany
1 bomber moved from Finland to Western Germany
1 bomber moved from Finland to Western Germany
1 bomber moved from Karelia to Poland
1 bomber moved from Karelia to Poland
1 fighter moved from Rostov to Bessarabia
1 infantry moved from Holland Belgium to France
1 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
2 bombers and 2 infantry placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 harbour and 5 infantry
Poland : 2 bombers
Germany : 1 factory_major and 3 mech_infantrys
Denmark : 3 aaGuns and 6 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
Belarus : 1 flag, 6 armour and 5 mech_infantrys
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour, 2 artilleries and 5 infantry
Rostov : 1 flag, 1 armour
Eastern Poland : 1 flag, 3 armour and 3 mech_infantrys
Bessarabia : 1 flag, 1 fighter
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 4 armour, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantryProduction/PUs Summary :
Germans : 51 / 62
Russians : 27 / 41
Japanese : 41 / 41
Americans : 54 / 84
Chinese : 6 / 12
British : 33 / 38
UK_Pacific : 17 / 22
Italians : 15 / 16
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.491
Median : 3.000
Variance : 0.518
Standard Deviation : 0.720
Total rolls : 57Germans Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.422
Median : 3.000
Variance : 0.386
Standard Deviation : 0.622
Total rolls : 45Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.750
Median : 3.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Rostov
2 fighters moved from Smolensk to Rostov
4 infantry moved from Smolensk to Bryansk
5 infantry moved from Tambov to Bryansk
2 artilleries moved from Tambov to Bryansk
2 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
5 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Rostov
2 fighters moved from Smolensk to Rostov
4 infantry moved from Smolensk to Bryansk
5 infantry moved from Tambov to Bryansk
2 artilleries moved from Tambov to Bryansk
2 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
5 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to BryanskAirborne Attack Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Rostov
2 fighters moved from Smolensk to Rostov
4 infantry moved from Smolensk to Bryansk
5 infantry moved from Tambov to Bryansk
2 artilleries moved from Tambov to Bryansk
2 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
5 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to BryanskAirborne Attack Move - Russians
Combat - Russians
Battle in Bryansk
Russians attack with 2 armour, 4 artilleries, 15 infantry and 1 mech_infantry
Germans defend with 2 armour, 2 artilleries and 5 infantry
Russians roll dice for 2 armour, 4 artilleries, 15 infantry and 1 mech_infantry in Bryansk, round 1 : 7/22 hits
Germans roll dice for 2 armour, 2 artilleries and 5 infantry in Bryansk, round 1 : 4/9 hits
4 infantry owned by the Russians , 5 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 4 artilleries, 11 infantry and 1 mech_infantry in Bryansk, round 2 : 4/18 hits
Germans roll dice for 2 armour in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 4 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 2 artilleries and 5 infantry
Casualties for Russians: 5 infantry
Battle in Rostov
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 armour
Russians roll dice for 2 fighters and 3 infantry in Rostov, round 1 : 0/5 hits
Germans roll dice for 1 armour in Rostov, round 1 : 0/1 hits
Russians roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 2/5 hits
Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Smolensk to Bryansk
1 aaGun moved from Smolensk to Russia
1 infantry moved from Archangel to Smolensk
2 infantry moved from Archangel to Vologda
1 aaGun moved from Archangel to Vologda
2 fighters moved from Rostov to Russia
1 infantry moved from Russia to Tambov
2 aaGuns and 14 infantry moved from Buryatia to Amur
3 infantry moved from Sakha to AmurPlace Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Bryansk : 1 aaGun, 2 armour, 4 artilleries, 10 infantry and 1 mech_infantry
Rostov : 2 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 9 infantry
Tambov : 1 infantry
Vologda : 1 aaGun and 2 infantry
Volgograd : 1 factory_minor, 2 infantry and 1 mech_infantry
Smolensk : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 62
Russians : 30 / 38
Japanese : 41 / 41
Americans : 54 / 84
Chinese : 6 / 12
British : 33 / 38
UK_Pacific : 17 / 22
Italians : 15 / 16
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.444
Median : 3.000
Variance : 0.371
Standard Deviation : 0.609
Total rolls : 63Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.308
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Russians Combat
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.480
Median : 3.000
Variance : 0.327
Standard Deviation : 0.571
Total rolls : 50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 3 armour and 7 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
4 infantry moved from Hopei to Kweichow
1 armour moved from Kiangsu to Hunan
1 infantry moved from French Indo China to Shan State
1 armour moved from Kiangsu to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 fighter moved from 44 Sea Zone to Borneo
1 tactical_bomber moved from 44 Sea Zone to Borneo
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 armour, 3 artilleries and 4 infantry moved from Sumatra to 41 Sea Zone
1 bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Shan State
3 bombers moved from Japan to Kweichow
1 fighter moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 2 fighters and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Hunan, round 1 : 6/6 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 1 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 2 armour, 2 fighters and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Kwangtung, round 1 : 5/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Kweichow, round 1 : 5/9 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 1 : 3/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 bomber moved from Shan State to Kansu
1 bomber moved from Shan State to Kansu
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 armour moved from Anhwe to Manchuria
1 armour moved from Anhwe to Manchuria
2 fighters and 3 tactical_bombers moved from Hunan to Manchuria
2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsu
1 aaGun moved from Shantung to Kiangsu
1 fighter moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 cruiser moved from 41 Sea Zone to 78 Sea Zone
1 cruiser moved from 41 Sea Zone to 78 Sea Zone
1 armour, 3 artilleries, 2 battleships, 2 carriers, 3 destroyers, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 41 Sea Zone to 78 Sea ZonePlace Units - Japanese
7 infantry placed in Japan
3 armour placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Japanese collect 50 PUs (3 lost to blockades); end with 52 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 3 armour, 1 factory_minor, 2 fighters and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 13 infantry
Okinawa : 1 infantry
Manchuria : 2 armour, 2 fighters, 4 infantry and 3 tactical_bombers
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 infantry
Kansu : 1 flag, 5 bombers, 1 fighter and 1 tactical_bomber
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 2 armour and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Novosibirsk : 1 flag, 1 artillery and 1 infantry
78 Sea Zone : 1 armour, 3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 48 / 62
Russians : 29 / 38
Japanese : 53 / 52
Americans : 54 / 84
Chinese : 3 / 12
British : 33 / 38
UK_Pacific : 9 / 22
Italians : 15 / 16
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.194
Median : 3.000
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 36Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 28UK_Pacific Combat
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Chinese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 2 destroyers, 7 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to Morocco
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 carriers moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 battleship, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 2 destroyers, 7 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to Morocco
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 carriers moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 battleship, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea ZoneCombat - Americans
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any suicide assignments in sz17?
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Yea, I’ll do 3 on each carrier. Thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 2 destroyers, 7 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to Morocco
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 carriers moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 battleship, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,4,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 4,6,1
Units damaged: 1 carrier owned by the Americans
Battle in Iwo Jima
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 1 bomber, 6 infantry and 2 mech_infantrys
Italians defend with 3 armour
Americans roll dice for 1 cruiser in Morocco, round 1 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 6 infantry and 2 mech_infantrys in Morocco, round 1 : 2/11 hits
Italians roll dice for 3 armour in Morocco, round 1 : 1/3 hits
1 infantry owned by the Americans and 2 armour owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 2 mech_infantrys in Morocco, round 2 : 3/10 hits
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits
1 armour owned by the Italians lost in Morocco
Americans win, taking Iwo Jima from Japanese, taking Morocco from Italians with 1 armour, 1 artillery, 1 bomber, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Italians: 3 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber could not land in 17 Sea Zone and were removed
1 bomber moved from Morocco to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Midway: 1 fighter
EDIT: Turning off Edit Mode
2 destroyers, 2 submarines and 5 transports placed in 101 Sea Zone
7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 fighter
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 3 submarines and 3 transports
6 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Gibraltar : 1 bomber
Morocco : 1 flag, 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
101 Sea Zone : 2 destroyers, 2 submarines and 5 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 1 submarine and 5 transportsProduction/PUs Summary :
Germans : 48 / 62
Russians : 29 / 38
Japanese : 52 / 52
Americans : 56 / 81
Chinese : 3 / 12
British : 33 / 38
UK_Pacific : 9 / 22
Italians : 14 / 16
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.781
Median : 4.000
Variance : 0.645
Standard Deviation : 0.803
Total rolls : 32Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.591
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kweichow, round 1 : 1/6 hits
Japanese roll dice for 3 infantry in Kweichow, round 1 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 4 : 1/3 hits
Japanese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Szechwan
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Kweichow : 1 artillery and 3 infantry
Hunan : 1 infantry
Szechwan : 1 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 48 / 62
Russians : 29 / 38
Japanese : 50 / 52
Americans : 56 / 81
Chinese : 5 / 11
British : 33 / 38
UK_Pacific : 9 / 22
Italians : 14 / 16
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 7 times
6 was rolled 15 times
Average roll : 3.820
Median : 4.000
Variance : 1.117
Standard Deviation : 1.057
Total rolls : 61Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.562
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Italians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.158
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 19Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.591
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - British
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 armour, 5 infantry and 2 transports; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Greece
Battle in Shan State
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Greece from Italians, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from Persia to Iraq
1 bomber moved from India to Egypt
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 mech_infantrys moved from Belgian Congo to Union of South Africa
1 mech_infantry moved from Kenya to Rhodesia
2 infantry moved from Belgian Congo to Rhodesia
1 armour moved from Belgian Congo to Egypt
1 fighter moved from India to 81 Sea Zone
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport moved from 98 Sea Zone to 81 Sea Zone
4 infantry moved from India to Burma
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to India
4 infantry moved from India to West India
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 infantry moved from India to West IndiaPlace Units - British
3 infantry placed in Union of South Africa
1 armour and 1 infantry placed in Egypt
1 transport placed in 81 Sea Zone
1 infantry placed in Quebec
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Kweichow : 1 aaGun
Shan State : 1 artillery and 1 infantry
Burma : 4 infantry
India : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 18 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour
French Indo China : 1 flag, 1 infantry
West India : 6 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Gibraltar : 1 armour, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Rhodesia : 2 infantry and 1 mech_infantry
Morocco : 1 artillery and 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 transport
Greece : 1 flag, 1 infantry
99 Sea Zone : 1 transport
97 Sea Zone : 1 submarine
Iraq : 1 flag, 1 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 1 mech_infantry
81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 48 / 62
Russians : 29 / 38
Japanese : 47 / 52
Americans : 56 / 81
Chinese : 5 / 11
British : 35 / 43
UK_Pacific : 12 / 12
Italians : 12 / 16
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 7 times
6 was rolled 18 times
Average roll : 3.894
Median : 4.000
Variance : 1.723
Standard Deviation : 1.313
Total rolls : 66Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.706
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17British Combat
3 was rolled 2 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Italians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.158
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 19Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.591
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 3 artilleries and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery moved from Southern Italy to Northern Italy
1 artillery moved from Tunisia to Libya
5 infantry moved from Eastern Poland to Western UkrainePlace Units - Italians
3 artilleries placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 11 PUs (1 lost to blockades); end with 12 PUs totalTerritory Summary for Italians :
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 4 artilleries, 1 factory_major and 4 infantry
Libya : 2 artilleries and 4 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Western Ukraine : 5 infantry
93 Sea Zone : 1 flag
Bulgaria : 1 flagProduction/PUs Summary :
Germans : 48 / 62
Russians : 29 / 38
Japanese : 47 / 52
Americans : 56 / 81
Chinese : 5 / 11
British : 35 / 43
UK_Pacific : 12 / 12
Italians : 12 / 12
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Alexandria to EgyptPlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 cruiser, 2 destroyers and 1 submarine
62 Sea Zone : 2 destroyers
Egypt : 1 infantry
Tobruk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 48 / 62
Russians : 29 / 38
Japanese : 44 / 52
Americans : 56 / 81
Chinese : 5 / 11
British : 35 / 43
UK_Pacific : 12 / 12
Italians : 12 / 12
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French