Full scramble with three fighters to SZ110, no scrambling to SZ111. Thank you
13L G40 Mryogen (Axis) vs Tcnance +9 (Allies)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 3 destroyers, 1 infantry and 3 transports; Remaining resources: 5 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansAirborne Attack Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 3 destroyers, 1 infantry and 3 transports; Remaining resources: 5 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansAirborne Attack Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from West Indies to Gibraltar
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Western United States
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 infantry placed in Eastern United States
3 destroyers and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 3 transports
6 Sea Zone : 1 submarine
Central United States : 1 armour, 1 factory_major, 1 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 1 bomber
86 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 1 submarine and 4 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 45 / 61
Russians : 33 / 41
Japanese : 41 / 41
Americans : 54 / 84
Chinese : 6 / 16
British : 30 / 30
UK_Pacific : 17 / 24
Italians : 15 / 17
ANZAC : 14 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to YunnanPlace Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Yunnan : 1 artillery, 1 fighter and 5 infantry
Kweichow : 1 infantry
Hunan : 1 infantryProduction/PUs Summary :
Germans : 45 / 61
Russians : 33 / 41
Japanese : 41 / 41
Americans : 54 / 84
Chinese : 6 / 12
British : 30 / 30
UK_Pacific : 17 / 24
Italians : 15 / 17
ANZAC : 14 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - British
1 submarine moved from 92 Sea Zone to 94 Sea Zone
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 airfield, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 92 Sea Zone to 94 Sea Zone
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from ItaliansCombat - British
Battle in Iraq
British attack with 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 : 5/9 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in 94 Sea Zone
British attack with 1 submarine
Italians defend with 2 transports
2 transports owned by the Italians lost in 94 Sea Zone
British roll dice for 1 submarine in 94 Sea Zone, round 1 : 0/1 hits
British win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from Iraq to 98 Sea Zone
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 bomber moved from Iraq to India
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
7 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 infantry moved from Eastern Persia to Persia
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Burma to Shan StatePlace Units - British
1 airfield placed in Egypt
1 destroyer and 1 transport placed in 98 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 8 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 1 aaGun, 1 artillery and 2 infantry
Shan State : 1 infantry
India : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 24 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Belgian Congo : 1 armour, 2 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Ethiopia : 1 flag
76 Sea Zone : 1 battleship
106 Sea Zone : 1 transport
94 Sea Zone : 1 submarine
Iraq : 1 flag, 1 infantry and 1 mech_infantry
Eastern Persia : 1 flag
Persia : 1 flag, 1 infantry
98 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 45 / 61
Russians : 33 / 41
Japanese : 41 / 41
Americans : 54 / 84
Chinese : 6 / 12
British : 33 / 38
UK_Pacific : 17 / 22
Italians : 14 / 17
ANZAC : 14 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.077
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 13Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 4 times
2 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.500
Variance : 2.222
Standard Deviation : 1.491
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Morocco
1 armour moved from Tunisia to Morocco
1 armour moved from Tunisia to Morocco
5 infantry moved from Romania to Eastern Poland
1 infantry moved from Tunisia to Libya
1 artillery moved from Algeria to Tunisia
1 fighter moved from Tunisia to Southern ItalyCombat - Italians
Battle in Morocco
Italians attack with 3 armour and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Morocco, round 1 : 3/4 hits
French roll dice for 1 infantry in Morocco, round 1 : 1/1 hits
1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 3 armour remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs totalTerritory Summary for Italians :
Morocco : 1 flag, 3 armour
Algeria : 1 flag
Tunisia : 1 flag, 1 artillery
Northern Italy : 1 factory_major and 4 infantry
Libya : 1 artillery and 4 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Eastern Poland : 5 infantry
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flagProduction/PUs Summary :
Germans : 45 / 61
Russians : 33 / 41
Japanese : 41 / 41
Americans : 54 / 84
Chinese : 6 / 12
British : 33 / 38
UK_Pacific : 17 / 22
Italians : 15 / 16
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
Average roll : 1.800
Median : 2.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5French Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 3 times
Average roll : 1.750
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 6 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Borneo : 1 infantry
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transport
62 Sea Zone : 1 destroyer
Alexandria : 2 infantryProduction/PUs Summary :
Germans : 45 / 61
Russians : 33 / 41
Japanese : 41 / 41
Americans : 54 / 84
Chinese : 6 / 12
British : 33 / 38
UK_Pacific : 17 / 22
Italians : 15 / 16
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Iraq : 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 61
Russians : 33 / 41
Japanese : 41 / 41
Americans : 54 / 84
Chinese : 6 / 12
British : 33 / 38
UK_Pacific : 17 / 22
Italians : 15 / 16
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
2 artilleries and 6 infantry moved from Western Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Poland to Belarus
4 armour, 3 artilleries and 6 infantry moved from Baltic States to Novgorod
4 armour and 4 mech_infantrys moved from Baltic States to Belarus
1 bomber moved from Western Germany to Karelia
1 bomber moved from Poland to Karelia
1 bomber moved from Western Germany to Karelia
1 bomber moved from Western Germany to Finland
1 bomber moved from Western Germany to Finland
1 bomber moved from Western Germany to Finland
1 fighter moved from Romania to Rostov
1 fighter moved from Poland to Finland
1 fighter moved from Poland to Finland
1 fighter moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Holland Belgium to Southern Italy
3 armour and 3 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Belarus
Germans attack with 6 armour and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour and 6 mech_infantrys in Belarus, round 1 : 2/12 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 3 bombers and 2 fighters
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 bombers and 2 fighters in Finland, round 1 : 4/5 hits
Russians roll dice for 1 artillery and 2 infantry in Finland, round 1 : 2/3 hits
2 infantry owned by the Russians , 1 artillery owned by the Russians and 2 fighters owned by the Germans lost in Finland
Germans win with 3 bombers remaining. Battle score for attacker is -10
Casualties for Germans: 2 fighters
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 2 armour, 2 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Bryansk, round 1 : 3/10 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 3 bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 bombers in Karelia, round 1 : 3/3 hits
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 bomber owned by the Germans and 1 artillery owned by the Russians lost in Karelia
Germans win with 2 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 bomber
Casualties for Russians: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 4 armour, 3 artilleries and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 4 armour, 3 artilleries and 6 infantry in Novgorod, round 1 : 6/13 hits
Russians roll dice for 4 infantry in Novgorod, round 1 : 0/4 hits
4 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Rostov
Germans attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in Rostov, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Finland to Western Germany
1 bomber moved from Finland to Western Germany
1 bomber moved from Finland to Western Germany
1 bomber moved from Karelia to Poland
1 bomber moved from Karelia to Poland
1 fighter moved from Rostov to Bessarabia
1 infantry moved from Holland Belgium to France
1 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
2 bombers and 2 infantry placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 harbour and 5 infantry
Poland : 2 bombers
Germany : 1 factory_major and 3 mech_infantrys
Denmark : 3 aaGuns and 6 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
Belarus : 1 flag, 6 armour and 5 mech_infantrys
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour, 2 artilleries and 5 infantry
Rostov : 1 flag, 1 armour
Eastern Poland : 1 flag, 3 armour and 3 mech_infantrys
Bessarabia : 1 flag, 1 fighter
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 4 armour, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantryProduction/PUs Summary :
Germans : 51 / 62
Russians : 27 / 41
Japanese : 41 / 41
Americans : 54 / 84
Chinese : 6 / 12
British : 33 / 38
UK_Pacific : 17 / 22
Italians : 15 / 16
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.491
Median : 3.000
Variance : 0.518
Standard Deviation : 0.720
Total rolls : 57Germans Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.422
Median : 3.000
Variance : 0.386
Standard Deviation : 0.622
Total rolls : 45Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.750
Median : 3.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Rostov
2 fighters moved from Smolensk to Rostov
4 infantry moved from Smolensk to Bryansk
5 infantry moved from Tambov to Bryansk
2 artilleries moved from Tambov to Bryansk
2 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
5 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Rostov
2 fighters moved from Smolensk to Rostov
4 infantry moved from Smolensk to Bryansk
5 infantry moved from Tambov to Bryansk
2 artilleries moved from Tambov to Bryansk
2 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
5 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to BryanskAirborne Attack Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Rostov
2 fighters moved from Smolensk to Rostov
4 infantry moved from Smolensk to Bryansk
5 infantry moved from Tambov to Bryansk
2 artilleries moved from Tambov to Bryansk
2 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
5 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to BryanskAirborne Attack Move - Russians
Combat - Russians
Battle in Bryansk
Russians attack with 2 armour, 4 artilleries, 15 infantry and 1 mech_infantry
Germans defend with 2 armour, 2 artilleries and 5 infantry
Russians roll dice for 2 armour, 4 artilleries, 15 infantry and 1 mech_infantry in Bryansk, round 1 : 7/22 hits
Germans roll dice for 2 armour, 2 artilleries and 5 infantry in Bryansk, round 1 : 4/9 hits
4 infantry owned by the Russians , 5 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 4 artilleries, 11 infantry and 1 mech_infantry in Bryansk, round 2 : 4/18 hits
Germans roll dice for 2 armour in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 4 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 2 artilleries and 5 infantry
Casualties for Russians: 5 infantry
Battle in Rostov
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 armour
Russians roll dice for 2 fighters and 3 infantry in Rostov, round 1 : 0/5 hits
Germans roll dice for 1 armour in Rostov, round 1 : 0/1 hits
Russians roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 2/5 hits
Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Smolensk to Bryansk
1 aaGun moved from Smolensk to Russia
1 infantry moved from Archangel to Smolensk
2 infantry moved from Archangel to Vologda
1 aaGun moved from Archangel to Vologda
2 fighters moved from Rostov to Russia
1 infantry moved from Russia to Tambov
2 aaGuns and 14 infantry moved from Buryatia to Amur
3 infantry moved from Sakha to AmurPlace Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Bryansk : 1 aaGun, 2 armour, 4 artilleries, 10 infantry and 1 mech_infantry
Rostov : 2 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 9 infantry
Tambov : 1 infantry
Vologda : 1 aaGun and 2 infantry
Volgograd : 1 factory_minor, 2 infantry and 1 mech_infantry
Smolensk : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 62
Russians : 30 / 38
Japanese : 41 / 41
Americans : 54 / 84
Chinese : 6 / 12
British : 33 / 38
UK_Pacific : 17 / 22
Italians : 15 / 16
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.444
Median : 3.000
Variance : 0.371
Standard Deviation : 0.609
Total rolls : 63Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.308
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Russians Combat
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.480
Median : 3.000
Variance : 0.327
Standard Deviation : 0.571
Total rolls : 50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 3 armour and 7 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
4 infantry moved from Hopei to Kweichow
1 armour moved from Kiangsu to Hunan
1 infantry moved from French Indo China to Shan State
1 armour moved from Kiangsu to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 fighter moved from 44 Sea Zone to Borneo
1 tactical_bomber moved from 44 Sea Zone to Borneo
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 armour, 3 artilleries and 4 infantry moved from Sumatra to 41 Sea Zone
1 bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Shan State
3 bombers moved from Japan to Kweichow
1 fighter moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 2 fighters and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Hunan, round 1 : 6/6 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 1 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 2 armour, 2 fighters and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Kwangtung, round 1 : 5/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Kweichow, round 1 : 5/9 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 1 : 3/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 bomber moved from Shan State to Kansu
1 bomber moved from Shan State to Kansu
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 armour moved from Anhwe to Manchuria
1 armour moved from Anhwe to Manchuria
2 fighters and 3 tactical_bombers moved from Hunan to Manchuria
2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsu
1 aaGun moved from Shantung to Kiangsu
1 fighter moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 cruiser moved from 41 Sea Zone to 78 Sea Zone
1 cruiser moved from 41 Sea Zone to 78 Sea Zone
1 armour, 3 artilleries, 2 battleships, 2 carriers, 3 destroyers, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 41 Sea Zone to 78 Sea ZonePlace Units - Japanese
7 infantry placed in Japan
3 armour placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Japanese collect 50 PUs (3 lost to blockades); end with 52 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 3 armour, 1 factory_minor, 2 fighters and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 13 infantry
Okinawa : 1 infantry
Manchuria : 2 armour, 2 fighters, 4 infantry and 3 tactical_bombers
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 infantry
Kansu : 1 flag, 5 bombers, 1 fighter and 1 tactical_bomber
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 2 armour and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Novosibirsk : 1 flag, 1 artillery and 1 infantry
78 Sea Zone : 1 armour, 3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 48 / 62
Russians : 29 / 38
Japanese : 53 / 52
Americans : 54 / 84
Chinese : 3 / 12
British : 33 / 38
UK_Pacific : 9 / 22
Italians : 15 / 16
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.194
Median : 3.000
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 36Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 28UK_Pacific Combat
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Chinese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 2 destroyers, 7 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to Morocco
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 carriers moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 battleship, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 2 destroyers, 7 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to Morocco
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 carriers moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 battleship, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea ZoneCombat - Americans
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any suicide assignments in sz17?
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Yea, I’ll do 3 on each carrier. Thanks.