Yeah we’re not starting with less than 8. We’ll get them
13L G40 2e Entek (axis) vs Mryogen (allies +9)
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forgot the file
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Yes please Just one
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 3 battleships and 1 destroyer; Remaining resources: 2 PUs;Combat Move - Americans
2 units repaired.
2 battleships, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
5 artilleries, 7 infantry and 6 transports moved from 92 Sea Zone to 97 Sea Zone
5 artilleries and 7 infantry moved from 97 Sea Zone to Southern Italy
2 battleships, 1 carrier, 1 cruiser and 2 destroyers moved from 102 Sea Zone to 64 Sea Zone
2 battleships and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
5 artilleries, 1 destroyer, 4 infantry and 5 transports moved from 11 Sea Zone to 26 Sea Zone
1 bomber moved from United Kingdom to Southern ItalyCombat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Italians scrambles to create a battle in territory 97 Sea Zone
Battle in 93 Sea Zone
Americans attack with 2 battleships, 1 cruiser, 2 destroyers and 1 fighter
Italians defend with 1 battleship and 1 transport
Americans roll dice for 2 battleships, 1 cruiser, 2 destroyers and 1 fighter in 93 Sea Zone, round 1 : 2/6 hits
Italians roll dice for 1 battleship and 1 transport in 93 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Italians and 1 transport owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 2 battleships, 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 27
Casualties for Italians: 1 battleship and 1 transport
Battle in 97 Sea Zone
Americans attack with 6 transports
Italians defend with 1 fighter
Italians roll dice for 1 fighter in 97 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Americans lost in 97 Sea Zone
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Southern Italy
5 transports owned by the Americans retreated to 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 transport
Battle in Southern Italy
Americans attack with 1 bomber
Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
AA guns fire in Southern Italy : 0/1 hits
Americans roll dice for 1 bomber in Southern Italy, round 1 : 1/1 hits
Italians roll dice for 1 aaGun, 2 fighters and 2 infantry in Southern Italy, round 1 : 3/4 hits
1 aaGun owned by the Italians and 1 bomber owned by the Americans lost in Southern Italy
Italians win with 2 fighters and 2 infantry remaining. Battle score for attacker is -14
Casualties for Italians: 1 aaGun
Casualties for Americans: 1 artillery, 1 bomber and 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 fighter moved from 93 Sea Zone to Southern FrancePlace Units - Americans
3 battleships and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield and 1 fighter
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield and 1 fighter
26 Sea Zone : 5 artilleries, 5 battleships, 7 destroyers, 4 infantry and 5 transports
10 Sea Zone : 3 battleships and 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 artilleries, 1 infantry and 1 mech_infantry
Southern France : 1 fighter
125 Sea Zone : 1 flag
96 Sea Zone : 4 artilleries, 6 infantry and 5 transports
89 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 2 battleships, 1 cruiser and 2 destroyers
64 Sea Zone : 2 battleships, 1 carrier, 1 cruiser and 2 destroyersProduction/PUs Summary :
Germans : 4 / 0
Russians : 70 / 111
Japanese : 48 / 55
Americans : 50 / 72
Chinese : 9 / 18
British : 41 / 53
UK_Pacific : 13 / 13
Italians : 7 / 16
ANZAC : 10 / 16
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Italians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Chahar, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
Chinese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 artillery owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
4 artilleries placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Hopei : 4 artilleries
Production/PUs Summary :
Germans : 4 / 0
Russians : 70 / 111
Japanese : 48 / 55
Americans : 50 / 72
Chinese : 9 / 17
British : 41 / 53
UK_Pacific : 13 / 13
Italians : 7 / 16
ANZAC : 10 / 16
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.550
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Japanese Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 4 bombers; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 6 damage on 6 factory_minors; Remaining resources: 7 PUs;
UK_Pacific buy 1 armour; Remaining resources: 1 PUs;Combat Move - British
7 armour, 1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
3 armour moved from India to Yunnan
5 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Shan State to Yunnan
1 armour moved from West India to Burma
1 artillery and 3 infantry moved from India to Burma
2 artilleries, 1 fighter and 3 infantry moved from Normandy Bordeaux to France
1 artillery moved from Southern France to FranceCombat - British
Battle in France
British attack with 3 artilleries, 1 fighter and 3 infantry
Italians defend with 1 airfield, 1 factory_minor and 1 infantry
British roll dice for 3 artilleries, 1 fighter and 3 infantry in France, round 1 : 2/7 hits
Italians roll dice for 1 infantry in France, round 1 : 0/1 hits
1 infantry owned by the Italians lost in France
British win, taking France from Italians, taking French Indo China from UK_Pacific, taking Southern France from British with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 7 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
British roll dice for 7 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 6/10 hits
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Kwangsi, round 1 : 2/5 hits
1 infantry owned by the British , 1 infantry owned by the Japanese , 1 bomber owned by the Japanese , 2 tactical_bombers owned by the Japanese , 1 artillery owned by the British and 1 fighter owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 7 armour and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Japanese: 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from France to Northern ItalyPlace Units - British
3 bombers placed in Egypt
1 bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 35 PUs (3 lost to blockades); end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs total
Some Units in India change ownership: 1 armourTerritory Summary for British, UK_Pacific :
Kwangsi : 7 armour
Siam : 1 flag
Yunnan : 3 armour, 1 artillery, 7 infantry and 1 tactical_bomber
Burma : 1 armour, 1 artillery and 3 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 bombers, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 4 armour, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
France : 3 artilleries and 3 infantry
Denmark : 1 flag, 2 artilleries and 2 infantry
Holland Belgium : 1 flag
Tobruk : 1 flag
Northern Italy : 1 fighter
Ethiopia : 1 flag
112 Sea Zone : 1 battleship and 2 transports
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery
Eastern Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 battleship and 5 transportsProduction/PUs Summary :
Germans : 4 / 0
Russians : 70 / 111
Japanese : 47 / 55
Americans : 50 / 72
Chinese : 10 / 17
British : 38 / 45
UK_Pacific : 11 / 12
Italians : 3 / 16
ANZAC : 10 / 16
French : 20 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.455
Median : 3.000
Variance : 0.315
Standard Deviation : 0.561
Total rolls : 55Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.125
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.529
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Chinese Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 4 artilleries, 6 infantry and 5 transports
4 artilleries owned by the Americans , 5 transports owned by the Americans and 6 infantry owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 69
Casualties for Americans: 4 artilleries, 6 infantry and 5 transportsNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 3 PUs; end with 3 PUs totalTerritory Summary for Italians :
Southern Italy : 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 4 infantry
95 Sea Zone : 1 cruiser
97 Sea Zone : 1 submarine
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 4 / 0
Russians : 70 / 111
Japanese : 47 / 55
Americans : 50 / 72
Chinese : 10 / 17
British : 38 / 45
UK_Pacific : 11 / 12
Italians : 3 / 3
ANZAC : 10 / 16
French : 20 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA, engine version: 1.6.1.4, time: 10:13:55
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 battleship and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
India : 2 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
42 Sea Zone : 1 flag, 1 battleship and 1 destroyer
62 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 4 / 0
Russians : 70 / 111
Japanese : 47 / 55
Americans : 50 / 72
Chinese : 10 / 17
British : 38 / 45
UK_Pacific : 11 / 12
Italians : 3 / 3
ANZAC : 10 / 15
French : 20 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,1,3,3
French collect 18 PUs (2 lost to blockades); end with 18 PUs totalTerritory Summary for French :
French Indo China : 1 factory_minor
Egypt : 2 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor and 1 harbour
France : 1 airfield and 1 factory_minor
Tunisia : 3 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 4 / 0
Russians : 70 / 111
Japanese : 47 / 55
Americans : 50 / 72
Chinese : 10 / 17
British : 38 / 45
UK_Pacific : 11 / 12
Italians : 3 / 3
ANZAC : 10 / 15
French : 20 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Null / Other
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Combat Move - Germans
Non Combat Move - Germans
Turn Complete - Germans
Territory Summary for Germans :
Production/PUs Summary :
Germans : 4 / 0
Russians : 70 / 111
Japanese : 47 / 55
Americans : 50 / 72
Chinese : 10 / 17
British : 38 / 45
UK_Pacific : 11 / 12
Italians : 3 / 3
ANZAC : 10 / 15
French : 20 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA, engine version: 1.6.1.4, time: 10:13:55
Sorry about uploading that here. I was starting a new game and forgot to change the thread ID
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians buy 18 armour; Remaining resources: 3 PUs;Combat Move - Russians
5 armour, 6 artilleries and 6 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Germany to Southern Italy
1 bomber moved from Germany to Southern Italy
1 armour moved from Western Germany to Greater Southern Germany
Russians take Greater Southern Germany from Germans
13 armour moved from Western Germany to Southern Italy
2 artilleries and 1 infantry moved from Suiyuyan to Chahar
3 artilleries moved from Kweichow to Anhwe
3 armour moved from Sikang to Kweichow
3 artilleries moved from Szechwan to Kweichow
3 infantry moved from Sikang to Shensi
1 armour moved from Kazakhstan to Shensi
1 armour moved from Kazakhstan to Shensi
1 artillery moved from Kansu to Suiyuyan
2 infantry moved from Kazakhstan to Tsinghai
6 armour moved from Volgograd to Tsinghai
3 bombers moved from Ukraine to Hopei
1 armour moved from Russia to Novosibirsk
5 armour moved from Russia to NovosibirskCombat - Russians
Battle in Southern Italy
Russians attack with 18 armour, 6 artilleries, 2 bombers and 6 infantry
Italians defend with 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 4 infantry
Russians roll dice for 18 armour, 6 artilleries, 2 bombers and 6 infantry in Southern Italy, round 1 : 18/32 hits
Italians roll dice for 4 fighters and 4 infantry in Southern Italy, round 1 : 5/8 hits
5 infantry owned by the Russians , 4 fighters owned by the Italians and 4 infantry owned by the Italians lost in Southern Italy
Russians captures 3PUs while taking Italians capital
Russians win, taking Southern Italy from Italians with 18 armour, 6 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 37
Casualties for Russians: 5 infantry
Casualties for Italians: 4 fighters and 4 infantry
Battle in Chahar
Russians attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 1 infantry in Chahar, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anhwe
Russians attack with 3 artilleries
Japanese defend with 1 armour and 2 infantry
Russians roll dice for 3 artilleries in Anhwe, round 1 : 1/3 hits
Japanese roll dice for 1 armour and 2 infantry in Anhwe, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Anhwe
Russians roll dice for 2 artilleries in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 2 : 0/2 hits
Russians roll dice for 2 artilleries in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Anhwe
Russians roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits
Japanese roll dice for 1 armour in Anhwe, round 5 : 1/1 hits
1 artillery owned by the Russians lost in Anhwe
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 artilleries
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 bomber moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern ItalyPlace Units - Russians
10 armour placed in Russia
3 armour placed in Volgograd
3 armour placed in Ukraine
2 armour placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Russians collect 75 PUs (2 lost to blockades); end with 81 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 86 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 36 PUs; end with 122 PUsTerritory Summary for Russians :
Shensi : 2 armour and 3 infantry
Suiyuyan : 1 artillery
Kweichow : 3 armour and 3 artilleries
Hopei : 3 bombers
Tsinghai : 6 armour and 2 infantry
Chahar : 2 artilleries
Greater Southern Germany : 1 flag, 1 armour
Slovakia Hungary : 1 flag, 1 artillery
Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Romania : 1 flag, 2 aaGuns
Poland : 1 flag, 3 armour
Germany : 1 flag, 1 factory_minor
Norway : 1 flag
Albania : 1 flag
Northern Italy : 1 flag, 2 bombers and 1 factory_minor
Southern Italy : 1 flag, 1 airfield, 18 armour, 6 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Russia : 2 aaGuns, 1 airfield, 10 armour and 1 factory_major
Ukraine : 3 armour and 1 factory_minor
Novosibirsk : 6 armour
Volgograd : 3 armour and 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
112 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag, 1 armour, 5 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Finland : 1 flagProduction/PUs Summary :
Germans : 0 / 0
Russians : 77 / 122
Japanese : 46 / 55
Americans : 50 / 72
Chinese : 11 / 17
British : 38 / 45
UK_Pacific : 11 / 12
Italians : 0 / 0
ANZAC : 10 / 15
French : 20 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Good game.
That was our first League Match right? Want to swap sides and reset?
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Yea, that was our 1st league match. For sure we’ll swap. I enjoy playing against you, your active and when you get bad dice rolls (which you did that last game) you don’t complain :lol:
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Yeah, sometimes the dice just hate. There’s not much you can do about it! Maybe that means I’ll have extra dice luck in out next game!
I don’t like to wait for games. I find my self refreshing to make sure I don’t miss anything :D
So do we bid for the Allies, or do I just get the 9 you bid before?
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I’ll give you +12 for allies, i already started the thread. So either tell me here were you want your +12 or on that thread.
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Did you post this to the league Standings?
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I thought the person that lost reports to the league standings.
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I thought the person that lost reports to the league standings.
I didn’t know. I’ll do that now! Sorry about that. :D