Yeah we’re not starting with less than 8. We’ll get them
13L G40 2e Entek (axis) vs Mryogen (allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 7 artilleries, 1 battleship, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 battleships and 5 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 battleship moved from 102 Sea Zone to 91 Sea Zone
1 battleship moved from 102 Sea Zone to 91 Sea Zone
1 destroyer and 6 transports moved from 102 Sea Zone to 101 Sea Zone
1 battleship and 1 destroyer moved from 10 Sea Zone to 15 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to MidwayCombat - Americans
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 89 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 2 battleships in Gibraltar, round 1 : 1/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 16 Sea Zone
Americans attack with 3 battleships and 5 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 3 battleships and 5 destroyers in 16 Sea Zone, round 1 : 2/8 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 battleships and 5 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 fighter moved from 89 Sea Zone to Eastern United StatesPlace Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
3 artilleries placed in Central United States
1 battleship and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield and 3 fighters
15 Sea Zone : 1 battleship and 1 destroyer
10 Sea Zone : 1 battleship and 1 destroyer
16 Sea Zone : 3 battleships and 5 destroyers
Central United States : 3 artilleries and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Gibraltar : 2 artilleries and 2 infantry
United Kingdom : 1 bomber
Denmark : 1 flag
125 Sea Zone : 1 flag
89 Sea Zone : 1 flag, 1 destroyer
102 Sea Zone : 3 transports
101 Sea Zone : 1 destroyer and 6 transports
91 Sea Zone : 2 battleships, 1 cruiser, 2 destroyers and 2 transports
110 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 27 / 31
Russians : 42 / 53
Japanese : 55 / 61
Americans : 52 / 72
Chinese : 7 / 8
British : 37 / 38
UK_Pacific : 8 / 10
Italians : 17 / 27
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 4.267
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.250
Median : 5.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Suiyuyan to Chahar
3 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 fighter moved from Kansu to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 aaGun and 2 infantry
AA guns fire in Chahar : 1/1 hits
1 fighter owned by the Chinese lost in Chahar
Chinese roll dice for 5 infantry in Chahar, round 1 : 2/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Chahar, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Chahar
Chinese roll dice for 5 infantry in Chahar, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Chinese: 1 fighterNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs totalTerritory Summary for Chinese :
Yunnan : 3 infantry
Kweichow : 2 infantry
Hopei : 2 infantry
Chahar : 5 infantryProduction/PUs Summary :
Germans : 27 / 31
Russians : 42 / 53
Japanese : 52 / 61
Americans : 52 / 72
Chinese : 10 / 12
British : 37 / 38
UK_Pacific : 8 / 10
Italians : 17 / 27
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.586
Median : 4.000
Variance : 0.607
Standard Deviation : 0.779
Total rolls : 29Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.800
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.250
Median : 5.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 4 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from Holland Belgium to France
1 fighter moved from Denmark to France
1 fighter moved from Denmark to France
5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 6 infantry moved from India to Burma
1 tactical_bomber moved from Iraq to India
7 armour moved from Eastern Persia to India
3 infantry moved from West India to India
1 artillery moved from Persia to Eastern Persia
3 armour moved from Egypt to Iraq
1 armour and 1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Trans-JordanCombat - British
Battle in France
British attack with 2 fighters and 4 infantry
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
British roll dice for 2 fighters and 4 infantry in France, round 1 : 1/6 hits
Germans roll dice for 2 infantry in France, round 1 : 0/2 hits
1 infantry owned by the Germans lost in France
British roll dice for 2 fighters and 4 infantry in France, round 2 : 1/6 hits
Germans roll dice for 1 infantry in France, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in France
British win, taking France from Germans, taking Syria from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 1 artillery and 6 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 6 infantry in Burma, round 1 : 2/7 hits
Japanese roll dice for 1 mech_infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 5 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 battleships in Normandy Bordeaux, round 1 : 1/2 hits
British roll dice for 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/6 hits
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
British roll dice for 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/5 hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
1 fighter moved from France to Denmark
1 fighter moved from France to DenmarkPlace Units - British
1 infantry placed in Egypt
4 artilleries and 4 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,6
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British, UK_Pacific :
Burma : 1 artillery and 5 infantry
India : 3 aaGuns, 1 airfield, 7 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 tactical_bomber
Malaya : 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Normandy Bordeaux : 4 infantry and 1 mech_infantry
France : 3 infantry
Denmark : 2 fighters
Holland Belgium : 1 flag
Tobruk : 1 flag
Ethiopia : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 3 armour
Eastern Persia : 1 flag, 1 artillery
Persia : 1 flag
110 Sea Zone : 2 battleships and 6 transportsProduction/PUs Summary :
Germans : 23 / 31
Russians : 42 / 53
Japanese : 51 / 61
Americans : 52 / 72
Chinese : 10 / 12
British : 36 / 41
UK_Pacific : 9 / 6
Italians : 15 / 27
ANZAC : 10 / 27
French : 15 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 6 times
3 was rolled 16 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.663
Median : 4.000
Variance : 0.963
Standard Deviation : 0.982
Total rolls : 83Null / Other
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.844
Median : 4.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.800
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.250
Median : 5.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Northern Italy to France
2 infantry moved from Southern France to France
1 artillery moved from Southern France to France
2 fighters moved from Southern Italy to France
2 fighters moved from Western Germany to France
1 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in France
Italians attack with 1 armour, 1 artillery, 4 fighters and 4 infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 3 infantry
Italians roll dice for 1 armour, 1 artillery, 4 fighters and 4 infantry in France, round 1 : 3/10 hits
French roll dice for 7 infantry in France, round 1 : 3/7 hits
3 infantry owned by the British and 3 infantry owned by the Italians lost in France
Italians roll dice for 1 armour, 1 artillery, 4 fighters and 1 infantry in France, round 2 : 2/7 hits
French roll dice for 4 infantry in France, round 2 : 1/4 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in France
Italians roll dice for 1 armour, 1 artillery and 4 fighters in France, round 3 : 4/6 hits
French roll dice for 2 infantry in France, round 3 : 1/2 hits
2 infantry owned by the French and 1 artillery owned by the Italians lost in France
Italians captures 0PUs while taking French capital
Italians win, taking France from French with 1 armour and 4 fighters remaining. Battle score for attacker is 5
Casualties for French: 4 infantry
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 4 infantryNon Combat Move - Italians
4 fighters moved from France to Southern Italy
1 aaGun moved from Southern France to France
1 battleship and 1 cruiser moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Southern France
1 armour and 1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 armour and 1 factory_minor
Romania : 1 infantry
Northern Italy : 1 armour, 1 artillery and 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 2 infantry
Eastern Poland : 1 flag, 1 infantry
95 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Greece : 1 flag
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 23 / 31
Russians : 41 / 53
Japanese : 51 / 61
Americans : 52 / 72
Chinese : 10 / 12
British : 36 / 41
UK_Pacific : 9 / 6
Italians : 20 / 25
ANZAC : 10 / 27
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 battleship and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Persia to Eastern PersiaCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 3 destroyers and 2 transports
ANZAC roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 3 destroyers and 2 transports in 37 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 destroyers and 2 transports in 37 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
2 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 3 destroyers and 2 transports
Casualties for ANZAC: 1 destroyer and 1 fighter
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Java, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to MalayaPlace Units - ANZAC
2 infantry placed in New South Wales
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Malaya : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 1 armour and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
62 Sea Zone : 1 battleship
Eastern Persia : 2 infantryProduction/PUs Summary :
Germans : 23 / 31
Russians : 41 / 53
Japanese : 47 / 61
Americans : 52 / 72
Chinese : 10 / 12
British : 36 / 41
UK_Pacific : 9 / 6
Italians : 20 / 25
ANZAC : 14 / 25
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.077
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tunisia : 3 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 23 / 31
Russians : 41 / 53
Japanese : 47 / 61
Americans : 52 / 72
Chinese : 10 / 12
British : 36 / 41
UK_Pacific : 9 / 6
Italians : 20 / 25
ANZAC : 14 / 25
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.077
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Denmark
1 armour moved from Germany to Denmark
1 fighter moved from Germany to DenmarkCombat - Germans
Battle in Denmark
Germans attack with 1 armour, 1 fighter and 1 infantry
British defend with 2 fighters
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Denmark, round 1 : 1/3 hits
Americans roll dice for 2 fighters in Denmark, round 1 : 2/2 hits
1 infantry owned by the Germans , 1 armour owned by the Germans and 1 fighter owned by the British lost in Denmark
retreated to Denmark
Americans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 fighterNon Combat Move - Germans
1 fighter moved from Denmark to Western Germany
9 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 3 infantry placed in Western Germany
1 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 23 PUs; end with 23 PUs totalTerritory Summary for Germans :
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Poland : 1 armour and 9 infantry
Germany : 1 armour, 1 factory_major and 4 infantry
Bulgaria : 1 flagProduction/PUs Summary :
Germans : 23 / 23
Russians : 41 / 53
Japanese : 47 / 61
Americans : 52 / 72
Chinese : 10 / 12
British : 36 / 41
UK_Pacific : 9 / 6
Italians : 20 / 25
ANZAC : 14 / 25
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 6 armour and 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
6 armour and 12 infantry moved from Baltic States to Poland
1 armour moved from Belarus to Poland
1 armour moved from Belarus to Poland
3 armour, 2 fighters and 1 tactical_bomber moved from Novgorod to Poland
2 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
6 artilleries and 8 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
2 artilleries and 7 infantry moved from Sikang to Szechwan
3 artilleries moved from Kazakhstan to Sikang
3 artilleries moved from Volgograd to Kazakhstan
6 infantry moved from Suiyuyan to Hopei
6 infantry moved from Suiyuyan to Chahar
2 artilleries and 1 infantry moved from Samara to Novosibirsk
1 artillery moved from Russia to Samara
1 artillery moved from Novgorod to Baltic States
3 artilleries moved from Belarus to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 5 artilleries and 4 infantry
Italians defend with 1 infantry
Russians roll dice for 5 artilleries and 4 infantry in Eastern Poland, round 1 : 1/9 hits
Italians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 11 armour, 2 fighters, 12 infantry and 1 tactical_bomber
Germans defend with 1 armour and 9 infantry
Russians roll dice for 11 armour, 2 fighters, 12 infantry and 1 tactical_bomber in Poland, round 1 : 11/26 hits
Germans roll dice for 1 armour and 9 infantry in Poland, round 1 : 3/10 hits
3 infantry owned by the Russians , 9 infantry owned by the Germans and 1 armour owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 11 armour, 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 armour and 9 infantry
Casualties for Russians: 3 infantry
Battle in Romania
Russians attack with 3 armour, 6 artilleries and 8 infantry
Italians defend with 1 infantry
Russians roll dice for 3 armour, 6 artilleries and 8 infantry in Romania, round 1 : 5/17 hits
Germans roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 3 armour, 6 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Poland to Novgorod
1 tactical_bomber moved from Poland to Novgorod
1 fighter moved from Poland to Novgorod
1 aaGun moved from Bessarabia to Romania
1 aaGun moved from Bessarabia to RomaniaPlace Units - Russians
3 armour placed in Ukraine
3 armour placed in Novgorod
3 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 49 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 66 PUsTerritory Summary for Russians :
Hopei : 6 infantry
Szechwan : 2 artilleries and 7 infantry
Chahar : 6 infantry
Sikang : 3 artilleries
Kazakhstan : 3 artilleries
Romania : 1 flag, 2 aaGuns, 3 armour, 6 artilleries and 8 infantry
Poland : 1 flag, 11 armour and 9 infantry
Norway : 1 flag
Baltic States : 1 artillery
Eastern Poland : 5 artilleries and 4 infantry
Russia : 2 aaGuns, 1 airfield, 1 factory_major and 2 infantry
Ukraine : 3 armour and 1 factory_minor
Novosibirsk : 2 artilleries and 1 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
Samara : 1 artillery
112 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 18 / 23
Russians : 47 / 66
Japanese : 47 / 61
Americans : 52 / 72
Chinese : 10 / 12
British : 36 / 41
UK_Pacific : 9 / 6
Italians : 19 / 25
ANZAC : 14 / 25
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.531
Median : 4.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 64Germans Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Russians Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.577
Median : 4.000
Variance : 0.627
Standard Deviation : 0.792
Total rolls : 52Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 bombers moved from Kwangsi to India
1 armour and 1 infantry moved from Anhwe to Hopei
3 armour moved from Kiangsu to Hopei
1 fighter and 2 tactical_bombers moved from Kwangsi to Hopei
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Hopei
Japanese attack with 4 armour, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 6 infantry; Chinese defend with 2 infantry
Japanese roll dice for 4 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Hopei, round 1 : 6/8 hits
Chinese roll dice for 8 infantry in Hopei, round 1 : 3/8 hits
4 infantry owned by the Russians , 2 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Hopei, round 2 : 4/5 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour and 1 infantry
Casualties for Russians: 6 infantry
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 42 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Dutch New Guinea
Strategic bombing raid in India
AA guns fire in India : 0/3 hits
Bombing raid in India rolls: 8,4,3 and causes: 15 damage to unit: factory_major
Bombing raid in India causes 15 damage total.Non Combat Move - Japanese
3 bombers moved from India to Kwangsi
2 tactical_bombers moved from Shan State to Kwangsi
1 fighter moved from Hopei to Kiangsu
2 tactical_bombers moved from Hopei to Kiangsu
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 carrier and 2 destroyers moved from 36 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 armour placed in Kiangsu
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Kwangsi : 1 airfield, 3 bombers, 1 harbour and 2 tactical_bombers
Kiangsu : 1 airfield, 3 armour, 1 factory_minor, 1 fighter and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Okinawa : 1 infantry
Manchuria : 7 infantry
Hunan : 1 flag
Hopei : 1 flag, 2 armour
Anhwe : 1 flag
Shan State : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
45 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 transport
37 Sea Zone : 1 flag
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 18 / 23
Russians : 47 / 66
Japanese : 48 / 49
Americans : 52 / 72
Chinese : 9 / 12
British : 36 / 41
UK_Pacific : 9 / 6
Italians : 19 / 25
ANZAC : 14 / 25
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 2.868
Median : 2.000
Variance : 2.635
Standard Deviation : 1.623
Total rolls : 53Null / Other
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.579
Median : 2.000
Variance : 1.944
Standard Deviation : 1.394
Total rolls : 19Japanese Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.579
Median : 2.000
Variance : 1.944
Standard Deviation : 1.394
Total rolls : 19ANZAC Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 3 artilleries, 2 battleships, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 battleships and 5 destroyers moved from 16 Sea Zone to 6 Sea Zone
1 battleship and 1 destroyer moved from 15 Sea Zone to 6 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
5 artilleries, 1 destroyer, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 artilleries moved from Central United States to Eastern United States
1 fighter moved from Eastern United States to Gibraltar
1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Wake Island -
Going to need scramble orders, suicide tokens orders and OOL for sea zone 6.
-
Scramble all the planes!
Kamikaze’s on 1 each on the 4 BB, then 2 on two DD’s
OOL Hit on BB & CV, then subs, then DD’s then Tachs, then CV, then Fighters then BB
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 3 artilleries, 2 battleships, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 battleships and 5 destroyers moved from 16 Sea Zone to 6 Sea Zone
1 battleship and 1 destroyer moved from 15 Sea Zone to 6 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
5 artilleries, 1 destroyer, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 artilleries moved from Central United States to Eastern United States
1 fighter moved from Eastern United States to Gibraltar
1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Wake IslandCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 4 battleships and 6 destroyers
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 4 battleships and 6 destroyers in 6 Sea Zone, round 1 : 4/10 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 1 : 9/11 hits
Units damaged: 2 battleships owned by the Americans
1 battleship owned by the Americans , 6 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 battleships in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 6/11 hits
3 battleships owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -108
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 4 battleships and 6 destroyers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in JapanNon Combat Move - Americans
5 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to Denmark
1 tactical_bomber moved from 110 Sea Zone to DenmarkPlace Units - Americans
3 artilleries and 4 infantry placed in Eastern United States
2 battleships and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield and 1 fighter
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield and 2 fighters
26 Sea Zone : 1 battleship and 1 destroyer
10 Sea Zone : 2 battleships and 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 7 artilleries, 1 fighter, 8 infantry and 1 mech_infantry
United Kingdom : 1 bomber
Denmark : 1 flag, 1 fighter and 1 tactical_bomber
125 Sea Zone : 1 flag
89 Sea Zone : 1 flag
101 Sea Zone : 1 destroyer and 5 transports
91 Sea Zone : 2 battleships, 1 cruiser, 3 destroyers and 6 transports
110 Sea Zone : 2 battleships, 1 carrier, 1 cruiser and 2 destroyersProduction/PUs Summary :
Germans : 18 / 23
Russians : 47 / 66
Japanese : 48 / 49
Americans : 52 / 72
Chinese : 9 / 12
British : 36 / 41
UK_Pacific : 9 / 6
Italians : 19 / 25
ANZAC : 14 / 25
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.209
Median : 3.000
Variance : 0.405
Standard Deviation : 0.636
Total rolls : 43Japanese Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 2.833
Median : 2.500
Variance : 0.966
Standard Deviation : 0.983
Total rolls : 30Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.077
Median : 5.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Hopei
4 infantry moved from Chahar to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 2 armour
Chinese roll dice for 5 infantry in Hopei, round 1 : 1/5 hits
Japanese roll dice for 2 armour in Hopei, round 1 : 1/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits
Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits
Japanese roll dice for 1 armour in Hopei, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits
Japanese roll dice for 1 armour in Hopei, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Suiyuyan
1 artillery placed in Shensi
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Jehol : 1 flag, 1 infantry
Shensi : 1 artillery
Suiyuyan : 1 artillery
Kweichow : 1 artillery
Hunan : 3 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 18 / 23
Russians : 47 / 66
Japanese : 45 / 49
Americans : 52 / 72
Chinese : 12 / 18
British : 36 / 41
UK_Pacific : 9 / 6
Italians : 19 / 25
ANZAC : 14 / 25
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.433
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 67Japanese Combat
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 2.892
Median : 3.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 37Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.118
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.077
Median : 5.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 4 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 6 damage on 6 factory_majors; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Denmark to France
4 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from India to Shan State
6 armour moved from India to Shan State
1 artillery moved from Eastern Persia to West India
1 artillery and 2 infantry moved from India to Burma
3 armour moved from Iraq to Eastern Persia
1 armour moved from Trans-Jordan to Persia
1 artillery moved from Egypt to Trans-JordanCombat - British
Battle in France
British attack with 1 fighter, 4 infantry and 1 mech_infantry
Italians defend with 1 aaGun, 1 airfield, 1 armour and 1 factory_minor
AA guns fire in France : 0/1 hits
British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in France, round 1 : 0/6 hits
Italians roll dice for 1 aaGun and 1 armour in France, round 1 : 1/1 hits
1 infantry owned by the British lost in France
British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in France, round 2 : 2/5 hits
Italians roll dice for 1 aaGun and 1 armour in France, round 2 : 0/1 hits
1 aaGun owned by the Italians and 1 armour owned by the Italians lost in France
British win, taking France from Italians with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 1 aaGun and 1 armourNon Combat Move - British
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from India to Shan State
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from France to Holland BelgiumPlace Units - British
4 artilleries and 5 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs totalTerritory Summary for British, UK_Pacific :
Yunnan : 1 artillery, 5 infantry and 1 tactical_bomber
Shan State : 7 armour and 1 infantry
Burma : 1 artillery and 2 infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
Malaya : 1 harbour
West India : 1 artillery
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 5 infantry
Normandy Bordeaux : 2 artilleries and 2 infantry
France : 3 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 2 artilleries, 1 fighter and 2 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 3 armour
Persia : 1 flag, 1 armour
110 Sea Zone : 2 battleships and 7 transportsProduction/PUs Summary :
Germans : 18 / 23
Russians : 47 / 66
Japanese : 44 / 49
Americans : 52 / 72
Chinese : 12 / 18
British : 36 / 41
UK_Pacific : 10 / 10
Italians : 15 / 25
ANZAC : 14 / 25
French : 15 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 17 times
5 was rolled 16 times
6 was rolled 14 times
Average roll : 3.557
Median : 4.000
Variance : 0.207
Standard Deviation : 0.455
Total rolls : 88Null / Other
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 2.892
Median : 3.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 37British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.091
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Italians Combat
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.118
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.077
Median : 5.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Southern France to France
1 artillery moved from Northern Italy to France
1 armour moved from Northern Italy to France
4 fighters moved from Southern Italy to France
1 destroyer moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in France
Italians attack with 1 armour, 1 artillery, 4 fighters and 3 infantry
French defend with 1 airfield and 1 factory_minor; British defend with 3 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 4 fighters and 3 infantry in France, round 1 : 5/9 hits
French roll dice for 3 infantry and 1 mech_infantry in France, round 1 : 1/4 hits
3 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in France
Italians captures 0PUs while taking French capital
Italians win, taking France from French with 1 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
4 fighters moved from France to Southern ItalyPlace Units - Italians
3 infantry placed in Southern France
2 mech_infantrys placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 2 infantry
95 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Greece : 1 flag
92 Sea Zone : 2 destroyers
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 18 / 23
Russians : 47 / 66
Japanese : 44 / 49
Americans : 52 / 72
Chinese : 12 / 18
British : 36 / 41
UK_Pacific : 10 / 10
Italians : 19 / 24
ANZAC : 14 / 25
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 destroyer; Remaining resources: 5 PUs;Combat Move - ANZAC
1 battleship moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to Java
1 artillery and 2 infantry moved from Queensland to New South Wales
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West IndiaNon Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Java : 1 flag, 1 armour, 1 fighter and 1 infantry
42 Sea Zone : 1 flag, 1 battleship
62 Sea Zone : 1 destroyer
West India : 2 infantryProduction/PUs Summary :
Germans : 18 / 23
Russians : 47 / 66
Japanese : 44 / 49
Americans : 52 / 72
Chinese : 12 / 18
British : 36 / 41
UK_Pacific : 10 / 10
Italians : 19 / 24
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tunisia : 3 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 18 / 23
Russians : 47 / 66
Japanese : 44 / 49
Americans : 52 / 72
Chinese : 12 / 18
British : 36 / 41
UK_Pacific : 10 / 10
Italians : 19 / 24
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to DenmarkCombat - Germans
Battle in Denmark
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 fighter and 1 tactical_bomber
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 1 : 1/3 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in Denmark, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 tactical_bomber owned by the Americans lost in Denmark
Germans roll dice for 1 artillery and 1 fighter in Denmark, round 2 : 1/2 hits
Americans roll dice for 1 fighter in Denmark, round 2 : 0/1 hits
1 fighter owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighter and 1 tactical_bomberNon Combat Move - Germans
1 fighter moved from Denmark to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to YugoslaviaPlace Units - Germans
2 infantry placed in Western Germany
2 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 20 PUs; end with 20 PUs totalTerritory Summary for Germans :
Slovakia Hungary : 1 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Germany : 2 artilleries, 1 factory_major, 1 fighter and 7 infantry
Denmark : 1 artillery
Bulgaria : 1 flag
Yugoslavia : 1 armourProduction/PUs Summary :
Germans : 20 / 20
Russians : 47 / 66
Japanese : 44 / 49
Americans : 50 / 72
Chinese : 12 / 18
British : 36 / 41
UK_Pacific : 10 / 10
Italians : 19 / 24
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 11 armour; Remaining resources: 0 PUs;Combat Move - Russians
5 artilleries and 4 infantry moved from Eastern Poland to Slovakia Hungary
1 armour moved from Romania to Greece
Russians take Bulgaria from Germans
Russians take Greece from Italians
1 armour moved from Romania to Albania
Russians take Albania from Italians
1 armour, 6 artilleries and 8 infantry moved from Romania to Yugoslavia
11 armour and 9 infantry moved from Poland to Germany
1 fighter moved from Novgorod to Germany
1 fighter moved from Novgorod to Germany
1 tactical_bomber moved from Novgorod to Germany
2 artilleries and 7 infantry moved from Szechwan to Yunnan
3 artilleries moved from Sikang to Szechwan
3 artilleries moved from Kazakhstan to Sikang
6 infantry moved from Chahar to Hopei
3 armour moved from Ukraine to Romania
2 artilleries and 1 infantry moved from Novosibirsk to Kansu
1 artillery moved from Samara to Novosibirsk
2 infantry moved from Russia to Samara
3 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Baltic States to Poland
3 armour moved from Novgorod to PolandCombat - Russians
Battle in Hopei
Russians attack with 6 infantry
Japanese defend with 1 armour
Russians roll dice for 6 infantry in Hopei, round 1 : 2/6 hits
Japanese roll dice for 1 armour in Hopei, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Yugoslavia
Russians attack with 1 armour, 6 artilleries and 8 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 6 artilleries and 8 infantry in Yugoslavia, round 1 : 6/15 hits
Italians roll dice for 1 armour in Yugoslavia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 1 armour, 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 5 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 5 artilleries and 4 infantry in Slovakia Hungary, round 1 : 1/9 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Germany
Russians attack with 11 armour, 2 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_major, 1 fighter and 7 infantry
Russians roll dice for 11 armour, 2 fighters, 9 infantry and 1 tactical_bomber in Germany, round 1 : 9/23 hits
Germans roll dice for 2 artilleries, 1 fighter and 7 infantry in Germany, round 1 : 3/10 hits
3 infantry owned by the Russians , 7 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Germany
Russians roll dice for 11 armour, 2 fighters, 6 infantry and 1 tactical_bomber in Germany, round 2 : 9/20 hits
Germans roll dice for 1 fighter in Germany, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Germany
Russians captures 20PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 11 armour, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 2 artilleries, 1 fighter and 7 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 fighter moved from Germany to Baltic States
1 fighter moved from Germany to Baltic States
1 tactical_bomber moved from Germany to Baltic StatesPlace Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Volgograd
2 armour placed in RussiaTurn Complete - Russians
Russians collect 61 PUs; end with 81 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 86 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 110 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 120 PUsTerritory Summary for Russians :
Yunnan : 2 artilleries and 7 infantry
Kansu : 2 artilleries and 1 infantry
Hopei : 6 infantry
Szechwan : 3 artilleries
Sikang : 3 artilleries
Kazakhstan : 3 infantry
Slovakia Hungary : 1 flag, 5 artilleries and 4 infantry
Romania : 1 flag, 2 aaGuns and 3 armour
Poland : 1 flag, 3 armour and 1 artillery
Germany : 1 flag, 11 armour, 1 factory_minor and 5 infantry
Norway : 1 flag
Albania : 1 flag, 1 armour
Baltic States : 2 fighters and 1 tactical_bomber
Russia : 2 aaGuns, 1 airfield, 2 armour and 1 factory_major
Ukraine : 3 armour and 1 factory_minor
Novosibirsk : 1 artillery
Volgograd : 3 armour and 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Samara : 2 infantry
112 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 1 armour
Yugoslavia : 1 flag, 1 armour, 6 artilleries and 7 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 11 / 0
Russians : 61 / 120
Japanese : 43 / 49
Americans : 50 / 72
Chinese : 13 / 18
British : 36 / 41
UK_Pacific : 10 / 10
Italians : 14 / 24
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 19 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 10 times
6 was rolled 18 times
Average roll : 3.517
Median : 4.000
Variance : 0.826
Standard Deviation : 0.909
Total rolls : 87Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.083
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Russians Combat
1 was rolled 12 times
2 was rolled 16 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 16 times
Average roll : 3.452
Median : 3.000
Variance : 0.819
Standard Deviation : 0.905
Total rolls : 73Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1