@donutgold no scram
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if you look in the top left corner there is the option to save to forum under the file tab
forgot the file
Yes please Just one
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 3 battleships and 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Americans
2 units repaired.
2 battleships, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
5 artilleries, 7 infantry and 6 transports moved from 92 Sea Zone to 97 Sea Zone
5 artilleries and 7 infantry moved from 97 Sea Zone to Southern Italy
2 battleships, 1 carrier, 1 cruiser and 2 destroyers moved from 102 Sea Zone to 64 Sea Zone
2 battleships and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
5 artilleries, 1 destroyer, 4 infantry and 5 transports moved from 11 Sea Zone to 26 Sea Zone
1 bomber moved from United Kingdom to Southern Italy
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Italians scrambles to create a battle in territory 97 Sea Zone
Battle in 93 Sea Zone
Americans attack with 2 battleships, 1 cruiser, 2 destroyers and 1 fighter
Italians defend with 1 battleship and 1 transport
Americans roll dice for 2 battleships, 1 cruiser, 2 destroyers and 1 fighter in 93 Sea Zone, round 1 : 2/6 hits
Italians roll dice for 1 battleship and 1 transport in 93 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Italians and 1 transport owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 2 battleships, 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 27
Casualties for Italians: 1 battleship and 1 transport
Battle in 97 Sea Zone
Americans attack with 6 transports
Italians defend with 1 fighter
Italians roll dice for 1 fighter in 97 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Americans lost in 97 Sea Zone
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Southern Italy
5 transports owned by the Americans retreated to 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 transport
Battle in Southern Italy
Americans attack with 1 bomber
Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
AA guns fire in Southern Italy : 0/1 hits
Americans roll dice for 1 bomber in Southern Italy, round 1 : 1/1 hits
Italians roll dice for 1 aaGun, 2 fighters and 2 infantry in Southern Italy, round 1 : 3/4 hits
1 aaGun owned by the Italians and 1 bomber owned by the Americans lost in Southern Italy
Italians win with 2 fighters and 2 infantry remaining. Battle score for attacker is -14
Casualties for Italians: 1 aaGun
Casualties for Americans: 1 artillery, 1 bomber and 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 fighter moved from 93 Sea Zone to Southern France
Place Units - Americans
3 battleships and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield and 1 fighter
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield and 1 fighter
26 Sea Zone : 5 artilleries, 5 battleships, 7 destroyers, 4 infantry and 5 transports
10 Sea Zone : 3 battleships and 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 artilleries, 1 infantry and 1 mech_infantry
Southern France : 1 fighter
125 Sea Zone : 1 flag
96 Sea Zone : 4 artilleries, 6 infantry and 5 transports
89 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 2 battleships, 1 cruiser and 2 destroyers
64 Sea Zone : 2 battleships, 1 carrier, 1 cruiser and 2 destroyers
Production/PUs Summary :
Germans : 4 / 0
Russians : 70 / 111
Japanese : 48 / 55
Americans : 50 / 72
Chinese : 9 / 18
British : 41 / 53
UK_Pacific : 13 / 13
Italians : 7 / 16
ANZAC : 10 / 16
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Chahar, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
Chinese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 artillery owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Territory Summary for Chinese :
Hopei : 4 artilleries
Production/PUs Summary :
Germans : 4 / 0
Russians : 70 / 111
Japanese : 48 / 55
Americans : 50 / 72
Chinese : 9 / 17
British : 41 / 53
UK_Pacific : 13 / 13
Italians : 7 / 16
ANZAC : 10 / 16
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.550
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20
Japanese Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Chinese Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 4 bombers; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 6 damage on 6 factory_minors; Remaining resources: 7 PUs;
UK_Pacific buy 1 armour; Remaining resources: 1 PUs;
Combat Move - British
7 armour, 1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
3 armour moved from India to Yunnan
5 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Shan State to Yunnan
1 armour moved from West India to Burma
1 artillery and 3 infantry moved from India to Burma
2 artilleries, 1 fighter and 3 infantry moved from Normandy Bordeaux to France
1 artillery moved from Southern France to France
Combat - British
Battle in France
British attack with 3 artilleries, 1 fighter and 3 infantry
Italians defend with 1 airfield, 1 factory_minor and 1 infantry
British roll dice for 3 artilleries, 1 fighter and 3 infantry in France, round 1 : 2/7 hits
Italians roll dice for 1 infantry in France, round 1 : 0/1 hits
1 infantry owned by the Italians lost in France
British win, taking France from Italians, taking French Indo China from UK_Pacific, taking Southern France from British with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 7 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
British roll dice for 7 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 6/10 hits
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Kwangsi, round 1 : 2/5 hits
1 infantry owned by the British , 1 infantry owned by the Japanese , 1 bomber owned by the Japanese , 2 tactical_bombers owned by the Japanese , 1 artillery owned by the British and 1 fighter owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 7 armour and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Japanese: 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from France to Northern Italy
Place Units - British
3 bombers placed in Egypt
1 bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 35 PUs (3 lost to blockades); end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs total
Some Units in India change ownership: 1 armour
Territory Summary for British, UK_Pacific :
Kwangsi : 7 armour
Siam : 1 flag
Yunnan : 3 armour, 1 artillery, 7 infantry and 1 tactical_bomber
Burma : 1 armour, 1 artillery and 3 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 bombers, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 4 armour, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
France : 3 artilleries and 3 infantry
Denmark : 1 flag, 2 artilleries and 2 infantry
Holland Belgium : 1 flag
Tobruk : 1 flag
Northern Italy : 1 fighter
Ethiopia : 1 flag
112 Sea Zone : 1 battleship and 2 transports
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery
Eastern Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 battleship and 5 transports
Production/PUs Summary :
Germans : 4 / 0
Russians : 70 / 111
Japanese : 47 / 55
Americans : 50 / 72
Chinese : 10 / 17
British : 38 / 45
UK_Pacific : 11 / 12
Italians : 3 / 16
ANZAC : 10 / 16
French : 20 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.455
Median : 3.000
Variance : 0.315
Standard Deviation : 0.561
Total rolls : 55
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Japanese Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.125
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.529
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Chinese Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 4 artilleries, 6 infantry and 5 transports
4 artilleries owned by the Americans , 5 transports owned by the Americans and 6 infantry owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 69
Casualties for Americans: 4 artilleries, 6 infantry and 5 transports
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 3 PUs; end with 3 PUs total
Territory Summary for Italians :
Southern Italy : 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 4 infantry
95 Sea Zone : 1 cruiser
97 Sea Zone : 1 submarine
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 4 / 0
Russians : 70 / 111
Japanese : 47 / 55
Americans : 50 / 72
Chinese : 10 / 17
British : 38 / 45
UK_Pacific : 11 / 12
Italians : 3 / 3
ANZAC : 10 / 16
French : 20 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Test summary from TripleA, engine version: 1.6.1.4, time: 10:13:55
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 battleship and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
India : 2 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
42 Sea Zone : 1 flag, 1 battleship and 1 destroyer
62 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 4 / 0
Russians : 70 / 111
Japanese : 47 / 55
Americans : 50 / 72
Chinese : 10 / 17
British : 38 / 45
UK_Pacific : 11 / 12
Italians : 3 / 3
ANZAC : 10 / 15
French : 20 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,1,3,3
French collect 18 PUs (2 lost to blockades); end with 18 PUs total
Territory Summary for French :
French Indo China : 1 factory_minor
Egypt : 2 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor and 1 harbour
France : 1 airfield and 1 factory_minor
Tunisia : 3 infantry
Libya : 1 flag
Production/PUs Summary :
Germans : 4 / 0
Russians : 70 / 111
Japanese : 47 / 55
Americans : 50 / 72
Chinese : 10 / 17
British : 38 / 45
UK_Pacific : 11 / 12
Italians : 3 / 3
ANZAC : 10 / 15
French : 20 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Null / Other
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Combat Move - Germans
Non Combat Move - Germans
Turn Complete - Germans
Territory Summary for Germans :
Production/PUs Summary :
Germans : 4 / 0
Russians : 70 / 111
Japanese : 47 / 55
Americans : 50 / 72
Chinese : 10 / 17
British : 38 / 45
UK_Pacific : 11 / 12
Italians : 3 / 3
ANZAC : 10 / 15
French : 20 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Test summary from TripleA, engine version: 1.6.1.4, time: 10:13:55
Sorry about uploading that here. I was starting a new game and forgot to change the thread ID
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians buy 18 armour; Remaining resources: 3 PUs;
Combat Move - Russians
5 armour, 6 artilleries and 6 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Germany to Southern Italy
1 bomber moved from Germany to Southern Italy
1 armour moved from Western Germany to Greater Southern Germany
Russians take Greater Southern Germany from Germans
13 armour moved from Western Germany to Southern Italy
2 artilleries and 1 infantry moved from Suiyuyan to Chahar
3 artilleries moved from Kweichow to Anhwe
3 armour moved from Sikang to Kweichow
3 artilleries moved from Szechwan to Kweichow
3 infantry moved from Sikang to Shensi
1 armour moved from Kazakhstan to Shensi
1 armour moved from Kazakhstan to Shensi
1 artillery moved from Kansu to Suiyuyan
2 infantry moved from Kazakhstan to Tsinghai
6 armour moved from Volgograd to Tsinghai
3 bombers moved from Ukraine to Hopei
1 armour moved from Russia to Novosibirsk
5 armour moved from Russia to Novosibirsk
Combat - Russians
Battle in Southern Italy
Russians attack with 18 armour, 6 artilleries, 2 bombers and 6 infantry
Italians defend with 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 4 infantry
Russians roll dice for 18 armour, 6 artilleries, 2 bombers and 6 infantry in Southern Italy, round 1 : 18/32 hits
Italians roll dice for 4 fighters and 4 infantry in Southern Italy, round 1 : 5/8 hits
5 infantry owned by the Russians , 4 fighters owned by the Italians and 4 infantry owned by the Italians lost in Southern Italy
Russians captures 3PUs while taking Italians capital
Russians win, taking Southern Italy from Italians with 18 armour, 6 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 37
Casualties for Russians: 5 infantry
Casualties for Italians: 4 fighters and 4 infantry
Battle in Chahar
Russians attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 1 infantry in Chahar, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anhwe
Russians attack with 3 artilleries
Japanese defend with 1 armour and 2 infantry
Russians roll dice for 3 artilleries in Anhwe, round 1 : 1/3 hits
Japanese roll dice for 1 armour and 2 infantry in Anhwe, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Anhwe
Russians roll dice for 2 artilleries in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 2 : 0/2 hits
Russians roll dice for 2 artilleries in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Anhwe
Russians roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits
Japanese roll dice for 1 armour in Anhwe, round 5 : 1/1 hits
1 artillery owned by the Russians lost in Anhwe
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 artilleries
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 bomber moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
Place Units - Russians
10 armour placed in Russia
3 armour placed in Volgograd
3 armour placed in Ukraine
2 armour placed in Novgorod
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Russians collect 75 PUs (2 lost to blockades); end with 81 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 86 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 36 PUs; end with 122 PUs
Territory Summary for Russians :
Shensi : 2 armour and 3 infantry
Suiyuyan : 1 artillery
Kweichow : 3 armour and 3 artilleries
Hopei : 3 bombers
Tsinghai : 6 armour and 2 infantry
Chahar : 2 artilleries
Greater Southern Germany : 1 flag, 1 armour
Slovakia Hungary : 1 flag, 1 artillery
Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Romania : 1 flag, 2 aaGuns
Poland : 1 flag, 3 armour
Germany : 1 flag, 1 factory_minor
Norway : 1 flag
Albania : 1 flag
Northern Italy : 1 flag, 2 bombers and 1 factory_minor
Southern Italy : 1 flag, 1 airfield, 18 armour, 6 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Russia : 2 aaGuns, 1 airfield, 10 armour and 1 factory_major
Ukraine : 3 armour and 1 factory_minor
Novosibirsk : 6 armour
Volgograd : 3 armour and 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
112 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag, 1 armour, 5 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Finland : 1 flag
Production/PUs Summary :
Germans : 0 / 0
Russians : 77 / 122
Japanese : 46 / 55
Americans : 50 / 72
Chinese : 11 / 17
British : 38 / 45
UK_Pacific : 11 / 12
Italians : 0 / 0
ANZAC : 10 / 15
French : 20 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Good game.
That was our first League Match right? Want to swap sides and reset?
Yea, that was our 1st league match. For sure we’ll swap. I enjoy playing against you, your active and when you get bad dice rolls (which you did that last game) you don’t complain :lol:
Yeah, sometimes the dice just hate. There’s not much you can do about it! Maybe that means I’ll have extra dice luck in out next game!
I don’t like to wait for games. I find my self refreshing to make sure I don’t miss anything :D
So do we bid for the Allies, or do I just get the 9 you bid before?
I’ll give you +12 for allies, i already started the thread. So either tell me here were you want your +12 or on that thread.
Did you post this to the league Standings?
I thought the person that lost reports to the league standings.
I thought the person that lost reports to the league standings.
I didn’t know. I’ll do that now! Sorry about that. :D