• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 3 armour, 1 bomber, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 artillery moved from Morocco to 91 Sea Zone
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from Algeria to 92 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
                1 battleship moved from 92 Sea Zone to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 26 Sea Zone to 31 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
                1 artillery and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
                1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 bomber moved from United Kingdom to Western Germany

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 :  2/3 hits
                        Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 1 :  1/6 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern Italy
                    Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Italians defend with 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 1 :  2/2 hits
                        Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 1 :  2/6 hits
                        Italians roll dice for 3 aaGuns and 4 infantry in Southern Italy, round 1 :  1/4 hits
                        3 aaGuns owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Southern Italy, round 2 :  3/5 hits
                        Italians roll dice for 3 infantry in Southern Italy, round 2 :  1/3 hits
                        1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
                    Americans captures 15PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
                    Casualties for Italians: 3 aaGuns and 4 infantry
                    Casualties for Americans: 2 infantry
                Battle in 31 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 31 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 31 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 31 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Western Germany causes 8 damage total.

    Non Combat Move - Americans
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Eastern United States to United Kingdom
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
                1 fighter moved from 31 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 17 Sea Zone
                1 submarine moved from 26 Sea Zone to 30 Sea Zone
                1 submarine moved from 26 Sea Zone to 31 Sea Zone
                2 infantry moved from French West Africa to 87 Sea Zone
                2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 submarines placed in 10 Sea Zone
                3 transports placed in 101 Sea Zone
                3 armour, 1 bomber and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,5
                Americans collect 55 PUs; end with 70 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 2 artilleries
                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 1 :  0/6 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 :  2/5 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 artilleries
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 1 armour, 1 fighter, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Tanganyika Territory to Italian Somaliland
                      British take Italian Somaliland from Italians
                2 artilleries and 2 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 armour and 1 infantry
                        British roll dice for 2 artilleries and 2 infantry in Burma, round 1 :  2/4 hits
                        Japanese roll dice for 1 armour and 1 infantry in Burma, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 infantry moved from West India to India
                1 armour, 1 artillery and 2 infantry moved from Iraq to 80 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
                1 mech_infantry moved from Iraq to Eastern Persia
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from Egypt to Southern Italy
                1 tactical_bomber moved from Algeria to Southern Italy
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                1 fighter moved from United Kingdom to Gibraltar
                1 cruiser moved from 92 Sea Zone to 95 Sea Zone
                1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 infantry moved from Tobruk to Alexandria

    Place Units - British
                2 transports placed in 81 Sea Zone
                1 fighter placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,5,5
                UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 3 armour


  • Hi Grendal,  I think the Allies have won this game. What do you think?  Where do you see the Axis on this game?  Would you like to start a third game? Any questions we can discuss re: strategy/game/rules?  you PLAYED MUCH BETTER on this game btw.  If you keep improving at this rate, I’m in trouble in a few games. - Shrimp


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - Italians
                4 infantry moved from Northern Italy to Southern Italy
                2 armour moved from Southern France to Southern Italy
                1 infantry moved from Libya to Tobruk
                      Italians take Tobruk from British
                1 infantry moved from Libya to Tunisia
                1 mech_infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                2 artilleries moved from Tunisia to Algeria
                1 armour moved from Tunisia to Algeria

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 2 armour and 4 infantry
                    British defend with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Italians roll dice for 2 armour and 4 infantry in Southern Italy, round 1 :  3/6 hits
                        Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 1 :  3/8 hits
                        1 infantry owned by the British , 1 mech_infantry owned by the Americans , 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
                        Italians roll dice for 2 armour and 1 infantry in Southern Italy, round 2 :  2/3 hits
                        Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Southern Italy, round 2 :  1/5 hits
                        1 artillery owned by the Americans , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Southern Italy
                        Italians roll dice for 2 armour in Southern Italy, round 3 :  2/2 hits
                        Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Southern Italy, round 3 :  3/3 hits
                        1 tactical_bomber owned by the British , 1 armour owned by the Americans and 2 armour owned by the Italians lost in Southern Italy
                    Americans win with 1 fighter remaining. Battle score for attacker is 11
                    Casualties for British: 1 artillery, 1 infantry and 1 tactical_bomber
                    Casualties for Italians: 2 armour and 4 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 infantry moved from Southern France to Northern Italy
                2 artilleries moved from Southern France to Northern Italy

    Turn Complete - Italians


  • When I tried to play my turn it said I needed a newer version of triple A. That the version you posted with was a newer version than mine. Did you download a new version? I checked sourceforge and I have the latest version already installed. As for the game you have my surrender. I did try to take Italy back but they stopped at the last minute due to the unpopularity of Mussolini.

    Go ahead start a new one. But I would like to play one of my latest favorites. NWO smalls.


  • Okay - so we will play 2 games. Start up your NWO smalls, I am in for a lesson in gaming I think.  I need the hubris no doubt. I will be certain to use the current version of the game.  You are getting a lot better.


  • OK I started the thread ‘Shrimpboat VS Greanda.’ You are allies. For now, until you get your bearings. Then we can switch for the next game if you like. Continue with the alpha3 game on this thread. Cheers

  • Liaison TripleA 11 10

    Shrimp Boat Chef pfftp.

    I could take both of you!

    Game?


  • you sound pretty good.  How much bid will you give me as Allies?  I’m down for the game, but want to level the playing field.

  • Liaison TripleA 11 10

    Hmm… check your PM’s.

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