@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsGrendal vs ShrimpBoatChef
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Eastern United States to 101 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 infantry placed in Central United States
1 fighter placed in Eastern United States
1 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
8 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Yunnan, round 1 : 1/8 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaPurchase Units - British
British buy 1 armour, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 96 Sea Zone to 93 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 artilleries moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
3 infantry moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 fighter moved from Burma to French Indo ChinaCombat - British
Battle in 93 Sea Zone
British attack with 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 1 : 4/4 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 93 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the Italians , 1 transport owned by the Italians , 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 carrier
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Battle in Ethiopia
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries and 4 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 2 artilleries and 4 infantry in Anglo Egyptian Sudan, round 1 : 3/7 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 : 2/3 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Ethiopia from Italians, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in French Indo China
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 4 fighters
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 1 : 2/6 hits
Japanese roll dice for 4 fighters in French Indo China, round 1 : 3/4 hits
3 infantry owned by the British and 2 fighters owned by the Japanese lost in French Indo China
retreated to French Indo China
Japanese win with 2 fighters remaining. Battle score for attacker is 11
Casualties for Japanese: 2 fighters
Casualties for British: 3 infantryNon Combat Move - British
1 fighter moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 aaGun, 1 artillery and 1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 aaGun, 2 artilleries and 4 infantry moved from India to Burma
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Egypt to Alexandria
1 fighter moved from Malta to Egypt
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 aaGun and 2 infantry moved from Scotland to United KingdomPlace Units - British
1 factory_minor placed in Egypt
1 armour and 3 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 artilleries and 1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,5,5,2,5,5
UK_Pacific collect 14 PUs (4 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 2 artilleries and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Albania to Greece
1 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Northern Italy
1 armour moved from Albania to Northern Italy
1 armour moved from Yugoslavia to Southern France
1 fighter moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Italians collect 13 PUs (2 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Sumatra to Burma
2 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
1 fighter moved from Queensland to Sumatra
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - French
3 infantry moved from Algeria to Tunisia
1 destroyer moved from 81 Sea Zone to 97 Sea ZoneCombat - French
Battle in Tunisia
French attack with 3 infantry
Italians defend with 1 infantry
French roll dice for 3 infantry in Tunisia, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
1 infantry owned by the French lost in Tunisia
French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
French roll dice for 2 infantry in Tunisia, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
French roll dice for 2 infantry in Tunisia, round 4 : 1/2 hits
Italians roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Tunisia
French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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do you want to submerge?
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you have no destroyer, so sub definitely submerges. In this game, that sub gets 2 dice damage to your IPC when you collect cash. Any roll of 1,2 or 3 counts against your IPC to a maximum of the territories adjacent. A 4,5 or 6 is considered no convoy loss. In sz 125, adjacent to one territory with an IPC value of 3 - so possible the sub can do up to 3 IPC loss in convoy raiding. Note French Destroyer in SZ 97. It gets one die damage (Subs get 2); 1,2,3 is convoy loss to that amount; 4,5,6 is no loss. Destoyers is positioned to drain both Germans (Greece, Yugo, each worth 2 ipc – but max damage would be 3); Italy (albania 1, N Italy 4 S Italy – but max damage would be 3 ipc possible).
Hope the info is helpful to your game. Sub submerges and survives.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 41 PUs;
Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 104 Sea Zone to 112 Sea Zone
2 submarines moved from 105 Sea Zone to 125 Sea Zone
1 cruiser moved from 105 Sea Zone to 125 Sea Zone
1 transport moved from 105 Sea Zone to 125 Sea Zone
3 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
3 armour moved from Greece to Romania
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
14 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Baltic States
4 armour moved from Germany to Baltic States
4 armour moved from Germany to Baltic States
2 fighters moved from Germany to Novgorod
1 bomber moved from Germany to Novgorod
3 tactical_bombers moved from Poland to Novgorod
5 infantry moved from Karelia to Novgorod
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 mech_infantrys moved from Poland to Romania
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Normandy Bordeaux to 93 Sea Zone
4 fighters moved from Normandy Bordeaux to 93 Sea Zone
4 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern PolandCombat - Germans
Battle in 93 Sea Zone
Germans attack with 2 bombers and 4 fighters
British defend with 2 cruisers
Germans roll dice for 2 bombers and 4 fighters in 93 Sea Zone, round 1 : 4/6 hits
British roll dice for 2 cruisers in 93 Sea Zone, round 1 : 2/2 hits
2 cruisers owned by the British and 2 fighters owned by the Germans lost in 93 Sea Zone
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 fighters
Casualties for British: 2 cruisers
Battle in Eastern Poland
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 6 infantry in Eastern Poland, round 1 : 3/8 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 : 1/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 1 bomber, 2 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
AA guns fire in Novgorod : 0/3 hits
Germans roll dice for 1 bomber, 2 fighters, 5 infantry and 3 tactical_bombers in Novgorod, round 1 : 4/11 hits
Russians roll dice for 1 aaGun, 1 armour and 4 infantry in Novgorod, round 1 : 3/5 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans , 1 aaGun owned by the Russians and 2 fighters owned by the Germans lost in Novgorod
Germans roll dice for 1 bomber, 4 infantry and 3 tactical_bombers in Novgorod, round 2 : 4/8 hits
Russians roll dice for 1 armour and 1 infantry in Novgorod, round 2 : 2/2 hits
1 infantry owned by the Russians , 1 armour owned by the Russians and 2 tactical_bombers owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -22
Casualties for Germans: 2 fighters, 1 infantry and 2 tactical_bombers
Casualties for Russians: 1 aaGun, 1 armour and 4 infantry
Battle in Baltic States
Germans attack with 8 armour, 3 artilleries and 20 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 8 armour, 3 artilleries and 20 infantry in Baltic States, round 1 : 8/31 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 8 armour, 3 artilleries and 20 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 cruiser, 2 submarines and 1 transport
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 submarines in 125 Sea Zone, round 1 : 0/2 hitsNon Combat Move - Germans
2 bombers moved from 93 Sea Zone to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to Normandy Bordeaux
1 bomber moved from Novgorod to Slovakia Hungary
1 tactical_bomber moved from Novgorod to PolandPlace Units - Germans
2 armour and 1 infantry placed in Normandy Bordeaux
1 artillery, 1 bomber and 1 fighter placed in Germany
Germans undo move 2.
1 artillery and 1 bomber placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralPurchase Units - Russians
Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
2 infantry moved from Belarus to NovgorodCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 2 submarines and 1 transport
1 submarine owned by the Russians Submerged
2 submarines owned by the Germans Submerged
Battle in Novgorod
Russians attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Russians roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Novgorod, round 1 : 5/9 hits
Germans roll dice for 4 infantry in Novgorod, round 1 : 2/4 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Russians winGermans win with 1 cruiser and 1 transport remaining, taking Novgorod from Germans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
3 infantry moved from Russia to Smolensk
1 aaGun moved from Belarus to Bryansk
5 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
2 armour and 1 mech_infantry moved from Western Ukraine to Smolensk
1 armour moved from Ukraine to Smolensk
1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Tambov to Bryansk
2 infantry moved from Volgograd to Tambov
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Olgiy to Kansu
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Persia to Caucasus
1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
Russians undo move 1.
2 armour and 1 artillery placed in Russia
3 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
sz 19 is an important location for Japan - it allows to block the US fleet from the island nation. BTW: you are playing a much better second game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hopei to Suiyuyan
1 fighter moved from Amur to Suiyuyan
1 tactical_bomber moved from Amur to Suiyuyan
1 tactical_bomber moved from Anhwe to Suiyuyan
1 armour moved from Kiangsi to Yunnan
2 infantry moved from Hunan to Yunnan
2 artilleries moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 fighter moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
2 fighters moved from French Indo China to Yunnan
2 fighters moved from Siam to Yunnan
4 tactical_bombers moved from Siam to Yunnan
1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from 20 Sea Zone to Yunnan
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Suiyuyan, round 1 : 3/5 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 1 : 1/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for Russians: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Guam
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 2 infantry, 1 mech_infantry and 6 tactical_bombers
British defend with 1 aaGun, 1 armour, 1 artillery and 2 infantry; Chinese defend with 7 infantry
AA guns fire in Yunnan : 0/3 hits
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 2 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 1 : 11/20 hits
Chinese roll dice for 1 aaGun, 1 armour, 1 artillery and 9 infantry in Yunnan, round 1 : 1/11 hits
2 infantry owned by the British , 1 artillery owned by the British , 7 infantry owned by the Chinese , 1 fighter owned by the Japanese and 1 aaGun owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 12/19 hits
Chinese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
1 armour owned by the British lost in Yunnan
Japanese win, taking Guam from Americans, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 1 fighter
Casualties for British: 1 aaGun, 1 armour, 1 artillery and 2 infantry
Casualties for Chinese: 7 infantryNon Combat Move - Japanese
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to Manchuria
1 infantry moved from Sakha to Buryatia
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
2 submarines moved from 45 Sea Zone to 33 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to Caroline Islands
2 tactical_bombers moved from Suiyuyan to Hopei
1 tactical_bomber moved from Hopei to Anhwe
4 fighters moved from Yunnan to 36 Sea Zone
2 tactical_bombers moved from Yunnan to 36 Sea Zone
4 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
2 bombers moved from Yunnan to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 aaGun moved from Amur to BuryatiaPlace Units - Japanese
1 factory_minor placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 bomber moved from United Kingdom to France
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 24 Sea ZoneCombat - Americans
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans lost in 31 Sea Zone
retreated to 31 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 24 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery and 2 mech_infantrys moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from 24 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter and 2 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 airfield, 2 armour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Tanganyika Territory
1 infantry moved from Belgian Congo to Tanganyika Territory
1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 mech_infantry moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
2 artilleries and 4 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Anglo Egyptian Sudan to Tanganyika TerritoryCombat - British
Battle in Yunnan
British attack with 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 1 : 3/10 hits
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 1 : 2/6 hits
2 infantry owned by the British , 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits
Japanese roll dice for 1 armour and 2 artilleries in Yunnan, round 2 : 2/3 hits
2 infantry owned by the British , 1 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for British: 4 infantry
Battle in Tanganyika Territory
British attack with 2 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 armour and 1 infantry in Tanganyika Territory, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 2 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Iraq, round 1 : 3/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 fighter moved from Iraq to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Gibraltar to Algeria
1 fighter moved from United Kingdom to Gibraltar
1 aaGun moved from Burma to Yunnan
1 infantry moved from Eastern Persia to West India
1 aaGun and 2 artilleries moved from India to Burma
3 fighters moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to BurmaPlace Units - British
1 airfield placed in Gibraltar
2 armour and 1 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 airfield, 2 armour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Tanganyika Territory
1 infantry moved from Belgian Congo to Tanganyika Territory
1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 mech_infantry moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
2 artilleries and 4 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Anglo Egyptian Sudan to Tanganyika TerritoryCombat - British
Battle in Yunnan
British attack with 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 1 : 3/10 hits
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 1 : 2/6 hits
2 infantry owned by the British , 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits
Japanese roll dice for 1 armour and 2 artilleries in Yunnan, round 2 : 2/3 hits
2 infantry owned by the British , 1 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for British: 4 infantry
Battle in Tanganyika Territory
British attack with 2 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 armour and 1 infantry in Tanganyika Territory, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 2 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Iraq, round 1 : 3/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 fighter moved from Iraq to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Gibraltar to Algeria
1 fighter moved from United Kingdom to Gibraltar
1 aaGun moved from Burma to Yunnan
1 infantry moved from Eastern Persia to West India
1 aaGun and 2 artilleries moved from India to Burma
3 fighters moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to BurmaPlace Units - British
1 airfield placed in Gibraltar
2 armour and 1 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry -
u r up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Northern Italy to 97 Sea Zone
1 fighter moved from Southern France to 97 Sea Zone
1 infantry moved from Albania to Greece
1 armour moved from Northern Italy to Southern France
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Northern Italy to Southern France
1 armour moved from Libya to Tunisia
2 artilleries moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Libya to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 2/5 hits
French roll dice for 2 infantry in Tunisia, round 1 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 1 : 0/2 hits
French roll dice for 1 destroyer in 97 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians lost in 97 Sea Zone
Italians roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits
French roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the French and 1 bomber owned by the Italians lost in 97 Sea Zone
French win with no units remaining. Battle score for attacker is -14
Casualties for French: 1 destroyer
Casualties for Italians: 1 bomber and 1 fighterNon Combat Move - Italians
Place Units - Italians
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Sumatra
1 fighter moved from Sumatra to Burma
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French





