BOOM AND DOOM!
Grendal vs ShrimpBoatChef
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scramble
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yes; max scramble. OOL - 1/2 battleship, destroyer, US Fighter, UK Fighter 1, 2, Cruiser, Battleship kill.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 44 PUs;
Germans buy 1 bomber, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Vyborg to Novgorod
2 artilleries moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 submarine moved from 112 Sea Zone to 113 Sea Zone
2 submarines moved from 125 Sea Zone to 113 Sea Zone
1 cruiser moved from 125 Sea Zone to 113 Sea Zone
1 transport moved from 125 Sea Zone to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
3 armour moved from Baltic States to Novgorod
19 infantry moved from Baltic States to Belarus
3 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Bessarabia
2 mech_infantrys moved from Romania to Bessarabia
3 armour moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia
1 bomber moved from Slovakia Hungary to Ukraine
1 tactical_bomber moved from Poland to Bessarabia
1 bomber moved from Germany to Ukraine
5 armour moved from Baltic States to Bessarabia
1 artillery moved from Germany to Poland
2 bombers moved from Normandy Bordeaux to 92 Sea Zone
2 fighters moved from Normandy Bordeaux to 92 Sea ZoneCombat - Germans
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Germans attack with 2 bombers and 2 fighters
British defend with 1 cruiser, 1 destroyer and 2 fighters; Americans defend with 1 battleship and 1 fighter
Germans roll dice for 2 bombers and 2 fighters in 92 Sea Zone, round 1 : 4/4 hits
Units damaged: 1 battleship owned by the Americans
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 92 Sea Zone, round 1 : 3/6 hits
1 fighter owned by the Americans , 1 bomber owned by the Germans , 1 fighter owned by the British , 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 92 Sea Zone
retreated to 92 Sea Zone
British win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber and 2 fighters
Casualties for British: 1 destroyer and 1 fighter
Casualties for Americans: 1 fighter
Battle in Belarus
Germans attack with 2 artilleries and 22 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 22 infantry in Belarus, round 1 : 2/24 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 21 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 8 armour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 8 armour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 1 : 3/14 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 8 armour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/2 hits
Bombing raid in Ukraine rolls: 7,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Novgorod
Germans attack with 3 armour, 3 artilleries and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 armour, 3 artilleries and 3 infantry in Novgorod, round 1 : 3/9 hits
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 1 : 0/4 hits
3 infantry owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 3 artilleries and 3 infantry in Novgorod, round 2 : 3/9 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Moving scrambled unit from 92 Sea Zone back to originating territory: GibraltarNon Combat Move - Germans
1 artillery moved from 113 Sea Zone to Norway
1 bomber moved from Ukraine to Poland
1 bomber moved from Ukraine to Romania
1 tactical_bomber moved from Bessarabia to Baltic States
3 aaGuns moved from Western Germany to France
3 aaGuns moved from Germany to Western Germany
1 bomber moved from 92 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy BordeauxPlace Units - Germans
1 bomber and 1 fighter placed in Normandy Bordeaux
1 infantry placed in Normandy Bordeaux
3 infantry placed in Germany
1 fighter placed in Western Germany
Germans undo move 4.
1 fighter placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 7 infantry moved from Bryansk to Belarus
3 armour, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber moved from Smolensk to Belarus
1 infantry moved from Archangel to Belarus
2 armour moved from Russia to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 5 armour, 1 artillery, 2 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 21 infantry
Russians roll dice for 5 armour, 1 artillery, 2 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 1 : 6/28 hits
Germans roll dice for 2 artilleries and 21 infantry in Belarus, round 1 : 4/23 hits
4 infantry owned by the Russians and 6 infantry owned by the Germans lost in Belarus
Russians roll dice for 5 armour, 1 artillery, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 9/24 hits
Germans roll dice for 2 artilleries and 15 infantry in Belarus, round 2 : 5/17 hits
5 infantry owned by the Russians and 9 infantry owned by the Germans lost in Belarus
Russians roll dice for 5 armour, 1 artillery, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 5/19 hits
Germans roll dice for 2 artilleries and 6 infantry in Belarus, round 3 : 3/8 hits
3 infantry owned by the Russians and 5 infantry owned by the Germans lost in Belarus
6 infantry owned by the Russians , 5 armour owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
Germans win, taking 125 Sea Zone from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 20 infantry
Casualties for Russians: 12 infantryNon Combat Move - Russians
1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Tambov to Bryansk
2 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
1 aaGun moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
1 infantry moved from Caucasus to Volgograd
6 infantry moved from Timguska to Urals
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Kansu to ShensiPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 8 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 artilleries moved from French Indo China to Yunnan
1 infantry moved from 38 Sea Zone to Burma
1 armour moved from 38 Sea Zone to Burma
1 battleship moved from 35 Sea Zone to 38 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 submarine moved from 33 Sea Zone to 24 Sea Zone
1 submarine moved from 33 Sea Zone to 16 Sea Zone
2 infantry moved from Suiyuyan to Shensi
1 tactical_bomber moved from Hopei to Shensi
1 tactical_bomber moved from Anhwe to Shensi
2 fighters moved from 36 Sea Zone to Burma
2 tactical_bombers moved from 36 Sea Zone to Burma
2 carriers moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Philippines to Burma
1 fighter moved from French Indo China to Burma
4 tactical_bombers moved from French Indo China to Burma
1 fighter moved from 35 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to Malaya
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 24 Sea Zone
2 destroyers moved from 35 Sea Zone to 38 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 armour, 2 bombers, 3 fighters, 1 infantry and 6 tactical_bombers
ANZAC defend with 2 fighters; British defend with 1 aaGun, 2 artilleries, 3 fighters and 1 tactical_bomber
AA guns fire in Burma : 0/3 hits
Japanese roll dice for 1 battleship in Burma, round 1 : 1/1 hits
Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 1 infantry and 6 tactical_bombers in Burma, round 1 : 7/13 hits
UK_Pacific roll dice for 1 aaGun, 2 artilleries, 5 fighters and 1 tactical_bomber in Burma, round 1 : 5/8 hits
1 tactical_bomber owned by the British , 3 tactical_bombers owned by the Japanese , 2 artilleries owned by the British , 3 fighters owned by the British , 2 fighters owned by the Japanese , 1 aaGun owned by the British and 1 fighter owned by the ANZAC lost in Burma
Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers in Burma, round 2 : 3/8 hits
UK_Pacific roll dice for 1 fighter in Burma, round 2 : 0/1 hits
1 fighter owned by the ANZAC lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 2 fighters and 3 tactical_bombers
Casualties for ANZAC: 2 fighters
Casualties for British: 1 aaGun, 2 artilleries, 3 fighters and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 2 artilleries and 3 infantry
British defend with 1 aaGun and 2 artilleries
Japanese roll dice for 2 artilleries and 3 infantry in Yunnan, round 1 : 1/5 hits
Chinese roll dice for 1 aaGun and 2 artilleries in Yunnan, round 1 : 0/2 hits
1 aaGun owned by the British lost in Yunnan
Japanese roll dice for 2 artilleries and 3 infantry in Yunnan, round 2 : 0/5 hits
Chinese roll dice for 2 artilleries in Yunnan, round 2 : 2/2 hits
2 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 0/3 hits
Chinese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 4 : 1/3 hits
Chinese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits
1 artillery owned by the British lost in Yunnan
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 5 : 0/3 hits
Chinese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 6 : 0/3 hits
Chinese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries in Yunnan, round 7 : 0/2 hits
Chinese roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits
Japanese roll dice for 2 artilleries in Yunnan, round 8 : 1/2 hits
Chinese roll dice for 1 artillery in Yunnan, round 8 : 0/1 hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Japanese: 3 infantry
Casualties for British: 1 aaGun and 2 artilleries
Battle in Shensi
Japanese attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Shensi, round 1 : 2/4 hits
Chinese roll dice for 2 infantry in Shensi, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 2 fighters
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 2 fighters in Malaya, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in 24 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 24 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 fighter in 24 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 24 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 24 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 24 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 destroyer and 2 submarines remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 16 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from Burma to 38 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
2 bombers moved from Burma to Kwangsi
2 fighters moved from Malaya to 37 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 aaGun moved from Buryatia to Ulaanbaatar
1 tactical_bomber moved from Shensi to Hunan
1 tactical_bomber moved from Shensi to AnhwePlace Units - Japanese
3 armour placed in Kiangsu
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 2/3 hits
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 1 : 1/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 1 : 2/2 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 1 : 2/6 hits
Italians roll dice for 3 aaGuns and 4 infantry in Southern Italy, round 1 : 1/4 hits
3 aaGuns owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Southern Italy, round 2 : 3/5 hits
Italians roll dice for 3 infantry in Southern Italy, round 2 : 1/3 hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans captures 15PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Italians: 3 aaGuns and 4 infantry
Casualties for Americans: 2 infantry
Battle in 31 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
1 fighter moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 submarines placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
3 armour, 1 bomber and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,5
Americans collect 55 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 1 : 0/6 hits
Japanese roll dice for 2 artilleries in Yunnan, round 1 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 2 artilleries in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 armour, 1 fighter, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
2 artilleries and 2 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour and 1 infantry
British roll dice for 2 artilleries and 2 infantry in Burma, round 1 : 2/4 hits
Japanese roll dice for 1 armour and 1 infantry in Burma, round 1 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from West India to India
1 armour, 1 artillery and 2 infantry moved from Iraq to 80 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Iraq to Eastern Persia
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to Southern Italy
1 tactical_bomber moved from Algeria to Southern Italy
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from United Kingdom to Gibraltar
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Tobruk to AlexandriaPlace Units - British
2 transports placed in 81 Sea Zone
1 fighter placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,5,5
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 3 armour -
Hi Grendal, I think the Allies have won this game. What do you think? Where do you see the Axis on this game? Would you like to start a third game? Any questions we can discuss re: strategy/game/rules? you PLAYED MUCH BETTER on this game btw. If you keep improving at this rate, I’m in trouble in a few games. - Shrimp
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - Italians
4 infantry moved from Northern Italy to Southern Italy
2 armour moved from Southern France to Southern Italy
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
2 artilleries moved from Tunisia to Algeria
1 armour moved from Tunisia to AlgeriaCombat - Italians
Battle in Southern Italy
Italians attack with 2 armour and 4 infantry
British defend with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 2 armour and 4 infantry in Southern Italy, round 1 : 3/6 hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 1 : 3/8 hits
1 infantry owned by the British , 1 mech_infantry owned by the Americans , 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 2 armour and 1 infantry in Southern Italy, round 2 : 2/3 hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Southern Italy, round 2 : 1/5 hits
1 artillery owned by the Americans , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 2 armour in Southern Italy, round 3 : 2/2 hits
Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Southern Italy, round 3 : 3/3 hits
1 tactical_bomber owned by the British , 1 armour owned by the Americans and 2 armour owned by the Italians lost in Southern Italy
Americans win with 1 fighter remaining. Battle score for attacker is 11
Casualties for British: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for Italians: 2 armour and 4 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 infantry moved from Southern France to Northern Italy
2 artilleries moved from Southern France to Northern ItalyTurn Complete - Italians
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When I tried to play my turn it said I needed a newer version of triple A. That the version you posted with was a newer version than mine. Did you download a new version? I checked sourceforge and I have the latest version already installed. As for the game you have my surrender. I did try to take Italy back but they stopped at the last minute due to the unpopularity of Mussolini.
Go ahead start a new one. But I would like to play one of my latest favorites. NWO smalls.
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Okay - so we will play 2 games. Start up your NWO smalls, I am in for a lesson in gaming I think. I need the hubris no doubt. I will be certain to use the current version of the game. You are getting a lot better.
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OK I started the thread ‘Shrimpboat VS Greanda.’ You are allies. For now, until you get your bearings. Then we can switch for the next game if you like. Continue with the alpha3 game on this thread. Cheers
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Shrimp Boat Chef pfftp.
I could take both of you!
Game?
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you sound pretty good. How much bid will you give me as Allies? I’m down for the game, but want to level the playing field.
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Hmm… check your PM’s.





