My dice have been awesome!
13L G40 Whackamatt (allies +8) vs Last Jack Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
3 destroyers moved from 98 Sea Zone to 99 Sea Zone
3 submarines moved from 81 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
2 fighters moved from Libya to Syria
2 fighters moved from Tobruk to Syria
1 fighter moved from Egypt to Syria
1 fighter moved from Iraq to India
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Libya to Tunisia
2 infantry moved from Libya to Tunisia
1 infantry moved from Libya to Tobruk
2 infantry moved from Tobruk to AlexandriaCombat - British
Battle in Tunisia
British attack with 2 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 artillery
British win, taking Tunisia from Italians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in 99 Sea Zone
British attack with 3 destroyers
Italians defend with 1 destroyer and 2 transports
British win, taking 99 Sea Zone from Italians with 2 destroyers remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 2 transports
Battle in Syria
British attack with 5 fighters
Italians defend with 1 armour, 1 artillery and 2 infantry
Italians win with 1 armour remaining. Battle score for attacker is -40
Casualties for British: 5 fighters
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
Place Units - British
1 submarine and 2 transports placed in 81 Sea Zone
1 destroyer placed in 71 Sea Zone
2 infantry placed in Union of South Africa
British undo move 3.
1 artillery and 1 infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Syria to Turkey
Italians take Turkey from Neutral_True
3 infantry moved from Northern Italy to Southern Italy
1 armour moved from Romania to BulgariaPlace Units - Italians
1 armour, 1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,5,5,2
Italians collect 5 PUs (12 lost to blockades); end with 5 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 10 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour
Malta : 1 flag
Morocco : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Northern Italy : 1 factory_minor
Southern Italy : 4 aaGuns, 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Turkey : 1 flag, 1 armour and 8 infantry
Bulgaria : 1 armour
Greece : 1 flagProduction/PUs Summary :
Germans : 48 / 61
Russians : 31 / 45
Japanese : 67 / 72
Americans : 54 / 74
Chinese : 3 / 4
British : 30 / 30
UK_Pacific : 5 / 6
Italians : 17 / 10
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Western Australia to India
3 mech_infantrys moved from New South Wales to Western Australia
2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries moved from Bessarabia to Ukraine
5 mech_infantrys moved from Eastern Poland to Western Ukraine
2 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
2 armour moved from Belarus to Western Ukraine
1 fighter moved from Eastern Poland to Bryansk
1 bomber moved from Western Germany to BryanskCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Germans attack with 2 armour and 5 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 5 mech_infantrys in Western Ukraine, round 1 : 2/7 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 4 artilleries, 1 fighter and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Ukraine, round 1 : 4/6 hits
Russians roll dice for 2 infantry in Ukraine, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Bryansk, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Novgorod to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 aaGun moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
1 fighter moved from Bryansk to Belarus
1 bomber moved from Bryansk to Belarus
4 mech_infantrys moved from Novgorod to Belarus
3 artilleries and 2 infantry moved from Romania to Bessarabia
6 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in France
1 armour and 2 mech_infantrys placed in Novgorod
1 destroyer placed in 112 Sea Zone
1 armour, 1 infantry and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,2,6,2
Germans collect 48 PUs (5 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
Western Germany : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 5 mech_infantrys
Germany : 1 factory_major
Belarus : 1 flag, 3 aaGuns, 21 armour, 17 artilleries, 1 bomber, 2 fighters, 16 infantry, 20 mech_infantrys and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 6 mech_infantrys
Bessarabia : 1 flag, 3 artilleries and 2 infantry
Ukraine : 1 flag, 1 aaGun, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag, 2 armour and 5 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
112 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
125 Sea Zone : 1 submarine
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
115 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 58
Russians : 26 / 45
Japanese : 67 / 72
Americans : 54 / 74
Chinese : 3 / 4
British : 30 / 30
UK_Pacific : 5 / 6
Italians : 17 / 10
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 bomber and 3 fighters moved from Russia to Turkey
3 infantry moved from Russia to Bryansk
1 armour and 1 infantry moved from Russia to Bryansk
1 armour moved from Iraq to Syria
Russians take Syria from Italians
1 armour moved from Syria to Turkey
1 armour and 2 mech_infantrys moved from Volgograd to TurkeyCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Turkey
Russians attack with 2 armour, 1 bomber, 3 fighters and 2 mech_infantrys
Italians defend with 1 armour and 8 infantry
Russians win, taking Turkey from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Casualties for Italians: 1 armour and 8 infantry
Battle in Bryansk
Russians attack with 1 armour and 4 infantry
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 armour moved from Yakut S.S.R. to Timguska
1 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Novosibirsk to Sikang
2 fighters moved from Turkey to Northwest Persia
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
2 armour moved from Russia to NovosibirskPlace Units - Russians
10 infantry placed in Russia
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 6 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Suiyuyan to Sikang
1 armour, 1 artillery and 1 infantry moved from Shensi to Sikang
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 armour moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Yakut S.S.R. to Dzavhan
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 armour and 3 infantry moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 3 tactical_bombers moved from Yunnan to Sikang
1 bomber moved from Yunnan to Kansu
1 infantry moved from Suiyuyan to KansuCombat - Japanese
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kansu
retreated to Kansu
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 2 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 infantry and 1 mech_infantry; Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Sikang, round 1 : 3/10 hits
Chinese roll dice for 2 infantry and 1 mech_infantry in Sikang, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese , 1 mech_infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour, 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 3 tactical_bombers moved from Sikang to Yunnan
2 mech_infantrys moved from Manchuria to Chahar
1 bomber moved from Kansu to Chahar
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 armour moved from French Indo China to Burma
3 armour moved from Malaya to Burma
1 infantry moved from Shan State to Burma
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 armour and 3 infantry moved from 36 Sea Zone to Kwangsi
3 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Manchuria
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in MalayaTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 armour and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Manchuria : 2 armour, 1 factory_minor and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 2 fighters and 3 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 bomber and 2 mech_infantrys
Sikang : 1 flag, 2 armour, 1 artillery and 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 19 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Malaya : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 3 transports
36 Sea Zone : 3 destroyers and 2 transports
Dzavhan : 1 flag, 3 armour
38 Sea Zone : 1 transport
25 Sea Zone : 1 submarine
Central Mongolia : 1 flag, 1 infantry
6 Sea Zone : 1 carrier, 5 destroyers, 2 fighters and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 52 / 58
Russians : 29 / 43
Japanese : 69 / 74
Americans : 54 / 74
Chinese : 2 / 4
British : 30 / 30
UK_Pacific : 5 / 6
Italians : 14 / 10
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 tactical_bomber moved from India to 38 Sea Zone
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 artillery moved from Spain to Gibraltar
British take Gibraltar from Italians
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
3 armour and 3 mech_infantrys moved from Central America to Colombia
Americans take Colombia from Neutral_True
3 armour and 3 mech_infantrys moved from Colombia to Venezuela
1 infantry moved from Brazil to Bolivia
Americans take Bolivia from Neutral_True
1 infantry moved from Brazil to Paraguay
Americans take Paraguay from Neutral_True
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from Spain to Portugal
1 armour moved from Spain to PortugalCombat - Americans
Battle in 38 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Venezuela
Americans attack with 3 armour and 3 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in Ukraine
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 aaGun, 3 artilleries and 1 factory_minor
Germans win with 1 artillery remaining. Battle score for attacker is -18
Casualties for Germans: 1 aaGun and 2 artilleries
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in Portugal
Americans attack with 2 armour, 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 fighters moved from Western United States to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to Western Australia
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 38 Sea Zone to India
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to SpainPlace Units - Americans
1 factory_minor placed in Spain
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - British
British buy 3 infantry and 2 submarines; Remaining resources: 9 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Tunisia to Morocco
British take Algeria from Germans
British take Morocco from Italians
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 artilleries moved from Trans-Jordan to 81 Sea Zone
2 artilleries and 2 transports moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Bulgaria
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
3 infantry moved from Trans-Jordan to Saudi ArabiaCombat - British
Battle in Saudi Arabia
British attack with 3 infantry
Neutral_True defend with 2 infantry
1 infantry owned by the British retreated to Trans-Jordan
Neutral_True win with 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Bulgaria
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Germans win with no units remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour
Battle in Ukraine
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 factory_minor
British win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tunisia to LibyaPlace Units - British
3 infantry placed in Union of South Africa
2 submarines placed in 81 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 41 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
Bump
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
2 armour moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,2,6,1,2,5
Italians collect 1 PU (9 lost to blockades); end with 1 PU totalTerritory Summary for Italians :
Malta : 1 flag
Northern Italy : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Greece : 1 flagProduction/PUs Summary :
Germans : 47 / 58
Russians : 32 / 43
Japanese : 66 / 74
Americans : 62 / 83
Chinese : 4 / 5
British : 32 / 41
UK_Pacific : 5 / 5
Italians : 10 / 1
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from India to Saudi Arabia
2 infantry moved from Trans-Jordan to Saudi ArabiaCombat - ANZAC
Battle in Saudi Arabia
ANZAC attack with 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Neutral_True win with no units remaining. Battle score for attacker is -21
Casualties for ANZAC: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Neutral_True: 2 infantryNon Combat Move - ANZAC
2 mech_infantrys moved from New South Wales to Western Australia
1 fighter moved from New South Wales to Western Australia
1 transport moved from 52 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 bomber moved from Belarus to 100 Sea Zone
4 infantry moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
3 artilleries and 2 infantry moved from Bessarabia to Ukraine
2 armour and 5 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from France to Southern FranceCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Southern France
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 1 : 3/4 hits
Americans roll dice for 1 infantry in Southern France, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 1 : 1/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Bryansk
Germans attack with 2 fighters, 5 infantry and 1 tactical_bomber
Russians defend with 1 armour and 4 infantry
Germans roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Bryansk, round 1 : 1/8 hits
Russians roll dice for 1 armour and 4 infantry in Bryansk, round 1 : 2/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits
Russians roll dice for 1 armour and 3 infantry in Bryansk, round 2 : 2/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits
Russians roll dice for 1 armour in Bryansk, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 5 infantry
Casualties for Russians: 1 armour and 4 infantry
Battle in 100 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 100 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Ukraine
Germans attack with 2 armour, 3 artilleries, 2 infantry and 5 mech_infantrys
British defend with 1 artillery and 1 infantry; Russians defend with 1 factory_minor
Germans roll dice for 2 armour, 3 artilleries, 2 infantry and 5 mech_infantrys in Ukraine, round 1 : 5/12 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 3 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 fighter moved from Southern France to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from 104 Sea Zone to 112 Sea Zone
6 mech_infantrys moved from Eastern Poland to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 armour and 5 mech_infantrys moved from Western Germany to Slovakia Hungary
1 bomber moved from 100 Sea Zone to BelarusPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
1 fighter placed in 112 Sea Zone
1 bomber and 6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,4,4,4,4,5
Germans collect 49 PUs (8 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Slovakia Hungary : 1 armour and 5 mech_infantrys
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Germany : 1 factory_major
Belarus : 1 flag, 3 aaGuns, 22 armour, 17 artilleries, 1 bomber, 2 fighters, 11 infantry, 28 mech_infantrys and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 3 artilleries, 1 factory_minor, 1 infantry and 5 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
125 Sea Zone : 1 submarine
113 Sea Zone : 2 transports
104 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
Sweden : 1 flag, 7 infantry
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 59
Russians : 30 / 43
Japanese : 66 / 74
Americans : 57 / 83
Chinese : 4 / 5
British : 32 / 41
UK_Pacific : 5 / 5
Italians : 10 / 1
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Russians
Russians buy 2 armour and 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
3 armour and 1 mech_infantry moved from Novosibirsk to Sikang
1 armour moved from Turkey to Albania
Russians take Greece from Italians
Russians take Albania from Italians
1 armour moved from Timguska to NovosibirskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Sikang
Russians attack with 4 armour and 3 mech_infantrys
Japanese defend with 2 armour, 1 artillery and 1 mech_infantry
Russians win, taking Sikang from Japanese with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Northwest Persia to IndiaPlace Units - Russians
10 infantry placed in Russia
2 armour placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 9 armour, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Central Mongolia to Suiyuyan
1 armour moved from Dzavhan to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 armour moved from Dzavhan to Timguska
Japanese take Timguska from Russians
1 armour moved from Dzavhan to Kansu
Japanese take Olgiy from Russians
Japanese take Kansu from Chinese
2 mech_infantrys moved from Chahar to Shensi
1 bomber moved from Chahar to Suiyuyan
1 tactical_bomber moved from Yunnan to Suiyuyan
2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 mech_infantry moved from 55 Sea Zone to Northern Territory
1 fighter moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from 6 Sea Zone to 3 Sea ZoneCombat - Japanese
Battle in Northern Territory
Battle in 3 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win, taking Northern Territory from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Suiyuyan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 1 : 1/6 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 fighters moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 destroyers moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
2 armour moved from Malaya to Burma
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 armour and 3 infantry moved from Kwangsi to Yunnan
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 transports moved from 37 Sea Zone to 19 Sea Zone
2 armour and 1 mech_infantry moved from Manchuria to Siberia
1 carrier, 5 destroyers and 1 fighter moved from 6 Sea Zone to 4 Sea Zone
1 fighter moved from 3 Sea Zone to 4 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
1 bomber moved from Suiyuyan to YunnanPlace Units - Japanese
3 armour placed in Malaya
3 armour placed in French Indo China
2 armour and 1 mech_infantry placed in Manchuria
1 armour, 1 bomber and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Manchuria : 2 armour, 1 factory_minor and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag, 2 mech_infantrys
Yunnan : 1 flag, 3 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 21 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Northern Territory : 1 flag, 1 mech_infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 armour
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 armour
Siberia : 1 flag, 2 armour and 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
19 Sea Zone : 2 transports
Central Mongolia : 1 flag
16 Sea Zone : 1 submarine
4 Sea Zone : 1 carrier, 5 destroyers and 2 fighters
6 Sea Zone : 3 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
55 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 3 fighters and 1 transportProduction/PUs Summary :
Germans : 57 / 59
Russians : 30 / 49
Japanese : 72 / 78
Americans : 57 / 83
Chinese : 2 / 5
British : 32 / 41
UK_Pacific : 5 / 5
Italians : 7 / 1
ANZAC : 9 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Paraguay to Argentina
1 infantry moved from Bolivia to Argentina
3 armour and 2 mech_infantrys moved from Venezuela to Argentina
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 armour moved from Portugal to Normandy Bordeaux
1 artillery moved from Portugal to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery moved from Spain to Normandy Bordeaux
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
2 artilleries and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries moved from 93 Sea Zone to Southern France
1 armour moved from Portugal to Southern France
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to 104 Sea Zone
1 carrier and 3 destroyers moved from 91 Sea Zone to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Australia to India
2 fighters and 1 tactical_bomber moved from Caroline Islands to Western Australia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery and 1 fighter
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 104 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Argentina
Americans attack with 3 armour, 2 infantry and 2 mech_infantrys
Neutral_True defend with 4 infantry
Americans win, taking Argentina from Neutral_True with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Neutral_True: 4 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Southern France
Americans attack with 1 armour and 2 artilleries
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Spain
Americans undo move 1.
1 fighter placed in 93 Sea Zone
1 armour and 1 infantry placed in Spain
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs