Arathorn (Axis) vs SethTheNewb (Allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :22

    Purchase Units - British
                British repair 18 damage on 18 factory_majors; Remaining resources: 33 PUs;
                British buy 10 infantry; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Iraq to Turkey
                      British take Turkey from Germans
                1 infantry moved from 99 Sea Zone to Cyprus
                2 infantry moved from 99 Sea Zone to Greece
                1 infantry moved from Trans-Jordan to Syria
                18 fighters moved from Trans-Jordan to Syria
                2 fighters moved from 99 Sea Zone to Morocco
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 infantry moved from Trans-Jordan to Syria
                1 infantry moved from Trans-Jordan to Syria

    Combat - British
                Battle in Cyprus
                Battle in Syria
                    British attack with 18 fighters and 3 infantry
                    Germans defend with 1 artillery and 1 mech_infantry
                    British win, taking Cyprus from Italians, taking Syria from Germans with 18 fighters and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                Battle in Greece

    Non Combat Move - British
                16 fighters moved from Syria to Iraq
                2 aaGuns, 16 armour, 7 artilleries, 1 bomber, 5 infantry, 54 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Northwest Persia to Greece
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                1 armour and 4 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Sikang to Kazakhstan
                2 fighters moved from Syria to Egypt
                3 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Quebec to 106 Sea Zone
                1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                2 infantry moved from Brazil to Suriname
                1 infantry moved from Chile to Bolivia
                      British take Bolivia from Neutral_True
                1 infantry moved from Chile to Peru
                      British take Peru from Neutral_True
                1 infantry moved from Chile to Bolivia

    Place Units - British
                10 infantry placed in United Kingdom

    Turn Complete - British
                British collect 49 PUs; end with 52 PUs total

    Place Units - UK_Pacific
                6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 6 mech_infantrys


  • Not a big deal, but the right order for combat is

    1. SBR
    2. Sea battles for amphibious assaults + amphibious assault
    3. All other combat

    It usually doesn’t make a difference and the last was one of those rounds, but sometimes it does. Gamer pointed it out to me in our game awhile back, so I am used to doing combat in whatever way I see fit and still mess up the order sometimes.

  • 19 13

    @seththenewb:

    Not a big deal, but the right order for combat is

    1. SBR
    2. Sea battles for amphibious assaults + amphibious assault
    3. All other combat

    It usually doesn’t make a difference and the last was one of those rounds, but sometimes it does. Gamer pointed it out to me in our game awhile back, so I am used to doing combat in whatever way I see fit and still mess up the order sometimes.

    I know the order, and I usually do it that way, but I intentionally saved the SBR for last, since I was going to roll it on the forum.

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :22

    Purchase Units - Italians
                Italians buy 1 bomber and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Spain to Portugal
                      Italians take Portugal from British
                1 infantry moved from Spain to Gibraltar
                      Italians take Gibraltar from British
                1 bomber moved from Western Ukraine to Turkey

    Combat - Italians
                Battle in Turkey
                    Italians attack with 1 bomber
                    British defend with 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Turkey to Southern Italy
                1 artillery moved from Spain to Southern France
                2 mech_infantrys moved from Spain to Southern France
                1 artillery and 7 infantry moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Southern France

    Place Units - Italians
                2 infantry placed in Southern France
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,2
                Italians collect 16 PUs (4 lost to blockades); end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :22

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Trans-Jordan to Egypt
                4 fighters moved from Trans-Jordan to Greece
                2 bombers moved from Trans-Jordan to Greece
                1 fighter moved from Eastern Persia to Greece
                1 artillery moved from Trans-Jordan to Syria
                4 armour and 3 mech_infantrys moved from Persia to Syria
                1 armour and 2 mech_infantrys moved from Saudi Arabia to Syria
                2 infantry moved from Saudi Arabia to Trans-Jordan
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 fighter moved from Queensland to Sumatra
                1 bomber moved from Queensland to India

    Place Units - ANZAC
                1 armour, 1 infantry and 1 mech_infantry placed in Saudi Arabia
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :22

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • @arathorn:

    @seththenewb:

    Not a big deal, but the right order for combat is

    1. SBR
    2. Sea battles for amphibious assaults + amphibious assault
    3. All other combat

    It usually doesn’t make a difference and the last was one of those rounds, but sometimes it does. Gamer pointed it out to me in our game awhile back, so I am used to doing combat in whatever way I see fit and still mess up the order sometimes.

    I know the order, and I usually do it that way, but I intentionally saved the SBR for last, since I was going to roll it on the forum.

    I apologize, I wasn’t thinking of your rolls here on the forum.


  • Small but important edit.

    edit.tsvg

  • 19 13

    I’m not going to drag it out any longer - I’ll post.

    Well played Seth.

  • 12

    well Seth you are clearly a force to be reckoned with in the 2014 league. Would you like to start your 1st 2014 League game, with me?

  • 12

    oh wait that’s only if you are a tier 1 now, which I would think you would be right seth?

  • 19 13

    @Boldfresh:

    oh wait that’s only if you are a tier 1 now, which I would think you would be right seth?

    He’ll be at 3,52 (tier 1) after his win over me, so he should be a tier 1.


  • Good game Arathorn . . . . 22 rounds. I’m not going to give you a good game, I’m going to give you a great game! Could’ve easily turned out differently had a couple small things gone differently early on. I’m up for a rematch whenever you are, ball’s in your court there.

    @arathorn:

    @Boldfresh:

    oh wait that’s only if you are a tier 1 now, which I would think you would be right seth?

    He’ll be at 3,52 (tier 1) after his win over me, so he should be a tier 1.

    Looks like Gamer’s keeping me as tier 2 for now. Understandable since I’ve been tier 2 for quite some time. He knows that I’ve got at least one loss coming, against him.

  • 19 13

    @seththenewb:

    Good game Arathorn . . . . 22 rounds. I’m not going to give you a good game, I’m going to give you a great game! Could’ve easily turned out differently had a couple small things gone differently early on. I’m up for a rematch whenever you are, ball’s in your court there.

    @arathorn:

    @Boldfresh:

    oh wait that’s only if you are a tier 1 now, which I would think you would be right seth?

    He’ll be at 3,52 (tier 1) after his win over me, so he should be a tier 1.

    Looks like Gamer’s keeping me as tier 2 for now. Understandable since I’ve been tier 2 for quite some time. He knows that I’ve got at least one loss coming, against him.

    It was a great game. Kudos to you for how you dealt with the loss of Moscow. Your Middle East hold strategy was very efficient. I have been licking my wounds over several mistakes I have sworn to never repeat! Lol

    I’m up for a rematch. Should we start a league game for 2014 league?

  • 19 13

    @seththenewb:

    Good game Arathorn . . . . 22 rounds. I’m not going to give you a good game, I’m going to give you a great game! Could’ve easily turned out differently had a couple small things gone differently early on. I’m up for a rematch whenever you are, ball’s in your court there.

    @arathorn:

    @Boldfresh:

    oh wait that’s only if you are a tier 1 now, which I would think you would be right seth?

    He’ll be at 3,52 (tier 1) after his win over me, so he should be a tier 1.

    Looks like Gamer’s keeping me as tier 2 for now. Understandable since I’ve been tier 2 for quite some time. He knows that I’ve got at least one loss coming, against him.

    As long as you rack up another win against a tier 1 or tier 2 player, your average will remain over 3,5

    Crossing my fingers for you.


  • Yea, the tranny gaffe cost you building up some more forces in England. I don’t know what the odds were, but they were too close to 50/50 for me to feel safe about it. That delay let me build up enough that a SL wasn’t a huge threat anymore. Although it was still a threat I couldn’t ignore with your Kriegsmarine, Luftwaffe, and all your money.

    I’m not sure if in the long run your attack on the neutrals was worth it as it didn’t really get you much and it ended up netting me the Aussie minor and all that money in Africa and S. America. The only other ‘mistake’ I really noticed was not keeping the mech when you sacked Moscow. That delay in getting those units south gave UK the time they needed to build up their defense in the middle east.

    I know I made some mistakes though as well; stacking Carolines that one time probably wasn’t too smart and put my KJF strat in jeopardy and gave Germany the time they needed to take down Russia. Even without the dicing, looking back I don’t think I’d have done enough damage to take you on the counter. And it set me back 4 turns or so that Germany really profited from.

    And then losing Spain also hurt quite a bit, I hated to lose all those planes. If you could hit UK with SL, you sure as heck could take down Spain and I missed it for some reason. Any other mistakes on my part that you saw on your side of the board? Or maybe something that really upset your axis plans?


  • I’ll let you bid first for the 2014 game.

    You ok with 1 unit/terr bid limit? And are we agreed that this will count for 2014 even if the dice or a mistake end the game prior to the 2014 season? I’m good either way, starting this as a 2013 game with the knowledge this will most likely roll into next year OR just agreeing this is 2014 all the way.

  • 19 13

    @seththenewb:

    Yea, the tranny gaffe cost you building up some more forces in England. I don’t know what the odds were, but they were too close to 50/50 for me to feel safe about it. That delay let me build up enough that a SL wasn’t a huge threat anymore. Although it was still a threat I couldn’t ignore with your Kriegsmarine, Luftwaffe, and all your money.

    I’m not sure if in the long run your attack on the neutrals was worth it as it didn’t really get you much and it ended up netting me the Aussie minor and all that money in Africa and S. America. The only other ‘mistake’ I really noticed was not keeping the mech when you sacked Moscow. That delay in getting those units south gave UK the time they needed to build up their defense in the middle east.

    I know I made some mistakes though as well; stacking Carolines that one time probably wasn’t too smart and put my KJF strat in jeopardy and gave Germany the time they needed to take down Russia. Even without the dicing, looking back I don’t think I’d have done enough damage to take you on the counter. And it set me back 4 turns or so that Germany really profited from.

    And then losing Spain also hurt quite a bit, I hated to lose all those planes. If you could hit UK with SL, you sure as heck could take down Spain and I missed it for some reason. Any other mistakes on my part that you saw on your side of the board? Or maybe something that really upset your axis plans?

    I agree a lot with this assessment.
    I am still mad at myself for some of the stupid things I did.
    The neutral attack was in order to get Germany produced mechs quickly to the Middle East. Not so smart in execution as it could have been in planning

  • 19 13

    @seththenewb:

    I’ll let you bid first for the 2014 game.

    You ok with 1 unit/terr bid limit? And are we agreed that this will count for 2014 even if the dice or a mistake end the game prior to the 2014 season? I’m good either way, starting this as a 2013 game with the knowledge this will most likely roll into next year OR just agreeing this is 2014 all the way.

    I’m ok with 1 max per terr/sz. And yes, it will count toward 2014 even if it finishes early.

    Are you ok with bidding upwards? Meaning an offer to take axis and give X IPC to the opponent. Then the person can agree to take Allies at X or counter by offering to take Axis and give X plus a raise.

    I offer to take Axis and it offer you +8 to take allies.


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