Arathorn (Axis) vs SethTheNewb (Allies +10)

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 1 harbour and 13 infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                    Japanese converts factory_major into different units
                1 armour moved from British Columbia to Alaska
                      Japanese take Alaska from Americans
                1 infantry moved from British Columbia to Western United States
                      Japanese take Western United States from Americans
                1 mech_infantry moved from Turkmenistan to Kazakhstan
                1 mech_infantry moved from Amur to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 infantry moved from British Columbia to 1 Sea Zone
                1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 infantry moved from 10 Sea Zone to Mexico
                1 tactical_bomber moved from Japan to 16 Sea Zone
                2 bombers moved from Japan to 16 Sea Zone
                1 armour moved from Turkmenistan to Sikang
                4 mech_infantrys moved from Turkmenistan to Sikang
                4 mech_infantrys moved from Turkmenistan to Volgograd

    Combat - Japanese
                Battle in Mexico
                Battle in 16 Sea Zone
                    Japanese attack with 2 bombers and 1 tactical_bomber
                    Americans defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 2 bombers and 1 tactical_bomber in 16 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win, taking Mexico from Americans with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 tactical_bomber moved from 16 Sea Zone to Japan
                2 fighters and 2 tactical_bombers moved from Japan to Kiangsu
                3 bombers moved from Japan to British Columbia
                2 bombers moved from 16 Sea Zone to British Columbia

    Place Units - Japanese
                1 harbour placed in British Columbia
                3 infantry placed in Kiangsu
                10 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 19
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,2,5,5,6,1,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,1,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,4,6,1
                Japanese collect 39 PUs (19 lost to blockades); end with 39 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs

    Territory Summary for Japanese :

    Korea : 1 airfield
        Kiangsu : 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 2 tactical_bombers
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 17 infantry and 1 tactical_bomber
        Hainan : 1 harbour
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 armour and 4 mech_infantrys
        Anhwe : 1 flag
        British Columbia : 1 flag, 5 bombers, 1 harbour and 3 infantry
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Mexico : 1 flag, 1 infantry
        Guam : 1 flag, 1 airfield and 1 infantry
        Western United States : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Alaska : 1 flag, 1 armour
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 mech_infantry
        Buryatia : 1 flag
        37 Sea Zone : 1 flag
        10 Sea Zone : 1 transport
        Central Mongolia : 1 flag, 1 mech_infantry
        1 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 2 transports
        Buyant-Uhaa : 1 flag
        Volgograd : 4 mech_infantrys
        Turkmenistan : 1 flag

    Production/PUs Summary :

    Germans : 58 / 76
        Russians : 0 / 0
        Japanese : 58 / 44
        Americans : 47 / 84
        Chinese : 1 / 3
        British : 39 / 44
        UK_Pacific : 15 / 15
        Italians : 29 / 23
        ANZAC : 14 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.394
            Median : 3.000
            Variance : 0.344
            Standard Deviation : 0.586
            Total rolls : 33

    Null / Other
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.214
            Standard Deviation : 0.463
            Total rolls : 15

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.214
            Standard Deviation : 0.463
            Total rolls : 15


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Central United States to Western United States
                1 bomber moved from Eastern United States to Western United States
                1 mech_infantry moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                7 bombers moved from Philippines to Kiangsu
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kiangsu

    Combat - Americans
                Battle in Hainan
                Battle in Kiangsu
                    Americans attack with 1 artillery, 7 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 2 tactical_bombers
                    Americans win, taking Hainan from Japanese, taking Kiangsu from Japanese with 1 artillery and 5 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
                    Casualties for Americans: 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
                Battle in Western United States
                    Americans attack with 1 bomber and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Western United States from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                1 bomber moved from Western United States to Eastern United States
                5 bombers moved from Kiangsu to Yunnan
                1 infantry moved from Shan State to Yunnan
                2 submarines moved from 16 Sea Zone to 31 Sea Zone
                4 submarines moved from 26 Sea Zone to 33 Sea Zone
                3 carriers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 21 Sea Zone to 33 Sea Zone
                1 destroyer moved from 30 Sea Zone to 13 Sea Zone
                1 destroyer moved from 30 Sea Zone to 12 Sea Zone
                3 submarines moved from 6 Sea Zone to 23 Sea Zone
                1 fighter moved from 106 Sea Zone to United Kingdom
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 carrier and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
                1 carrier and 1 submarine moved from 102 Sea Zone to 106 Sea Zone
                2 mech_infantrys moved from Quebec to Central United States
                1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
                1 infantry moved from Central United States to Southeast Mexico
                1 infantry moved from Central United States to Alberta Saskatchewan Manitoba

    Place Units - Americans
                1 armour and 1 mech_infantry placed in French Indo China
                1 armour placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Caroline Islands: 4 bombers
                EDIT: Adding units owned by Americans to Philippines: 4 bombers
                EDIT: Turning off Edit Mode
                2 transports placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 bomber placed in Eastern United States
                1 armour placed in Eastern United States
                1 infantry placed in Eastern United States
                1 artillery and 3 infantry placed in Central United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 106 Sea Zone: 1 carrier and 1 destroyer
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier and 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 106 Sea Zone: 1 carrier
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
                EDIT: Adding units owned by Americans to 106 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to Quebec: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - British
                British repair 18 damage on 18 factory_majors; Remaining resources: 26 PUs;
                British buy 8 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - British

    Non Combat Move - British
                1 armour and 2 mech_infantrys moved from Persia to Caucasus
                3 mech_infantrys moved from Iraq to Caucasus
                1 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                2 infantry moved from Eastern Persia to Persia
                1 aaGun, 8 infantry and 1 mech_infantry moved from West India to Eastern Persia
                1 mech_infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                2 infantry moved from Libya to Tobruk
                1 aaGun moved from Burma to Yunnan
                1 infantry moved from Siam to French Indo China
                1 armour and 1 mech_infantry moved from India to Eastern Persia

    Place Units - British
                8 infantry placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 41 PUs total

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 16 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Ulaanbaatar to Tsagaan Olom
                      Italians take Dzavhan from Russians
                      Italians take Tsagaan Olom from Russians
                2 mech_infantrys moved from Sikang to Kweichow
                1 bomber moved from Volgograd to Kweichow
                2 mech_infantrys moved from Sikang to Szechwan
                1 fighter moved from Volgograd to Szechwan
                2 armour and 1 mech_infantry moved from Ukraine to Volgograd
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Rostov to Kazakhstan

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Ulaanbaatar to Tsagaan Olom
                      Italians take Dzavhan from Russians
                      Italians take Tsagaan Olom from Russians
                2 mech_infantrys moved from Sikang to Kweichow
                1 bomber moved from Volgograd to Kweichow
                2 mech_infantrys moved from Sikang to Szechwan
                1 fighter moved from Volgograd to Szechwan
                2 armour and 1 mech_infantry moved from Ukraine to Volgograd
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Rostov to Kazakhstan

    Combat - Italians
                Battle in Kweichow
                    Italians attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry
                    Italians win, taking Kweichow from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Szechwan
                    Italians attack with 1 fighter and 2 mech_infantrys
                    British defend with 1 infantry
                    Italians win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Szechwan to Sikang
                1 bomber moved from Kweichow to Sikang
                2 aaGuns, 1 artillery and 7 infantry moved from France to Northern Italy
                1 aaGun moved from Northern Italy to Western Germany

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Ukraine
                1 bomber placed in Northern Italy
                Italians undo move 2.
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,2,2,2,1,3,2,6
                Italians collect 20 PUs (11 lost to blockades); end with 20 PUs total

    Production/PUs Summary :

    Germans : 58 / 76
        Russians : 0 / 0
        Japanese : 41 / 44
        Americans : 57 / 72
        Chinese : 6 / 5
        British : 39 / 41
        UK_Pacific : 15 / 16
        Italians : 31 / 20
        ANZAC : 14 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I’m struck by how North vs South this game looks. With few exceptions I control everything South of a certain line and you control everything North of it. Thank God for those exceptions because I’d be toast without the allied toehold in the North Atlantic. Kind of sad that it’s a toehold and Germany controls the waters around UK.  :-P

  • 19 13

    Yes. It is kind of crazy.

    I overlook a small detail. Use this edit.

    If you’ve already started, then please edit an italian mech from Volgo to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Manchuria

    Combat - ANZAC
                Battle in Manchuria

    Non Combat Move - ANZAC
                1 submarine moved from 36 Sea Zone to 33 Sea Zone
                1 carrier and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone
                1 fighter moved from Philippines to 33 Sea Zone
                2 fighters moved from Philippines to Caroline Islands
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                2 submarines moved from 19 Sea Zone to 33 Sea Zone
                2 infantry moved from Northwest Persia to Caucasus

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • @arathorn:

    Yes. It is kind of crazy.

    I overlook a small detail. Use this edit.

    If you’ve already started, then please edit an italian mech from Volgo to Rostov

    Well, I’d already started and didn’t see your edit until just now. I didn’t walk into Rostov with France, if that’s what you were worried about. Feel free to leave it as is or edit the Italian in before Germany. Please do so and/or state that you will do so prior to doing combat with Germany.

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Holland Belgium to United Kingdom
                4 fighters moved from 111 Sea Zone to United Kingdom
                2 fighters moved from Western Germany to United Kingdom
                4 bombers moved from Western Germany to United Kingdom
                1 infantry moved from Scotland to Eire
                      Germans take Eire from British

  • 19 13

    @seththenewb:

    @arathorn:

    Yes. It is kind of crazy.

    I overlook a small detail. Use this edit.

    If you’ve already started, then please edit an italian mech from Volgo to Rostov

    Well, I’d already started and didn’t see your edit until just now. I didn’t walk into Rostov with France, if that’s what you were worried about. Feel free to leave it as is or edit the Italian in before Germany. Please do so and/or state that you will do so prior to doing combat with Germany.

    I will edit the italian mech there, in order to uphold my intention. It would be wrong for me to NOT put it there after you didn’t walk in with France.

  • 19 13

    I need interception orders for SBR in UK


  • Oh geez, that’s a scary potential air battle. 20 aircraft flying in a whirling dervish that is sure to send some spinning into the sea; trailing fire and smoke. A crazy roll either way could really open this game up! I will forgo any air battle in this particular case as I feel like I have more to lose.

    @arathorn:

    I will edit the italian mech there, in order to uphold my intention. It would be wrong for me to NOT put it there after you didn’t walk in with France.

    I see it as almost a non issue either way. There wasn’t combat, so I don’t see it as a biggie either way.  :-D

  • 19 13

    @seththenewb:

    Oh geez, that’s a scary potential air battle. 20 aircraft flying in a whirling dervish that is sure to send some spinning into the sea; trailing fire and smoke. A crazy roll either way could really open this game up! I will forgo any air battle in this particular case as I feel like I have more to lose.

    @arathorn:

    I will edit the italian mech there, in order to uphold my intention. It would be wrong for me to NOT put it there after you didn’t walk in with France.

    I see it as almost a non issue either way. There wasn’t combat, so I don’t see it as a biggie either way.  :-D

    That WOULD be a crazy airbattle :)

    I see your point, but with me not moving it, I get the option of putting a german there instead, without fighting for it, so I’ll stay true to my intention. :)

    aagun @ ab
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    aagun @ IC
    DiceRolls: 3@1; Total Hits: 03@1: (2, 4, 3)

  • 19 13

    Damage at ab:
    DiceRolls: 1@6; Total Hits: 11@6: (3)

    Damage at IC:

    DiceRolls: 3@6; Total Hits: 33@6: (6, 3, 1)

    +2 is added afterwards.

  • 19 13

    Total Damage ab = 5

    Total Damage IC = 16 + existing 2 = 18

  • 19 13

    Man, how can I make such an amateur mistake! I thought there was an NB enabling the 2 trannies in Germany to move to 111. BAH!


  • I was wondering about the placement of those transports.  :-D

    And you really don’t want to try a SL here. My RAF will beat your attack off!
    http://www.youtube.com/watch?v=ueFATmD68sg

    Question, is it still considered a SL if more than half the troops are already in UK when the invasion happens?

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