no scrambling
Arathorn (Axis) vs SethTheNewb (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
1 infantry moved from Northwest Persia to CaucasusNon Combat Move - French
Turn Complete - French
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hmm italy seems to be hurting in your games arathorn :? CONVOY DAMAGE :evil:
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Italy is doing pretty good in this game actually. Did you see how much Russian terr they’ve gobbled up? A lot of that is money that Germany should’ve taken, so it’s almost hurting the axis as much as it’s helping Italy.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 8 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
5 bombers moved from Western Germany to United Kingdom
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
4 bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom -
Small edit in combat move. Instead of doing everything over, I am telling you that the transport taking Scotland took 2 inf instead of 1 art and 1 inf. So there are 2 inf in scotland ;)
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hmm italy seems to be hurting in your games arathorn :? CONVOY DAMAGE :evil:
I’ve been convoyed a little bit in a couple of games - but hopefully that won’t be the determiner of the games :)
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I need scrambling orders and interception orders.
Do you scramble and/or intercept anything?
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I am also taking Nenetsia from Russia with one german mech from Novgorod.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 8 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 112 Sea Zone to United Kingdom
6 bombers and 2 fighters moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone -
Scrambling/Interception orders?
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no scramble
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AAgun against ab
: aaa 1@1 :
AAgun against IC
: aaa 5@1 :
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no spaces before or after colons
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Rolls: 1@1; Total Hits: 11@1: (1)
Rolls: 5@1; Total Hits: 15@1: (1, 2, 6, 5, 2) -
Damage against IC:
Rolls: 4@6; Total Hits: 44@6: (6, 6, 5, 3)+2 X 4 added afterwards.
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Max damage against IC. I will roll through in map, and edit afterwards if it isn’t right.
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Triplea results actually worked….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 8 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 112 Sea Zone to United Kingdom
6 bombers and 2 fighters moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 10 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 1/6 hits
1 bomber killed by AA guns
Bombing raid in United Kingdom rolls: 6,4,4,7,3 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Scotland
Battle in 110 Sea Zone
Germans attack with 5 bombers, 1 destroyer and 1 fighter
British defend with 1 destroyer
Germans roll dice for 5 bombers, 1 destroyer and 1 fighter in 110 Sea Zone, round 1 : 4/7 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win, taking Scotland from British with 5 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from 110 Sea Zone to 111 Sea Zone
1 aaGun moved from Denmark to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 111 Sea Zone to Scotland
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 111 Sea Zone
3 fighters moved from United Kingdom to 111 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
5 bombers moved from 110 Sea Zone to Western Germany
5 bombers moved from United Kingdom to Western Germany
2 fighters moved from Germany to Western Germany
1 artillery, 1 infantry and 1 mech_infantry moved from France to Western Germany
10 artilleries moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Novgorod to Bryansk
1 aaGun moved from Western Germany to Holland Belgium
1 destroyer and 2 submarines moved from 112 Sea Zone to 111 Sea ZonePlace Units - Germans
2 transports placed in 114 Sea Zone
3 infantry placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 artilleries and 5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,5,3,6,1,5,5,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUsTerritory Summary for Germans :
Scotland : 1 flag, 2 aaGuns, 1 airfield, 1 artillery and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 6 artilleries, 10 bombers, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Germany : 1 factory_major
Holland Belgium : 1 aaGun and 1 fighter
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 mech_infantry
Nenetsia : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 aaGuns, 21 armour, 11 artilleries, 1 factory_minor, 3 infantry, 6 mech_infantrys and 2 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
Bulgaria : 1 flag
114 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flag
111 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 4 transportsProduction/PUs Summary :
Germans : 58 / 76
Russians : 0 / 0
Japanese : 44 / 54
Americans : 61 / 84
Chinese : 1 / 3
British : 39 / 44
UK_Pacific : 15 / 15
Italians : 29 / 23
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.268
Median : 3.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 41Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.176
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.176
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
You should be down another bomber.
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Will edit on Japan’s turn.
I reopened the map and rolled again and it hit only one.





