Arathorn (Axis) vs SethTheNewb (Allies +10)

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 infantry moved from Bessarabia to Ukraine
                2 fighters moved from Southern Italy to Ukraine
                1 armour moved from Slovakia Hungary to Western Ukraine
                2 mech_infantrys moved from Northern Italy to Romania
                4 infantry moved from Southern Italy to 95 Sea Zone
                4 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
                4 infantry moved from 99 Sea Zone to Syria
                1 artillery and 1 mech_infantry moved from Algeria to Morocco
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 infantry moved from Bessarabia to Ukraine
                2 fighters moved from Southern Italy to Ukraine
                1 armour moved from Slovakia Hungary to Western Ukraine
                2 mech_infantrys moved from Northern Italy to Romania
                4 infantry moved from Southern Italy to 95 Sea Zone
                4 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
                4 infantry moved from 99 Sea Zone to Syria
                1 artillery and 1 mech_infantry moved from Algeria to Morocco
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 1 :  0/2 hits
                        British roll dice for 1 artillery and 1 infantry in Morocco, round 1 :  0/2 hits
                        Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 :  2/2 hits
                        British roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Morocco
                    Italians win, taking Morocco from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Ukraine
                    Italians attack with 2 fighters and 5 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Italians roll dice for 2 fighters and 5 infantry in Ukraine, round 1 :  2/7 hits
                        Russians roll dice for 2 infantry in Ukraine, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 2 fighters and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Syria

    Non Combat Move - Italians
                2 fighters moved from Ukraine to Western Ukraine

    Place Units - Italians
                1 airfield placed in Western Ukraine
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,2,4,6,5
                Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total

    Territory Summary for Italians :

    Morocco : 1 flag, 1 artillery and 1 mech_infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 4 infantry
        Tunisia : 1 flag
        Western Germany : 2 aaGuns
        Romania : 2 mech_infantrys
        Northern Italy : 1 aaGun, 1 factory_major and 5 infantry
        Southern Italy : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 5 infantry
        Western Ukraine : 1 flag, 1 airfield, 1 armour and 2 fighters
        Greece : 1 flag
        99 Sea Zone : 2 transports
        92 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 53
        Russians : 28 / 35
        Japanese : 59 / 65
        Americans : 50 / 71
        Chinese : 4 / 5
        British : 36 / 47
        UK_Pacific : 7 / 7
        Italians : 22 / 21
        ANZAC : 10 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.879
            Median : 4.000
            Variance : 0.719
            Standard Deviation : 0.848
            Total rolls : 33

    Null / Other
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.100
            Median : 4.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Russians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.100
            Median : 4.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Italians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.182
            Median : 3.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 cruiser and 1 transport
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 cruiser and 1 transport

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                2 fighters and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • I skipped the French and forgot to post.

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 13 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 artilleries and 1 infantry moved from Novgorod to Belarus
                4 tactical_bombers moved from Western Ukraine to 98 Sea Zone
                4 bombers moved from Western Germany to 98 Sea Zone
                2 bombers moved from Southern Italy to 98 Sea Zone
                1 destroyer moved from 115 Sea Zone to 114 Sea Zone
                2 fighters moved from 115 Sea Zone to 114 Sea Zone

  • 19 13

    Scramble 98?


  • put em up in the air.

    Best D, keep bb last

  • 19 13

    I am having JAVA problems with Triplea - halfway through my NCM it started “erroring” and now it won’t open where I saved it, halfway through combat move.

    Thankfully I have the rolls, and I will just edit it back.

    Just letting you know.

  • 19 13

    Here is Germany - sorry about that.


  • no worries, thanks!

  • 19 13

    You only got two hits against me in 98 - I’m sorry for your bad dice.


  • Yeah I saw, ah well.

    Btw, speaking of dice. I didn’t see any dice for Norway CR. I’m assuming you did that part in local? I’m not complaining since I saw I DID do max damage. But I was just checking stuff, even if it would’ve been in my best interest to just think, “Oh look max damage, let’s not look under that rock.”  :wink:

  • 19 13

    You’re right, I ran that locally, and I didn’t even think about it, but of course the CR is first after combat round.
    Thank you for your honesty, I wouldn’t even have checked it. :-/
    Would you want to roll those two dice here on the forum instead?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Volgograd to Rostov
                3 fighters moved from Russia to Rostov
                2 fighters and 1 tactical_bomber moved from Russia to Archangel
                2 mech_infantrys moved from Samara to Archangel

    Combat - Russians
                Battle in Rostov
                    Russians attack with 3 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Rostov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                2 fighters and 1 tactical_bomber moved from Archangel to Russia
                3 fighters moved from Rostov to Russia
                1 artillery and 5 infantry moved from Russia to Samara
                1 artillery and 1 infantry moved from Russia to Samara
                3 infantry moved from Russia to Vologda

    Place Units - Russians
                3 infantry placed in Volgograd
                1 armour, 2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs


  • Norway CR

    DiceRolls: 2@3; Total Hits: 22@3: (2, 2)

  • 19 13

    @seththenewb:

    Norway CR

    DiceRolls: 2@3; Total Hits: 22@3: (2, 2)

    Perfect - then it is already max :)


  • Welp, still max damage.  :evil:

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 bomber, 3 destroyers, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Malaya to Shan State
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Jehol to 19 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Jehol to Manchuria
                1 infantry moved from Sikang to Shensi
                      Japanese take Shensi from Chinese
                2 artilleries, 1 infantry and 1 mech_infantry moved from Hopei to Shensi
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from 33 Sea Zone to 54 Sea Zone
                1 bomber moved from Paulau Island to Manchuria
                1 fighter moved from Japan to Korea
                2 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
                1 bomber moved from Paulau Island to Shan State
                1 bomber moved from Paulau Island to Shan State
                1 fighter moved from Korea to Manchuria
                2 bombers moved from Japan to Korea

  • 19 13

    I assumed you did not want to scramble. It was 3 ftr and 3 tac against your ftr if you had scrambled.

    If you want to scramble, feel free to reroll. ;)

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 bomber, 3 destroyers, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Malaya to Shan State
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Jehol to 19 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Jehol to Manchuria
                1 infantry moved from Sikang to Shensi
                      Japanese take Shensi from Chinese
                2 artilleries, 1 infantry and 1 mech_infantry moved from Hopei to Shensi
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from 33 Sea Zone to 54 Sea Zone
                1 bomber moved from Paulau Island to Manchuria
                1 fighter moved from Japan to Korea
                2 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
                1 bomber moved from Paulau Island to Shan State
                1 bomber moved from Paulau Island to Shan State
                1 fighter moved from Korea to Manchuria
                2 bombers moved from Japan to Korea

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 54 Sea Zone
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Dutch New Guinea
                Battle in Shan State
                    Japanese attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 1 :  6/6 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Dutch New Guinea from ANZAC, taking Shan State from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Manchuria, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter
                    Casualties for Russians: 1 infantry
                Battle in Korea
                    Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Korea, round 1 :  3/4 hits
                        Russians roll dice for 1 infantry in Korea, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Manchuria to Shantung
                2 bombers moved from Shan State to French Indo China
                2 bombers moved from Korea to Philippines
                3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
                1 battleship, 3 carriers and 1 cruiser moved from 33 Sea Zone to 45 Sea Zone
                2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
                2 fighters and 1 tactical_bomber moved from Paulau Island to Philippines
                1 tactical_bomber moved from Paulau Island to French Indo China
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 aaGun moved from Hopei to Shensi
                1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 45 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 bomber placed in Japan
                2 destroyers placed in 36 Sea Zone
                1 infantry placed in French Indo China
                1 infantry and 1 mech_infantry placed in Kiangsu
                1 destroyer placed in 19 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
                Japanese collect 61 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Japanese :

    Shantung : 1 bomber
        Korea : 1 mech_infantry
        Kiangsu : 1 factory_minor, 1 infantry and 1 mech_infantry
        Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
        Manchuria : 1 mech_infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 aaGun, 2 artilleries, 2 infantry and 1 mech_infantry
        Yunnan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 bombers, 2 fighters, 1 harbour and 1 tactical_bomber
        French Indo China : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 2 infantry
        Sumatra : 1 flag
        45 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 destroyers, 1 submarine and 2 transports
        35 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
        19 Sea Zone : 1 destroyer
        6 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 27 / 35
        Japanese : 61 / 67
        Americans : 50 / 71
        Chinese : 3 / 5
        British : 36 / 47
        UK_Pacific : 6 / 7
        Italians : 22 / 21
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.556
            Median : 2.000
            Variance : 1.412
            Standard Deviation : 1.188
            Total rolls : 18

    Null / Other
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.308
            Median : 2.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13

    Russians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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Axis & Allies Boardgaming Custom Painted Miniatures

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