@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Mryogen (Axis) vs Entek (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
4 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 artilleries, 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 1 : 1/5 hits
Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 1 : 3/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 armour and 2 mech_infantrys moved from Volgograd to Rostov
3 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Vologda to Russia
6 infantry moved from Timguska to Novosibirsk
3 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 9 infantry
Timguska : 3 infantry
Bryansk : 1 aaGun, 1 artillery and 3 infantry
Rostov : 1 armour and 2 mech_infantrys
Russia : 1 airfield, 1 artillery, 1 factory_major, 7 infantry and 1 tactical_bomber
Western Ukraine : 1 infantry
Novosibirsk : 6 infantry
Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Smolensk : 1 artillery and 4 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 35
Japanese : 33 / 46
Americans : 52 / 79
Chinese : 4 / 3
British : 33 / 39
UK_Pacific : 18 / 27
Italians : 18 / 20
ANZAC : 13 / 26
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.444
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.750
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
Very interesting game!
I’m off for the evening, see you back here in the morning
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 bombers and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
3 infantry moved from Shensi to Sikang
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 78 Sea Zone to 80 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 5 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 41 Sea Zone to 78 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 infantry in Sikang, round 1 : 1/3 hits
Chinese roll dice for 2 infantry in Sikang, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 4 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 5 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 6 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 7 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 8 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 9 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 9 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 10 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 11 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 11 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 12 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 12 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 80 Sea Zone
Japanese attack with 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports
French defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 1 : 3/5 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
Japanese take Iraq from Neutral_Axis
1 artillery moved from Szechwan to Shensi
5 bombers, 4 fighters and 5 tactical_bombers moved from Kweichow to Shensi
3 bombers moved from Japan to ShensiPlace Units - Japanese
3 bombers and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 aaGun and 4 infantry
Japan : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour and 8 infantry
Manchuria : 1 aaGun, 1 artillery and 6 infantry
Shensi : 1 flag, 1 artillery, 8 bombers, 4 fighters and 5 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 3 infantry
Anhwe : 1 flag
80 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Iraq : 1 flag, 1 armour, 1 artillery and 5 infantry
78 Sea Zone : 3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 5 infantry, 2 submarines, 2 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 35
Japanese : 37 / 38
Americans : 52 / 79
Chinese : 2 / 3
British : 33 / 39
UK_Pacific : 18 / 27
Italians : 18 / 20
ANZAC : 13 / 26
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3.982
Median : 4.000
Variance : 1.796
Standard Deviation : 1.340
Total rolls : 55Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.854
Median : 3.000
Variance : 1.775
Standard Deviation : 1.332
Total rolls : 41French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.462
Median : 4.000
Variance : 2.083
Standard Deviation : 1.443
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 bombers moved from Midway to Japan
2 artilleries, 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from Guam to 6 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 cruisers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco -
I need to know if you plan to use the Kamakazes and if so which ships you use them on in Sz 6
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Sure, i’ll use 2 on each of the 3 cruisers.
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Any scramble?
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Nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 bombers moved from Midway to Japan
2 artilleries, 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from Guam to 6 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 cruisers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,5
Battle in Japan
Americans attack with 2 artilleries, 2 bombers, 2 fighters and 2 infantry
Japanese defend with 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour and 8 infantry
AA guns fire in Japan : 0/4 hits
Americans roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 infantry in Japan, round 1 : 5/8 hits
Japanese roll dice for 2 aaGuns, 3 bombers, 4 fighters and 8 infantry in Japan, round 1 : 7/15 hits
2 fighters owned by the Americans , 2 artilleries owned by the Americans , 3 bombers owned by the Japanese , 2 aaGuns owned by the Japanese , 1 bomber owned by the Americans and 2 infantry owned by the Americans lost in Japan
Japanese win with 4 fighters and 8 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 aaGuns and 3 bombers
Casualties for Americans: 2 artilleries, 1 bomber, 2 fighters and 2 infantry
1 bomber owned by the Americans retreated
Battle in MoroccoNon Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to Amur
1 fighter moved from Hawaiian Islands to 6 Sea ZonePlace Units - Americans
1 battleship, 1 cruiser, 2 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 harbour
Amur : 1 bomber
25 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
10 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 artilleries, 1 fighter and 2 infantry
Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
91 Sea Zone : 2 cruisers, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 35
Japanese : 37 / 38
Americans : 53 / 81
Chinese : 2 / 3
British : 33 / 39
UK_Pacific : 18 / 27
Italians : 17 / 20
ANZAC : 13 / 26
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.394
Median : 3.000
Variance : 0.469
Standard Deviation : 0.685
Total rolls : 33Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.440
Median : 4.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 flag
Yunnan : 1 infantryProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 35
Japanese : 37 / 38
Americans : 53 / 81
Chinese : 2 / 2
British : 33 / 39
UK_Pacific : 18 / 27
Italians : 17 / 20
ANZAC : 13 / 26
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.394
Median : 3.000
Variance : 0.469
Standard Deviation : 0.685
Total rolls : 33Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.440
Median : 4.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
Need OOL for Sz 78
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1 on battleship, subs, then 1 T. bomber, 1 fighter, 2 on carrier then whatever the computer picks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 artillery, 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 cruiser, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 bomber moved from Egypt to 78 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 78 Sea Zone
1 destroyer moved from 76 Sea Zone to 78 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 78 Sea Zone
1 destroyer moved from 71 Sea Zone to 78 Sea ZoneCombat - British
Battle in 78 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 5 infantry, 2 submarines, 2 tactical_bombers and 4 transports
Japanese roll dice for 2 submarines in 78 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 1 : 3/8 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports in 78 Sea Zone, round 1 : 4/11 hits
Units damaged: 1 battleship owned by the British
2 submarines owned by the Japanese and 3 destroyers owned by the British lost in 78 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports in 78 Sea Zone, round 2 : 7/11 hits
1 bomber owned by the British , 1 tactical_bomber owned by the British , 1 cruiser owned by the British , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 fighter owned by the British , 1 battleship owned by the British and 1 fighter owned by the Japanese lost in 78 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -40
Casualties for Japanese: 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for British: 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomberNon Combat Move - British
1 aaGun moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to West India
1 infantry moved from India to Burma
1 aaGun moved from Burma to Yunnan
1 fighter moved from Burma to India
1 mech_infantry moved from Eastern Persia to Persia
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Ethiopia to EgyptPlace Units - British
2 destroyers and 1 transport placed in 109 Sea Zone
1 artillery and 2 infantry placed in Egypt
2 infantry placed in United Kingdom
British undo move 3.
2 infantry placed in Union of South Africa
British undo move 1.
1 destroyer and 1 transport placed in 109 Sea Zone
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,2,1,2,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,6,6,3,1,5
British collect 29 PUs (4 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
1 cruiser placed in 39 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 cruiserTerritory Summary for British, UK_Pacific :
Kiangsi : 1 infantry
Siam : 1 flag, 1 infantry
Yunnan : 1 aaGun, 1 infantry and 1 mech_infantry
Szechwan : 1 aaGun and 2 infantry
Shan State : 1 infantry
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 4 mech_infantrys
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour
39 Sea Zone : 1 cruiser
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 mech_infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 4 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Kenya : 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Tanganyika Territory : 1 armour
Ethiopia : 1 flag, 1 armour
109 Sea Zone : 1 destroyer and 1 transport
Greece : 1 flag
Eastern Persia : 1 flag, 1 mech_infantry
71 Sea Zone : 1 destroyer
81 Sea Zone : 1 transport
Persia : 1 flag, 1 mech_infantry
98 Sea Zone : 1 carrier, 1 cruiser and 1 fighterProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 35
Japanese : 35 / 38
Americans : 53 / 81
Chinese : 4 / 2
British : 33 / 34
UK_Pacific : 18 / 23
Italians : 17 / 20
ANZAC : 13 / 26
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 22 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.341
Median : 3.000
Variance : 1.560
Standard Deviation : 1.249
Total rolls : 85Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.339
Median : 3.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 56British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 2 battleships, 2 cruisers, 3 destroyers, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Tobruk to 81 Sea Zone
1 fighter moved from Tobruk to 98 Sea Zone
1 fighter moved from Tobruk to 98 Sea Zone
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 armour moved from Algeria to Tunisia
1 mech_infantry moved from Libya to TunisiaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 1 : 1/4 hits
British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 artillery, 2 battleships, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry and 2 transports
British defend with 1 carrier, 1 cruiser and 1 fighter
Italians roll dice for 2 battleships, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 98 Sea Zone, round 1 : 5/9 hits
British roll dice for 1 carrier, 1 cruiser and 1 fighter in 98 Sea Zone, round 1 : 0/3 hits
1 cruiser owned by the British , 1 fighter owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 2 battleships, 2 cruisers, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 38
Casualties for British: 1 carrier, 1 cruiser and 1 fighterNon Combat Move - Italians
1 artillery and 3 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from 98 Sea Zone to Tobruk
1 fighter moved from 98 Sea Zone to Tobruk
1 bomber moved from 81 Sea Zone to Tobruk
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 2 artilleries and 6 infantry
Normandy Bordeaux : 4 aaGuns and 1 artillery
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Tobruk : 1 bomber and 2 fighters
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
95 Sea Zone : 1 destroyer
Bulgaria : 1 flag
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 2 battleships, 2 cruisers, 3 destroyers and 2 transportsProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 35
Japanese : 35 / 38
Americans : 53 / 81
Chinese : 4 / 2
British : 33 / 34
UK_Pacific : 18 / 23
Italians : 17 / 22
ANZAC : 13 / 26
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.706
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17British Combat
5 was rolled 1 times
6 was rolled 3 times
Average roll : 5.750
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.077
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 12 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for ANZAC :
Formosa : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 fighter
India : 2 fighters
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield and 1 harbour
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Western Australia : 1 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 cruiser
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 35
Japanese : 34 / 38
Americans : 53 / 81
Chinese : 4 / 2
British : 33 / 34
UK_Pacific : 18 / 23
Italians : 17 / 22
ANZAC : 14 / 36
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Syria to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 infantry
Scotland : 2 infantryProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 35
Japanese : 34 / 38
Americans : 53 / 81
Chinese : 4 / 2
British : 33 / 34
UK_Pacific : 18 / 23
Italians : 17 / 22
ANZAC : 14 / 36
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 artillery moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 armour moved from Novgorod to Smolensk
Germans take Belarus from Russians
1 artillery moved from Ukraine to Rostov
1 bomber moved from Norway to Smolensk
1 fighter moved from Eastern Poland to Rostov
1 fighter moved from Eastern Poland to Rostov
1 tactical_bomber moved from Eastern Poland to Rostov
1 tactical_bomber moved from Eastern Poland to Rostov
3 bombers, 1 fighter and 2 tactical_bombers moved from Eastern Poland to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 1 armour, 4 bombers, 1 fighter and 2 tactical_bombers
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 1 armour, 4 bombers, 1 fighter and 2 tactical_bombers in Smolensk, round 1 : 8/8 hits
Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 1 : 2/5 hits
4 infantry owned by the Russians , 1 tactical_bomber owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 tactical_bomber
Casualties for Russians: 1 artillery and 4 infantry
Battle in Western Ukraine
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Western Ukraine, round 1 : 3/6 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour and 2 mech_infantrys
Germans roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 1 : 4/7 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 1 : 1/3 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 mech_infantrysNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Rostov to Ukraine
1 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 aaGuns and 4 infantry moved from Denmark to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Smolensk to Eastern Poland
1 bomber moved from Smolensk to Eastern Poland
1 bomber moved from Smolensk to Eastern Poland
1 bomber moved from Smolensk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Smolensk to UkrainePlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
Germany : 1 factory_major
Norway : 5 infantry
Holland Belgium : 1 aaGun and 7 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 2 artilleries
Vyborg : 1 flag
Eastern Poland : 1 flag, 4 armour, 4 bombers and 4 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour, 1 factory_minor, 3 fighters and 3 tactical_bombers
Western Ukraine : 1 flag, 3 armour and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 50 / 59
Russians : 25 / 35
Japanese : 34 / 38
Americans : 53 / 81
Chinese : 4 / 2
British : 33 / 34
UK_Pacific : 18 / 23
Italians : 17 / 22
ANZAC : 14 / 36
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.116
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 43Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.545
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.950
Standard Deviation : 1.396
Total rolls : 21Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.545
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Northwest Persia to CaucasusCombat - Russians
Battle in Rostov
Russians attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 1 : 3/4 hits
Germans roll dice for 2 artilleries in Rostov, round 1 : 0/2 hits
2 artilleries owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleriesNon Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Russia
3 infantry moved from Novosibirsk to Kazakhstan
3 infantry moved from Novosibirsk to Samara
3 infantry moved from Timguska to NovosibirskPlace Units - Russians
3 infantry placed in Volgograd
1 armour, 1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 29 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 9 infantry
Kazakhstan : 3 infantry
Belarus : 1 infantry
Bryansk : 1 infantry
Rostov : 1 armour, 2 infantry and 1 mech_infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 12 infantry and 1 tactical_bomber
Novosibirsk : 3 infantry
Volgograd : 1 factory_minor and 3 infantry
Caucasus : 1 infantry
Smolensk : 1 artillery
Samara : 3 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 47 / 59
Russians : 28 / 29
Japanese : 34 / 38
Americans : 53 / 81
Chinese : 4 / 2
British : 33 / 34
UK_Pacific : 18 / 23
Italians : 17 / 22
ANZAC : 14 / 36
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 bomber and 8 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Tsinghai to Kazakhstan
3 infantry moved from Sikang to Kazakhstan
1 armour, 1 artillery and 5 infantry moved from Iraq to Trans-Jordan
1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from 81 Sea Zone to Trans-Jordan
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 4 transports moved from 78 Sea Zone to 76 Sea Zone
3 artilleries and 5 infantry moved from 76 Sea Zone to Ethiopia
8 bombers, 4 fighters and 5 tactical_bombers moved from Shensi to KazakhstanCombat - Japanese
Battle in Ethiopia
Japanese attack with 3 artilleries and 5 infantry
British defend with 1 armour
Japanese roll dice for 1 battleship and 2 cruisers in Ethiopia, round 1 : 3/3 hits
British roll dice for 1 armour in Ethiopia, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Ethiopia
Japanese win, taking Ethiopia from British with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Kazakhstan
Japanese attack with 1 artillery, 8 bombers, 4 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 8 bombers, 4 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers in Kazakhstan, round 1 : 12/23 hits
Russians roll dice for 3 infantry in Kazakhstan, round 1 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery, 8 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Battle in Trans-Jordan
Japanese attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
French defend with 1 infantry; British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 4/9 hits
British roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 1 : 0/2 hits
1 infantry owned by the French and 1 mech_infantry owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Trans-Jordan to 81 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
8 bombers moved from Kazakhstan to Eastern Poland
1 artillery moved from Shensi to Tsinghai
4 fighters and 5 tactical_bombers moved from Kazakhstan to TsinghaiPlace Units - Japanese
1 bomber and 8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,5,4,3,5,4,4,1,6,5,5,3,6,5,2,4
Japanese collect 25 PUs (11 lost to blockades); end with 27 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 aaGun and 4 infantry
Japan : 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 16 infantry
Manchuria : 1 aaGun, 1 artillery and 6 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery, 4 fighters and 5 tactical_bombers
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Kazakhstan : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Trans-Jordan : 1 flag, 1 armour, 1 artillery and 5 infantry
Ethiopia : 3 artilleries and 4 infantry
Eastern Poland : 8 bombers
80 Sea Zone : 1 flag
76 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Iraq : 1 flag
81 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 47 / 59
Russians : 27 / 29
Japanese : 36 / 27
Americans : 53 / 81
Chinese : 4 / 2
British : 31 / 34
UK_Pacific : 18 / 23
Italians : 18 / 22
ANZAC : 14 / 36
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.492
Median : 4.000
Variance : 0.569
Standard Deviation : 0.754
Total rolls : 59Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.222
Median : 4.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18Japanese Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.257
Median : 3.000
Variance : 0.382
Standard Deviation : 0.618
Total rolls : 35Russians Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 bomber moved from Amur to GuamCombat - Americans
Battle in Denmark
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 fighter in 92 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 25 Sea Zone to 6 Sea ZonePlace Units - Americans
2 bombers placed in Western United States
1 destroyer and 3 transports placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
3 transports placed in 10 Sea Zone
2 artilleries, 2 bombers and 2 infantry placed in Western United States
Americans undo move 2.
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 harbour
25 Sea Zone : 2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports
10 Sea Zone : 1 destroyer and 3 transports
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 fighter
Morocco : 1 flag
Algeria : 1 flag, 1 armour, 1 artillery and 2 infantry
Denmark : 1 flag, 2 artilleries and 2 infantry
112 Sea Zone : 2 cruisers, 1 destroyer and 2 transports
101 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 45 / 59
Russians : 27 / 29
Japanese : 36 / 27
Americans : 56 / 81
Chinese : 4 / 2
British : 31 / 34
UK_Pacific : 18 / 23
Italians : 17 / 22
ANZAC : 14 / 36
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1





