@donutgold no scram
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if you look in the top left corner there is the option to save to forum under the file tab
Do you submerge in SZ96?
No it will stay.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 3 submarines
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 3 submarines
EDIT: Turning off Edit Mode
1 fighter moved from Szechwan to Russia
1 fighter and 1 tactical_bomber moved from India to Northwest Persia
2 infantry moved from Kiangsi to Anhwe
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 battleship and 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to 96 Sea Zone
1 battleship moved from 81 Sea Zone to 96 Sea Zone
1 fighter moved from Egypt to Union of South Africa
1 tactical_bomber moved from Egypt to 96 Sea Zone
3 fighters moved from Egypt to Northwest Persia
Combat - British
Battle in Paulau Island
British attack with 2 infantry
Japanese defend with 1 infantry
British win, taking Paulau Island from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 96 Sea Zone
British attack with 2 battleships, 1 cruiser, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Units damaged: 1 battleship owned by the Italians
Units damaged: 2 battleships owned by the British
British win with 2 battleships, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 67
Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Non Combat Move - British
1 tactical_bomber moved from 96 Sea Zone to Egypt
2 fighters moved from 96 Sea Zone to Malta
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
Place Units - British
1 armour, 1 fighter and 1 infantry placed in Union of South Africa
1 armour and 2 infantry placed in Egypt
British undo move 2.
British undo move 1.
2 armour and 1 fighter placed in Union of South Africa
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3,3,3
British collect 28 PUs (1 lost to blockades); end with 28 PUs total
Place Units - UK_Pacific
2 fighters and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 2 fighters and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Tobruk to 96 Sea Zone
1 fighter moved from Tobruk to 96 Sea Zone
1 fighter moved from Tobruk to 96 Sea Zone
1 bomber moved from Tobruk to 96 Sea Zone
1 bomber moved from Tobruk to 96 Sea Zone
6 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 2 bombers and 3 fighters
British defend with 2 battleships and 1 cruiser
Italians roll dice for 2 bombers and 3 fighters in 96 Sea Zone, round 1 : 4/5 hits
British roll dice for 2 battleships and 1 cruiser in 96 Sea Zone, round 1 : 1/3 hits
1 cruiser owned by the British , 1 fighter owned by the Italians and 2 battleships owned by the British lost in 96 Sea Zone
Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 42
Casualties for British: 2 battleships and 1 cruiser
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Territory Summary for Italians :
Alexandria : 1 flag, 6 infantry
Kenya : 1 flag
Northern Italy : 1 factory_major and 6 infantry
Southern Italy : 4 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 54 / 62
Russians : 31 / 39
Japanese : 12 / 22
Americans : 53 / 78
Chinese : 22 / 28
British : 29 / 28
UK_Pacific : 24 / 31
Italians : 13 / 15
ANZAC : 18 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.625
Median : 3.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
British Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Battle in Okinawa
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Okinawa from Japanese, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 transport moved from 22 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to Malta
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Bryansk to Caucasus
Germans take Caucasus from Russians
3 armour moved from Novgorod to Vologda
3 artilleries and 1 infantry moved from Archangel to Vologda
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Tambov
4 fighters and 3 tactical_bombers moved from Southern Italy to 97 Sea Zone
1 bomber moved from Western Ukraine to Tambov
1 bomber moved from Western Ukraine to Tambov
4 bombers moved from Western Ukraine to 97 Sea Zone
Combat - Germans
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Tambov, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 3 armour, 3 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 3 artilleries and 1 infantry in Vologda, round 1 : 2/7 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Germans attack with 4 bombers, 4 fighters and 3 tactical_bombers
French defend with 2 cruisers and 1 destroyer
Germans roll dice for 4 bombers, 4 fighters and 3 tactical_bombers in 97 Sea Zone, round 1 : 7/11 hits
French roll dice for 2 cruisers and 1 destroyer in 97 Sea Zone, round 1 : 1/3 hits
2 cruisers owned by the French , 1 destroyer owned by the French and 1 fighter owned by the Germans lost in 97 Sea Zone
Germans win with 4 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter
Casualties for French: 2 cruisers and 1 destroyer
Non Combat Move - Germans
4 bombers, 3 fighters and 3 tactical_bombers moved from 97 Sea Zone to Southern Italy
4 armour and 5 infantry moved from Smolensk to Vologda
4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Karelia to Finland
1 mech_infantry moved from Germany to Eastern Poland
1 bomber moved from Tambov to Eastern Poland
1 bomber moved from Tambov to Eastern Poland
5 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Denmark
1 artillery moved from France to Western Germany
1 artillery moved from France to Western Germany
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 61 PUs (1 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Germany : 1 factory_major
Norway : 3 infantry
Denmark : 3 aaGuns and 7 infantry
Northern Italy : 5 infantry
Southern Italy : 4 bombers, 3 fighters and 3 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 12 armour, 2 artilleries, 4 infantry and 5 mech_infantrys
Rostov : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 bombers and 1 mech_infantry
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 7 armour, 3 artilleries and 6 infantry
Volgograd : 1 flag, 1 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 armour
Smolensk : 1 flag
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 62 / 83
Russians : 23 / 39
Japanese : 11 / 22
Americans : 53 / 78
Chinese : 22 / 28
British : 29 / 28
UK_Pacific : 24 / 31
Italians : 13 / 15
ANZAC : 19 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.469
Median : 3.000
Variance : 1.419
Standard Deviation : 1.191
Total rolls : 32
Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.619
Median : 3.000
Variance : 1.450
Standard Deviation : 1.204
Total rolls : 21
French Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Northwest Persia to Caucasus
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Kenya
British take Kenya from Italians
1 mech_infantry moved from Ethiopia to Egypt
Combat - Russians
Battle in Caucasus
Russians attack with 3 infantry
Germans defend with 1 armour
Russians win, taking Caucasus from Germans with 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
Place Units - Russians
3 armour and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 bomber and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 artillery moved from Novosibirsk to Samara
Japanese take Samara from Russians
7 bombers, 5 fighters and 5 tactical_bombers moved from Kansu to Russia
1 armour moved from French Madagascar to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery moved from French Madagascar to 72 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
4 artilleries, 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 4 infantry, 2 submarines and 4 transports moved from 78 Sea Zone to 80 Sea Zone
4 artilleries and 4 infantry moved from 80 Sea Zone to Iraq
Combat - Japanese
Battle in Egypt
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry; French defend with 1 infantry; Russians defend with 1 mech_infantry; British defend with 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 tactical_bomber
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 1 : 3/6 hits
British roll dice for 1 artillery, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 1 : 3/11 hits
1 infantry owned by the French , 2 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Egypt
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 2 : 1/3 hits
British roll dice for 1 artillery, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 1/8 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Egypt
Japanese roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 3 : 0/2 hits
British roll dice for 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 2/7 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Egypt
British win with 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -25
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Japanese attack with 7 bombers, 5 fighters and 5 tactical_bombers
British defend with 1 fighter; Russians defend with 2 aaGuns, 1 airfield, 13 armour, 1 artillery, 1 factory_major and 31 infantry
AA guns fire in Russia : 1/6 hits
1 fighter owned by the Japanese lost in Russia
Japanese roll dice for 7 bombers, 4 fighters and 5 tactical_bombers in Russia, round 1 : 10/16 hits
Russians roll dice for 2 aaGuns, 13 armour, 1 artillery, 1 fighter and 31 infantry in Russia, round 1 : 17/46 hits
8 infantry owned by the Russians , 7 bombers owned by the Japanese , 5 tactical_bombers owned by the Japanese , 4 fighters owned by the Japanese and 2 aaGuns owned by the Russians lost in Russia
Russians win with 13 armour, 1 artillery, 1 fighter and 23 infantry remaining. Battle score for attacker is -155
Casualties for Japanese: 7 bombers, 5 fighters and 5 tactical_bombers
Casualties for Russians: 2 aaGuns and 8 infantry
Battle in Iraq
Non Combat Move - Japanese
1 mech_infantry moved from Kansu to Samara
1 infantry moved from Kansu to Novosibirsk
1 bomber moved from Japan to Novosibirsk
Place Units - Japanese
1 bomber and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,1,2,6,4,3,3,3,3,3
Japanese collect 7 PUs (8 lost to blockades); end with 8 PUs total
Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 18 infantry
Kansu : 1 flag
French Madagascar : 1 flag
Urals : 1 flag, 1 infantry
Novosibirsk : 1 flag, 1 bomber and 1 infantry
Samara : 1 flag, 1 artillery and 1 mech_infantry
80 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 4 transports
Iraq : 1 flag, 4 artilleries and 4 infantry
81 Sea Zone : 2 carriers and 2 transports
Production/PUs Summary :
Germans : 60 / 83
Russians : 21 / 34
Japanese : 15 / 8
Americans : 53 / 78
Chinese : 22 / 28
British : 30 / 28
UK_Pacific : 24 / 31
Italians : 12 / 15
ANZAC : 19 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 15 times
3 was rolled 21 times
4 was rolled 20 times
5 was rolled 23 times
6 was rolled 22 times
Average roll : 3.726
Median : 4.000
Variance : 0.474
Standard Deviation : 0.689
Total rolls : 117
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.741
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27
Russians Combat
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.635
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 52
British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.115
Median : 5.000
Variance : 1.440
Standard Deviation : 1.200
Total rolls : 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Gibraltar to Spain
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
3 fighters and 1 tactical_bomber moved from Korea to Suiyuyan
1 bomber moved from Guam to India
1 fighter moved from Szechwan to Russia
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Southern France
Battle in Marshall Islands
Battle in Norway
Americans attack with 4 artilleries and 4 infantry
Germans defend with 3 infantry
Americans win, taking 6 Sea Zone from Japanese, taking Southern France from Germans, taking Marshall Islands from Japanese, taking Norway from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Spain
Americans attack with 3 artilleries, 2 fighters and 3 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 3 artilleries and 2 fighters remaining. Battle score for attacker is 9
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 3 infantry
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Portugal
Americans attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Portugal from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
2 fighters moved from Spain to Gibraltar
1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
3 carriers moved from 6 Sea Zone to 25 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 artillery, 1 fighter and 7 infantry moved from Szechwan to Sikang
1 infantry moved from Hunan to Kweichow
4 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
9 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
4 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
2 fighters moved from India to Iraq
1 tactical_bomber moved from Egypt to Iraq
2 fighters moved from Union of South Africa to Egypt
5 infantry moved from Union of South Africa to Rhodesia
2 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Gibraltar to Normandy Bordeaux
2 infantry moved from Anhwe to Kweichow
1 bomber moved from United Kingdom to Western Germany
Combat - British
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Iraq
British attack with 6 fighters and 2 tactical_bombers
Japanese defend with 4 artilleries and 4 infantry
British win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 4 artilleries and 4 infantry
Casualties for British: 1 fighter
Non Combat Move - British
4 fighters and 2 tactical_bombers moved from Iraq to Caucasus
1 fighter moved from Iraq to Persia
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
2 fighters moved from Malta to Egypt
3 aaGuns and 24 infantry moved from India to West India
1 infantry moved from Siam to Shan State
1 bomber moved from Western Germany to Normandy Bordeaux
Place Units - British
3 infantry placed in Egypt
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
2 fighters and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 fighters and 1 tactical_bomber
I changed where I wanted my planes to land for the UK
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
6 infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 bombers, 2 fighters and 6 infantry
Russians defend with 1 mech_infantry; British defend with 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 5 infantry
Italians roll dice for 2 bombers, 2 fighters and 6 infantry in Egypt, round 1 : 5/10 hits
British roll dice for 1 artillery, 4 fighters, 5 infantry and 1 mech_infantry in Egypt, round 1 : 7/11 hits
5 infantry owned by the British , 1 fighter owned by the Italians and 6 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 bombers and 1 fighter in Egypt, round 2 : 2/3 hits
British roll dice for 1 artillery, 4 fighters and 1 mech_infantry in Egypt, round 2 : 3/6 hits
1 fighter owned by the Italians , 1 mech_infantry owned by the Russians , 1 artillery owned by the British and 2 bombers owned by the Italians lost in Egypt
British win with 4 fighters remaining. Battle score for attacker is -39
Casualties for Russians: 1 mech_infantry
Casualties for British: 1 artillery and 5 infantry
Casualties for Italians: 2 bombers, 2 fighters and 6 infantry
Non Combat Move - Italians
6 infantry moved from Northern Italy to France
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for Italians :
Alexandria : 1 flag
France : 6 infantry
Northern Italy : 1 factory_major and 5 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 49 / 83
Russians : 21 / 34
Japanese : 14 / 8
Americans : 67 / 92
Chinese : 23 / 30
British : 32 / 32
UK_Pacific : 24 / 29
Italians : 12 / 17
ANZAC : 19 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.033
Median : 3.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 30
British Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.235
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17
Italians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.769
Median : 2.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Insane battle for ya in Iraq :-o
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer and 2 transports moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to 62 Sea Zone
Place Units - ANZAC
1 battleship and 1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Malta to Greece
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans repair 3 damage on 3 factory_majors; Remaining resources: 80 PUs;
Germans buy 4 armour, 10 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour, 2 artilleries, 4 infantry and 5 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
3 armour moved from Ukraine to Russia
7 armour, 3 artilleries and 6 infantry moved from Vologda to Russia
1 armour moved from Volgograd to Russia
1 bomber moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Russia
4 bombers moved from Southern Italy to Russia
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
5 infantry moved from Northern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 : 1/4 hits
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 4 transports
4 transports owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Russia
Germans attack with 23 armour, 5 artilleries, 6 bombers, 11 infantry and 5 mech_infantrys
British defend with 1 fighter; Russians defend with 1 airfield, 13 armour, 1 artillery, 1 factory_major and 23 infantry; Americans defend with 1 fighter
Germans roll dice for 23 armour, 5 artilleries, 6 bombers, 11 infantry and 5 mech_infantrys in Russia, round 1 : 21/50 hits
Russians roll dice for 13 armour, 1 artillery, 2 fighters and 23 infantry in Russia, round 1 : 15/39 hits
21 infantry owned by the Russians , 11 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 23 armour, 5 artilleries, 6 bombers and 1 mech_infantry in Russia, round 2 : 19/35 hits
Russians roll dice for 13 armour, 1 artillery, 2 fighters and 2 infantry in Russia, round 2 : 13/18 hits
2 infantry owned by the Russians , 1 fighter owned by the Americans , 13 armour owned by the Russians , 7 armour owned by the Germans , 1 artillery owned by the Russians , 1 fighter owned by the British , 5 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans captures 34PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour and 6 bombers remaining. Battle score for attacker is 56
Casualties for Germans: 7 armour, 5 artilleries, 11 infantry and 5 mech_infantrys
Casualties for British: 1 fighter
Casualties for Russians: 13 armour, 1 artillery and 23 infantry
Casualties for Americans: 1 fighter
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Germans attack with 5 infantry and 3 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 infantry and 3 tactical_bombers in Southern France, round 1 : 3/8 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 aaGun and 5 infantry moved from Western Germany to France
1 fighter moved from 112 Sea Zone to Finland
3 armour moved from Novgorod to Finland
1 fighter moved from 93 Sea Zone to Northern Italy
1 fighter moved from 99 Sea Zone to Northern Italy
3 tactical_bombers moved from Southern France to Northern Italy
1 mech_infantry moved from Eastern Poland to Ukraine
6 bombers moved from Russia to Smolensk
Place Units - Germans
10 artilleries placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 58 PUs; end with 92 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Territory Summary for Germans :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 5 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 10 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Germany : 1 factory_major
Denmark : 3 aaGuns and 7 infantry
Holland Belgium : 2 artilleries
Northern Italy : 2 fighters and 3 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 16 armour and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Smolensk : 1 flag, 6 bombers
Finland : 1 flag, 3 armour, 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 58 / 107
Russians : 18 / 0
Japanese : 14 / 8
Americans : 61 / 92
Chinese : 23 / 30
British : 32 / 32
UK_Pacific : 24 / 29
Italians : 12 / 17
ANZAC : 19 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0
Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 32 times
3 was rolled 24 times
4 was rolled 30 times
5 was rolled 19 times
6 was rolled 35 times
Average roll : 3.599
Median : 4.000
Variance : 1.217
Standard Deviation : 1.103
Total rolls : 162
Germans Combat
1 was rolled 12 times
2 was rolled 19 times
3 was rolled 15 times
4 was rolled 20 times
5 was rolled 13 times
6 was rolled 21 times
Average roll : 3.660
Median : 4.000
Variance : 0.768
Standard Deviation : 0.876
Total rolls : 100
Russians Combat
1 was rolled 10 times
2 was rolled 12 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.491
Median : 3.000
Variance : 0.696
Standard Deviation : 0.835
Total rolls : 57
Americans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
10 infantry moved from Manchuria to Jehol
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
1 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Kenya to Egypt
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Samara to Kazakhstan
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 bomber moved from Novosibirsk to Kazakhstan
1 fighter moved from 80 Sea Zone to Samara
1 fighter moved from 80 Sea Zone to Samara
2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 submarines and 4 transports moved from 80 Sea Zone to 39 Sea Zone
2 carriers and 2 transports moved from 81 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kazakhstan, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Japan to Novosibirsk
1 bomber moved from Kazakhstan to Samara
Place Units - Japanese
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,1,6,1,1,4,5,1,4,6
Japanese collect 12 PUs (4 lost to blockades); end with 14 PUs total
Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 20 infantry
Evenkiyskiy : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 artillery and 1 mech_infantry
39 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 submarines and 4 transports
French Madagascar : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag, 1 bomber and 1 infantry
Samara : 1 flag, 1 bomber and 2 fighters
80 Sea Zone : 2 carriers and 2 transports
Iraq : 1 flag
Production/PUs Summary :
Germans : 56 / 107
Russians : 18 / 0
Japanese : 16 / 14
Americans : 61 / 92
Chinese : 23 / 30
British : 32 / 32
UK_Pacific : 24 / 29
Italians : 12 / 17
ANZAC : 19 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.688
Median : 4.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16
Null / Other
1 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12
Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1