Arathorn(Axis) vs. CB(Allies +10) - Global 40, 2nd edition - No Tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Sikang to Szechwan
                1 fighter moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 1 :  2/4 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Sikang
                1 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry
        Szechwan : 2 infantry
        Sikang : 1 fighter and 7 infantry

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 40 / 48
        Japanese : 61 / 68
        Americans : 50 / 65
        Chinese : 5 / 5
        British : 20 / 0
        UK_Pacific : 6 / 11
        Italians : 16 / 28
        ANZAC : 11 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.125
            Median : 1.000
            Variance : 2.571
            Standard Deviation : 1.604
            Total rolls : 8

    Japanese Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '19 '13

    UK post?


  • OMG!!! I gotta say, I don’t think the TripleA dice roller is rolling things evenly! This is just getting ridiculous! This is going beyond you getting lucky! It is getting to be almost intolerable! First of all, you hit almost every time when you have 1 unit in a territory! I.e. SZ25… You hit w/your destroyer and you hit almost every time w/your 1 Inf, etc… I almost never get a hit when I have 1 unit in a territory! Sometimes I don’t even get 1 hit when I have 1 Inf, 2 Inf, or 3 Inf in a territory sometimes. Then, I attack Egypt at 99.9% chance of winning w/only 4.7 IPC’s of losses! So, I can accept you get really lucky dicing and get 2 hits. After it’s all said and done, w/my crappy dicing in the 1st round, you get 3 hits! Then, Yunnan, I attack at 97.6% chance of winning! I attack w/2 Inf, 1 Art & 1 FTR. I should win w/AT MOST 2 Inf of losses! Not only do I NOT win the battle but I don’t even get 1 hit in the first 2 rounds and you get 1 hit in the first round and 2 hits in the 2nd round! Total BS! This basically is making me retreat from Burma back into India. I brought an extra unit into each of the Yunnan and Shan State battles only to lose miserably in Yunnan! This is getting beyond insane!  :-(  :-o  :?  :x  :oops:  :cry:  :roll:  :|

  • '19 '13

    I’m sorry it’s so bad… Sometimes it just acts up… But you should see me rolling on board! It is the clear opposite of what I’m experiencing now.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 bomber moved from Trans-Jordan to 98 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 artillery moved from Trans-Jordan to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                1 tactical_bomber moved from Trans-Jordan to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 tactical_bomber moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                1 fighter moved from Burma to Yunnan
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour moved from 110 Sea Zone to United Kingdom
                1 infantry moved from 110 Sea Zone to United Kingdom

    Combat - British
                Battle in United Kingdom
                Battle in 98 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 98 Sea Zone
                    British win, taking United Kingdom from Germans, taking Kenya from ANZAC with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in Egypt
                    British attack with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
                        British roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 1 :  1/7 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 1 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                        British roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 :  2/6 hits
                        Italians roll dice for 1 armour and 1 artillery in Egypt, round 2 :  2/2 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians , 1 artillery owned by the British and 1 armour owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 1 infantry
                Battle in Yunnan
                    British attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 1 :  0/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the British lost in Yunnan
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 :  0/3 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Yunnan
                    1 artillery owned by the British retreated to Burma
                    Japanese win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry
                Battle in Shan State
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 1 :  2/5 hits
                        Japanese roll dice for 2 infantry in Shan State, round 1 :  0/2 hits
                        2 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 infantry moved from West India to Eastern Persia
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                1 battleship moved from 79 Sea Zone to 80 Sea Zone
                1 cruiser moved from 79 Sea Zone to 80 Sea Zone
                1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Persia
                1 tactical_bomber moved from Egypt to Persia
                1 bomber moved from 98 Sea Zone to Persia
                1 fighter moved from Yunnan to India
                1 fighter moved from Shan State to India
                1 tactical_bomber moved from Shan State to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 artillery moved from Burma to India
                1 artillery moved from Burma to India
                1 aaGun moved from Burma to India
                1 aaGun moved from Burma to India
                1 aaGun moved from Burma to India
                1 mech_infantry moved from Burma to India
                1 mech_infantry moved from Burma to India
                1 mech_infantry moved from Burma to India
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 battleship moved from 91 Sea Zone to 110 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,4,5,5,6,5,3
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 3 infantry

    Territory Summary for British, UK_Pacific :

    Shan State : 3 infantry
        Burma : 1 artillery
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 21 infantry, 3 mech_infantrys and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Anglo Egyptian Sudan : 3 infantry
        Ethiopia : 1 flag
        112 Sea Zone : 1 destroyer
        80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        106 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 1 infantry
        Persia : 1 bomber, 1 fighter and 1 tactical_bomber
        91 Sea Zone : 1 carrier
        110 Sea Zone : 1 battleship and 1 transport

    Production/PUs Summary :

    Germans : 40 / 53
        Russians : 40 / 48
        Japanese : 60 / 68
        Americans : 50 / 65
        Chinese : 5 / 5
        British : 29 / 29
        UK_Pacific : 7 / 8
        Italians : 14 / 28
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 21 times
                6 was rolled 12 times
            Average roll : 3.794
            Median : 4.000
            Variance : 2.239
            Standard Deviation : 1.496
            Total rolls : 68

    Null / Other
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.812
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 16

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.812
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 16

    British Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 10 times
                6 was rolled 6 times
            Average roll : 4.280
            Median : 5.000
            Variance : 2.458
            Standard Deviation : 1.568
            Total rolls : 25

    Italians Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.800
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Chinese Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • I have come to expect below average luck in all my games. It is just my normal luck. I roll bad in face-to-face games also. I can live with below average luck. Like I said, it is my normal luck. But, when battles like Yunnan go that horribly bad, it gets beyond tolerable! I could have accepted only taking Yunnan w/1 Art. But, since I didn’t take it at all, it leaves SO many more options open to you…  :-(  :-o  :?  :x  :oops:  :cry:  :roll:  :|

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 114 Sea Zone
                1 artillery and 3 infantry moved from Alexandria to Egypt
                1 fighter moved from Southern Italy to Egypt
                1 artillery and 1 infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in 114 Sea Zone
                    Italians attack with 1 bomber
                    Russians defend with 1 cruiser
                    Russians win with no units remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 cruiser
                    Casualties for Italians: 1 bomber
                Battle in Egypt
                    Italians attack with 1 artillery, 1 fighter and 3 infantry
                    British defend with 2 artilleries and 1 harbour
                    Italians win, taking Egypt from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for British: 2 artilleries
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Egypt to Alexandria

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 fighter and 1 infantry placed in Southern Italy
                Italians undo move 2.
                1 fighter placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Burma to 38 Sea Zone
                1 fighter moved from Burma to 38 Sea Zone
                1 fighter moved from Burma to 38 Sea Zone

    Combat - ANZAC
                Battle in 38 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 3 fighters in 38 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 38 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 38 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from 38 Sea Zone to India
                1 fighter moved from 38 Sea Zone to India

    Place Units - ANZAC
                2 armour and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,5
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    India : 2 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
        South Australia : 2 aaGuns, 1 artillery and 6 infantry
        Western Australia : 1 airfield
        Kenya : 1 infantry
        Anglo Egyptian Sudan : 1 infantry

    Production/PUs Summary :

    Germans : 40 / 53
        Russians : 40 / 48
        Japanese : 60 / 68
        Americans : 50 / 65
        Chinese : 5 / 5
        British : 27 / 29
        UK_Pacific : 7 / 8
        Italians : 16 / 26
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.111
            Median : 5.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • And of course your destroyer hits in SZ38!!! My bad luck continues!!!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 41 Sea Zone

    Combat - French
                Battle in 41 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - French
                1 infantry moved from Tunisia to Algeria

    Turn Complete - French

    Territory Summary for French :

    41 Sea Zone : 1 flag, 1 destroyer
        Anglo Egyptian Sudan : 1 infantry
        Algeria : 1 infantry
        Syria : 1 infantry

    Production/PUs Summary :

    Germans : 40 / 53
        Russians : 40 / 48
        Japanese : 60 / 68
        Americans : 50 / 65
        Chinese : 5 / 5
        British : 27 / 29
        UK_Pacific : 7 / 8
        Italians : 16 / 26
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.111
            Median : 5.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '19 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Poland
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                9 artilleries moved from Germany to 113 Sea Zone
                10 infantry moved from Western Germany to 113 Sea Zone
                9 artilleries, 10 infantry and 10 transports moved from 113 Sea Zone to 115 Sea Zone
                1 artillery moved from Finland to 115 Sea Zone
                10 artilleries and 10 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Finland to Karelia
                1 infantry moved from Eastern Poland to Western Ukraine
                2 tactical_bombers moved from Southern Italy to Poland
                1 infantry moved from Eastern Poland to Baltic States
                1 armour moved from Germany to Poland
                1 infantry moved from Eastern Poland to Baltic States
                9 armour, 4 artilleries, 18 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
                1 fighter moved from Germany to Baltic States
                1 bomber moved from Germany to Western Ukraine
                1 bomber moved from Germany to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                1 fighter moved from 113 Sea Zone to 114 Sea Zone
                1 fighter moved from 114 Sea Zone to Novgorod
                1 tactical_bomber moved from 113 Sea Zone to Baltic States

  • '19 '13

    Scramble sz115?

    I have carrier, battleship, cruiser, destroyer again your submarine. You can scramble 1 fighter and 1 tactical.

  • '19 '13

    I moved ahead without scramble, but if you choose to scramble anyways, then let me know, and I can reroll the battle. It doesn’t affect the outcome, except that I’ll get to keep more land units in novgorod

  • '19 '13

    Germany’s turn:


  • In the future, can you make sure to upload the map w/everything(i.e. dice rolls, combat moves, non-coms, builds, placement, collect income, etc…). Thanks!

  • '19 '13

    I usually do… but I was a little trigger happy and clicked before I remembered to upload.


  • Can you send me the results of the dice rolls from the MARTI server via email? Also, how do I see the Non Coms and Placements?

  • '19 '13

    You can find all the dice rolls both in the program but also in your own email.

    If you go to “game”, then it says: “show history”.
    Then you’ll get a menu on the left with all the turns, divided by nation. Each turn has every phase, and if you click on the phase, it will expand, and you’ll see the details of that phase. Under the phase “combat”, you’ll see all the battles and dice for every battle.


  • Ok! Not going to play this game anymore! I just rolled for the battle in Iraq and it was absolutely RIDICULOUS!!! I had 99.7% chance to win w/only 2 Inf loss and you took out 3 Inf & 2 Mech! Retarded! I don’t care what anyone says, the dice roller on TripleA is NOT random! It doesn’t matter what anyone’s strategy is, if you keep getting beyond the worst luck, you can’t win! I didn’t even get 1 hit in the first round! Should have got 2 hits at least! 2nd round, I get 1 hit! Should have got at least 2 hits in the 2nd round, considering I whiffed in Round 1! But no, I get no hits! And of course, like clock work, you get 2 hits! Round 3, I get only 1 hit! And again, like a well oiled machine, you get another hit! Round 4, I get only 1 hit again! And wait for it! Wait for it! Yup! There it is again, with your last Inf, you get YET ANOTHER hit! STUPID! Like I said, I can handle a little below average luck! But this is beyond comprehending! I’m even bringing extra units, just to over compensate for my bad luck! But, even that doesn’t work! You attack W. Ukraine and Ukraine w/only 1 Inf and I don’t get any hits w/my Inf. I attack Iraq w/7 units to your 3 and you take out 5 units! INSANE! It seems to me the dice roller is rolling strings of numbers in a row. For instance, I got three 6’s in a row in Round 2. That is not normal random dicing. Something weird is going on! Sorry to be ranting but seems to me, no matter what my strategy is, bad luck seems to want to prevail in our games. After two games of extremely bad luck(i.e. Game 1, SZ97 was horrible! You get 5 hits(all your units hit in Round 1). I had 80% chance to win that battle and lost miserably! If the Brits don’t take out SZ97 in Round 1, it’s basically game over for the Allies! Then, Game 2 I get horrible dicing like in Iraq, Bessarabia and Yunnan! Too much to handle! Congrats on being the luckiest dude I’ve ever played and me getting the worse luck of my life!  :-(  :-o  :?  :lol:  :x  :oops:  :cry:  :roll:  :|


  • I can’t even get more than 3 IPC’s of convoy disruption w/my Subs!  :-o  :lol:  :roll:

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