e1d8f079-e579-4b56-a511-8b82588f1dc3-dawg-64-v-mike-g40-start-round-5-russia-5.tsvg
sorry i didn’t realize you set it up.
my bad
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 4 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to Wake Island
1 bomber moved from 1 Sea Zone to Western United States
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 89 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Brazil to 86 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Alberta Saskatchewan Manitoba to British Columbia
1 aaGun moved from Alberta Saskatchewan Manitoba to British Columbia
1 mech_infantry moved from Central United States to British Columbia
1 mech_infantry moved from Central United States to British Columbia
Place Units - Americans
1 bomber and 2 mech_infantrys placed in Western United States
4 destroyers placed in 10 Sea Zone
2 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Territory Summary for Americans :
British Columbia : 2 aaGuns and 2 mech_infantrys
Wake Island : 1 airfield and 1 fighter
Western United States : 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 4 destroyers
Central United States : 2 aaGuns, 2 artilleries, 1 factory_major and 4 infantry
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 4 infantry and 2 mech_infantrys
Algeria : 1 armour, 2 artilleries and 3 infantry
86 Sea Zone : 1 transport
92 Sea Zone : 1 submarine
101 Sea Zone : 3 transports
Brazil : 1 flag, 3 infantry
91 Sea Zone : 1 fighter, 6 submarines, 1 tactical_bomber and 3 transports
110 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 5 destroyers and 4 fighters
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 53
Russians : 40 / 48
Japanese : 62 / 68
Americans : 50 / 65
Chinese : 4 / 9
British : 20 / 0
UK_Pacific : 6 / 11
Italians : 16 / 28
ANZAC : 11 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Territory Summary for Chinese :
Tsinghai : 1 infantry
Szechwan : 2 infantry
Sikang : 1 fighter and 7 infantry
Production/PUs Summary :
Germans : 46 / 53
Russians : 40 / 48
Japanese : 61 / 68
Americans : 50 / 65
Chinese : 5 / 5
British : 20 / 0
UK_Pacific : 6 / 11
Italians : 16 / 28
ANZAC : 11 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.125
Median : 1.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 8
Japanese Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Chinese Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
UK post?
OMG!!! I gotta say, I don’t think the TripleA dice roller is rolling things evenly! This is just getting ridiculous! This is going beyond you getting lucky! It is getting to be almost intolerable! First of all, you hit almost every time when you have 1 unit in a territory! I.e. SZ25… You hit w/your destroyer and you hit almost every time w/your 1 Inf, etc… I almost never get a hit when I have 1 unit in a territory! Sometimes I don’t even get 1 hit when I have 1 Inf, 2 Inf, or 3 Inf in a territory sometimes. Then, I attack Egypt at 99.9% chance of winning w/only 4.7 IPC’s of losses! So, I can accept you get really lucky dicing and get 2 hits. After it’s all said and done, w/my crappy dicing in the 1st round, you get 3 hits! Then, Yunnan, I attack at 97.6% chance of winning! I attack w/2 Inf, 1 Art & 1 FTR. I should win w/AT MOST 2 Inf of losses! Not only do I NOT win the battle but I don’t even get 1 hit in the first 2 rounds and you get 1 hit in the first round and 2 hits in the 2nd round! Total BS! This basically is making me retreat from Burma back into India. I brought an extra unit into each of the Yunnan and Shan State battles only to lose miserably in Yunnan! This is getting beyond insane!  :-(  :-o  :?  :x  :oops:  :cry:  :roll:  :|
I’m sorry it’s so bad… Sometimes it just acts up… But you should see me rolling on board! It is the clear opposite of what I’m experiencing now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
Combat - British
Battle in United Kingdom
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 98 Sea Zone
British win, taking United Kingdom from Germans, taking Kenya from ANZAC with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Egypt
British attack with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
British roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 1 : 1/7 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
British roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 2/6 hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 2 : 2/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians , 1 artillery owned by the British and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 1 : 0/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British lost in Yunnan
1 artillery owned by the British retreated to Burma
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 1 : 2/5 hits
Japanese roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 infantry moved from West India to Eastern Persia
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Egypt to Persia
1 tactical_bomber moved from Egypt to Persia
1 bomber moved from 98 Sea Zone to Persia
1 fighter moved from Yunnan to India
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 artillery moved from Burma to India
1 artillery moved from Burma to India
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
1 mech_infantry moved from Burma to India
1 mech_infantry moved from Burma to India
1 mech_infantry moved from Burma to India
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,4,5,5,6,5,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 3 infantry
Territory Summary for British, UK_Pacific :
Shan State : 3 infantry
Burma : 1 artillery
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 21 infantry, 3 mech_infantrys and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Anglo Egyptian Sudan : 3 infantry
Ethiopia : 1 flag
112 Sea Zone : 1 destroyer
80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 infantry
Persia : 1 bomber, 1 fighter and 1 tactical_bomber
91 Sea Zone : 1 carrier
110 Sea Zone : 1 battleship and 1 transport
Production/PUs Summary :
Germans : 40 / 53
Russians : 40 / 48
Japanese : 60 / 68
Americans : 50 / 65
Chinese : 5 / 5
British : 29 / 29
UK_Pacific : 7 / 8
Italians : 14 / 28
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 21 times
6 was rolled 12 times
Average roll : 3.794
Median : 4.000
Variance : 2.239
Standard Deviation : 1.496
Total rolls : 68
Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.812
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.812
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 4.280
Median : 5.000
Variance : 2.458
Standard Deviation : 1.568
Total rolls : 25
Italians Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Chinese Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
I have come to expect below average luck in all my games. It is just my normal luck. I roll bad in face-to-face games also. I can live with below average luck. Like I said, it is my normal luck. But, when battles like Yunnan go that horribly bad, it gets beyond tolerable! I could have accepted only taking Yunnan w/1 Art. But, since I didn’t take it at all, it leaves SO many more options open to you… :-( :-o :? :x :oops: :cry: :roll: :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 114 Sea Zone
1 artillery and 3 infantry moved from Alexandria to Egypt
1 fighter moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in 114 Sea Zone
Italians attack with 1 bomber
Russians defend with 1 cruiser
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Russians: 1 cruiser
Casualties for Italians: 1 bomber
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 2 artilleries and 1 harbour
Italians win, taking Egypt from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 2 artilleries
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Alexandria
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern Italy
Italians undo move 2.
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Burma to 38 Sea Zone
1 fighter moved from Burma to 38 Sea Zone
1 fighter moved from Burma to 38 Sea Zone
Combat - ANZAC
Battle in 38 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 38 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 38 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 38 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from 38 Sea Zone to India
1 fighter moved from 38 Sea Zone to India
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,5
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
India : 2 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
South Australia : 2 aaGuns, 1 artillery and 6 infantry
Western Australia : 1 airfield
Kenya : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Production/PUs Summary :
Germans : 40 / 53
Russians : 40 / 48
Japanese : 60 / 68
Americans : 50 / 65
Chinese : 5 / 5
British : 27 / 29
UK_Pacific : 7 / 8
Italians : 16 / 26
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.111
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Null / Other
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
And of course your destroyer hits in SZ38!!! My bad luck continues!!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
Combat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
Turn Complete - French
Territory Summary for French :
41 Sea Zone : 1 flag, 1 destroyer
Anglo Egyptian Sudan : 1 infantry
Algeria : 1 infantry
Syria : 1 infantry
Production/PUs Summary :
Germans : 40 / 53
Russians : 40 / 48
Japanese : 60 / 68
Americans : 50 / 65
Chinese : 5 / 5
British : 27 / 29
UK_Pacific : 7 / 8
Italians : 16 / 26
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.111
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Null / Other
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Poland
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
9 artilleries moved from Germany to 113 Sea Zone
10 infantry moved from Western Germany to 113 Sea Zone
9 artilleries, 10 infantry and 10 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Finland to 115 Sea Zone
10 artilleries and 10 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
1 infantry moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Southern Italy to Poland
1 infantry moved from Eastern Poland to Baltic States
1 armour moved from Germany to Poland
1 infantry moved from Eastern Poland to Baltic States
9 armour, 4 artilleries, 18 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
1 fighter moved from Germany to Baltic States
1 bomber moved from Germany to Western Ukraine
1 bomber moved from Germany to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from 114 Sea Zone to Novgorod
1 tactical_bomber moved from 113 Sea Zone to Baltic States
Scramble sz115?
I have carrier, battleship, cruiser, destroyer again your submarine. You can scramble 1 fighter and 1 tactical.
I moved ahead without scramble, but if you choose to scramble anyways, then let me know, and I can reroll the battle. It doesn’t affect the outcome, except that I’ll get to keep more land units in novgorod
Germany’s turn:
In the future, can you make sure to upload the map w/everything(i.e. dice rolls, combat moves, non-coms, builds, placement, collect income, etc…). Thanks!
I usually do… but I was a little trigger happy and clicked before I remembered to upload.
Can you send me the results of the dice rolls from the MARTI server via email? Also, how do I see the Non Coms and Placements?
You can find all the dice rolls both in the program but also in your own email.
If you go to “game”, then it says: “show history”.
Then you’ll get a menu on the left with all the turns, divided by nation. Each turn has every phase, and if you click on the phase, it will expand, and you’ll see the details of that phase. Under the phase “combat”, you’ll see all the battles and dice for every battle.
Ok! Not going to play this game anymore! I just rolled for the battle in Iraq and it was absolutely RIDICULOUS!!! I had 99.7% chance to win w/only 2 Inf loss and you took out 3 Inf & 2 Mech! Retarded! I don’t care what anyone says, the dice roller on TripleA is NOT random! It doesn’t matter what anyone’s strategy is, if you keep getting beyond the worst luck, you can’t win! I didn’t even get 1 hit in the first round! Should have got 2 hits at least! 2nd round, I get 1 hit! Should have got at least 2 hits in the 2nd round, considering I whiffed in Round 1! But no, I get no hits! And of course, like clock work, you get 2 hits! Round 3, I get only 1 hit! And again, like a well oiled machine, you get another hit! Round 4, I get only 1 hit again! And wait for it! Wait for it! Yup! There it is again, with your last Inf, you get YET ANOTHER hit! STUPID! Like I said, I can handle a little below average luck! But this is beyond comprehending! I’m even bringing extra units, just to over compensate for my bad luck! But, even that doesn’t work! You attack W. Ukraine and Ukraine w/only 1 Inf and I don’t get any hits w/my Inf. I attack Iraq w/7 units to your 3 and you take out 5 units! INSANE! It seems to me the dice roller is rolling strings of numbers in a row. For instance, I got three 6’s in a row in Round 2. That is not normal random dicing. Something weird is going on! Sorry to be ranting but seems to me, no matter what my strategy is, bad luck seems to want to prevail in our games. After two games of extremely bad luck(i.e. Game 1, SZ97 was horrible! You get 5 hits(all your units hit in Round 1). I had 80% chance to win that battle and lost miserably! If the Brits don’t take out SZ97 in Round 1, it’s basically game over for the Allies! Then, Game 2 I get horrible dicing like in Iraq, Bessarabia and Yunnan! Too much to handle! Congrats on being the luckiest dude I’ve ever played and me getting the worse luck of my life! :-( :-o :? :lol: :x :oops: :cry: :roll: :|