Nice move! I did not see that one coming. I changed my buy with anzac
Arathorn (Axis) vs Karl7 (Allies +9)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 infantry moved from Egypt to Trans-Jordan
1 bomber, 4 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 infantry moved from Egypt to Trans-Jordan
1 bomber, 4 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in Gibraltar
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Trans-Jordan
British attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British win, taking Trans-Jordan from Germans with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber could not land in Yunnan and were removed
1 bomber, 4 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 armour and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 3 infantry moved from Iraq to Persia
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from India to West India
1 aaGun moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
13 infantry moved from Burma to Yunnan
3 artilleries moved from Burma to Yunnan
1 fighter moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Burma to YunnanPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Burma: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 infantry placed in Egypt
1 fighter placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from Brazil: 3 infantry and 1 mech_infantry
EDIT: Adding units owned by British to French Guiana: 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
British undo move 4.
British undo move 3.
1 fighter and 2 infantry placed in Egypt
1 infantry placed in QuebecTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
UK_Pacific collect 7 PUs; end with 7 PUs total
Units Change Ownership
Some Units in Burma change ownership: 2 fighters and 1 tactical_bomber
Some Units in India change ownership: 2 infantry -
Too eager in landing planes in Yunnan? lol :)
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yes, I should’ve known better :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern France to Gibraltar
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Syria to Iraq
2 fighters moved from Southern Italy to Iraq
1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Tunisia to Libya
2 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Iraq
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 2 fighters and 2 infantry in Iraq, round 1 : 2/4 hits
British roll dice for 1 mech_infantry in Iraq, round 1 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour, 1 artillery and 1 harbour
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 1 : 1/3 hits
British roll dice for 1 armour and 1 artillery in Gibraltar, round 1 : 0/2 hits
1 artillery owned by the British lost in Gibraltar
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits
British roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits
1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artilleryNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
2 fighters moved from Iraq to Syria
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to SyriaPlace Units - Italians
1 artillery and 2 tactical_bombers placed in Southern Italy
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
Syria : 3 armour, 2 artilleries, 2 fighters and 5 infantry
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 3 infantry
Libya : 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 tactical_bombers
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield and 4 infantry
99 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 3 transports
Iraq : 1 flag, 1 infantry
92 Sea Zone : 1 transport
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 40 / 53
Russians : 32 / 37
Japanese : 61 / 68
Americans : 54 / 71
Chinese : 1 / 10
British : 33 / 40
UK_Pacific : 7 / 7
Italians : 23 / 35
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.188
Median : 4.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 21 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to 42 Sea Zone
3 fighters moved from Burma to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 21 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to 42 Sea Zone
3 fighters moved from Burma to YunnanCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 fighter moved from 91 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 fighter moved from 91 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 92 Sea Zone to 91 Sea ZoneTurn Complete - French
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For some reason, I forgot to post it, but I remember everything, plus have the casualties from the dice that were rolled, so I’ll just repeat it, and edit to make it like the original move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 8 armour; Remaining resources: 5 PUs;Combat Move - Germans
15 artilleries, 14 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
7 armour moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Karelia
4 mech_infantrys moved from Novgorod to Bryansk
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Romania to Greece
1 infantry moved from Bulgaria to Greece
1 bomber moved from Western Germany to Vyborg
1 bomber moved from Holland Belgium to Karelia
2 artilleries and 1 infantry moved from Holland Belgium to FranceCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
Battle in Bryansk
Germans attack with 11 armour, 15 artilleries, 14 infantry and 15 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 11 armour, 15 artilleries, 14 infantry and 15 mech_infantrys in Bryansk, round 1 : 15/55 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans winGermans win with 1 submarine remaining, taking Bryansk from Russians with 11 armour, 15 artilleries, 13 infantry and 15 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Karelia, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 1 mech_infantry in Karelia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vyborg, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Vyborg, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 1 mech_infantry
EDIT: Changing ownership of Karelia from Germans to Russians
EDIT: Adding units owned by Germans to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Karelia to Novgorod
1 bomber moved from Vyborg to Novgorod
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Holland Belgium to France
2 aaGuns moved from Holland Belgium to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
5 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 39 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Syria : 1 flag
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Germany : 5 armour and 1 factory_major
Belarus : 1 flag
Baltic States : 1 flag, 1 aaGun
Bryansk : 1 flag, 2 aaGuns, 11 armour, 15 artilleries, 14 infantry and 15 mech_infantrys
Vyborg : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag, 3 armour and 7 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 armour, 2 bombers, 1 factory_minor and 1 harbour
Smolensk : 1 flag
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 2 submarines
Greece : 1 infantry, 1 mech_infantry and 3 tactical_bombers
99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 42 / 54
Russians : 30 / 37
Japanese : 57 / 68
Americans : 54 / 71
Chinese : 1 / 10
British : 33 / 40
UK_Pacific : 7 / 7
Italians : 23 / 35
ANZAC : 14 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 15 times
3 was rolled 15 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 16 times
Average roll : 3.568
Median : 3.000
Variance : 0.822
Standard Deviation : 0.907
Total rolls : 74Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
1 was rolled 7 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.484
Median : 3.000
Variance : 0.525
Standard Deviation : 0.724
Total rolls : 62Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Vologda to Novosibirsk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Novosibirsk -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 artillery moved from Vologda to Novosibirsk
1 infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Kazakhstan
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 artillery moved from Vologda to Novosibirsk
1 infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Kazakhstan
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to RussiaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
retreated to Kazakhstan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery
Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Kazakhstan to Russia
1 aaGun moved from Vologda to Russia
1 infantry moved from Ukraine to Rostov
1 infantry moved from Rostov to Tambov
5 infantry moved from Rostov to Volgograd
2 aaGuns and 18 infantry moved from Korea to AmurPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 destroyer, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Americans
5 infantry moved from Manchuria to Jehol
2 mech_infantrys moved from Manchuria to Anhwe
3 infantry moved from Kiangsu to Kiangsi
2 infantry moved from French Indo China to Shan State
1 bomber moved from Japan to Shan State
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Shan State
2 infantry moved from Manchuria to Jehol
1 destroyer moved from 18 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 artillery moved from Manchuria to 19 Sea Zone
1 armour, 3 artilleries, 6 infantry and 5 transports moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
1 mech_infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Sikang to Novosibirsk
1 bomber moved from Japan to Shan State
2 carriers moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 fighter and 2 tactical_bombers moved from Manchuria to French Indo ChinaCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour
Russians defend with 1 artillery
Japanese roll dice for 1 armour in Novosibirsk, round 1 : 1/1 hits
Russians roll dice for 1 artillery in Novosibirsk, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 1 : 4/7 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 1 : 3/4 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 armour, 3 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to 36 Sea Zone
2 bombers moved from Shan State to French Indo ChinaPlace Units - Japanese
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 armour and 1 artillery placed in French Indo China
3 mech_infantrys placed in Kwangtung
Japanese undo move 3.
3 artilleries placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Korea : 1 infantry
Kiangsu : 1 factory_minor and 3 mech_infantrys
Kiangsi : 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 2 tactical_bombers
Jehol : 7 infantry
Hainan : 1 harbour
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery
Anhwe : 1 flag, 2 mech_infantrys
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
New Guinea : 1 flag, 1 artillery and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Kazakhstan : 1 flag
French Indo China : 1 flag, 1 aaGun, 3 armour, 4 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 9 infantry, 2 mech_infantrys and 2 tactical_bombers
Celebes : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 5 transports
21 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Novosibirsk : 1 flag, 1 armour
Caucasus : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 38 / 54
Russians : 32 / 41
Japanese : 63 / 63
Americans : 51 / 71
Chinese : 1 / 10
British : 33 / 40
UK_Pacific : 6 / 7
Italians : 23 / 35
ANZAC : 14 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.556
Median : 2.000
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 14ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 26 Sea Zone to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 26 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in New Guinea
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans win, taking New Guinea from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Italians, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 carrier moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
6 infantry placed in Eastern United States
3 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - British
1 infantry moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
5 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 infantry moved from Yunnan to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan State
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British repair 8 damage on 8 factory_majors; Remaining resources: 32 PUs;
British buy 1 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
5 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 infantry moved from Yunnan to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan State
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - British
Battle in Sumatra
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Sumatra from Japanese, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Iraq from Italians with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 bomber moved from Iraq to India
2 fighters moved from Iraq to Persia
1 fighter moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 77 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 carrier, 1 fighter and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Shan State to India
1 aaGun and 12 infantry moved from Burma to India
2 aaGuns, 3 artilleries and 10 infantry moved from Yunnan to Burma
3 fighters moved from Persia to Eastern PersiaPlace Units - British
1 transport placed in 110 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Removing units owned by French from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by French to Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
I’m not sure I like the edit you made. You would have had to keep an extra carrier in 91 to keep two American and a French fighter there. What you did was an impossible move. I am fine with people editing things that would have worked on board, but your edit is an illegal move, since one fighter would have drowned without a place to land had you kept your ships in that position.





