scram of 111
Arathorn (Axis) vs Karl7 (Allies +9)
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no kamikaze
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and no interception in Japan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 2 airfields, 1 destroyer, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Korea to Japan
7 fighters moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Gibraltar
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Holland Belgium
Americans attack with 1 infantry
Italians defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 19 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 5 infantry
Italians defend with 1 aaGun, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Air Battle in Japan
Americans attacks with 8 units heading to Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Japan causes 3 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Japan to Korea
7 fighters moved from Japan to 6 Sea Zone
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
3 destroyers and 2 submarines moved from 7 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
3 transports moved from 110 Sea Zone to 103 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
3 transports moved from 103 Sea Zone to 102 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
4 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
1 artillery and 5 infantry moved from Korea to ManchuriaPlace Units - Americans
1 airfield placed in Korea
1 fighter and 2 infantry placed in Normandy Bordeaux
1 airfield placed in Normandy Bordeaux
1 fighter placed in Korea
1 destroyer and 1 submarine placed in 6 Sea Zone
1 submarine placed in 10 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 airfield
EDIT: Adding units owned by Americans to Eastern United States: 4 infantry
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 armour
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - British
5 armour moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
4 artilleries moved from Egypt to Trans-Jordan
6 infantry moved from Egypt to Trans-Jordan
6 fighters moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
2 fighters moved from India to Burma
1 bomber moved from India to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 102 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 117 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
5 armour moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
4 artilleries moved from Egypt to Trans-Jordan
6 infantry moved from Egypt to Trans-Jordan
6 fighters moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
2 fighters moved from India to Burma
1 bomber moved from India to 42 Sea ZoneCombat - British
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-Jordan
British attack with 5 armour, 4 artilleries, 6 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 3 infantry
British win, taking Trans-Jordan from Italians with 5 armour, 4 artilleries, 6 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 3 infantryNon Combat Move - British
6 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
1 bomber moved from 42 Sea Zone to IndiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 carrier and 1 destroyer
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 artillery, 2 fighters and 2 infantry placed in United Kingdom
3 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 4 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 artillery and 3 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode -
FYI
I screwed up the US’s buy by buying 2 airbases instead of one… ugh, it was late last night. Anyhow, I just cashed it in for infantry if that is ok.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northwest Persia to Iraq
1 bomber moved from Southern Italy to 112 Sea Zone
1 armour and 5 mech_infantrys moved from Northern Italy to Romania
1 fighter and 1 tactical_bomber moved from Persia to West IndiaCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 112 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Italians lost in 112 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Gibraltar
Italians attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 1 artillery and 3 infantry
Italians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Gibraltar, round 1 : 1/8 hits
British roll dice for 1 artillery and 3 infantry in Gibraltar, round 1 : 1/4 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/7 hits
British roll dice for 1 artillery and 2 infantry in Gibraltar, round 2 : 0/3 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea ZonePlace Units - Italians
3 artilleries placed in Southern France
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
West India : 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Gibraltar : 1 flag, 2 artilleries, 1 harbour and 3 infantry
Southern France : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Romania : 1 armour and 5 mech_infantrys
Northern Italy : 2 aaGuns, 1 factory_major and 7 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield
Iraq : 1 flag, 1 infantry
92 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Eastern Persia : 1 flag
Northwest Persia : 1 artillery
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 45 / 73
Russians : 30 / 35
Japanese : 57 / 55
Americans : 62 / 82
Chinese : 5 / 7
British : 31 / 36
UK_Pacific : 4 / 5
Italians : 18 / 30
ANZAC : 9 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.111
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.941
Median : 5.000
Variance : 1.812
Standard Deviation : 1.346
Total rolls : 17 -
FYI
I screwed up the US’s buy by buying 2 airbases instead of one… ugh, it was late last night. Anyhow, I just cashed it in for infantry if that is ok.
Of course that’s fine… No problem at all.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 2 fighters and 1 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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ha, I see that if you capture India and Sydney you’ll win the game. I guess I thought the allies were winning militarily and lost track of the VC’s. Well done. Shame on me though for failing to see it.
Yet, I guess I could get lucky in Sydney.
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I was wondering why you were so “passive” with the US. Not seeing it until now explains it though…
When the tide turned against me in Russia, I do what I usually do - and that is letting Germany escape through Caucasus, pick up all the money to hold off in Europe, and wack UK-Pacific.
You have played very well (of which I am not surprised since I’ve seen several of your games).
Hopefully this next round turns out well for me - if not, you’ll win this.
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When I was able to move into 6 and blockaded Japan, I was sure I would “win” and went into auto pilot a little… ugh. I guess if I had bought a naval base instead of a airbase I would have at least given myself a chance.
But the dice may break my way. But that’s a big maybe.
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Crazy round - I lose the 75% and win the 25%…. talk about crazy… fortunately for me it was the right one!
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It won’t let me upload the file….
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email to me at: kjrunft@yahoo.com
this happens sometimes. I think the server is full.
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I already emailed you. You should have it.
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So, is it over?
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Yep, I already posted.





