cool, thx for letting me know!
and considering in-game: I am both excited and doubting, too, how this different round 1 will play out
Your dice…. lol… I still feel the pain
well, at least its only small battles.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 125 Sea Zone to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 102 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 125 Sea Zone to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 102 Sea Zone
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Normandy Bordeaux
Americans attack with 1 fighter and 6 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 125 Sea Zone
British loiter and taunt with ; Russians loiter and taunt with ; Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Americans win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Amur to Manchuria
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
2 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 125 Sea Zone to 110 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 fighter and 4 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
3 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,4,5
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 carrier moved from 125 Sea Zone to 110 Sea Zone
2 transports moved from 125 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
British take Tobruk from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from Egypt to Trans-Jordan
6 fighters moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from India to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British repair 5 damage on 5 factory_majors; Remaining resources: 32 PUs;
British buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 carrier moved from 125 Sea Zone to 110 Sea Zone
2 transports moved from 125 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
British take Tobruk from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from Egypt to Trans-Jordan
6 fighters moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from India to Yunnan
Combat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Trans-Jordan to India
6 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to Burma
3 infantry moved from India to Burma
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
Place Units - British
3 infantry placed in Egypt
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 1 cruiser and 2 transports
EDIT: Adding units owned by British to 39 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Adding units owned by British to 72 Sea Zone: 1 transport
EDIT: Removing units owned by British from 72 Sea Zone: 1 transport
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Removing units owned by British from Union of South Africa: 1 armour
EDIT: Adding units owned by British to Belgian Congo: 1 armour
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Iraq to Eastern Persia
Italians take Eastern Persia from British
1 mech_infantry moved from Northern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to France
1 carrier, 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone
1 destroyer, 1 submarine and 3 transports moved from 99 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
3 infantry moved from Syria to Iraq
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
3 armour moved from Syria to Persia
5 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarines
Non Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 9 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Western Germany to Archangel
1 infantry moved from Belarus to Archangel
2 armour moved from Novgorod to Finland
1 tactical_bomber moved from Western Germany to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
2 fighters moved from 99 Sea Zone to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Persia to West India
Germans take West India from UK_Pacific
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 bomber moved from Western Germany to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 9 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Western Germany to Archangel
1 infantry moved from Belarus to Archangel
2 armour moved from Novgorod to Finland
1 tactical_bomber moved from Western Germany to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
2 fighters moved from 99 Sea Zone to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Persia to West India
Germans take West India from UK_Pacific
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 bomber moved from Western Germany to Ukraine
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans winGermans win, taking 125 Sea Zone from Americans with 1 submarine remaining, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Germans win, taking Trans-Jordan from British with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
1 bomber moved from Ukraine to Eastern Poland
1 bomber moved from Archangel to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 fighters moved from Trans-Jordan to Iraq
5 armour and 5 mech_infantrys moved from Persia to West India
6 armour and 7 mech_infantrys moved from Volgograd to Northwest Persia
4 mech_infantrys moved from Novosibirsk to Shensi
1 artillery and 3 infantry moved from Western Germany to France
1 artillery and 6 infantry moved from Poland to Eastern Poland
3 armour moved from Germany to France
4 artilleries and 1 infantry moved from Germany to Poland
1 infantry moved from Eastern Poland to Bessarabia
3 infantry moved from Western Germany to France
2 fighters moved from Iraq to Persia
Place Units - Germans
1 artillery placed in France
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 armour
EDIT: Adding units owned by Germans to Western Germany: 3 armour
EDIT: Turning off Edit Mode
8 infantry placed in Western Germany
1 infantry placed in France
10 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 5 armour
EDIT: Adding units owned by Germans to Germany: 5 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Japanese
1 armour moved from Kazakhstan to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
2 infantry moved from Vologda to Archangel
1 fighter moved from Samara to Archangel
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Samara to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Japanese
1 armour moved from Kazakhstan to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
2 infantry moved from Vologda to Archangel
1 fighter moved from Samara to Archangel
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Samara to Western Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
2 aaGuns and 14 infantry moved from Amur to Manchuria
8 infantry moved from Russia to Vologda
10 infantry moved from Samara to Novosibirsk
1 armour moved from Samara to Novosibirsk
1 aaGun, 3 armour, 5 artilleries and 10 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
1 aaGun, 2 artilleries and 9 infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Archangel to Russia
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Russians collect 30 PUs (1 lost to blockades); end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
That Mother F*&^%$ in Archangel is killing me! THis is the second time he’s killed 2 inf for nothing!
Bah!!! :x
He’s a bad boy…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 2 destroyers, 6 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
3 bombers moved from Persia to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 39 Sea Zone
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Szechwan to Shan State
1 tactical_bomber moved from Kweichow to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 artillery moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from Russians
Scramble sz39?
I accidentally hit the spacebar when it popped up (using a mac, and the scramble window comes up in front of everything) so that scramble was not chosen. I can reroll and edit it accordingly if you want to scramble your fighters out to the sz. I’m sorry.
Just let me know if you want to scramble and I’ll fix it!