Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 artillery moved from Vologda to Novosibirsk
1 infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Kazakhstan
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 artillery moved from Vologda to Novosibirsk
1 infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Kazakhstan
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
retreated to Kazakhstan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery
Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Kazakhstan to Russia
1 aaGun moved from Vologda to Russia
1 infantry moved from Ukraine to Rostov
1 infantry moved from Rostov to Tambov
5 infantry moved from Rostov to Volgograd
2 aaGuns and 18 infantry moved from Korea to Amur
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 destroyer, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Americans
5 infantry moved from Manchuria to Jehol
2 mech_infantrys moved from Manchuria to Anhwe
3 infantry moved from Kiangsu to Kiangsi
2 infantry moved from French Indo China to Shan State
1 bomber moved from Japan to Shan State
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Shan State
2 infantry moved from Manchuria to Jehol
1 destroyer moved from 18 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 artillery moved from Manchuria to 19 Sea Zone
1 armour, 3 artilleries, 6 infantry and 5 transports moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
1 mech_infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Sikang to Novosibirsk
1 bomber moved from Japan to Shan State
2 carriers moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 fighter and 2 tactical_bombers moved from Manchuria to French Indo China
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour
Russians defend with 1 artillery
Japanese roll dice for 1 armour in Novosibirsk, round 1 : 1/1 hits
Russians roll dice for 1 artillery in Novosibirsk, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 1 : 4/7 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 1 : 3/4 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 armour, 3 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to 36 Sea Zone
2 bombers moved from Shan State to French Indo China
Place Units - Japanese
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 armour and 1 artillery placed in French Indo China
3 mech_infantrys placed in Kwangtung
Japanese undo move 3.
3 artilleries placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Korea : 1 infantry
Kiangsu : 1 factory_minor and 3 mech_infantrys
Kiangsi : 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 2 tactical_bombers
Jehol : 7 infantry
Hainan : 1 harbour
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery
Anhwe : 1 flag, 2 mech_infantrys
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
New Guinea : 1 flag, 1 artillery and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Kazakhstan : 1 flag
French Indo China : 1 flag, 1 aaGun, 3 armour, 4 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 9 infantry, 2 mech_infantrys and 2 tactical_bombers
Celebes : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 5 transports
21 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Novosibirsk : 1 flag, 1 armour
Caucasus : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 38 / 54
Russians : 32 / 41
Japanese : 63 / 63
Americans : 51 / 71
Chinese : 1 / 10
British : 33 / 40
UK_Pacific : 6 / 7
Italians : 23 / 35
ANZAC : 14 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.556
Median : 2.000
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18
Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 14
ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 26 Sea Zone to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 26 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in New Guinea
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans win, taking New Guinea from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Italians, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 carrier moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
6 infantry placed in Eastern United States
3 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - British
1 infantry moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
5 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 infantry moved from Yunnan to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan State
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British repair 8 damage on 8 factory_majors; Remaining resources: 32 PUs;
British buy 1 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
5 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 infantry moved from Yunnan to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan State
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - British
Battle in Sumatra
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Sumatra from Japanese, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Iraq from Italians with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 bomber moved from Iraq to India
2 fighters moved from Iraq to Persia
1 fighter moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 77 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 carrier, 1 fighter and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Shan State to India
1 aaGun and 12 infantry moved from Burma to India
2 aaGuns, 3 artilleries and 10 infantry moved from Yunnan to Burma
3 fighters moved from Persia to Eastern Persia
Place Units - British
1 transport placed in 110 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Removing units owned by French from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by French to Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
I’m not sure I like the edit you made. You would have had to keep an extra carrier in 91 to keep two American and a French fighter there. What you did was an impossible move. I am fine with people editing things that would have worked on board, but your edit is an illegal move, since one fighter would have drowned without a place to land had you kept your ships in that position.
I think I see what you tried to do. But the french fighter has to be in the sz, and not in Normandy.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Syria to Iraq
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
2 artilleries and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
3 infantry moved from Greece to 99 Sea Zone
2 infantry moved from Syria to Trans-Jordan
2 fighters moved from Syria to Trans-Jordan
2 artilleries and 3 infantry moved from Syria to Iraq
1 bomber moved from Southern France to United Kingdom
Combat - Italians
Battle in Iraq
Italians attack with 3 armour, 2 artilleries and 3 infantry
British defend with 2 infantry
Italians win, taking Iraq from British with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Trans-Jordan
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from Trans-Jordan to Greece
2 artilleries, 3 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
3 infantry moved from Northern Italy to Southern Italy
2 tactical_bombers moved from Southern Italy to Greece
Place Units - Italians
3 armour placed in Southern Italy
1 destroyer placed in 95 Sea Zone
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Northern Territory to Dutch New Guinea
1 infantry moved from Alexandria to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Northern Territory to Dutch New Guinea
1 infantry moved from Alexandria to Egypt
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Vyborg to Finland
2 bombers moved from Novgorod to Normandy Bordeaux
2 artilleries and 1 infantry moved from France to Normandy Bordeaux
3 tactical_bombers moved from Greece to Normandy Bordeaux
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Western Ukraine
Germans take Western Ukraine from Russians
2 armour moved from Novgorod to Finland
Germans take Karelia from Russians
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 artillery moved from Bryansk to Rostov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Vyborg to Finland
2 bombers moved from Novgorod to Normandy Bordeaux
2 artilleries and 1 infantry moved from France to Normandy Bordeaux
3 tactical_bombers moved from Greece to Normandy Bordeaux
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Western Ukraine
Germans take Western Ukraine from Russians
2 armour moved from Novgorod to Finland
Germans take Karelia from Russians
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 artillery moved from Bryansk to Rostov
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery in Rostov, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans winRussians win with no units remaining, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Finland, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Finland, round 1 : 0/1 hits
Germans roll dice for 2 armour and 1 mech_infantry in Finland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 bombers, 1 infantry and 3 tactical_bombers
French defend with 1 fighter; British defend with 1 fighter and 2 infantry; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries, 2 bombers, 1 infantry and 3 tactical_bombers in Normandy Bordeaux, round 1 : 4/8 hits
Americans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/6 hits
2 infantry owned by the British , 1 mech_infantry owned by the Americans , 1 infantry owned by the Germans , 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers and 3 tactical_bombers in Normandy Bordeaux, round 2 : 2/6 hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 2 : 2/2 hits
2 tactical_bombers owned by the Germans , 1 fighter owned by the British and 1 fighter owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery, 1 infantry and 2 tactical_bombers
Casualties for French: 1 fighter
Casualties for British: 1 fighter and 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to France
2 bombers moved from Normandy Bordeaux to France
2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
11 armour and 15 mech_infantrys moved from Bryansk to Caucasus
13 artilleries and 7 infantry moved from Bryansk to Belarus
2 aaGuns moved from Bryansk to Belarus
5 armour moved from Germany to Eastern Poland
1 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 6 infantry placed in Western Germany
1 artillery and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 infantry and 1 mech_infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 2 infantry and 1 tactical_bomber
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Germany : 1 artillery, 1 factory_major and 6 infantry
Belarus : 1 flag, 2 aaGuns, 1 armour, 13 artilleries and 7 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 aaGun
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 1 artillery
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 5 armour
Bessarabia : 1 flag
Tambov : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 3 armour, 1 factory_minor and 7 mech_infantrys
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 11 armour and 15 mech_infantrys
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 2 submarines
99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
Finland : 1 flag, 2 armour
Production/PUs Summary :
Germans : 52 / 62
Russians : 20 / 41
Japanese : 56 / 63
Americans : 52 / 74
Chinese : 3 / 2
British : 32 / 40
UK_Pacific : 11 / 11
Italians : 21 / 28
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.640
Median : 3.000
Variance : 1.102
Standard Deviation : 1.050
Total rolls : 50
Germans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.706
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 34
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Americans Combat
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Volgograd to Rostov
3 infantry moved from Volgograd to Tambov
2 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Tambov
2 armour moved from Russia to Novosibirsk
4 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
30 infantry moved from Russia to Smolensk
4 armour moved from Russia to Smolensk
2 artilleries moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Volgograd to Rostov
3 infantry moved from Volgograd to Tambov
2 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Tambov
2 armour moved from Russia to Novosibirsk
4 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
30 infantry moved from Russia to Smolensk
4 armour moved from Russia to Smolensk
2 artilleries moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Tambov
Russians attack with 3 artilleries and 7 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Tambov from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 4 armour, 2 artilleries and 33 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 4 armour, 2 artilleries and 33 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 2 armour
Japanese defend with 1 armour
Russians win, taking Novosibirsk from Japanese with 2 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Tambov
Place Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Russians collect 26 PUs (1 lost to blockades); end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Caucasus to Kazakhstan
1 artillery moved from Sikang to Kazakhstan
3 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Anhwe to Yunnan
1 infantry moved from Korea to Manchuria
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
1 fighter and 2 tactical_bombers moved from Japan to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 36 Sea Zone to 33 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 21 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to 41 Sea Zone
2 armour moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 armour, 1 artillery, 1 infantry and 3 transports moved from 36 Sea Zone to 33 Sea Zone
2 infantry moved from French Indo China to Shan State
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 artilleries moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsi to Kwangsi
1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Shan State
1 bomber moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 1 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Kweichow, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
Japanese roll dice for 3 mech_infantrys in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
ANZAC defend with 3 fighters; Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 1 : 5/12 hits
Chinese roll dice for 3 fighters and 3 infantry in Yunnan, round 1 : 2/6 hits
2 infantry owned by the Japanese , 3 infantry owned by the Chinese and 2 fighters owned by the ANZAC lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 5/10 hits
Chinese roll dice for 1 fighter in Yunnan, round 2 : 0/1 hits
1 fighter owned by the ANZAC lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 3 fighters
Casualties for Chinese: 3 infantry
Battle in Kazakhstan
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from 41 Sea Zone to French Indo China
2 armour, 1 artillery and 5 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 45 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 bombers placed in French Indo China
3 armour placed in Kiangsu
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 harbour, 7 infantry and 1 tactical_bomber
Iwo Jima : 1 infantry
Kwangsi : 3 artilleries and 3 infantry
Kiangsu : 3 armour and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 7 infantry
Manchuria : 1 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Kazakhstan : 1 flag, 1 artillery and 1 mech_infantry
French Indo China : 1 flag, 1 aaGun, 1 armour, 5 bombers, 1 factory_minor, 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Celebes : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 flag, 1 transport
33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 5 transports
37 Sea Zone : 1 flag
Caucasus : 1 flag
Production/PUs Summary :
Germans : 47 / 62
Russians : 26 / 29
Japanese : 62 / 62
Americans : 52 / 74
Chinese : 1 / 2
British : 32 / 40
UK_Pacific : 6 / 11
Italians : 21 / 28
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 14 times
Average roll : 3.698
Median : 4.000
Variance : 0.629
Standard Deviation : 0.793
Total rolls : 63
Japanese Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.682
Median : 4.000
Variance : 1.116
Standard Deviation : 1.057
Total rolls : 44
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Chinese Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.889
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in 125 Sea Zone
Russians loiter and taunt with ; Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans win, taking Celebes from Japanese, taking 125 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs