Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
3 artilleries and 7 infantry moved from Norway to Finland
1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
2 infantry moved from Eastern Poland to Belarus
1 bomber moved from Norway to Belarus
1 bomber moved from Norway to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 3 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 7 infantry in Finland, round 1 : 2/10 hits
Russians roll dice for 1 infantry in Finland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 1 : 1/4 hits
Russians roll dice for 1 artillery in Novgorod, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 0/3 hits
Russians roll dice for 2 infantry in Western Ukraine, round 1 : 0/2 hits
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 1 tactical_bomber in Western Ukraine, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Bessarabia, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Novgorod
1 bomber moved from Belarus to Eastern Poland
1 bomber and 1 tactical_bomber moved from Bessarabia to Eastern Poland
2 artilleries, 1 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Germany to Poland
2 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
1 tactical_bomber moved from United Kingdom to Western Germany
1 armour moved from Eastern Poland to Novgorod
Place Units - Germans
1 destroyer placed in 110 Sea Zone
3 infantry placed in United Kingdom
3 infantry and 7 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Production/PUs Summary :
Germans : 57 / 67
Russians : 27 / 36
Japanese : 64 / 76
Americans : 52 / 72
Chinese : 11 / 13
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 11 / 11
ANZAC : 8 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 armour moved from Yakut S.S.R. to Sakha
Russians take Buryatia from Japanese
Russians take Sakha from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 armour moved from Yakut S.S.R. to Sakha
Russians take Buryatia from Japanese
Russians take Sakha from Japanese
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
retreated to Bessarabia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Bessarabia to Bryansk
1 armour moved from Archangel to Smolensk
1 armour moved from Smolensk to Bryansk
1 armour, 4 artilleries, 3 infantry and 2 mech_infantrys moved from Russia to Bryansk
1 mech_infantry moved from Urals to Russia
4 infantry moved from Timguska to Urals
5 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Eastern Persia to West India
2 aaGuns, 1 armour, 6 infantry and 1 mech_infantry moved from Shensi to Kweichow
Place Units - Russians
6 armour placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Territory Summary for Russians :
Kweichow : 2 aaGuns, 1 armour, 6 infantry and 1 mech_infantry
Sakha : 1 armour
Buryatia : 5 infantry
West India : 1 mech_infantry
Bryansk : 3 aaGuns, 13 armour, 11 artilleries, 2 fighters, 30 infantry, 13 mech_infantrys and 1 tactical_bomber
Urals : 4 infantry
Russia : 1 airfield, 6 armour, 1 factory_major and 1 mech_infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 57 / 67
Russians : 29 / 29
Japanese : 62 / 76
Americans : 52 / 72
Chinese : 11 / 13
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 11 / 11
ANZAC : 8 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 70 PUs; 6 SuicideAttackTokens;
Japanese buy 2 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 4 mech_infantrys moved from Western Australia to New South Wales
2 artilleries and 7 infantry moved from Western Australia to 56 Sea Zone
2 artilleries, 7 infantry and 5 transports moved from 56 Sea Zone to 62 Sea Zone
2 artilleries and 7 infantry moved from 62 Sea Zone to New South Wales
2 battleships and 1 cruiser moved from 54 Sea Zone to 62 Sea Zone
8 fighters moved from 54 Sea Zone to New South Wales
2 bombers, 3 fighters and 9 tactical_bombers moved from Western Australia to New South Wales
1 carrier and 2 destroyers moved from 56 Sea Zone to 62 Sea Zone
4 carriers, 2 destroyers and 5 submarines moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 49 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in New South Wales
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 11 fighters, 7 infantry, 4 mech_infantrys and 9 tactical_bombers
ANZAC defend with 1 aaGun, 3 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 8 infantry and 1 mech_infantry; Americans defend with 2 fighters
AA guns fire in New South Wales : 0/3 hits
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 1 : 2/3 hits
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 11 fighters, 7 infantry, 4 mech_infantrys and 9 tactical_bombers in New South Wales, round 1 : 15/36 hits
ANZAC roll dice for 1 aaGun, 3 armour, 2 artilleries, 6 fighters, 8 infantry and 1 mech_infantry in New South Wales, round 1 : 8/20 hits
2 fighters owned by the Americans , 8 infantry owned by the ANZAC , 7 infantry owned by the Japanese , 3 armour owned by the ANZAC , 1 aaGun owned by the ANZAC , 2 artilleries owned by the ANZAC , 1 mech_infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 11 fighters, 3 mech_infantrys and 9 tactical_bombers in New South Wales, round 2 : 14/28 hits
ANZAC roll dice for 4 fighters in New South Wales, round 2 : 2/4 hits
1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 4 fighters owned by the ANZAC lost in New South Wales
Japanese captures 6PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 artilleries, 2 bombers, 10 fighters, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 73
Casualties for Japanese: 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun, 3 armour, 2 artilleries, 4 fighters, 8 infantry and 1 mech_infantry
Casualties for Americans: 2 fighters
Non Combat Move - Japanese
10 fighters moved from New South Wales to 62 Sea Zone
8 tactical_bombers moved from New South Wales to Western Australia
2 bombers moved from New South Wales to Western Australia
2 fighters moved from 56 Sea Zone to India
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 aaGun, 3 artilleries and 2 infantry moved from Anhwe to Kiangsu
1 mech_infantry moved from Jehol to Kiangsu
1 artillery and 3 infantry moved from Jehol to Shantung
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 transports moved from 56 Sea Zone to 44 Sea Zone
2 submarines moved from 44 Sea Zone to 56 Sea Zone
1 submarine moved from 42 Sea Zone to 61 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to Kiangsu
2 fighters moved from Japan to Kiangsu
Place Units - Japanese
3 fighters placed in India
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Production/PUs Summary :
Germans : 57 / 67
Russians : 29 / 29
Japanese : 64 / 85
Americans : 52 / 72
Chinese : 11 / 13
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 11 / 11
ANZAC : 6 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Persia to India
1 bomber moved from Eastern Persia to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Persia to India
1 bomber moved from Eastern Persia to India
Combat - Americans
Battle in India
Americans attack with 2 bombers
Japanese defend with 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 10 infantry and 4 mech_infantrys
Americans roll dice for 2 bombers in India, round 1 : 2/2 hits
Japanese roll dice for 1 armour, 5 artilleries, 6 fighters, 10 infantry and 4 mech_infantrys in India, round 1 : 10/26 hits
2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in India
Japanese win with 1 armour, 5 artilleries, 6 fighters, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is -18
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 bombers
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 6 submarines and 1 transport moved from 63 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from 63 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from New Zealand to Caroline Islands
2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
6 bombers moved from Western United States to Caroline Islands
3 fighters moved from Gibraltar to Syria
3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 4 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 infantry moved from Algeria to Tunisia
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 6 bombers, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 6 fighters, 8 submarines and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun and 1 infantry
Morocco : 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Syria : 3 fighters
Tunisia : 3 infantry
92 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 4 transports
Brazil : 1 flag
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 57 / 67
Russians : 29 / 29
Japanese : 64 / 85
Americans : 52 / 72
Chinese : 11 / 13
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 11 / 11
ANZAC : 6 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Kweichow to Hunan
10 infantry moved from Kweichow to Hunan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Kweichow to Hunan
10 infantry moved from Kweichow to Hunan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kwangsi
Chinese undo move 1.
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total
Territory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Jehol : 1 flag, 1 infantry
Yunnan : 1 infantry
Hunan : 1 fighter and 14 infantry
Anhwe : 1 infantry
Burma : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 57 / 67
Russians : 29 / 29
Japanese : 59 / 85
Americans : 52 / 72
Chinese : 16 / 17
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 11 / 11
ANZAC : 6 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber moved from West India to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber moved from West India to India
Combat - British
Battle in India
British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 8 infantry and 4 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 1 : 8/27 hits
Japanese roll dice for 1 armour, 5 artilleries, 6 fighters, 8 infantry and 4 mech_infantrys in India, round 1 : 9/24 hits
9 infantry owned by the British and 8 infantry owned by the Japanese lost in India
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 5/18 hits
Japanese roll dice for 1 armour, 5 artilleries, 6 fighters and 4 mech_infantrys in India, round 2 : 7/16 hits
7 infantry owned by the British , 1 artillery owned by the Japanese and 4 mech_infantrys owned by the Japanese lost in India
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 3 : 3/11 hits
Japanese roll dice for 1 armour, 4 artilleries and 6 fighters in India, round 3 : 6/11 hits
1 infantry owned by the British , 2 artilleries owned by the British , 3 mech_infantrys owned by the British and 3 artilleries owned by the Japanese lost in India
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in India, round 4 : 3/5 hits
Japanese roll dice for 1 armour, 1 artillery and 6 fighters in India, round 4 : 4/8 hits
1 bomber owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the Japanese , 2 fighters owned by the British , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in India
British roll dice for 1 armour in India, round 5 : 1/1 hits
Japanese roll dice for 5 fighters in India, round 5 : 4/5 hits
1 armour owned by the British and 1 fighter owned by the Japanese lost in India
Japanese win with 4 fighters remaining. Battle score for attacker is -34
Casualties for Japanese: 1 armour, 5 artilleries, 2 fighters, 8 infantry and 4 mech_infantrys
Casualties for British: 1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber
Non Combat Move - British
1 artillery and 9 infantry moved from Iraq to Persia
1 artillery moved from Persia to Eastern Persia
1 aaGun moved from Eastern Persia to West India
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 2 infantry moved from 79 Sea Zone to West India
1 battleship moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 3 aaGuns, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Algeria : 1 armour, 1 artillery and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag, 1 aaGun and 1 infantry
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 1 artillery
79 Sea Zone : 1 aaGun, 1 battleship and 2 transports
Persia : 1 flag, 1 artillery and 9 infantry
91 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 57 / 67
Russians : 29 / 29
Japanese : 59 / 85
Americans : 52 / 72
Chinese : 16 / 17
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 11 / 11
ANZAC : 6 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I dont think I could have played the usa any worse in the pacific……
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 11 PUs;
Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Italians collect 11 PUs; end with 22 PUs total
Production/PUs Summary :
Germans : 57 / 67
Russians : 29 / 29
Japanese : 59 / 85
Americans : 52 / 72
Chinese : 16 / 17
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 11 / 22
ANZAC : 6 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
The US just had too much tied up in the Atlantic. Japan getting a platform in Western Australia might have been the dooming moment.
Wasn’t sure if you wanted me to post Italy or not, so I did anyways. France/ANZAC can’t liberate anything, and the Soviets can try, but the odds are astronomical.
The US just had too much tied up in the Atlantic. Japan getting a platform in Western Australia might have been the dooming moment.
Wasn’t sure if you wanted me to post Italy or not, so I did anyways. France/ANZAC can’t liberate anything, and the Soviets can try, but the odds are astronomical.
I was “this” close to attacking the jpn western aussie stack with 3arm & the fgt’s but that was a VERY longshot attack as well. I should have, at least, put the usa fleet in a position to liberate another VC in the pacific.
At least I have a much better idea what I need to do with the allies next time.
GG, you win this one. Are you up for game three or do you want to teach someone else now?
I’m definitely up for game 3.
Do you still want to follow only the standard league bid rules? Or can we prohibit stacking more than one unit per territory or SZ?
Either way, I’ll roll to determine who offers the first bid
Rolling 1d10:
(9)
Odd, I bid first.
Even, you bid first.
I’ll take the Allies at +16.
Let me know if you want to allow or disallow stacking.
I’ll take the Allies at +16.
Let me know if you want to allow or disallow stacking.
I’m always for full bid placement….so stack away. +12
+11
+9