Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Kweichow to Hunan
10 infantry moved from Kweichow to Hunan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Kweichow to Hunan
10 infantry moved from Kweichow to Hunan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kwangsi
Chinese undo move 1.
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total
Territory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Jehol : 1 flag, 1 infantry
Yunnan : 1 infantry
Hunan : 1 fighter and 14 infantry
Anhwe : 1 infantry
Burma : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 57 / 67
Russians : 29 / 29
Japanese : 59 / 85
Americans : 52 / 72
Chinese : 16 / 17
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 11 / 11
ANZAC : 6 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber moved from West India to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber moved from West India to India
Combat - British
Battle in India
British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 8 infantry and 4 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 1 : 8/27 hits
Japanese roll dice for 1 armour, 5 artilleries, 6 fighters, 8 infantry and 4 mech_infantrys in India, round 1 : 9/24 hits
9 infantry owned by the British and 8 infantry owned by the Japanese lost in India
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 5/18 hits
Japanese roll dice for 1 armour, 5 artilleries, 6 fighters and 4 mech_infantrys in India, round 2 : 7/16 hits
7 infantry owned by the British , 1 artillery owned by the Japanese and 4 mech_infantrys owned by the Japanese lost in India
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 3 : 3/11 hits
Japanese roll dice for 1 armour, 4 artilleries and 6 fighters in India, round 3 : 6/11 hits
1 infantry owned by the British , 2 artilleries owned by the British , 3 mech_infantrys owned by the British and 3 artilleries owned by the Japanese lost in India
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in India, round 4 : 3/5 hits
Japanese roll dice for 1 armour, 1 artillery and 6 fighters in India, round 4 : 4/8 hits
1 bomber owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the Japanese , 2 fighters owned by the British , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in India
British roll dice for 1 armour in India, round 5 : 1/1 hits
Japanese roll dice for 5 fighters in India, round 5 : 4/5 hits
1 armour owned by the British and 1 fighter owned by the Japanese lost in India
Japanese win with 4 fighters remaining. Battle score for attacker is -34
Casualties for Japanese: 1 armour, 5 artilleries, 2 fighters, 8 infantry and 4 mech_infantrys
Casualties for British: 1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber
Non Combat Move - British
1 artillery and 9 infantry moved from Iraq to Persia
1 artillery moved from Persia to Eastern Persia
1 aaGun moved from Eastern Persia to West India
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 2 infantry moved from 79 Sea Zone to West India
1 battleship moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 3 aaGuns, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Algeria : 1 armour, 1 artillery and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag, 1 aaGun and 1 infantry
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 1 artillery
79 Sea Zone : 1 aaGun, 1 battleship and 2 transports
Persia : 1 flag, 1 artillery and 9 infantry
91 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 57 / 67
Russians : 29 / 29
Japanese : 59 / 85
Americans : 52 / 72
Chinese : 16 / 17
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 11 / 11
ANZAC : 6 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I dont think I could have played the usa any worse in the pacific……
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 11 PUs;
Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Italians collect 11 PUs; end with 22 PUs total
Production/PUs Summary :
Germans : 57 / 67
Russians : 29 / 29
Japanese : 59 / 85
Americans : 52 / 72
Chinese : 16 / 17
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 11 / 22
ANZAC : 6 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
The US just had too much tied up in the Atlantic. Japan getting a platform in Western Australia might have been the dooming moment.
Wasn’t sure if you wanted me to post Italy or not, so I did anyways. France/ANZAC can’t liberate anything, and the Soviets can try, but the odds are astronomical.
The US just had too much tied up in the Atlantic. Japan getting a platform in Western Australia might have been the dooming moment.
Wasn’t sure if you wanted me to post Italy or not, so I did anyways. France/ANZAC can’t liberate anything, and the Soviets can try, but the odds are astronomical.
I was “this” close to attacking the jpn western aussie stack with 3arm & the fgt’s but that was a VERY longshot attack as well. I should have, at least, put the usa fleet in a position to liberate another VC in the pacific.
At least I have a much better idea what I need to do with the allies next time.
GG, you win this one. Are you up for game three or do you want to teach someone else now?
I’m definitely up for game 3.
Do you still want to follow only the standard league bid rules? Or can we prohibit stacking more than one unit per territory or SZ?
Either way, I’ll roll to determine who offers the first bid
Rolling 1d10:
(9)
Odd, I bid first.
Even, you bid first.
I’ll take the Allies at +16.
Let me know if you want to allow or disallow stacking.
I’ll take the Allies at +16.
Let me know if you want to allow or disallow stacking.
I’m always for full bid placement….so stack away. +12
+11
+9
I will give you +9
@JWW:
I will get to this today.
Already planning how I am going to win our next (i hope) game….
Any hints?
I’ll post a link here when I have G1 ready.
I need very lucky dice, obviously.