13L G40 wheatbeer (Axis) vs JWW (Allies +11)


  • Well I really have no idea what to do about those German trn’s so I am leaving London? Probably a bad idea……

    I did use edit a bit for the cruiser I moved during combat but didn’t use in combat…

    please use the attached file.


  • hoped to get lucky attacking the german bb, cr but alas, that didn’t work out?  :cry:

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber and 3 fighters moved from Southern Italy to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber and 3 fighters
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 bomber and 3 fighters in 96 Sea Zone, round 1 :  4/4 hits
                        French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 1 :  0/2 hits
                        1 cruiser owned by the French and 1 destroyer owned by the French lost in 96 Sea Zone
                    Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 20
                    Casualties for French: 1 cruiser and 1 destroyer

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from 96 Sea Zone to Southern Italy
                2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
                2 armour moved from Romania to Northern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 36 / 37
        Japanese : 49 / 50
        Americans : 50 / 71
        Chinese : 9 / 8
        British : 31 / 36
        UK_Pacific : 6 / 6
        Italians : 8 / 8
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '17

    I don’t know what option for the UK was best. Italy will be dead weight for awhile though … possibly even for the remainder of the game.

    The tactical bomber you edited before (changed your mind about moving it to Africa on UK1) and maybe picked UKP when you edited it back.


  • @wheatbeer:

    The tactical bomber you edited before (changed your mind about moving it to Africa on UK1) and maybe picked UKP when you edited it back.

    that must have been it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 7 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        62 Sea Zone : 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 36 / 37
        Japanese : 49 / 50
        Americans : 50 / 71
        Chinese : 9 / 8
        British : 31 / 36
        UK_Pacific : 6 / 6
        Italians : 8 / 8
        ANZAC : 10 / 11
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French
                1 fighter moved from Morocco to 110 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French
                1 fighter moved from Morocco to 110 Sea Zone

    Combat - French
                Battle in 110 Sea Zone
                    French attack with 1 fighter
                    Germans defend with 1 battleship
                        French roll dice for 1 fighter in 110 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 battleship in 110 Sea Zone, round 1 :  0/1 hits
                        1 battleship owned by the Germans lost in 110 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 battleship

    Non Combat Move - French
                1 fighter moved from 110 Sea Zone to United Kingdom
                2 infantry moved from United Kingdom to Scotland
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Scotland : 2 infantry
        United Kingdom : 1 fighter
        Morocco : 2 infantry
        French Equatorial Africa : 1 infantry
        Libya : 1 flag, 1 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 36 / 37
        Japanese : 49 / 50
        Americans : 50 / 71
        Chinese : 9 / 8
        British : 31 / 36
        UK_Pacific : 6 / 6
        Italians : 8 / 8
        ANZAC : 10 / 11
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 108 Sea Zone to 103 Sea Zone
                2 bombers moved from Western Germany to 103 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone

  • '17

    need scramble orders SZ110


  • none

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 108 Sea Zone to 103 Sea Zone
                2 bombers moved from Western Germany to 103 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    French defend with 1 fighter; British defend with 1 airfield, 1 factory_major and 1 harbour
                        Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in United Kingdom, round 1 :  3/6 hits
                        British roll dice for 1 fighter in United Kingdom, round 1 :  0/1 hits
                        1 fighter owned by the French lost in United Kingdom
                    Germans captures 36PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for French: 1 fighter
                Battle in 103 Sea Zone
                    Germans attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 103 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 103 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 103 Sea Zone
                    Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                2 bombers moved from 103 Sea Zone to Holland Belgium
                1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                2 aaGuns moved from Western Germany to Holland Belgium
                3 armour moved from Greece to Romania
                1 infantry moved from Greece to Bulgaria
                2 fighters moved from United Kingdom to 112 Sea Zone
                2 tactical_bombers moved from United Kingdom to Holland Belgium
                1 aaGun moved from Western Germany to Holland Belgium
                3 fighters moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Holland Belgium
                3 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 armour moved from Germany to Romania
                1 mech_infantry moved from Germany to Romania
                1 aaGun moved from Germany to Slovakia Hungary
                3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
                2 armour moved from Western Germany to Slovakia Hungary
                8 infantry moved from Poland to Slovakia Hungary
                2 artilleries moved from Poland to Slovakia Hungary
                2 armour moved from Western Germany to Poland
                1 armour moved from Western Germany to Poland

    Place Units - Germans
                2 artilleries and 4 infantry placed in Western Germany
                1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 52 PUs; end with 88 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs

    Production/PUs Summary :

    Germans : 52 / 98
        Russians : 36 / 37
        Japanese : 49 / 50
        Americans : 50 / 71
        Chinese : 9 / 8
        British : 25 / 0
        UK_Pacific : 6 / 6
        Italians : 8 / 8
        ANZAC : 10 / 11
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • I can’t believe the french fighter missed? auuggghhhh

  • '17

    It used all it’s ammo sinking Germany’s battleship  :lol:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 submarine moved from 112 Sea Zone to 110 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 submarine moved from 112 Sea Zone to 110 Sea Zone

    Combat - Russians
                Battle in 110 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer and 1 transport
                    Germans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians
                1 artillery and 2 infantry moved from Novgorod to Belarus
                2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
                1 aaGun, 1 artillery and 4 infantry moved from Karelia to Vyborg
                2 armour and 1 mech_infantry moved from Russia to Western Ukraine
                6 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Baltic States
                1 artillery and 3 infantry moved from Bessarabia to Western Ukraine
                2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Caucasus to Rostov
                2 infantry moved from Yenisey to Timguska
                2 aaGuns and 15 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                2 infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                2 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs

    Territory Summary for Russians :

    Yenisey : 2 aaGuns and 15 infantry
        Timguska : 2 infantry
        Belarus : 1 aaGun, 1 armour, 2 artilleries, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber
        Baltic States : 1 infantry
        Rostov : 1 infantry
        Vyborg : 1 aaGun, 1 artillery and 4 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 2 armour, 1 factory_major and 2 mech_infantrys
        Ukraine : 2 artilleries, 1 factory_minor and 1 infantry
        Western Ukraine : 2 aaGuns, 3 armour, 4 artilleries, 17 infantry and 2 mech_infantrys
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        113 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 50 / 98
        Russians : 38 / 46
        Japanese : 49 / 50
        Americans : 50 / 71
        Chinese : 9 / 8
        British : 25 / 0
        UK_Pacific : 6 / 6
        Italians : 8 / 8
        ANZAC : 10 / 11
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Im not getting  any love this game……

  • '17

    Did you mean to place an ANZAC or US blocker in SZ55?

    If so, let me know which nationality and I can EDIT the move.

  • '17

    (The above is relevant to Japan’s turn)


  • sorry, trying to get a newbie up to speed so you can destroy him next week.

    I take it by your post that I left something unguarded?  :-(

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