holy moly… shockingly bad dice lol
13L G40 Karl7 (allies +8) vs Last Jack (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 54 Sea Zone to Caroline Islands
1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from ItaliansCombat - Americans
Battle in Caroline Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 aaGun
Casualties for Americans: 1 fighter and 2 infantry
1 fighter owned by the Americans retreated
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Eastern United States to 101 Sea Zone
3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea ZonePlace Units - Americans
3 armour placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - British
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Malta to 96 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from Malta to Tunisia
1 fighter moved from 94 Sea Zone to Normandy Bordeaux
3 fighters moved from 94 Sea Zone to Tunisia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to Tunisia -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - British
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Alexandria to Libya
British take Libya from Italians
2 infantry moved from Malta to 96 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
3 fighters moved from 94 Sea Zone to Tunisia
1 fighter moved from 94 Sea Zone to Normandy Bordeaux
1 fighter moved from Malta to Tunisia
1 armour moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Kweichow to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Alexandria to Libya
British take Libya from Italians
2 infantry moved from Malta to 96 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
3 fighters moved from 94 Sea Zone to Tunisia
1 fighter moved from 94 Sea Zone to Normandy Bordeaux
1 fighter moved from Malta to Tunisia
1 armour moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Kweichow to YunnanCombat - British
Battle in Tunisia
British attack with 4 fighters and 2 infantry
Italians defend with 1 armour
British win, taking Tunisia from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
4 fighters moved from Tunisia to 94 Sea Zone
1 armour, 2 artilleries and 8 infantry moved from Alexandria to Egypt
1 armour moved from Egypt to Trans-Jordan
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 bomber moved from Egypt to Normandy Bordeaux
2 infantry moved from Iraq to Persia
1 artillery and 4 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 fighter moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 carrier and 2 fighters placed in 110 Sea Zone
1 mech_infantry placed in EgyptTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,4,5
UK_Pacific collect 19 PUs (2 lost to blockades); end with 20 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 armour and 2 mech_infantrys moved from Southern Italy to Southern France
2 artilleries and 5 infantry moved from France to Normandy Bordeaux
5 fighters moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Southern France
Italians attack with 2 armour, 2 infantry and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Southern France, round 1 : 1/6 hits
Americans roll dice for 1 infantry in Southern France, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 2 artilleries, 5 fighters and 5 infantry
British defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 3 fighters and 9 infantry; Americans defend with 3 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
AA guns fire in Normandy Bordeaux : 0/3 hits
Italians roll dice for 2 artilleries, 5 fighters and 5 infantry in Normandy Bordeaux, round 1 : 4/12 hits
Americans roll dice for 1 aaGun, 4 armour, 2 artilleries, 1 bomber, 3 fighters, 12 infantry and 2 mech_infantrys in Normandy Bordeaux, round 1 : 7/24 hits
4 infantry owned by the British , 2 artilleries owned by the Italians and 5 infantry owned by the Italians lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win with 1 aaGun, 4 armour, 2 artilleries, 1 bomber, 3 fighters, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is -11
Casualties for British: 4 infantry
Casualties for Italians: 2 artilleries and 5 infantryNon Combat Move - Italians
5 fighters moved from Normandy Bordeaux to France
2 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,1
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
France : 5 fighters
Northern Italy : 1 factory_major and 4 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
Greece : 1 flagProduction/PUs Summary :
Germans : 42 / 57
Russians : 31 / 39
Japanese : 33 / 34
Americans : 59 / 85
Chinese : 7 / 14
British : 40 / 45
UK_Pacific : 21 / 20
Italians : 13 / 8
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I took off 4 UK infantry as casualties in Normandy. Of course edit if you want something different.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
2 fighters moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from New South Wales to Queensland
1 transport moved from 43 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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I got 11 hits in Normandy. Any special OOL?
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no, just up combat value.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
1 armour moved from France to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Holland Belgium to Normandy Bordeaux
3 armour, 2 artilleries, 3 infantry and 5 mech_infantrys moved from France to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 armour, 2 artilleries, 1 bomber, 4 fighters, 3 infantry, 5 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 3 fighters and 5 infantry; Americans defend with 3 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
AA guns fire in Normandy Bordeaux : 0/3 hits
Germans roll dice for 4 armour, 2 artilleries, 1 bomber, 4 fighters, 3 infantry, 5 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 1 : 11/23 hits
Americans roll dice for 1 aaGun, 4 armour, 2 artilleries, 1 bomber, 3 fighters, 8 infantry and 2 mech_infantrys in Normandy Bordeaux, round 1 : 7/20 hits
1 bomber owned by the British , 5 infantry owned by the British , 1 mech_infantry owned by the Americans , 3 infantry owned by the Germans , 3 infantry owned by the Americans , 4 mech_infantrys owned by the Germans and 1 aaGun owned by the British lost in Normandy Bordeaux
Germans roll dice for 4 armour, 2 artilleries, 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 7/16 hits
Americans roll dice for 4 armour, 2 artilleries, 3 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/10 hits
1 armour owned by the British , 1 artillery owned by the Americans , 1 mech_infantry owned by the Americans , 2 armour owned by the Germans , 1 artillery owned by the British , 3 armour owned by the Americans , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 armour, 1 bomber, 4 fighters and 4 tactical_bombers in Normandy Bordeaux, round 3 : 8/11 hits
Americans roll dice for 3 fighters in Normandy Bordeaux, round 3 : 2/3 hits
2 armour owned by the Germans and 3 fighters owned by the British lost in Normandy Bordeaux
Germans win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Germans: 4 armour, 2 artilleries, 3 infantry and 5 mech_infantrys
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 bomber, 3 fighters and 5 infantry
Casualties for Americans: 3 armour, 1 artillery, 3 infantry and 2 mech_infantrysNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
10 infantry moved from Western Germany to France
6 infantry moved from Germany to Slovakia Hungary
3 aaGuns, 1 armour, 1 artillery and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 bomber, 4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to France
2 fighters and 2 tactical_bombers moved from France to Western GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Changing ownership of Normandy Bordeaux from Americans to Germans
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 armour
EDIT: Removing units owned by Germans from France: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 artilleries placed in France
3 infantry placed in Novgorod
10 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,1
Germans collect 42 PUs (5 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 10 infantry and 2 tactical_bombers
Slovakia Hungary : 3 aaGuns, 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
Germany : 1 factory_major and 2 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 16 infantry
113 Sea Zone : 1 carrier, 1 cruiser, 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 47 / 52
Russians : 31 / 39
Japanese : 33 / 34
Americans : 57 / 85
Chinese : 7 / 14
British : 37 / 45
UK_Pacific : 21 / 20
Italians : 13 / 8
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Had to edit. I clicked my casualty choice too fast and forgot to land 2 planes on my carrier.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 12 infantry moved from Smolensk to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour, 2 fighters, 6 infantry and 1 tactical_bomber moved from Bryansk to Belarus
3 infantry moved from Archangel to Belarus
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 12 infantry moved from Smolensk to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour, 2 fighters, 6 infantry and 1 tactical_bomber moved from Bryansk to Belarus
3 infantry moved from Archangel to Belarus
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 2 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 armour, 2 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Ukraine to Western UkrainePlace Units - Russians
2 armour placed in Russia
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery, 6 fighters, 5 infantry and 6 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangtung to Yunnan
2 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Shensi to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 6 tactical_bombers
ANZAC defend with 1 fighter; British defend with 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber; Chinese defend with 3 artilleries, 1 fighter and 4 infantry
Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 1 : 13/23 hits
Chinese roll dice for 1 armour, 5 artilleries, 5 fighters, 9 infantry and 1 tactical_bomber in Yunnan, round 1 : 9/21 hits
5 infantry owned by the British , 3 artilleries owned by the Chinese , 2 armour owned by the Japanese , 5 infantry owned by the Japanese , 1 artillery owned by the British , 4 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in Yunnan, round 2 : 11/14 hits
Chinese roll dice for 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits
1 tactical_bomber owned by the British , 1 fighter owned by the Chinese , 1 armour owned by the British , 2 tactical_bombers owned by the Japanese , 1 artillery owned by the British , 3 fighters owned by the British , 2 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 2 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for British: 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
Casualties for Chinese: 3 artilleries, 1 fighter and 4 infantryNon Combat Move - Japanese
2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
Japanese collect 36 PUs (1 lost to blockades); end with 36 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 3 aaGuns, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers
Japan : 1 airfield, 1 factory_major and 1 harbour
Manchuria : 1 aaGun, 1 artillery and 7 infantry
Hainan : 1 harbour
Shensi : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag, 1 artillery
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
44 Sea Zone : 1 flag
36 Sea Zone : 2 transports
21 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 12 destroyers, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 45 / 52
Russians : 33 / 41
Japanese : 37 / 36
Americans : 57 / 85
Chinese : 3 / 14
British : 37 / 45
UK_Pacific : 21 / 20
Italians : 13 / 8
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 destroyers, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 infantry, 1 mech_infantry and 3 transports moved from 103 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 destroyers, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 infantry, 1 mech_infantry and 3 transports moved from 103 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Normandy Bordeaux
Americans attack with 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 21 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
3 infantry and 1 mech_infantry moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 transport placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
2 destroyers and 3 submarines placed in 10 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total