Kill all the boats, thanks
L13 G40 PGMatt (axis) vs Karl (allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Romania
1 fighter moved from Baltic States to Slovakia Hungary
1 fighter moved from Baltic States to Romania
1 tactical_bomber moved from Baltic States to Romania
1 armour moved from Eastern Poland to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Bryansk to Ukraine
1 artillery and 3 infantry moved from Samara to Kazakhstan
2 fighters moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Bryansk to Rostov
5 armour moved from Bryansk to Tambov
1 armour moved from Bryansk to Tambov
5 artilleries moved from Bryansk to Tambov
1 armour moved from Russia to Tambov
23 infantry moved from Bryansk to Tambov
1 armour moved from Bessarabia to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Bryansk to TambovCombat - Russians
Battle in Tambov
Russians attack with 7 armour, 5 artilleries and 27 infantry
Germans defend with 1 artillery and 4 infantry
Russians win, taking Tambov from Germans with 7 armour, 5 artilleries and 25 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 infantry
Germans defend with 1 aaGun and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Western Ukraine
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 artillery and 3 infantry
Russians win, taking Kazakhstan from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Kazakhstan to Yenisey
5 infantry moved from Samara to Russia
11 infantry moved from Bryansk to Russia
1 aaGun moved from Bryansk to Tambov
1 fighter moved from Kazakhstan to Russia
1 fighter moved from Romania to Belarus
1 fighter moved from Slovakia Hungary to Belarus
1 infantry moved from Novosibirsk to Samara
1 aaGun moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Baltic States to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
5 infantry moved from Vyborg to Novgorod
5 infantry moved from Finland to Karelia
3 infantry moved from Novosibirsk to Timguska
1 tactical_bomber moved from Romania to Belarus
1 infantry moved from Eastern Poland to Romania
1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
1 aaGun, 8 armour, 3 artilleries, 18 infantry and 2 mech_infantrys moved from Eastern Poland to BelarusPlace Units - Russians
2 armour, 2 artilleries and 6 infantry placed in Russia
2 infantry placed in NovgorodTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 2 and gets 0 hitsPurchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 1 SuicideAttackTokens; 2 PUs; 1 techTokens;Combat Move - Japanese
1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from Persia to Southern Italy
2 armour, 2 fighters, 1 infantry and 2 mech_infantrys moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Caucasus to Rostov
1 fighter moved from Japan to 17 Sea Zone
1 infantry moved from Tsagaan Olom to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Korea to Amur
2 infantry moved from Amur to Buryatia
3 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to AmurCombat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 91 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 2 destroyers and 9 transports
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 1 : 4/4 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 9 transports in 91 Sea Zone, round 1 : 0/4 hits
2 destroyers owned by the Americans , 1 carrier owned by the Americans and 1 cruiser owned by the Americans lost in 91 Sea Zone
9 transports owned by the Americans lost in 91 Sea Zone
Japanese win, taking 80 Sea Zone from Americans with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 90
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers and 9 transports
Battle in Rostov
Japanese attack with 2 armour, 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys in Rostov, round 1 : 2/10 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Rostov
Japanese win, taking Rostov from Russians with 2 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 17 Sea Zone to Japan
2 fighters moved from Rostov to PersiaPlace Units - Japanese
3 infantry placed in Caucasus
3 infantry placed in Persia
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,1,6,4,2,2,4,5,5,5,3,4,5,1,6,5,5,5,2,6,5,6,5,2,1,5,3,3,2,4,5,1,3,1,6,2,2,2,6
Japanese collect 17 PUs (13 lost to blockades); end with 19 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 20 infantry
Jehol : 2 infantry
Suiyuyan : 1 flag, 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery and 2 infantry
Yakut S.S.R. : 1 flag, 2 artilleries and 13 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 aaGun and 3 infantry
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
French Madagascar : 1 flag
Southern Italy : 2 bombers
Rostov : 1 flag, 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Turkmenistan : 1 flag
Caucasus : 1 flag, 1 factory_minor and 3 infantry
80 Sea Zone : 1 flag, 1 submarine
70 Sea Zone : 1 submarine
92 Sea Zone : 2 transports
Persia : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 2 fighters, 7 infantry and 1 mech_infantry
91 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 44 / 82
Russians : 36 / 55
Japanese : 30 / 19
Americans : 61 / 86
Chinese : 18 / 25
British : 27 / 28
UK_Pacific : 17 / 22
Italians : 11 / 21
ANZAC : 18 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 destroyers and 2 submarines moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 armour moved from Hopei to Jehol
1 armour moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
9 bombers moved from Kiangsu to Japan
7 fighters moved from 6 Sea Zone to Japan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 destroyers and 2 submarines moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 armour moved from Hopei to Jehol
1 armour moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
9 bombers moved from Kiangsu to Japan
7 fighters moved from 6 Sea Zone to JapanCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 4 destroyers, 2 fighters, 4 submarines and 2 transports
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans win with 1 carrier, 3 destroyers, 2 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 46
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Jehol
Americans attack with 2 armour and 1 infantry
Japanese defend with 2 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 armour and 1 infantry
Battle in Gibraltar
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 2 tactical_bombers; Italians defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 2 tactical_bombers
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery and 2 infantry
Air Battle in Japan
Americans attacks with 16 units heading to Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
2 bombers killed by AA guns
Bombing raid in Japan rolls: 7,8,4,6,3,7,5 and causes: 20 damage to unit: factory_major
Bombing raid in Japan causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Americans
7 bombers moved from Japan to Shantung
7 fighters moved from Japan to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Hainan to 36 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Szechwan to Tsinghai
1 fighter moved from Hawaiian Islands to Iwo Jima
2 fighters moved from Gibraltar to MoroccoPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
7 infantry moved from Sikang to Szechwan
1 infantry moved from Kiangsu to Kiangsi
3 artilleries and 3 infantry moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
4 artilleries and 3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - British
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
9 armour, 9 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from Finland to Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
9 armour, 9 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from Finland to GermanyCombat - British
Strategic bombing raid in Germany
1 bomber killed by AA guns
Bombing raid in Germany causes 0 damage total.
Battle in Normandy BordeauxNon Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 artillery and 4 infantry moved from India to West India
1 aaGun, 3 artilleries and 8 infantry moved from Yunnan to Burma
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 artilleries and 4 infantry placed in United Kingdom
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,6
British collect 28 PUs (2 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 1 and gets 0 hitsPurchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
Rocket attack in Ukraine does 4 damage to factory_minor owned by Russians
Rockets in Southern Italy roll: 4Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Malta : 1 flag
Algeria : 1 flag
Southern France : 1 aaGun, 1 fighter and 2 infantry
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 18 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
92 Sea Zone : 1 cruiser, 6 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 41 / 82
Russians : 36 / 55
Japanese : 28 / 19
Americans : 61 / 86
Chinese : 20 / 26
British : 30 / 28
UK_Pacific : 17 / 22
Italians : 11 / 21
ANZAC : 18 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well Karl, I see no road to forward progress for the axis and will tip my king at this point. Â Great game again, I’ll look forward to meeting you again in 2014.
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Cool,look forward to it
:lol:





