Kill all the boats, thanks
L13 G40 PGMatt (axis) vs Karl (allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 2 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 artillery, 10 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 armour moved from Persia to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to Persia
1 infantry moved from Caucasus to Volgograd
2 armour and 2 mech_infantrys moved from Sikang to Volgograd
Japanese take Kazakhstan from Russians
1 artillery and 3 infantry moved from Sikang to Kazakhstan
1 submarine moved from 72 Sea Zone to 75 Sea Zone
2 bombers moved from Persia to 75 Sea Zone
2 fighters moved from Persia to Volgograd
2 infantry moved from Sakha to Buryatia
2 infantry moved from Amur to Buryatia
2 infantry moved from Korea to Amur
1 infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
2 infantry moved from Anhwe to JeholCombat - Japanese
Battle in 75 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 2 destroyers
Japanese roll dice for 1 submarine in 75 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 bombers in 75 Sea Zone, round 1 : 2/4 hits
ANZAC roll dice for 2 destroyers in 75 Sea Zone, round 1 : 1/2 hits
2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 75 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 destroyersNon Combat Move - Japanese
2 bombers moved from 75 Sea Zone to Persia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Amur to Buryatia
1 fighter moved from Amur to JapanPlace Units - Japanese
1 submarine placed in 80 Sea Zone
2 infantry placed in Persia
1 artillery and 2 infantry placed in Caucasus
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Japanese collect 35 PUs (1 lost to blockades); end with 35 PUs totalTerritory Summary for Japanese :
Korea : 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 15 infantry
Jehol : 2 infantry
Suiyuyan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 2 artilleries and 10 infantry
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 artillery and 3 infantry
Buryatia : 1 flag, 1 aaGun and 4 infantry
Central Mongolia : 1 flag
6 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 submarines, 6 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 infantry
French Madagascar : 1 flag
Volgograd : 2 armour, 2 fighters, 1 infantry and 2 mech_infantrys
Turkmenistan : 1 flag
Caucasus : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
80 Sea Zone : 1 submarine
70 Sea Zone : 1 submarine
92 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Eastern Persia : 1 flag
Persia : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 factory_minor, 4 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 52 / 82
Russians : 29 / 44
Japanese : 36 / 35
Americans : 58 / 83
Chinese : 13 / 21
British : 27 / 26
UK_Pacific : 17 / 22
Italians : 12 / 28
ANZAC : 18 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 submarines moved from 35 Sea Zone to 6 Sea Zone
15 submarines moved from 33 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers, 7 destroyers, 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
4 destroyers and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
5 bombers moved from Hawaiian Islands to 6 Sea Zone
2 bombers moved from French Indo China to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Anhwe
1 armour moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Hopei
1 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to 88 Sea Zone
1 bomber moved from United Kingdom to 88 Sea Zone
2 submarines moved from 91 Sea Zone to 88 Sea Zone
5 artilleries moved from Eastern United States to 101 Sea Zone
9 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 9 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 artillery and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa -
Need scramble and Kamikaze for 6.
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Need scramble and Kamikaze for 6.
No scramble, kamikaze 2 on the CA and 3 on the BB. Save my air power until last.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 submarines moved from 35 Sea Zone to 6 Sea Zone
15 submarines moved from 33 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers, 7 destroyers, 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
4 destroyers and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
5 bombers moved from Hawaiian Islands to 6 Sea Zone
2 bombers moved from French Indo China to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Anhwe
1 armour moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Hopei
1 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to 88 Sea Zone
1 bomber moved from United Kingdom to 88 Sea Zone
2 submarines moved from 91 Sea Zone to 88 Sea Zone
5 artilleries moved from Eastern United States to 101 Sea Zone
9 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 9 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 artillery and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to FormosaCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 3,1,4
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,5
Battle in 6 Sea Zone
Americans attack with 1 battleship, 9 bombers, 2 cruisers, 13 destroyers, 7 fighters, 20 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 submarines, 6 tactical_bombers and 1 transport
Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 9 bombers, 2 cruisers, 8 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 162
Casualties for Japanese: 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 submarines, 6 tactical_bombers and 1 transport
Casualties for Americans: 5 destroyers and 14 submarines
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Iwo Jima
Battle in Morocco
Americans attack with 5 artilleries, 1 fighter and 10 infantry
Italians defend with 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry
Americans win, taking Iwo Jima from Japanese, taking Morocco from Italians with 5 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 30
Casualties for Italians: 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry
Casualties for Americans: 5 infantry
Battle in Hainan
Battle in Formosa
Battle in 88 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 1 fighter and 2 submarines
Germans defend with 2 submarines; Italians defend with 3 submarines
Americans win, taking Hainan from Japanese, taking Formosa from Japanese with 1 bomber, 2 destroyers, 1 fighter and 2 submarines remaining. Battle score for attacker is 30
Casualties for Germans: 2 submarines
Casualties for Italians: 3 submarinesNon Combat Move - Americans
1 mech_infantry moved from French Indo China to Szechwan
4 carriers and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
9 bombers moved from 6 Sea Zone to Kiangsu
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from 88 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
I gave you max defense on the sea battle in 6. Took out hit point first and then up combat value. I screwed up though and didn’t save you a DD and thus my subs killed your bb, not allowing it to fire. I corrected that though, taking out a US sub as if your BB survived to fire and did hit . I didn’t account for the theoretically saved dd by taking out an airplane though. I will give that to you.
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I gave you max defense on the sea battle in 6. Took out hit point first and then up combat value. I screwed up though and didn’t save you a DD and thus my subs killed your bb, not allowing it to fire. I corrected that though, taking out a US sub as if your BB survived to fire and did hit . I didn’t account for the theoretically saved dd by taking out an airplane though. I will give that to you.
Sounds good; I’m really not too fussed about it. The game engine is imperfect at best, and it was a doomed battle anyways.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Hopei to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Kiangsi to KiangsuPlace Units - Chinese
3 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour, 1 artillery and 25 infantry moved from West India to Eastern Persia
British take Eastern Persia from Japanese
2 armour and 1 mech_infantry moved from India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific repair 6 damage on 6 factory_majors; Remaining resources: 16 PUs;
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour, 1 artillery and 25 infantry moved from West India to Eastern Persia
British take Eastern Persia from Japanese
2 armour and 1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in Holland Belgium
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.Non Combat Move - British
1 bomber moved from Germany to Finland
1 aaGun moved from West India to Eastern Persia
1 aaGun, 4 artilleries and 11 infantry moved from Szechwan to Sikang
1 aaGun, 3 artilleries and 8 infantry moved from Kwangsi to Yunnan
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
2 artilleries and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,3
British collect 28 PUs (2 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 1 and gets 0 hitsPurchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
3 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 5 infantry moved from Southern France to 93 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery, 2 fighters and 5 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern France to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 3 fighters and 5 infantry
British defend with 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry; Americans defend with 1 bomber
Italians roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 3 fighters and 5 infantry in Gibraltar, round 1 : 4/9 hits
British roll dice for 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Gibraltar, round 1 : 4/7 hits
3 infantry owned by the British , 1 bomber owned by the Americans and 4 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Gibraltar, round 2 : 3/5 hits
British roll dice for 2 artilleries and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits
1 mech_infantry owned by the British , 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 18
Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Italians: 5 infantry
Casualties for Americans: 1 bomberNon Combat Move - Italians
1 fighter moved from Gibraltar to Southern France
2 fighters moved from Gibraltar to 92 Sea ZonePlace Units - Italians
1 artillery and 8 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery and 1 harbour
Malta : 1 flag
Algeria : 1 flag
Southern France : 1 aaGun, 1 fighter and 2 infantry
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 14 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
92 Sea Zone : 1 cruiser, 6 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 49 / 82
Russians : 29 / 44
Japanese : 28 / 35
Americans : 61 / 86
Chinese : 19 / 25
British : 30 / 28
UK_Pacific : 17 / 22
Italians : 11 / 21
ANZAC : 18 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 19 Sea ZoneNon Combat Move - ANZAC
2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Northern TerritoryPlace Units - ANZAC
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans repair 8 damage on 8 factory_majors; Remaining resources: 78 PUs; 1 techTokens;
Germans buy 2 artilleries, 1 fighter and 20 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 mech_infantry moved from Ukraine to Romania
1 artillery and 4 infantry moved from Rostov to Tambov
9 infantry moved from Western Germany to Holland Belgium
3 fighters and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Northern Italy to France
1 artillery moved from Western Germany to Holland Belgium
11 armour and 5 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 infantry moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Rostov to Tambov
1 artillery moved from Ukraine to Rostov
1 infantry moved from Germany to Slovakia Hungary
3 armour and 1 mech_infantry moved from Western Germany to Poland
5 artilleries and 46 infantry moved from Germany to Poland -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans repair 8 damage on 8 factory_majors; Remaining resources: 78 PUs; 1 techTokens;
Germans buy 2 artilleries, 1 fighter and 20 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 mech_infantry moved from Ukraine to Romania
1 artillery and 4 infantry moved from Rostov to Tambov
9 infantry moved from Western Germany to Holland Belgium
3 fighters and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Northern Italy to France
1 artillery moved from Western Germany to Holland Belgium
11 armour and 5 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 infantry moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Rostov to Tambov
1 artillery moved from Ukraine to Rostov
1 infantry moved from Germany to Slovakia Hungary
3 armour and 1 mech_infantry moved from Western Germany to Poland
5 artilleries and 46 infantry moved from Germany to PolandAirborne Attack Move - Germans
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I got one hit in 91, what is your OOL?
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I’ll take the hit ti the cv
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 3 and gets 0 hitsPurchase Units - Germans
Germans repair 8 damage on 8 factory_majors; Remaining resources: 78 PUs; 1 techTokens;
Germans buy 2 artilleries, 1 fighter and 20 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 mech_infantry moved from Ukraine to Romania
1 artillery and 4 infantry moved from Rostov to Tambov
9 infantry moved from Western Germany to Holland Belgium
3 fighters and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Northern Italy to France
1 artillery moved from Western Germany to Holland Belgium
11 armour and 5 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 infantry moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Rostov to Tambov
1 artillery moved from Ukraine to Rostov
1 infantry moved from Germany to Slovakia Hungary
3 armour and 1 mech_infantry moved from Western Germany to Poland
5 artilleries and 46 infantry moved from Germany to PolandAirborne Attack Move - Germans
Combat - Germans
Battle in Poland
Germans attack with 3 armour, 5 artilleries, 46 infantry and 1 mech_infantry
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 3 armour, 5 artilleries, 46 infantry and 1 mech_infantry in Poland, round 1 : 16/55 hits
Russians roll dice for 1 artillery and 4 infantry in Poland, round 1 : 1/5 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 3 armour, 5 artilleries, 45 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 9 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 9 infantry in Holland Belgium, round 1 : 4/12 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 5 infantry in Tambov, round 1 : 1/6 hits
Russians roll dice for 2 infantry in Tambov, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 artillery and 5 infantry in Tambov, round 2 : 0/6 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 5 infantry in Tambov, round 3 : 1/6 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 9 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 3 fighters and 2 tactical_bombers in 91 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 9 transports in 91 Sea Zone, round 1 : 4/6 hits
3 fighters owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 9 transports remaining. Battle score for attacker is -36
Casualties for Germans: 3 fighters and 1 submarine
2 fighters owned by the Americans forced to land in MoroccoNon Combat Move - Germans
2 tactical_bombers moved from 91 Sea Zone to Gibraltar
2 fighters moved from Holland Belgium to Western Germany
4 infantry moved from Iraq to PersiaPlace Units - Germans
4 infantry placed in Iraq
4 infantry placed in Egypt
1 fighter placed in Western Germany
1 artillery and 10 infantry placed in Western Germany
1 artillery and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun and 13 infantry
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 aaGun and 13 infantry
EDIT: Adding units owned by Germans to Poland: 1 aaGun
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Turning off Edit Mode
Germans undo move 5.
1 artillery and 2 infantry placed in Volgograd
Germans undo move 4.
1 artillery and 9 infantry placed in Western Germany
1 infantry placed in VolgogradTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Germans collect 6 PUs from War Bonds; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Gibraltar : 2 tactical_bombers
Egypt : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 17 infantry
Anglo Egyptian Sudan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Slovakia Hungary : 1 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Romania : 1 mech_infantry
Poland : 1 aaGun, 3 armour, 5 artilleries, 45 infantry and 1 mech_infantry
Germany : 1 aaGun and 1 factory_major
Holland Belgium : 1 aaGun, 1 artillery and 21 infantry
Southern Italy : 2 infantry
Rostov : 1 flag, 1 artillery
Bessarabia : 1 flag
Tambov : 1 flag, 1 artillery and 4 infantry
Ukraine : 1 flag, 1 aaGun and 1 factory_minor
Western Ukraine : 1 flag, 1 infantry
Volgograd : 1 flag, 12 armour, 2 artilleries, 1 factory_minor, 6 infantry and 5 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 factory_minor and 4 infantry
92 Sea Zone : 1 carrier
Northwest Persia : 1 flag
Persia : 16 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 57 / 82
Russians : 24 / 44
Japanese : 28 / 35
Americans : 61 / 86
Chinese : 19 / 25
British : 27 / 28
UK_Pacific : 17 / 22
Italians : 11 / 21
ANZAC : 18 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Romania
1 fighter moved from Baltic States to Slovakia Hungary
1 fighter moved from Baltic States to Romania
1 tactical_bomber moved from Baltic States to Romania
1 armour moved from Eastern Poland to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Bryansk to Ukraine
1 artillery and 3 infantry moved from Samara to Kazakhstan
2 fighters moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Bryansk to Rostov
5 armour moved from Bryansk to Tambov
1 armour moved from Bryansk to Tambov
5 artilleries moved from Bryansk to Tambov
1 armour moved from Russia to Tambov
23 infantry moved from Bryansk to Tambov
1 armour moved from Bessarabia to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Bryansk to Tambov





