@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L13 G40 PGMatt (axis) vs Karl (allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 6,1 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved_Mech_InfActivate Technology - Germans
Germans activating Improved_Mech_Inf
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Germans
Turning on Edit Mode
EDIT: Removing Technology Improved_Mech_Inf for Germans
EDIT: Adding Technology Improved Artillery Support for Germans
EDIT: Turning off Edit Mode
Germans buy 1 artillery, 17 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 artillery and 7 infantry moved from Western Germany to Denmark
1 armour and 1 mech_infantry moved from Germany to Denmark
1 fighter moved from Western Germany to 113 Sea Zone
1 bomber moved from Caucasus to 113 Sea Zone
1 infantry moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
10 armour and 6 mech_infantrys moved from Ukraine to Volgograd
2 armour, 1 artillery and 7 infantry moved from Caucasus to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 12 armour, 1 artillery, 7 infantry and 6 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 12 armour, 1 artillery, 7 infantry and 6 mech_infantrys in Volgograd, round 1 : 11/26 hits
Russians roll dice for 2 infantry in Volgograd, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 12 armour, 1 artillery, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Denmark
Germans attack with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Denmark, round 1 : 1/10 hits
Americans roll dice for 1 infantry in Denmark, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 cruiser
Germans roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 bomber owned by the Germans lost in 113 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for British: 1 cruiserNon Combat Move - Germans
1 fighter moved from 113 Sea Zone to Western Germany
4 artilleries moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to Holland Belgium
8 infantry moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
4 infantry moved from Iraq to PersiaPlace Units - Germans
3 submarines placed in 93 Sea Zone
4 infantry placed in Egypt
4 infantry placed in Iraq
2 infantry placed in Ukraine
1 artillery and 7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Germans collect 2 PUs from War Bonds; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 flag, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 10 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 8 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 8 infantry
Western Germany : 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Poland : 2 aaGuns and 33 infantry
Germany : 1 factory_major
Denmark : 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Holland Belgium : 8 infantry
Northern Italy : 2 infantry
Southern Italy : 2 infantry
Bessarabia : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Ukraine : 1 flag, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 1 infantry
Volgograd : 1 flag, 12 armour, 1 artillery, 1 factory_minor, 7 infantry and 6 mech_infantrys
93 Sea Zone : 3 submarines
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 factory_minor and 4 infantry
92 Sea Zone : 1 carrier
Northwest Persia : 1 flag
Persia : 8 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 53 / 74
Russians : 26 / 46
Japanese : 39 / 44
Americans : 58 / 86
Chinese : 9 / 11
British : 29 / 27
UK_Pacific : 17 / 22
Italians : 13 / 23
ANZAC : 18 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 armour moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 armour moved from Eastern Poland to Baltic States
Russians take Baltic States from Italians
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Rostov
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 armour moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 armour moved from Eastern Poland to Baltic States
Russians take Baltic States from Italians
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Rostov
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to RostovCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
retreated to Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour
Russians win, taking Rostov from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 aaGun and 5 infantry moved from Tsinghai to Kansu
3 infantry moved from Tsagaan Olom to Kansu
1 aaGun and 12 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 7 infantry moved from Samara to Russia
5 armour moved from Bryansk to Baltic States
1 aaGun, 1 armour, 3 artilleries and 28 infantry moved from Belarus to Baltic States
1 aaGun, 4 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Novgorod to Baltic States
1 aaGun, 5 artilleries and 26 infantry moved from Bryansk to Russia
10 infantry moved from Norway to FinlandPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 armour and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy BomberActivate Technology - Japanese
Japanese activating Heavy BomberPurchase Units - Japanese
Japanese buy 1 aaGun, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Siberia
2 infantry moved from Amur to Sakha
1 fighter moved from Japan to Sakha
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Central Mongolia to Suiyuyan
2 artilleries and 9 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 bombers moved from Persia to India
2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Szechwan to Sikang -
dog fight india?
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no, lets se if the radar does anything
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no, lets se if the radar does anything
I kinda overlooked the radar, so I’m hoping my ignorance will protect my planes :P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy BomberActivate Technology - Japanese
Japanese activating Heavy BomberPurchase Units - Japanese
Japanese buy 1 aaGun, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Siberia
2 infantry moved from Amur to Sakha
1 fighter moved from Japan to Sakha
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Central Mongolia to Suiyuyan
2 artilleries and 9 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 bombers moved from Persia to India
2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Szechwan to SikangCombat - Japanese
Battle in Sikang
Japanese attack with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Sikang, round 1 : 3/9 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
AA guns fire in India : 0/2 hits
Bombing raid in India rolls: 6,5,6,5 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in Siberia
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Siberia, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Sakha, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Sakha, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 bombers moved from India to Persia
2 infantry moved from Korea to Amur
2 fighters and 2 tactical_bombers moved from Siberia to 6 Sea Zone
1 fighter moved from Sakha to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Ulaanbaatar to AmurPlace Units - Japanese
1 aaGun and 2 fighters placed in Persia
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Japanese collect 40 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Korea : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Suiyuyan : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Anhwe : 1 flag, 2 infantry
Sakha : 1 flag, 2 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 aaGun, 1 fighter and 2 infantry
Yakut S.S.R. : 1 flag, 2 artilleries and 10 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 submarines, 6 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
French Madagascar : 1 flag
Turkmenistan : 1 flag
Caucasus : 1 flag, 1 factory_minor and 1 infantry
70 Sea Zone : 1 submarine
92 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
72 Sea Zone : 1 submarine
Persia : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 factory_minor, 2 fighters, 2 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 51 / 74
Russians : 30 / 44
Japanese : 40 / 44
Americans : 58 / 86
Chinese : 8 / 11
British : 29 / 27
UK_Pacific : 17 / 22
Italians : 11 / 23
ANZAC : 18 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 1 destroyer, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
2 armour moved from Hunan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kwangsi to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 1 destroyer, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
2 armour moved from Hunan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kwangsi to HunanCombat - Americans
Americans creates battle in territory 20 Sea ZoneNon Combat Move - Americans
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 6 fighters, 11 submarines, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 30 Sea Zone to 26 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 54 Sea Zone to 26 Sea Zone
4 submarines moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from French Indo China to Caroline Islands
3 transports moved from 117 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 111 Sea Zone to 110 Sea ZonePlace Units - Americans
2 bombers and 1 mech_infantry placed in French Indo China
1 destroyer and 3 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
3 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kweichow to Hopei
6 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - British
1 battleship, 2 carriers, 4 fighters and 5 transports moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
3 fighters moved from Norway to Holland Belgium
1 destroyer moved from 109 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - British
British buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific repair 6 damage on 6 factory_majors; Remaining resources: 16 PUs;
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 2 carriers, 4 fighters and 5 transports moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
3 fighters moved from Norway to Holland Belgium
1 destroyer moved from 109 Sea Zone to 110 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 7 fighters and 6 infantry
Germans defend with 8 infantry
Germans win with 5 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 infantry
Casualties for British: 6 infantry
7 fighters owned by the British retreatedNon Combat Move - British
3 fighters moved from Holland Belgium to United Kingdom
4 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun, 1 armour, 1 artillery, 1 fighter and 15 infantry moved from Eastern Persia to West India
1 fighter moved from West India to India
6 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
7 infantry moved from India to West India
11 infantry moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Szechwan
3 artilleries moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 aaGun, 3 artilleries and 8 infantry moved from Yunnan to KwangsiPlace Units - British
2 armour and 1 infantry placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
British collect 26 PUs (3 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 3 and gets 0 hitsPurchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
2 transports moved from 94 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
1 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Algeria to Morocco
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern France to Gibraltar
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 5 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Poland to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to PolandCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 3 fighters and 5 infantry
British defend with 2 artilleries, 1 harbour, 7 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 3 fighters and 5 infantry in Gibraltar, round 1 : 3/9 hits
British roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Gibraltar, round 1 : 4/10 hits
3 infantry owned by the British and 4 infantry owned by the Italians lost in Gibraltar
3 fighters owned by the Italians retreated
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/7 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
British win with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 4 infantry
Casualties for Italians: 1 artillery and 5 infantry
Battle in Morocco
Italians attack with 1 armour, 5 artilleries, 10 infantry and 1 mech_infantry
Americans defend with 2 artilleries, 7 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 5 artilleries, 10 infantry and 1 mech_infantry in Morocco, round 1 : 6/17 hits
British roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Morocco, round 1 : 4/10 hits
6 infantry owned by the Americans and 4 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry in Morocco, round 2 : 4/13 hits
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits
1 mech_infantry owned by the Americans , 2 artilleries owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from British with 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Italians: 5 infantry
Casualties for Americans: 2 artilleries, 7 infantry and 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Gibraltar to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Southern France
2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
6 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to 88 Sea Zone: 3 submarines
EDIT: Removing units owned by Italians from 92 Sea Zone: 3 submarines
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Malta : 1 flag
Morocco : 1 flag, 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 aaGun, 1 artillery, 1 fighter and 7 infantry
Tunisia : 1 flag
Poland : 2 armour and 2 infantry
Northern Italy : 1 aaGun, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Eastern Poland : 1 flag
92 Sea Zone : 1 cruiser, 6 destroyers, 2 fighters and 3 transports
88 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 51 / 74
Russians : 29 / 44
Japanese : 35 / 44
Americans : 58 / 83
Chinese : 13 / 21
British : 28 / 26
UK_Pacific : 17 / 22
Italians : 13 / 28
ANZAC : 18 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC removing all Technology Tokens after successful research.
ANZAC discover Jet PowerActivate Technology - ANZAC
ANZAC activating Jet PowerPurchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 destroyers moved from 41 Sea Zone to 75 Sea ZoneNon Combat Move - ANZAC
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from New South Wales to 33 Sea Zone
1 carrier and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans repair 2 damage on 2 factory_minors; Remaining resources: 68 PUs; 1 techTokens;
Germans buy 2 armour, 1 artillery, 1 fighter and 14 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 submarine moved from 93 Sea Zone to 87 Sea Zone
2 submarines moved from 93 Sea Zone to 88 Sea Zone
1 artillery and 5 infantry moved from Volgograd to RostovCombat - Germans
Battle in Rostov
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Rostov, round 1 : 2/6 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
12 armour and 6 mech_infantrys moved from Volgograd to Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
7 infantry moved from Slovakia Hungary to Germany
2 aaGuns and 33 infantry moved from Poland to Germany
1 armour and 1 mech_infantry moved from Denmark to Western Germany
5 artilleries and 7 infantry moved from Western Germany to Germany
1 artillery moved from Denmark to Western Germany
3 fighters and 2 tactical_bombers moved from Egypt to Southern Italy
4 infantry moved from Iraq to PersiaPlace Units - Germans
2 armour and 1 fighter placed in Western Germany
4 infantry placed in Egypt
4 infantry placed in Iraq
1 artillery and 3 infantry placed in Volgograd
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 6 infantry
EDIT: Removing units owned by Germans from Denmark: 6 infantry
EDIT: Removing units owned by Germans from Holland Belgium: 5 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Germans collect 6 PUs from War Bonds; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 13 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 13 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Germany : 2 aaGuns, 5 artilleries, 1 factory_major and 47 infantry
Northern Italy : 2 infantry
Southern Italy : 3 fighters, 2 infantry and 2 tactical_bombers
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 1 artillery and 5 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 aaGun, 12 armour, 1 artillery, 1 factory_minor, 1 infantry and 6 mech_infantrys
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
Samara : 1 flag, 1 infantry
87 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 factory_minor and 4 infantry
92 Sea Zone : 1 carrier
Northwest Persia : 1 flag
Persia : 12 infantry
Yugoslavia : 1 flag
88 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 57 / 82
Russians : 24 / 44
Japanese : 35 / 44
Americans : 58 / 83
Chinese : 13 / 21
British : 27 / 26
UK_Pacific : 17 / 22
Italians : 13 / 28
ANZAC : 18 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
4 artilleries and 31 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Russia to Samara
4 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Kazakhstan to Samara
1 fighter moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Poland
4 armour, 6 artilleries and 38 infantry moved from Russia to Bryansk
2 infantry moved from Western Ukraine to Bryansk
2 armour moved from Baltic States to Bryansk
9 armour and 2 mech_infantrys moved from Baltic States to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
4 artilleries and 31 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Russia to Samara
4 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Kazakhstan to Samara
1 fighter moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Poland
4 armour, 6 artilleries and 38 infantry moved from Russia to Bryansk
2 infantry moved from Western Ukraine to Bryansk
2 armour moved from Baltic States to Bryansk
9 armour and 2 mech_infantrys moved from Baltic States to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 9 armour, 4 artilleries, 31 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 9 armour, 4 artilleries, 31 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 6 armour, 6 artilleries and 40 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 6 armour, 6 artilleries and 40 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 2 armour and 2 infantry
Russians win, taking Poland from Germans with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Italians: 2 armour and 2 infantry
Battle in Samara
Russians attack with 1 artillery and 9 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 aaGun moved from Russia to Bryansk
1 aaGun and 7 infantry moved from Kansu to Novosibirsk
2 fighters moved from Poland to Baltic States
1 tactical_bomber moved from Poland to Baltic States
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 aaGun moved from Baltic States to Eastern Poland
5 infantry moved from Finland to VyborgPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs





